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Dracula X Chronicles for PSP!
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Fri Feb 02, 2007 4:56 am        Reply with quote

Shapermc wrote:
the PSP being the shittiest console currently available


Yet, these here companies (especially Konami & Capcom) still shower all sorts of love on it.

Honestly the only games I own on this system so far are from those 2 bastards.

Both Megamans, U Ghosts & Goblins, Gradius Collection. Maybe getting Portable Ops in the future.

Down the line I'm gonna get Salamander, Parodius, and Twinbee collections, Capcom Puzzle World and now this. Those are off the top of my noggin.

Just release a new PSP version and I'll forgive, Sony!
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lolipalooza



Joined: 05 Dec 2006
Location: Curitiba, Brazil

PostPosted: Fri Feb 02, 2007 5:14 am        Reply with quote

showka wrote:
What can I say? The prison is short and included a needed shortcut through the Marble Gallery into the depths of the Underground Water Vein. The garden had a lot of cool new enemies, something the newer games don't often have. You could also use Eric's spear from Bloodlines as a weapon. I don't think either area stole tile sets, if they did I haven't noticed it in eight years. Maria was also a boss and she was cooler than Richter, too.

Richter's second costume, which resembled his official artwork, was a nice touch in that it helped make it seem like Symphony was taking place five years after Rondo (he appeared in his old clothing in the intro). Another nice detail was that Maria and Richter rode in on horse back and had different music for the first area.

There was a sound and voice test too. I mean, shit man, you can say the Saturn version was worse due to its other flaws but I can't believe anyone saying the new stuff detracted from the game somehow. A port that combined the strengths of both versions would be great at the very least.


Predator Goose wrote:
Counter-counter-counter point.

Apparently there would be an item that lets me move faster, as well as an additional character to play as. That sounds pretty sweet to me. That there are extra, possibly bland, areas that I don't have to go to seems irrelevant to me.

Yes and yes.

Also the new enemies, if not appealing to all players, at least belong to the place they are (unlike most of PoR). The Cursed Prison has ghosts, will-o'-wisps and gargoyles; the Underground Garden has gardeners with large clippers and giant, man-eating plants; the Reverse Prison has wraiths and zombie soldiers with enflamed swords; the Reverse Garden is the most problematic part, but has one of my favorite enemies of the game:



The player face these guys in a corridor (alright, with some terrain advantage that you may use). There are some 4 or 5 of them, who can defend against straight attacks and charge at you.

Another thing is that the first room of Cursed Prison is potentially the most dangerous of the game, if you go there as soon as you can (which is pretty soon). Ghosts can only be killed with the Holy Bible subweapon, Will-o'-Wisps respawn a few times before dying and Gargoyles will send you flying through the screen with a claw swipe.

Anyway. Probably the PSP version will be exactly like the Live Arcade one, so... bummer.
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Sklabah



Joined: 05 Dec 2006
Location: behind you...

PostPosted: Fri Feb 02, 2007 5:32 am        Reply with quote

I got home from work, and I'm still pretty stoked about this news. I am also hoping that they work the Saturn version stuff into the SotN port; Maybe even flesh out the other character's stories a bit? As in, give 'em proper endings and castle scenes or whatever.

As someone else said, I think that Konami is really one of the only companies putting out "need to own" PSP titles, and I find that interesting. Someone at Konami must love the handheld devices, as I'm sure they could triple their profits by releasing these collections on PS2 instead of tiny user-base PSP.

I would much rather have Gradius Collection on PS2. Hell, I bought Gaiden after playing it on PSP because I wanted to stop dying so cheaply.

I wonder if they'll put full voice into Rondo's cutscenes for the American release. I hope, at least, they put subtitles, if they won't change the voice language.

Don't cut 'em out, Konami. Thanks.
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JamesE
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PostPosted: Fri Feb 02, 2007 5:35 am        Reply with quote

You know, anyone who buys this over using emulation deserves the endless parade of rehashes the PSP is going to slowly choke on. Remember when there were new games and ideas and stuff? I miss those days.

Just emulate it. Konami don't deserve your buck for this kind of behavior.
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negativedge
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PostPosted: Fri Feb 02, 2007 5:42 am        Reply with quote

JamesE wrote:
Just emulate it. Konami don't deserve your buck for this kind of behavior.


Last time I checked, the game had never been released in America. And plenty of fans have been clamoring for it. So I'm ok with this, even though I will never own a PSP on which to play it.
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showka



Joined: 04 Dec 2006

PostPosted: Fri Feb 02, 2007 5:48 am        Reply with quote

JamesE wrote:
Remember when there were new games and ideas and stuff? I miss those days.

Well, you know what they say. The grass on the poorly remembered side of your child-hood is always more innovative, or something.
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diplo



Joined: 18 Dec 2006
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PostPosted: Fri Feb 02, 2007 5:55 am        Reply with quote

Quote:
I don't think either area stole tile sets, if they did I haven't noticed it in eight years.


it's...really not that hard to see. the boss' chamber in the underground garden is a rip of the bat/karasuman room in the clock tower. the passages with the venus flytraps take the entrance's floor tiles. alucard's rare, petrified sprite (the demon) is placed on top of a fountain. the prison uses the caverns' brick art, along with a bit of the prison bg from olrox's quarters. etc. it feels really cheap, and it spits in the artists' faces.

Quote:
I can't believe anyone saying the new stuff detracted from the game somehow.


sotn's castle was fantastically designed, and having junk added onto it just bruises the game's integrity.
must purge the unclean
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lolipalooza



Joined: 05 Dec 2006
Location: Curitiba, Brazil

PostPosted: Fri Feb 02, 2007 6:48 am        Reply with quote




Guys I think this remake will bring Recap to a depressive state


Last edited by lolipalooza on Fri Feb 02, 2007 6:51 am; edited 1 time in total
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JamesE
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PostPosted: Fri Feb 02, 2007 6:49 am        Reply with quote

negativedge wrote:
JamesE wrote:
Just emulate it. Konami don't deserve your buck for this kind of behavior.


Last time I checked, the game had never been released in America. And plenty of fans have been clamoring for it. So I'm ok with this, even though I will never own a PSP on which to play it.


You're paying to play it on a really badly flawed system, though. Shiity refresh, shitty batteries, shitty d-pad. PSP has become a feotid dumping ground for this kind of bullshit. In an ideal world things like this would get launched on the virtual consoles.

Oh jesus I just agreed with recap :(
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JamesE
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PostPosted: Fri Feb 02, 2007 6:50 am        Reply with quote

lolipalooza wrote:



Guys I think this remake will bring Recap to a depressive state


:)
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Westacular



Joined: 05 Dec 2006
Location: Waterloo-ish, ON, Canada

PostPosted: Fri Feb 02, 2007 6:51 am        Reply with quote

Joe wrote:
The Ayane Kojima Richter has pants.

They are fixing Symphony's localization :(


I'm interested in this.
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SplashBeats
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PostPosted: Fri Feb 02, 2007 7:56 am        Reply with quote

I think a lot of the PSP haters haven't really played a PSP much. The system suffers from a lack of software, most definitely, but it's very nicely built.

I had no real issue with the controls while playing Megaman Powered Up and the few hours I've logged into DJ Max Portable.
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LWJoestar



Joined: 25 Jan 2007

PostPosted: Fri Feb 02, 2007 7:58 am        Reply with quote

Joe wrote:
DJ Max Portable.


How is that, by the way? I wanted it for basically every second that I had a PSP. I nursed the wound by playing a LOT of Gameboy Beatmania on it, but it just wasn't the same. And now I don't have a PSP anymore.
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SplashBeats
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PostPosted: Fri Feb 02, 2007 8:15 am        Reply with quote

It's pretty damn nice. 8key is insanely hard to play because really, using 6 face buttons and the triggers is an awful idea for a rhythm game, but I very much enjoy the song list and various extras. 6key is quite fun once you get the hang of it, and there's plenty of challenge to keep you coming back for more.

If you like beatmania/beatmania IIDX you'll love it.

The song list (for the first one, at least) is a big lump of k-pop, some techno, some trance, a little bit of bossa/lounge kind of stuff, one pretty fun minimal song, and some drum and bass here and there.

There are a LOT of things to unlock, and while some are fucking useless it's always nice to have something other than high scores to struggle for.
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Deets



Joined: 05 Dec 2006

PostPosted: Fri Feb 02, 2007 8:38 am        Reply with quote

Joe wrote:
It's pretty damn nice. 8key is insanely hard to play because the L and R notes appear behind the other notes on the face buttons.

Also, I find it pretty hard to believe that you never had any trouble with the d-pad while playing the game. Hitting chords that require you to press diagonals is a goddamn crapshoot.
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SplashBeats
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PostPosted: Fri Feb 02, 2007 8:57 am        Reply with quote

I don't remember it being much of a problem. The timing window is pretty loose in the game anyway. I probably got a few 80 percents on those chords though.
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dongle



Joined: 04 Dec 2006
Location: Berkeley, CA

PostPosted: Fri Feb 02, 2007 8:59 am        Reply with quote

I beat progear on the PSP d-pad. It's not that bad and I haven't even done the mods.

And the battery life is just fine if you run your stuff from the memory stick. NDS goes about 5 hours on the heavier games, and I get b/w 4-5 on the PSP.

Anyway, back on topic. We like sprites, sure, but I think the continued exploration of 3d graphics in 2d games is a good thing, and Konami is giving us the original so we can be satisfied. Also, I don't know what the timeframe is, but I think that with a few months of refinement the 3d version could turn out ok. The blandness comes from a lack of polish and finesse, imo.
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negativedge
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PostPosted: Fri Feb 02, 2007 9:09 am        Reply with quote

Westacular wrote:
Joe wrote:
The Ayane Kojima Richter has pants.

They are fixing Symphony's localization :(


I'm interested in this.


HEH HEH, LIKE YOU
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oneEIGHTkevin



Joined: 04 Dec 2006
Location: Portland

PostPosted: Fri Feb 02, 2007 11:31 am        Reply with quote

I'll probably buy this because it's an excellent value but I don't really think it will be all that fun because well I actually know it won't.

The two main reasons to own this game are emulatable on the PSP already and if you ever played on an actual console they aren't a joy to play on the PSP at all. Man just thinking about entering the command for soul steal on the PSP dpad makes me sad.

I bet GAF is creaming their pants at this news announcing PSP as the portable winner by now...

I'd love to see this on PS2 but as it is I was more excited for Portrait of Ruin when that was announced.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Fri Feb 02, 2007 12:06 pm        Reply with quote

Joe and Pijaibros, you're my heroes.

Just to throw my two cents in, I love the PSP. I think it's a great system with a lot of potential and a really sexy screen. I just wished Sony loved it as much as I did. Furthermore, I actually like the d-pad for the PSP (I'll admit the analog could be improved). The only game that I've had a problem with it in is Street Fighter Alpha 3, but that's only because it hurt after a while, not because it was that difficult to use.

As for the emulation jib, I always like to pay for things when I can. And having a portable version sounds pretty sweet to me.

And yeah, it's a Capcom and Konami console. Furthermore, at the moment, it's a Capcom and Konami port console. And I'm pretty cool with that, given the games that I'm getting. And if they ever get the PS1 store to actually work with the PSP alone, with a decent lineup, I'll be pretty happy. Of course more original games would be nice, but the lack of more of them isn't a deal breaker for me.
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Loki Laufeyson
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Joined: 05 Dec 2006
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PostPosted: Fri Feb 02, 2007 12:13 pm        Reply with quote

the 3D version looks like sega ages golden axe on ps2.
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negativedge
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PostPosted: Fri Feb 02, 2007 12:25 pm        Reply with quote

Loki Laufeyson wrote:
the 3D version looks like sega ages golden axe on ps2.


ie, shit
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JamesE
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PostPosted: Fri Feb 02, 2007 12:34 pm        Reply with quote

negativedge wrote:
Loki Laufeyson wrote:
the 3D version looks like sega ages golden axe on ps2.


ie, shit


ok, brilliant, whatever
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negativedge
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PostPosted: Fri Feb 02, 2007 12:35 pm        Reply with quote

I am sorry that you do not agree, James.
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dementia



Joined: 05 Dec 2006

PostPosted: Fri Feb 02, 2007 12:51 pm        Reply with quote

JamesE wrote:
Just emulate it. Konami don't deserve your buck for this kind of behavior.


Does Capcom deserve our money for Phoenix Wright?
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
Location: Toronto

PostPosted: Fri Feb 02, 2007 12:53 pm        Reply with quote

I really wanted Rondo as a Virtual Console/XBLA download. But I guess my wife will be keeping her PSP around, seeing as she wants to get the Twin Bee and Parodius packs.

The morning after, the 3D version of Rondo still looks (and sounds) really bad. I can't put it any other way.
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aerisdead



Joined: 17 Dec 2006
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PostPosted: Fri Feb 02, 2007 2:15 pm        Reply with quote

I have no interest in this title (3D port of overrated game, not interesting new IP) but I will probably buy a PSP THE MINUTE THAT THEY REDESIGN IT SERIOUSLY FFS

I will then buy the Gradius, Parodius and Twinbee packs and have MANY MANY HAPPY TIMES.
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Fri Feb 02, 2007 2:22 pm        Reply with quote

I don't get why everyone is so hung up on the 3D port. It's like gravy on top of the fact that we're getting the classic Rondo and SotN. The worst that happens is that it's terrible, at which point you just fire up the classic version. No problem.

And there's also the possibility that it will actually be pretty good. See Mega Man: Powered Up for an example of a 2D->3D port that works.
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kiken



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PostPosted: Fri Feb 02, 2007 2:26 pm        Reply with quote

I might be alone in saying this, but I'm just not feeling Ayane's revised character art in Chii No Rondo. I prefer the early 90s manga look. But I guess this brings something of an artistic continuity to the Dracula X series.

Hey Konami... Akumajou Dracula X 3 on a fucking CONSOLE please. Hi res 2D FTW.

kthnxbye.
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gooktime



Joined: 04 Dec 2006
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PostPosted: Fri Feb 02, 2007 3:02 pm        Reply with quote

aerisdead wrote:
I have no interest in this title (3D port of overrated game, not interesting new IP) but I will probably buy a PSP THE MINUTE THAT THEY REDESIGN IT SERIOUSLY FFS

I will then buy the Gradius, Parodius and Twinbee packs and have MANY MANY HAPPY TIMES.


I'm actually tempted to get one this weekend... for the same reasons. Is the current hardware really that bad or what? I've honestly never seen one in the wild.
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dmauro



Joined: 04 Dec 2006
Location: Broker

PostPosted: Fri Feb 02, 2007 3:26 pm        Reply with quote

This seems like something I should be excited about, especially since emulating both titles was something I was really excited about on the PSP, but the thing is, both games look pretty shitty on account of the PSP's screen (too dark and ghosty). And those screenshots of the 3D rondo aren't doing anything for me, although I can hope that it looks better in motion.

oneEIGHTkevin wrote:
Man just thinking about entering the command for soul steal on the PSP dpad makes me sad.

It's very easy if you spend 10 minutes to mod your dpad.
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showka



Joined: 04 Dec 2006

PostPosted: Fri Feb 02, 2007 3:35 pm        Reply with quote

diplo wrote:
Quote:
I don't think either area stole tile sets, if they did I haven't noticed it in eight years.


it's...really not that hard to see. the boss' chamber in the underground garden is a rip of the bat/karasuman room in the clock tower. the passages with the venus flytraps take the entrance's floor tiles. alucard's rare, petrified sprite (the demon) is placed on top of a fountain. the prison uses the caverns' brick art, along with a bit of the prison bg from olrox's quarters. etc. it feels really cheap, and it spits in the artists' faces.

Quote:
I can't believe anyone saying the new stuff detracted from the game somehow.


sotn's castle was fantastically designed, and having junk added onto it just bruises the game's integrity.
must purge the unclean


Since you bring it up, on memory I can see that the boss room in Garden was probably used the same graphics as the boss room in the Clock Tower. Only they still drew a lot of vines and stuff on top of that.

This kind of resource reuse reminds me of when they took Mario's sprite from SMB3 to make his sprite for SMB2. I mean, yeah, they used the same graphics, but you'd have to look hard to even see it. To say they "spit in the artists' faces" is beyond the pale. I mean, you're pointing out the reuse of specific floor tiles. The areas just don't look recycled because everything was redrawn or recolored so it all fits into context.

The Underground Garden was tucked out of the way as bonus and you don't have to go there if you feel it rapes your memories of playing the PS1 version somehow. I can't see how the Prison wasn't suppossed to be in the original game. Maybe they would've designed it a little bit differently and made it bigger or something, but it serves a legitimate and functional purpose in the game and makes traversing the castle more enjoyable.
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Waffen



Joined: 07 Dec 2006
Location: straining on a toilet

PostPosted: Fri Feb 02, 2007 3:38 pm        Reply with quote

this looks kinda cool but I can't justify buying another PSP for it unless I buy one off ebay for like $20-30 :/
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Fri Feb 02, 2007 3:41 pm        Reply with quote

negativedge wrote:
Loki Laufeyson wrote:
the 3D version looks like sega ages golden axe on ps2.


ie, shit
i like sega ages golden axe better than the original. but i hate the original.
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
Location: Toronto

PostPosted: Fri Feb 02, 2007 3:44 pm        Reply with quote

dmauro wrote:
oneEIGHTkevin wrote:
Man just thinking about entering the command for soul steal on the PSP dpad makes me sad.

It's very easy if you spend 10 minutes to mod your dpad.


Please explain!
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Moogs



Joined: 06 Dec 2006

PostPosted: Fri Feb 02, 2007 4:30 pm        Reply with quote

Why is Simon's Theme being played in that video? That's not the first level music for Rondo.

Also, that remix was beyond cheesy.

At least they're including the original version.
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dmauro



Joined: 04 Dec 2006
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PostPosted: Fri Feb 02, 2007 5:07 pm        Reply with quote

Lestrade wrote:
dmauro wrote:
oneEIGHTkevin wrote:
Man just thinking about entering the command for soul steal on the PSP dpad makes me sad.

It's very easy if you spend 10 minutes to mod your dpad.


Please explain!

http://www.ufighterx.com/guides/videogame/pspdpadfix/pspdpadfix.htm

You'll spend a few bucks on a can of compressed air, but if you have a nes cart sleeve and some adhesive around the house, it's a cheap and easy mod, and it works really well.
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Fri Feb 02, 2007 5:10 pm        Reply with quote

Couple comments...

Anyone who doesn't bitch about Ultimate Ghouls and Ghosts graphics is a filthy hypocrite if you complain about Rondo's 3D mode. And frankly, this is how they should ALL be done - include the original source material as well as the remake. The Megaman PSP games (also generally praised) should have done this too. I would have really loved a 2D version of FF3 on DS too, though I know that's asking a lot.

I can't see how anyone would complain that a game people have been begging to get translated for over a decade finally gets a port. And a damn good one at that, including a whole other game that's often hailed as the finest in the series. And it gives you not only a straight port, but a remake for those who whine about "old" looking graphics. I can't see this as anything but sour grapes for anyone who complains.

To everyone saying Capcom/Konami system... Don't forget Namco. They're responsible for some great titles - Ridge Racers, Tekken DR, Ace Combat. Some lower profile but still quality stuff like Snoopy and the Ren Baron (it's really good!) and Moto GP. Even RPGs with the Legend of Heroes games and several Tales series ports (though only Eternia has been released in English so far). Sega isn't bad either. They gave us impressive portable versions of Outrun 2, Initial D, and Guilty Gear #R and Slash (published by Sega) as well as the nice Genesis collection and Sonic Rivals. New Afterburner game is coming.

Edit: Heck, Square-Enix may be shaping up as a decent PSP publisher too. I don't think they're comfortable giving Nintendo 100% support, seems like they want to release exclusives for Nintendo and Sony to not let either one get too much power. Yeah, for now most of the PSP stuff is ports - FF Tactics, Valkyrie Profile, FFI&II (again). But Crisis Core will sell, and I'd be surprised if they don't announce more games.
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lolipalooza



Joined: 05 Dec 2006
Location: Curitiba, Brazil

PostPosted: Fri Feb 02, 2007 5:35 pm        Reply with quote

firenze wrote:
Anyone who doesn't bitch about Ultimate Ghouls and Ghosts graphics is a filthy hypocrite if you complain about Rondo's 3D mode.

UGnG seems much better to me. The game uses cartoonish textures that resembles the background of the old games, especially Super GnG, while this Castlevania uses photorealistic textures which differ greatly from the original source.
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showka



Joined: 04 Dec 2006

PostPosted: Fri Feb 02, 2007 5:36 pm        Reply with quote

I always thought that Castlevania sprites were drawn sort of realistically, even when the style was cartoony. Thats why the Rondo sprites fit in Symphony of the Night, even though the official art style was different. They're drawn so realistically that in the games themselves, the main characters have never even had eyes. It was realistic yet with an artistic edge just like the models in the Metal Gear Solid games.

I don't know if its better than the old style but the new 3D stuff is pretty impressive in motion. It looks kind of polygony, but they're trying to replicate how the in game artwork looked for those games, in terms of how the enemies are posed and placed. I hate how they change the camera to introduce enemies and slow things down ala Contra SS (we get it guys, its 3D, NOBODY FUCKING CARES), but this otherwise appears to be extremely high quality.

I'd be overjoyed if IGA was able to use this as a learning experience of some kind to go on and make a 2.5D platformer to surpass Symphony of the Night on a more advanced system, since thats the only kind of platform gaming those worthless fucks at Sony USA will allow.
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SplashBeats
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PostPosted: Fri Feb 02, 2007 6:23 pm        Reply with quote

showka wrote:

I'd be overjoyed if IGA was able to use this as a learning experience of some kind to go on and make a 2.5D platformer to surpass Symphony of the Night on a more advanced system, since thats the only kind of platform gaming those worthless fucks at Sony USA will allow.


Seriously dude, would you let that go? You're not gonna see many 2D console games in the near future because hi-res 2D art is incredibly expensive and time consuming. If Konami attempted to do a sprite-based game that paid as much attention to detail as Symphony of the Night at, say 720p, the costs for the art would be ridiculous. They'd be idiots to spend that much money on a 2D game that would appeal to a very limited audience (Castlevania and 2D gaming enthusiasts.)

There's a reason you're only seeing real 2D games on portables. Their resolution is small enough that it's still feasible to create new 2D art assets and still be able to turn a profit.

2D isn't dying because of fucking Sony America, and I wish people would quit screaming that every time a new 2D game comes out on a handheld. 2D is dying because of the hi-def era.
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