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Resident Evil 4

 
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sun Feb 04, 2007 8:00 am        Reply with quote

This game is just damn fun. It did oh-so-much right - the controls are simple and easy to grasp, combat's a thrill, the cutscenes are the good and awesome kind of campy, context-sensitive actions are awesome, and it led to my GOTY 2006, God Hand. Hell yeah.

One of my favorite moments of my original RE4 playthrough was the time I spent all my ammo fighting the (GC) disc 1 ending boss, in a challenging and lengthy showdown, and then I went to #IC to talk about the fight and found out that he went down in about two rocket launcher blasts. Then I loaded my next-most-recent save, charged through the area leading up to him, grabbed me two rocket launchers, and blew the everloving fuck out of him. It felt good. So good.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sun Feb 04, 2007 11:02 pm    Post subject: Re: Resident Evil 4    Reply with quote

Kriv wrote:
I've avoided this on the grounds of the god awful control schemes of the previous versions on the cube. Has RE4 actually come up with a decent scheme?

The scheme is essentially the same as it ever was, they just fixed the CAMERA. It's now locked behind and slightly to the side of Leon, which makes an absolutely incredibly difference. Oh, and now there are a bunch of context-sensitive actions, like hitting the action button near a fence to leap over it, or knock a ladder down so an enemy can't climb up it to get to you, or suplex somebody. The emphasis now is on exciting action, and not on solving stupid puzzles while getting killed by the camera angles changing suddenly so you can't see where the enemies striking you are properly.
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