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Resident Evil 4

 
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JamesE
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Joined: 05 Dec 2006

PostPosted: Thu Feb 01, 2007 5:52 am    Post subject: Resident Evil 4    Reply with quote

Mention of this game sent me scurrying for the Cube to shoot some shit in the head with guns. I love this game so much.

I first played this paralytically drunk in the early hours of april 15th, 2006. A drunken man had wedgied my pants halfway off my arse, and I had been described by at least one person as "some fucked up guy". I had eaten a delicious lamb and chicken kebab. I can't remember much, except that my first spinkick decked four zombies.

The next day we spent a shameful amount of time (I was sleeping round a friend's house) screaming and laughing and shouting and passing the controller. Highlights were the lake boss, the cabin seige and the entry of the parasites. In my opinion no game is as stupidly fun and exciting to play.

Share your resident evil 4 happy times here!
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JamesE
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PostPosted: Thu Feb 01, 2007 6:45 am        Reply with quote

Intentionally Wrong wrote:
Sometimes, I'd just stop and spend a minute reorganizing my inventory.


It's nice to have someone who understands me.
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JamesE
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PostPosted: Fri Feb 02, 2007 1:25 am        Reply with quote

Ebrey wrote:
The only problem with RE 4 is that the village is so awesome is makes the castle disappointing. If the castle had been before the village the game would probably have been perfect.


The castle gets awesome, though - from the sewers through to Salzaar is a real high point of the game. I remember seeing giant clockwork marble Salzaar and thinking "oh fuck yes".

I unlocked Krauser in the Mercenaries last night. I really love his arm attack. Krauser needed a side mission :(
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JamesE
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PostPosted: Fri Feb 02, 2007 1:33 am        Reply with quote

Mister Toups wrote:
dark steve wrote:
Iron Maidens, dude. Those things freak the shit out of me every time. Although yeah, the set pieces start loosing their sense of urgency after the long walk in the rain and the cabin defense.

And the hedge maze.

And the right hand..!


yeah, there's definitely some great moments. but it's only temporary. when you aren't at a major setpiece the game is actually rather relaxing.


Two games in "different goals" shocker!

Seriously, man. I know we talked about this last night, but you're basically saying that you don't like Mario Land because it isn't enough like Bubble Bobble. The old style games are just backtrack-laden fetch questing - the player being scared is subjective and seemingly pretty rare - no actual fun to play. I know you tend to have a somewhat perverse perspective on a lot of games, but c'mon. REmake's devoid of many, many things and almost killed my Gamecube gaming before it even started. It's just some dumb puzzles, man!

Leon being a hyper-competent badass was such an awesome inversion of genre/J-gaming stereotype that I wanted to fucking applaud it. Standard operating proceedure would have had him act like a castrated douchebag.
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JamesE
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PostPosted: Fri Feb 02, 2007 1:43 am        Reply with quote

boojiboy7 wrote:
JamesE wrote:
I unlocked Krauser in the Mercenaries last night. I really love his arm attack. Krauser needed a side mission :(


5 staring all of mercenaries with Krauser is way too easy but way too much fun. The arm is a godsend.


The bow is also a godsend in terms of keeping your ammo up. I wonder if that's a pun - Krauser's a B.O.W. himself in game terminology, right?
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JamesE
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PostPosted: Fri Feb 02, 2007 1:51 am        Reply with quote

STRAIGHT PUNCH
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JamesE
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PostPosted: Fri Feb 02, 2007 2:27 am        Reply with quote

I remember vividly the end of the cabin seige first time through my health was at it's lowest ebb, and a plaga was swinging at me from some dude's neck. I'd just got the red9 sight on it when they called retreat.

Man, that was some shit.
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JamesE
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PostPosted: Sat Feb 03, 2007 6:33 pm        Reply with quote

Ebrey wrote:
The GTA 2-> 3 jump was in immersion, not in controls. The RE series was always immersive but clunky, so the PS2 GTAs are in a similiar place right now.


Mouselook and keyboard for on-foot, joypad for cars. San Andreas on Xbox controlled pretty well with a pad on foot, even.
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JamesE
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PostPosted: Tue Feb 06, 2007 1:09 am        Reply with quote

It also changes the Chicago Typewriter's magazine to a drum magazine. Which it should have had in the first place.
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JamesE
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PostPosted: Tue Feb 13, 2007 2:05 am        Reply with quote

Pavement wrote:
One other thing. For a while I wondered why that RE4 lost some of its power after the village. Now I've realized; there were no video-gamey puzzles in the village. The village was believable. It's only when the castle comes around that you start finding animal ornaments, riding ziplines and watching treasure chests materialize out of thin air. The game definitely lost some of its impact in that lava room with the dragons. That room was like a parade of survival horror nonsense. It should have been ported to Killer7 and used as another piece of satire.


The village has plenty of videogame puzzles: the quest at the back of the church, the hunt for medals, and the light puzzle to free Ashley.

Resident Evil 4 is a long game: on further reflection, I think the goodness of the village is preserved - seared, if you will - by it's relative brevity. If the whole game had played out like that, I think the quality of the beginning would have washed out. Tonal shifts are important in games; I think this was covered in some Dragon Quest VIII thread. Keeps the high points high, because you can't be high all the time. The castle is it's own kind of horror, I reckon - stuff like the catapults give the reality of the gameworld a sudden queasy shift at the centre. Unreality is unsettling - you've had the mundane horror of parasites and dirty puddles, now here's a weird cult. The last section is like some sort of crazy Rambo movie. The game gets shit for it, but on my last replay I found myself enjoying it quite a lot.

I would have posted more in this thread, but I found myself addicted to Mercinaries! I still am, in fact.
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