|
View previous topic :: View next topic
|
| Author |
Message |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Feb 02, 2007 6:32 pm |
|
|
| Intentionally Wrong wrote: |
| Sometimes, I'd just stop and spend a minute reorganizing my inventory. |
YES.
I almost want to nominate the RE4 inventory system for Minigame Status.
EDIT: But oh, oh! Favorite moments include:
Hunk's two special moves. Nothing says ALL AMERICAN MERCENARY like the neck-snap (with the great SFX and the horizontal lines across their face at the moment of snappage) and the nad-crunching punt.
One time I took out both of the Bella Sisters in the Village Merc game with the headsnap (within three seconds of each other) inside that barn that you can't access in the main game. During those animations, I had gathered lots of enemies inside the barn, so I climbed the ladder, chucked two grenades, and got massive points.
Also beating Krauser with the knife. And playing as Wesker. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Feb 02, 2007 6:54 pm |
|
|
| boojiboy7 wrote: |
| you do realize that the controls, with the exception of the suplex and QTE's, is the same in RE4 as it was in previous RE's. The perspective changed though. |
In the Castle, right before you fight the Predator-type boss, and right after Salazar drops Leon down to those spikes. You climb a ladder, and the camera stalls before switching to Leon's shoulder, so it's at a fixed point like in olden days.
I think someone made a small video with the camera hacked so it would stay at fixed points in a level. It made RE4 look just like a standard RE game, only with the new aiming system, which would be hell to control without an off-FPS perspective. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Mon Feb 05, 2007 1:26 am |
|
|
| EU03 wrote: |
| There were some seriously nerve-wracking moments in the castle, especially in the large room were the priests seem to spawn endlessly (though they do stop). |
This was maybe the best area in the whole castle segment.
The technology felt *somewhat* plausible. I guess that it makes more sense for a castle to have internal defense structures (indoor drawbridge, mainly) as opposed to those giant acid/fire-breathing dragon heads later on. I can't really say the same about the submersible platforms, but, still.
But the seeming endlessness of the enemies--on top of their smart placement--really gave the sense that you've come to a different place than the village.
Earlier RE games didn't show a lot of need to cohere enemy placement with the environment, especially with respect to the order of the levels. Your character in earlier RE games had always come upon the scene AFTER the main scuffle had reached its peak, so you only needed to navigate through the remains of someone's defense--and those were usually the GOOD GUYS' remains, literally and otherwise.
In the village, you catch everyone off-guard most of the time, except in such places where you're expected to show. You get much fewer chances like that in the Castle, and I think that particular room draws that out very well. Right when you open the doors, you've got a general (the red guy) surrounded by tank goons (guys with shields), flanked above by two gunners (crossbow guys), with plenty of niches for their reserves to hide in. They knew you were coming, and they've prepared a battle arrangement. There's almost nowhere in that area where you can hide without also being vulnerable to new guys entering the field.
EDIT: I always found this very funny from RE2....
Notice the person slumped face-down over his table in the pavilion's cafe. Zombies don't use weapons. This meant that someone took advantage of the general chaos to settle a blood-score. _________________

Last edited by Adilegian on Mon Feb 05, 2007 1:38 am; edited 1 time in total |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Mon Feb 05, 2007 8:57 pm |
|
|
| Predator Goose wrote: |
| I'd actually say that he's more worth it than the Handcannon. |
I dunno. I loves me some Handcannon. The bonus part for me is that it works in the actual game instead of a timed, testosterone-rush arena like the Mercenaries.
With that said, I would be glad to offer this save file to anyone who has some way I could upload it somewhere.
I basically wanted to try and make a BB-only game possible by hoarding Magnum ammo through consecutive playthroughs in the XL attache case. I'm using the Handcannon because it takes up the same amount of space as the BB. I want the awesome firepower of the Magnum with the limitations on ammo that make RE the desperate screamfest it should be.
I've got maybe one more playthrough before I get that thing fully stocked. That would make it the thirteenth time through Pro mode. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Mon Feb 05, 2007 10:52 pm |
|
|
| Baines wrote: |
| (I don't know if the infinite Handcannon counts for item generation.) |
With the infinite ammo Handcannon, count on selling a lot of TMP and 9x19 Parabellum rounds. Seriously, I hardly see any drops for this thing's regular ammo, though the infinite ammo upgrade might affect this.
Baines is right. Other than those random drops (determined by probability and usage than anything else), you won't find anything except the programmed locations. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Mon Feb 05, 2007 11:17 pm |
|
|
| Predator Goose wrote: |
| Crap, can anyone confirm this? I just read that you can get a mafia costume for Leon in the PS2 version, which sounds absolutely fantastic. If this is true then I might just have to re-buy this game. |
This is absolutely true, though the complementary costume for Ashley is wonderful gameplaywise while simultaneously killing the on-screen coolness.
I think the mafia costume's supposed to be a visual homage to Harman Smith from killer7. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Mon Feb 05, 2007 11:31 pm |
|
|
| Predator Goose wrote: |
| Adilegian wrote: |
| Predator Goose wrote: |
| Crap, can anyone confirm this? I just read that you can get a mafia costume for Leon in the PS2 version, which sounds absolutely fantastic. If this is true then I might just have to re-buy this game. |
This is absolutely true, though the complementary costume for Ashley is wonderful gameplaywise while simultaneously killing the on-screen coolness.
I think the mafia costume's supposed to be a visual homage to Harman Smith from killer7. |
Fuck, now I've got another game to buy. Thanks for the confirmation. |
No problem! He also does this smooth lilting hat-toss, then catches it and poses badassedly. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Tue Feb 06, 2007 2:03 pm |
|
|
Post forgotten. Now supplemented:
| Baines wrote: |
| The Castle did have some nice touches there. At the far end of the Water Room (the giant room with the equally large number of cultists) is a little cubbyhole room. You can run there with Ashley and hole up. Leon seemingly just has to guard the door to ride out the enemies, which is an easy task. Try this, and you'll probably hear Ashley scream. Turn around, and you'll see a couple of cultists in the room. You'll likely get mad that the game just spawns enemies in the otherwise safe room. But it doesn't. They actually drop through trap doors in the ceiling. If you watch, you can see it happen. The room itself is a trick to catch the player. (Mind, once you know of the trick, you can still use the room as a safe house.) |
See, this room always gave me fits when I first played through the game. I figured, "Oh, awesome. There's only one exit where they can carry Ashley, and I can leave her in this room as long as I guard that one exit." That one exit being, of course, the door through which Leon entered the level.
But they attack Ashley instead of hijacking her!
| Baines wrote: |
| It feels more plausible when you consider the castle is owned and run by a complete madman. Salazar was presumably quite insane ever before running into Las Plagas. |
Yes, I agree. The only thing that stopped me from reaching this conclusion was the idea that the castle was Salazar's ancestral home. I guess he could have made some home improvements to accommodate for the family's recent investment in madness and parasites.
Also: did anyone else snortle-chortle-laugh when Salazar referred to the ganados as "diminutive?" I thought that was a nice little joke from the localization team. Don't know what the Japanese on that was, though.
| Baines wrote: |
| Without a FAQ, you just see something the equivalent of a giant flashing neon sign saying "PUZZLE HERE!! SOLVE TO DO SOMETHING!!" |
This was my instinct too. I was especially confused after the fact when I found that I went through all the work to solve a sidequest.
I was so mad that I ran to the front of the church and fired my TMP at the church belltower. This caused other problems that I had not foreseen.
| Baines wrote: |
| He seems like the kind of guy that would install catapults as an internal defense system. And construct giant flamethrowing dragons that hang from chains. And have a mine cart ride from one arbitrary room to another arbitrary room. |
And construct a giant statue of himself designed to MARCH STOMP KILL ALL HUMANS? _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Tue Feb 06, 2007 7:32 pm |
|
|
| Mister Toups wrote: |
| Actually I think my favorite line is when he says "I will send my right hand to destroy you." and Leon replies: "Your right hand comes off?" |
This is the thing that I think is accidentally brilliant about the dialogue in RE4. It's tantamount to almost-jokes that friends and I used to make back in the day, which had everything correct by way of set up and payoff, except that the payoff works only in theory.
Or, from another angle, he talks like a kid who's fantasizing about being James Bond without Bond's cleverness. Either way. "Did you say nerd?" _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Wed Feb 07, 2007 6:23 pm |
|
|
| Quick Shot II Turbo wrote: |
| Cover the bottom half of the picture and tell me what you see. |
Pain and burning. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Feb 08, 2007 8:22 pm |
|
|
Here's a weird little glitch I found in the GCN version over the holidays. I forgot that I had recorded this. (Light spoilers in the rest of this post after the link.)
http://www.adilegian.com/Video/RE4-StretchArmstrong.wmv
I had approached the merchant (when you meet him beneath the chapel, en route to the graveyard) and sold the TMP, which I had had equipped when I approached him. When I returned to the game... Leon's arms did THAT.
I've also got another one around here where one of the Regenerators slammed Ashley into the ground, killing her. And she had her face on the cement, blood pooling from her mouth and nose, and... there were BUBBLES coming up from the blood!
I need to find that. It's the most subtly graphic death scene in the game. 'Specially since they went out of their way to give Ashley very clean death animations. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Feb 09, 2007 12:32 am |
|
|
| Mister Toups wrote: |
Once you get the exclusive upgrade, yeah.
Then it's fucking unstoppable!! |
That and the very aesthetics of the gun, man. I have a deep fondness for old school charger magazine feeds on semi-automatics. For these reasons alone I always find myself, at the end of a new game, carrying either just the Mauser and the bolt action rifle--or those guns plus the starting shotgun.
Takes a steady hand to reload those guns.
In fact, the only thing that bothers me about the guns in RE4 is that almost all of the reloading animations are perfect, but the shotgun's animation is truncated. If that thing can hold more than two slugs, then it's got a semi-auto feed from beneath the double barrels. This requires either inserting each slug into the feed barrel by hand or using a shotgun charger magazine feed.
Would have also made for quite a bit more drama reloading that thing once you got its capacity maxed out. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Feb 09, 2007 12:57 am |
|
|
| Joe wrote: |
| One of the things I always liked about the shotgun in Half-Life was that Freeman actually put 8 shells into the thing upon reload, and if you interrupted the reload animation by shooting, you had just as many shells in the shotgun as you put in. I appreciate attention to detail like that. |
Goddamn straight. Let 'em pay the fare if they want to ride the bus.
The... shot... bus?
I don't know. I just don't know. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Feb 09, 2007 10:54 am |
|
|
| Ratoslov wrote: |
| You can ignore this during special sequences and whatnot, but if you're just in a fight with some Ganados, kill them with the minimum number of bullets. Flash grenades, the knife, and the infamous Zombie Suplex are great for this. |
I tend to do better when I firing sparingly after the Village. Leon doesn't perform the Suplex on any of the Villagers, though I'm not sure why. Maybe they thought it would look too brutal for him to suplex a woman and burst her skull like an overripe pomegranate?
Anyway, I try to blast the hell out of everyone in the Village, though the Castle is a different story. Luckily, Leon's suplex gets replaced with a strong sidekick, and that can be good for clearing space. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Feb 09, 2007 6:20 pm |
|
|
| Dracko wrote: |
| I'll sometimes make the odd exception for a TMP, because sub-machinegunning can be much fun. |
Everytime I try the TMP, I totally forget how to play the game. And I'm kinda serious. I'll just fire and spray, until I realize that I'm running dangerously low on ammo and I sold my semi-auto pistols to make room in the S-Attache Case.
This would work if a TMP slug had more penetration power than, like, cheese. But I know, I know. That's how the weapon balances out.
Am I the only one who's annoyed that RE4's development team had the prankish impulse to make eggs equippable, but not enough imagination to RUN with that idea like (I think) Kojima might have? I would love to be able to blind a ganado with eggface.
One time I even saved five eggs for the last boss in hopes that Saddler had latent anaphylaxis.
But no. Goddammit, no. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Feb 09, 2007 11:12 pm |
|
|
| Baines wrote: |
| The kick available at the start of the game is better, anyway. The kick is serious crowd control, hitting everyone in front of you. The suplex only deals with one enemy and often leaves you in a bad position if you do it in a crowd. |
I've found that Leon's kick actually evens his usefulness with the more powerful Merc characters on the Village level. Especially if you've got a couple of Bellas in front of you.
| Baines wrote: |
| Eggs are really there for the healing. Golden eggs are arguably the best healing item in the game, being a full heal that takes only a 1x1 space. (The only thing that can compete is the RGY herb mix, simply because the herb mix also increases your max life.) |
Oh, I knew about the healing properties of the eggs and stuff. And you're right: viva golden eggs. I believe they sell for a small mint, too.
| Baines wrote: |
| (Or maybe at one point the developers thought Leon might need some kind of desperation stun attack by throwing an egg in someone's face, then decided it wasn't necessary and never finished it.) |
I would also have accepted Leon gaining the ability to use chickens as familiars with an attaché case half full of eggs. This would give him a whole new spectrum of potential puns to botch.
"Feather or not, here I come!"
| Mister Toups wrote: |
| Unless it's a parasite, but is still works really well on them too. |
It took me playing through the whole damn game ten times to learn that Flash grenades kill the parasites upon detonation.
Though this also raised the question: shouldn't it be possible to protect Leon from the exposed, flailing Las Plagas by running close to a light source? If they couldn't take the gray cloudlight from the skies of the village, I wouldn't think they could stand being near a torch or bright fluorescence. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Feb 09, 2007 11:22 pm |
|
|
Thread has inspired me to play the game.
Capcom should have been smarter than to put a gigantic wall-sized texture of Raphael's "School of Athens" in the castle. They usually do a good job of sticking to paintings for decoration that aren't used as the highlight pieces of eras of painting in Visual Art 101.
Kills the suspension of disbelief! _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Feb 09, 2007 11:28 pm |
|
|
| Mister Toups wrote: |
| Adilegian wrote: |
Thread has inspired me to play the game.
Capcom should have been smarter than to put a gigantic wall-sized texture of Raphael's "School of Athens" in the castle. They usually do a good job of sticking to paintings for decoration that aren't used as the highlight pieces of eras of painting in Visual Art 101.
Kills the suspension of disbelief! |
Wait where is this?
How have I not noticed this before? |
It's in the room just before you get to Ashley, when she's bound to the wall. Go into the half of the room where the rocket launcher and goodies are under glass, and look at the wall directly opposite the cast porticullis. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Mon Feb 12, 2007 1:27 am |
|
|
I see some vaguely kanji/kana looking symbols wrapped around the communication tower, but I can't read them very well.
To specify the location (Ada mission spoilers):
This is the communications tower whose radio you use at the end of Ada's mission.
Use the rifle to look directly ahead of Ada when you step out of the elevator, and you'll see it. There's what looks like a long-sound mark (or a dash) and a three at the end. Does this look like Japanese to anyone else? _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Tue Feb 13, 2007 6:14 am |
|
|
Catching up on thread. But wanted to add this:
| Baines wrote: |
| I want to recall there is another response based around climbing the tower. |
Correct! If you try to hole up in the tower, they start throwing firebombs at you. =( _________________
 |
|
| Unfilter / Back to top |
|
 |
|