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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Feb 01, 2007 8:16 am |
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| Double Donger is my vote for best arch nemesis ever. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Feb 01, 2007 3:18 pm |
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| Mikey wrote: |
| The shady arms dealer should have his own game. |
It should be a playground flasher economic simulator in which you sell drugs and guns to people on a creepy Spanish playground while fake flashing all the kids. The kids finally figure ou that you are wearing clothes under there, until the very end of the game, when you aren't, and they all cry.
Man, that dude is creepy as hell. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Feb 02, 2007 1:35 am |
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| JamesE wrote: |
| I unlocked Krauser in the Mercenaries last night. I really love his arm attack. Krauser needed a side mission :( |
5 staring all of mercenaries with Krauser is way too easy but way too much fun. The arm is a godsend. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Feb 02, 2007 6:19 am Post subject: Re: The Suplex |
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| Tezcat wrote: |
| The Suplex. Seriously, if you haven't done it yet, pop the game in and get a zombie to kneel (shoot the lower leg), run up, and enjoy. |
Yeah, the first time I saw this, Goose was playing, and he kicked open a door on the island and just blasted the dude standing on the other side as just a reaction. and then hit a, and BAM, suplex out of nowhere. We spent like ten minutes trying to figure out what to do to make that happen. It was great. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Feb 02, 2007 6:51 pm |
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| Ebrey wrote: |
| The GTA 2-> 3 jump was in immersion, not in controls. The RE series was always immersive but clunky, so the PS2 GTAs are in a similiar place right now. |
you do realize that the controls, with the exception of the suplex and QTE's, is the same in RE4 as it was in previous RE's. The perspective changed though. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Feb 02, 2007 6:56 pm |
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| Yeah, even the aiming system isn't that different, just refined to allow a bit more freedom in how you go about it. This doesn't diminish the game for me at all. Hell, it is still the only RE I have finished. Twice. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Feb 02, 2007 10:09 pm |
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| True enough baines, there were some other minor changes, though the game did make effective use of going back to the old more closed spaces of the other RE games at times. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sun Feb 04, 2007 3:06 pm |
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| BUt if Silent Hill played like RE4, it would not be Silent Hill. |
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