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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Sun Feb 04, 2007 5:56 am |
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This thread inspired me to go back and make a run at Professional Mode on GC.
As it turns out a year or so of not playing plus the fact that my last few playthroughs were with chicago typewriter/infinite RPG has left me in no state to try Pro Mode.
My ass was handed to me in the village. Repeatedly. _________________
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Fri Feb 09, 2007 10:22 am |
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| Baines wrote: |
| Joe wrote: |
| One of the things I always liked about the shotgun in Half-Life was that Freeman actually put 8 shells into the thing upon reload, and if you interrupted the reload animation by shooting, you had just as many shells in the shotgun as you put in. I appreciate attention to detail like that. |
TimeSplitters 2 tried to do that with the Tactical 12-Gauge.
Except the game only kept one ammo value for unequipped weapons, not separate loaded and unloaded values. (Probably because a few guns used the same ammo type.) Equipping a weapon loaded it instantly, unequipping it effectively unloaded it. So you could circumvent the Tac Shotgun's load animation just by switching weapons and immediately switching back. |
One thing that always bothered me about the Half-Life games: If you put a weapon away for more than about ten seconds it will be fully loaded if you switch back. _________________
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Fri Feb 09, 2007 5:45 pm |
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| Quick Shot II Turbo wrote: |
| shrugtheironteacup wrote: |
| One thing that always bothered me about the Half-Life games: If you put a weapon away for more than about ten seconds it will be fully loaded if you switch back. |
... Really? I've played through both HL's (plus addons like Blue Shift) and never noticed that. |
Yeah. I think it has to be de-equipped for the same amount of time as a full reload would take.
I might just be hyper-sensitive to ammo details in FPSs since my first was Marathon and it actually bothered simulating clips instead of just having a great big pool of ammo. In 1994.
If you discarded a half-empty clip you lost those bullets forever. _________________
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