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dongle

Joined: 04 Dec 2006 Location: Berkeley, CA
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Posted: Fri Feb 02, 2007 6:29 pm |
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| Joe wrote: |
| 2D isn't dying because of fucking Sony America, and I wish people would quit screaming that every time a new 2D game comes out on a handheld. 2D is dying because of the hi-def era. |
QFT. "2.5D" is our only hope for modern 2-d gameplay on current consoles, which is why I'm tolerant of the rough period we're going through now with the Capcom and Konami remakes. |
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Judge Ito

Joined: 05 Dec 2006 Location: IA
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Posted: Fri Feb 02, 2007 8:00 pm |
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| Moogs wrote: |
Why is Simon's Theme being played in that video? That's not the first level music for Rondo.
Also, that remix was beyond awesome. |
Are people seeing a different video than I am? Because I'm hearing "Beginning" from CV III in the video I'm watching, and that's like the third time I've seen it called "Simon's Theme".
Also, the internet seems to be bitching an awful lot about this game. |
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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Fri Feb 02, 2007 8:02 pm |
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| Quote: |
| Also, the internet seems to be bitching an awful lot about this game. |
It's jealous. _________________ I can no longer shop happily. |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri Feb 02, 2007 8:35 pm |
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| Judge Ito wrote: |
| Moogs wrote: |
Why is Simon's Theme being played in that video? That's not the first level music for Rondo.
Also, that remix was beyond cheesy. |
I'm hearing "Beginning" from CV III in the video I'm watching, and that's like the third time I've seen it called "Simon's Theme". |
Oops.
Okay, well I'll admit my mistake there. For some reason I keep confusing "Beginning" with the first level music from Castlevania IV. |
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showka
Joined: 04 Dec 2006
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Posted: Fri Feb 02, 2007 10:47 pm |
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| dongle wrote: |
| Joe wrote: |
| 2D isn't dying because of fucking Sony America, and I wish people would quit screaming that every time a new 2D game comes out on a handheld. 2D is dying because of the hi-def era. |
QFT. "2.5D" is our only hope for modern 2-d gameplay on current consoles, which is why I'm tolerant of the rough period we're going through now with the Capcom and Konami remakes. |
First off, I never said 2D is dying because of Sony exclusively, and yeah, the whole high-def era is going to be a bitch for 2D gaming now. But we just spent five playing PS2s hooked up to low-def TVs, and the reason we couldn't play low-res 2D games was Sony of America.
Maybe it was foolish to imply that this was the only thing stopping Konami from making a 2D Castlevania (especially that they would now), but because America had an embargo on next-generation low-res 2D games it was never even an option for them.
Even now, when they're porting a game that has been hotly desired for ten years they can't even do it without including its sequel and a unnecessary (but pretty cool) 3D remake. Some companies doing remakes don't even include the classic 2D versions, and why would they since the 3D shit is all they need for approval. The fact is 2D gaming would be in a better place today if SOA hadn't set up policies that worked against it. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Feb 02, 2007 10:56 pm |
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Honestly, this is just about the worst thing that could happen to the series at this point, and I'm simply disgusted with it (and anyone accepting it). Konami has seriously fucked this up and I am not pleased at all.
Here, let me count the sins:
1. Betrayal of userbase: This is a pretty big one to start off, but it's probably the worst offense Konami has committed. By sticking this on the PSP, they're basically spitting in the face of everyone who bought the GBA & DS Castlevanias. Why they did this when sales for those titles are so good is mind boggling, and it's a pretty huge insult to all their fans. I can only conclude that they seriously want to screw people who don't buy every system as soon as it comes out. To tell the truth, I wouldn't be surpised if that was the case - Konami has been making some crazy stupid decisions lately.
2. Poor choice of platform: In addition to being a huge slap in the face to the people who have been loyal to the series, the PSP is just about the worst choice possible for this project. Konami needs to stop making half-assed plays for attention like this and put the game where people will actually notice it and appreciate, like on the Wii's Virtual Console. On the PSP, it's just going to be ignored and forgotten - although given what it's shaping up to be, that's probably what it deserves.
3. Defilement of a classic: I can't even begin to describe how wretched the "upgraded" version of Chi no Rondo looks. It's like a Newgrounds flash game with a homebrew 3D engine that will never get out of alpha. I've tried to stand up for IGA, but it's obvious he's more than a few baskets short of a picnic if he thinks this is an acceptable way of honoring the games he couldn't even hope to rip off. The sheer number of errors and inconsistences seen in that video is shocking, and I wouldn't be surprised if the final game looks no better.
4. Neglection of content: It goes without saying that the focus on "remaking" Dracula X will supersede the actual effort of porting either of the real games - the former SOTN staff will be working on the Live Arcade port, and I doubt Konami even knows where the people who made Chi no Rondo are and what projectst they can be removed from - if they're even still around. And it's unlikely any newbie programmers are going to be able to handle a port from a system as arcane as the Turbo Grafx. I hope you guys like game breaking glitches!
I can only think of two reasons why this mess is coming out: either Konami is actively trying to sabotage the Castlevania series, or IGA has finally blown it like everyone's always expected him to. I think I'm about done with both of them at this point, and I now look forward to the cries of dismay that come when people actually see this farce for what it really is.
Ugh. _________________
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Fri Feb 02, 2007 11:15 pm |
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| Dark Age Iron Savior wrote: |
| 1. Betrayal of userbase: This is a pretty big one to start off, but it's probably the worst offense Konami has committed. By sticking this on the PSP, they're basically spitting in the face of everyone who bought the GBA & DS Castlevanias. |
I'm going to disagree with this because it's Chronicles 2. Chronicles was released for the PS1, and the PSP is basically a PS1.5 handheld. Where are all the PS1 games going? To the PSP. It makes sense more than I would like to admit.
Having said that, I would much, much, much rather have seen Chronicles 2 come out for the DS with just the original version of Chibi no Rondo and then a DS (DoS and PoR) style upgrade much like the original chronicles.
I still think that the biggest problem is the hardware. It's really such shit. I have one, I have logged many hours in with it. From emulation to new games. I have reviewed said games. It really is a terrible system. _________________
The bad sleep well at The Gamer's Quarter |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Fri Feb 02, 2007 11:15 pm |
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| showka wrote: |
| First off, I never said 2D is dying because of Sony exclusively, and yeah, the whole high-def era is going to be a bitch for 2D gaming now. But we just spent five playing PS2s hooked up to low-def TVs, and the reason we couldn't play low-res 2D games was Sony of America. |
That's way too simple of an explanation. And it doesn't account for the fact that we didn't see 2D gaming on Gamecube and Xbox either.
There were a lot more 2D games on PS2 than on any other system of the generation (not counting DC as part of the same generation). Guilty Gear X, XX, and Isuka. Street Fighter and Megaman collections. Capcom Fighting Jam. Contra: Shattered Soldier. Alien Hominid. Shikigami no Shiro 1 and 2. R-Type Final. Gradius V (well, pretty much 2D). Shining Tears. A bunch of Nippon Ichi RPGs. If it's all just SOA's fault, why weren't we getting 2D games on other systems?
The real reason we didn't see many 2D games is not because of a nefarious Sony plot, it's because developers weren't MAKING them! [EDIT: And they're REALLY not going to be making them on home consoles now in the "HD-ERA", I completely agree with that view] Did we really have a lot of Japan-exclusive releases that might have had a shot of coming over, but got shot down? Take away SNK and no, not really. A couple minor Guilty Gear sequels, some very niche stuff like shooters or "too quirky" RPGs that nobody here has ever heard of (a type of game that has traditionally been left in Japan), and that's about it. It's more a business decision that publishers were scared to even try to bring this stuff over here. Do you think Sega felt that The Rumble Fish was gonna be a big seller here? Do you think other publishers were chomping at the bit to pick it up and try? Hell no.
And don't give me that Sony was forcing companies to release in compilations or budget prices or not at all. Did Majesco pick up GGXX#R and sell it for a budget price because they were forced to by the evil Sony? No, they released it on Xbox. They sold it for cheap because they wanted to maximize sales of a game people would perceive as "old looking", sad as that may be.
NOTE: SNK is not a good example of anything, because SNKP USA is incompetent. On all systems. So don't even bother bringing them up. It's not as if they've ever had a stellar record of bringing anything over - look at the year of delays for a crappy Samurai Shodown V port, or the complete disinterest in bringing over any of the DC ports (Agetec published KOF '98 and '99). Just because they had a better relationship with Microsoft than Sony doesn't validate "OMG SOA IS ANTI-2D". |
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chompers po pable

Joined: 04 Dec 2006
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Posted: Fri Feb 02, 2007 11:18 pm |
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| Shapermc wrote: |
| Chibi no Rondo. |
this sounds awesome. |
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Baines banned
Joined: 10 Dec 2006
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Posted: Fri Feb 02, 2007 11:19 pm |
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| firenze wrote: |
| Alien Hominid. |
Was on the GC as well, wasn't it? Just mostly unordered by stores? |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Fri Feb 02, 2007 11:22 pm |
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Frenzy, I have a few examples of Sony strong arming people to release games with 3D graphical interfaces for their 2D games, and to sell them as packages, and to sell them for cheap, or they weren't going to be allowed to release them at all.
The main argument about the lack of 2D games and SOA is because of how many there were in Japan.
Give it a rest. _________________
The bad sleep well at The Gamer's Quarter |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Fri Feb 02, 2007 11:29 pm |
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| Dark Age Iron Savior wrote: |
| 1. Betrayal of userbase: This is a pretty big one to start off, but it's probably the worst offense Konami has committed. By sticking this on the PSP, they're basically spitting in the face of everyone who bought the GBA & DS Castlevanias. Why they did this when sales for those titles are so good is mind boggling, and it's a pretty huge insult to all their fans. I can only conclude that they seriously want to screw people who don't buy every system as soon as it comes out. To tell the truth, I wouldn't be surpised if that was the case - Konami has been making some crazy stupid decisions lately. |
Putting it on PSP is not a "betrayal." It is a stupid decision given that the PSP is a flop from pretty much every angle, but it's not a "betrayal" of anyone. Get over it.
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| 2. Poor choice of platform: In addition to being a huge slap in the face to the people who have been loyal to the series, the PSP is just about the worst choice possible for this project. Konami needs to stop making half-assed plays for attention like this and put the game where people will actually notice it and appreciate, like on the Wii's Virtual Console. On the PSP, it's just going to be ignored and forgotten - although given what it's shaping up to be, that's probably what it deserves. |
A portable system is hardly a poor choice for it; the PSP is on the grounds of nobody actually caring about the PSP, but given Castlevania of late being the domain of the handhelds (like you mentioned above), I would think you would be wise enough to ask for it to be on the DS instead.
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| 3. Defilement of a classic: I can't even begin to describe how wretched the "upgraded" version of Chi no Rondo looks. It's like a Newgrounds flash game with a homebrew 3D engine that will never get out of alpha. I've tried to stand up for IGA, but it's obvious he's more than a few baskets short of a picnic if he thinks this is an acceptable way of honoring the games he couldn't even hope to rip off. The sheer number of errors and inconsistences seen in that video is shocking, and I wouldn't be surprised if the final game looks no better. |
Okay, you know what? Shut up. This is pre-alpha footage here. They've said that the art assets are far from final. The engine is also far from final. You're flailing around like a little kid who's not getting exactly what they want exactly how they want it right now. You want to see a wretched update, check out Double Dragon on XBLA. I don't know how well the final version is going to turn out, but neither do you, so quit bitching for a bit.
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| 4. Neglection of content: It goes without saying that the focus on "remaking" Dracula X will supersede the actual effort of porting either of the real games - the former SOTN staff will be working on the Live Arcade port |
Last I checked, it wasn't a Konami internal team porting SOTN.
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| and I doubt Konami even knows where the people who made Chi no Rondo are and what projectst they can be removed from - if they're even still around. And it's unlikely any newbie programmers are going to be able to handle a port from a system as arcane as the Turbo Grafx. I hope you guys like game breaking glitches! |
Don't you think there's even a chance that they'll emulate it, given that the homebrew programmers have already proven that the PSP can easily handle PC Engine emulation? No, of course you wouldn't, you're foaming at the mouth because they dared to touch your precious fucking Chi no Rondo. Why on earth would you stop to think about these things?
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| I can only think of two reasons why this mess is coming out: either Konami is actively trying to sabotage the Castlevania series, or IGA has finally blown it like everyone's always expected him to. |
It's because the executives want a cheap buck and IGA knows that players have wanted another chance at Rondo for ages and HE'S wanted to re-release it for ages. Untwist your panties and chill the fuck out. _________________
http://www.mdgeist.com/ |
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Judge Ito

Joined: 05 Dec 2006 Location: IA
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Posted: Fri Feb 02, 2007 11:33 pm |
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And then DAIS goes and proves my point, or the point I wanted to make about the internet being having a bitchfest over this when they should be giddy.
They could have chosen to release this WITHOUT the PCE original. Just ignore the 3D shit, bite the bullet, rock out to the remixes, and be happy we're getting anything at all. |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri Feb 02, 2007 11:43 pm |
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| Judge Ito wrote: |
| They could have chosen to release this WITHOUT the PCE original. Just ignore the 3D shit, bite the bullet, rock out to the remixes, and be happy we're getting anything at all. |
This is my approach to the whole thing.
Although I will not rock out to that remix of "Beginning." I don't like it at all. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Fri Feb 02, 2007 11:52 pm |
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I... actually kind of agree with DAIS.
If nothing else, the remixed music is fucking TERRIBLE. I mean honestly why would you put that song in swing time. Why. And then put those fucking terrible synthesizers for the lead? Why?
Why :(
Seriously, this does excite me as it seems to be my first chance to play rondo of blood without having to completely reconfigure my computer to emulate TG16-CD games. (I've seriously never gotten it to work right and the one time I came close it still controlled like shit). I might even buy a PSP for this but that's only assuming they don't botch the port job (which, as DAIS points out, is actually somewhat likely). To my mind this would be worth it just for a portable symphony of the night, but I would have much rather seen this on the VC or xbox live arcade. Or even the DS, despite whatever downsampling that would entail. _________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat Feb 03, 2007 12:23 am |
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| kiken wrote: |
| I'm just not feeling Ayane's revised character art in Chii No Rondo. I prefer the early 90s manga look. |
it's ayami not ayane ok
i think the redesigns are much better than "please do not think naughty thoughts about me mr. japanese businessman" maria and ryu richter. |
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Sklabah

Joined: 05 Dec 2006 Location: behind you...
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Posted: Sat Feb 03, 2007 12:28 am |
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I can see the argument that Chi no Rondo should be released on the Wii VC or X-Box Live, and maybe it will. Hell, they're finally doing SOMETHING with it, and that's a good sign.
Believe me, I'm sure they'll do more, but you get the obscure one out of the way, the one that will sell less, but still sell. Then you take it to the other places where people want it. I mean, they're porting Symphony to X-Box Live...they'll put Rondo somewhere else, too.
Me...again, I'm VERY pleased with this. People can wish it would come to other consoles or services..I bet it will...but the HATE is inane. I wonder why these folks aren't executives...they obviuosly know better than the people in charge who are actually MAKING the games. _________________ Old man thread killer. |
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showka
Joined: 04 Dec 2006
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Posted: Sat Feb 03, 2007 12:47 am |
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| firenze wrote: |
| showka wrote: |
| First off, I never said 2D is dying because of Sony exclusively, and yeah, the whole high-def era is going to be a bitch for 2D gaming now. But we just spent five playing PS2s hooked up to low-def TVs, and the reason we couldn't play low-res 2D games was Sony of America. |
That's way too simple of an explanation. And it doesn't account for the fact that we didn't see 2D gaming on Gamecube and Xbox either.
There were a lot more 2D games on PS2 than on any other system of the generation (not counting DC as part of the same generation). Guilty Gear X, XX, and Isuka. Street Fighter and Megaman collections. Capcom Fighting Jam. Contra: Shattered Soldier. Alien Hominid. Shikigami no Shiro 1 and 2. R-Type Final. Gradius V (well, pretty much 2D). Shining Tears. A bunch of Nippon Ichi RPGs. If it's all just SOA's fault, why weren't we getting 2D games on other systems?
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You just quoted me saying "the reason we couldn't play low-res 2D games was Sony of America" and then offered, as a counterpoint, a litany of games, none of which were low-res 2D games except for the the ones that were forced into multi-game collections by SOA. What I'm trying to say is that your counterpoint doesn't make any sense.
EDIT- With the possible exception of Capcom Fighting Jam, which is the only game Capcom has managed to make look good in fake lo-res. Everything but the fighters themselves is done in high-res as well. But that game, like Marvel vs Capcom 2 and Capcom Vs SNK before it, was kind of a collection in spirit, wasn't it? The whole idea (in theory) was that here were all of these characters from FIVE DIFFERENT old games, in THE SAME GAME OMFG. Of course that game kind of sucked and didn't even have that many characters, but thats how it was presented to customers and most likely SOA. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sat Feb 03, 2007 1:24 am |
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| Mister Toups wrote: |
| If nothing else, the remixed music is fucking TERRIBLE. I mean honestly why would you put that song in swing time. Why. And then put those fucking terrible synthesizers for the lead? Why? |
The music is also placeholder, they said. Come on, people. The Castlevania series hasn't been all hits lately, but Konami and IGA are not absolutely retarded. Have a miniscule amount of faith, please. _________________
http://www.mdgeist.com/ |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Feb 03, 2007 1:42 am |
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| BotageL wrote: |
| Mister Toups wrote: |
| If nothing else, the remixed music is fucking TERRIBLE. I mean honestly why would you put that song in swing time. Why. And then put those fucking terrible synthesizers for the lead? Why? |
The music is also placeholder, they said. Come on, people. The Castlevania series hasn't been all hits lately, but Konami and IGA are not absolutely retarded. Have a miniscule amount of faith, please. |
Well why show placeholders if they're going to be so abysmal, anyway?
And fwiw the "remixed" version on Castlevania Chronicle had similarly terrible music. _________________
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sat Feb 03, 2007 1:47 am |
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Because I suspect they felt actually showing SOMETHING would be better than showing nothing at all. But hell, everyone was going to bitch no matter what they did. _________________
http://www.mdgeist.com/ |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat Feb 03, 2007 1:48 am |
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| uh. what music are we talking about? the rendition of beginning on the trailer sounds fine to me. or not??? |
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showka
Joined: 04 Dec 2006
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Posted: Sat Feb 03, 2007 1:55 am |
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I really liked the 3D version. Maybe its just because the trailer is grainy enough to make it look good.
This game has made me want a PSP. I just wish I could plug the fucker into a TV and it was half the price, and all these hardware flaws people keep mentioning didn't exist. |
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Feb 03, 2007 2:08 am |
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| Mister Toups wrote: |
| If nothing else, the remixed music is fucking TERRIBLE. I mean honestly why would you put that song in swing time. Why. |
I think the original Rondo version is in swing time, too. |
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showka
Joined: 04 Dec 2006
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Posted: Sat Feb 03, 2007 4:48 am |
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I was just thinking. One reason the Saturn version of SOTN isn't as pretty is because the Saturn didn't have the same resolution, so they had to stretch every graphic they displayed and this made them look blocky.
I think sometime around the turn of the century Konami forgot that it drew all of its older graphics based on pixels that were wider than they were tall. Thats why a lot of the recycled graphics in Dawn of Sorrow, especially all of those skeletons and secret playable character # 3, look slightly disjaring. Because they're skinnier than they should be, and its just not the same.
I just saw a clip of the old Dracula X on the 1-up show's preview of this game (I clicked it by mistake, ugh) and it reminded me how damn good these kind of wide pixel graphics looked on the hardware they were made for.
My point is if the ports use all of the PSP's resolution and don't use some kind of filter to stretch the image, what we're getting really won't be a direct port because the graphics will be skinnier than they should be. Kind of like playing a Super NES emulator back when emulators were new and had no advanced video modes, so everything just looked too tall. But at least they'll be no black bars on the side. |
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another coma NeoGAF Reject

Joined: 05 Dec 2006 Location: the wrong museum
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Posted: Sat Feb 03, 2007 5:34 am |
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They'll probably just extend the viewable area horizontally for the PSP version, as stretching it would be downright criminal of them. _________________
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: Bushwick
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Posted: Sat Feb 03, 2007 6:00 am |
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| showka wrote: |
| But at least they'll be no black bars on the side. |
You sound like someone's mom (not mine).
Also, the 2.5d version looks, alright but is really drab compared to what I've seen of the original. _________________ The people are like wool to me |
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Hot Stott Bot banned
Joined: 05 Dec 2006
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Posted: Sat Feb 03, 2007 6:07 am |
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Regarding 2D dying:
2D is dying because of 3D -- not because of Sony or HDTV.
Why would HDTV kill 2D? At the full color and resolution of good ol' SDTV, the majority of 2D graphics are either:
* Drawn on paper and scanned (very high resolution).
* Made on a computer in some kind of vector graphics format (even higher resolution).
* Drawn onto a computer via a tablet (still very high resolution).
2D graphics are already being downsampled from ginormous resolutions most of the time. Making the same game in a higher resolution does not really require significant additional work. There might be a little extra cleanup work required, but it isn't like there's any kind of non-constant growth.
I'd say 2D is dying because of 3D, not anything else. It isn't that 2D is becoming harder or anything. It is just that 3D is becoming easier and people prefer that.
If anything, the HDTV is going to make 3D harder, whereas 2D should stay similar... |
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Sat Feb 03, 2007 9:12 am |
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Did anyone mention that the games couldn't be ported to the DS due to its stupid pixel resolution?
It's as if nintendo intentionally chose to make screens with an uncommon one in order to avoid the ports, which might make some sense in the end. But I believe you can't port chi no rondo because of that. (Not for a market of hardcore fans) |
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SplashBeats Guest
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Posted: Sat Feb 03, 2007 9:24 am |
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| Hot Stott Bot wrote: |
Regarding 2D dying:
2D is dying because of 3D -- not because of Sony or HDTV.
Why would HDTV kill 2D? At the full color and resolution of good ol' SDTV, the majority of 2D graphics are either:
* Drawn on paper and scanned (very high resolution).
* Made on a computer in some kind of vector graphics format (even higher resolution).
* Drawn onto a computer via a tablet (still very high resolution).
2D graphics are already being downsampled from ginormous resolutions most of the time. Making the same game in a higher resolution does not really require significant additional work. There might be a little extra cleanup work required, but it isn't like there's any kind of non-constant growth.
I'd say 2D is dying because of 3D, not anything else. It isn't that 2D is becoming harder or anything. It is just that 3D is becoming easier and people prefer that.
If anything, the HDTV is going to make 3D harder, whereas 2D should stay similar... |
There are other people that can argue my point better than I (Sub, LegatoB, Recap?) so I'll let them do it at some point. |
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Sat Feb 03, 2007 10:21 am |
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chompers po pable

Joined: 04 Dec 2006
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Posted: Sat Feb 03, 2007 10:35 am |
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| stay out of this toll. the drama's getting deep, this shit's better than the OC dood. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Sat Feb 03, 2007 2:23 pm |
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| Joe wrote: |
| Hot Stott Bot wrote: |
Regarding 2D dying:
2D is dying because of 3D -- not because of Sony or HDTV.
Why would HDTV kill 2D? At the full color and resolution of good ol' SDTV, the majority of 2D graphics are either:
* Drawn on paper and scanned (very high resolution).
* Made on a computer in some kind of vector graphics format (even higher resolution).
* Drawn onto a computer via a tablet (still very high resolution).
2D graphics are already being downsampled from ginormous resolutions most of the time. Making the same game in a higher resolution does not really require significant additional work. There might be a little extra cleanup work required, but it isn't like there's any kind of non-constant growth.
I'd say 2D is dying because of 3D, not anything else. It isn't that 2D is becoming harder or anything. It is just that 3D is becoming easier and people prefer that.
If anything, the HDTV is going to make 3D harder, whereas 2D should stay similar... |
There are other people that can argue my point better than I (Sub, LegatoB, Recap?) so I'll let them do it at some point. |
Hi-def 2D art is NOT hard to produce, which is why there's been so much cell animation over oooh, the last 100 years. Vectors, cell art, ball-joint animation - it's harder and more time consuming to design pixel by pixel than draw naturally and freely.
2D fell over and never really got up as soon as 3D rendering became viable. The market chose the PS over the Saturn based in no small part on it's 3D prowess. 2D gaming has become increasingly tired, jaded and conservative, as witnessed by the constant demand from the fanbases for retrogressive material. Cave will be reskinning DoDonPachi for the rest of their lives because the niche eat it up.
Hi def has shit to do with it. |
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Feb 03, 2007 4:30 pm |
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| B coma wrote: |
| They'll probably just extend the viewable area horizontally for the PSP version, as stretching it would be downright criminal of them. |
Did you see how Konami handled the Gradius Collection? Either you played the game stretched out and blurred or you played it with black borders on every side of the screen.
Not saying they'll do the same here, but... |
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showka
Joined: 04 Dec 2006
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Posted: Sat Feb 03, 2007 5:03 pm |
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| B Coma wrote: |
They'll probably just extend the viewable area horizontally for the PSP version, as stretching it would be downright criminal of them. |
I guess I wasn't clear when I was talking about stretching.
What I meant to say is that on a 4 x 3 TV set Rondo looked like this:
but on a 4 x 3 computer monitor with square pixels, Richter and the skeleton look skinny (with black borders):
So I know the PSP will put extra stuff on the side, but since I don't want to draw a picture like that, what I'm wondering is if the PSP, before it put that extra stuff on the side, will look like this:
Or this:
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Feb 03, 2007 5:12 pm |
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| I wish I could find images of the different screen formats in the Gradius Collection. Or at least the Capcom Classic Collections for PSP. |
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option
Joined: 06 Dec 2006
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Posted: Sat Feb 03, 2007 5:26 pm |
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[quote="Moogs"]
| B coma wrote: |
Did you see how Konami handled the Gradius Collection? Either you played the game stretched out and blurred or you played it with black borders on every side of the screen.
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Really?... thats terrible =(
I am going to get a PSP when they release a better version (if its really better) or drop the price of the system to less than a game.
I really like the look of Loco Rocco, EEE, and a few others.
My Castlevania intrest has been next to nothing since the GBA stuff started comming out. I still play Castlevania 1 and 3 pretty often and SotN every now and again as well.
They have pretty much all the Castlevania bases covered with those 3 titles. |
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Feb 03, 2007 6:27 pm |
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| option wrote: |
| Moogs wrote: |
Did you see how Konami handled the Gradius Collection? Either you played the game stretched out and blurred or you played it with black borders on every side of the screen.
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Really?... thats terrible =( |
Actually, I just checked it out again to make sure and I also took a couple of really horrible cell phone camera shots. Excuse the quality.
Depending on what game you're playing on the Gradius Collection, you get up to three screen options: normal, large, and full. Here's a shot of a game being played in normal mode:
Note the blue frame. The center is the actual playfield. This mode offers the sharpest image.
Here's a shot of the game in large mode:
Here there are only borders on the left and right of the playfield. The resolution drops a little in this mode, so things start getting "fuzzy."
There was no point in me taking a picture of full mode since my cell camera wouldn't be able to show the sacrifice in resolution in order to get the image to fill the entire screen. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sat Feb 03, 2007 6:35 pm |
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Well, remember, 'high resolution, two-dimensional artwork" is one of those things that is very simple to do in principle but requires a lot of work in practice. For something HD-resolution, you're basically animating a cartoon entirely out of re-usable and flexible frames of character and object animation. Certainly, this is hardly an unfamiliar concept (Hanna Barbera, anyone?), but one needs to consider that for a videogame this is still a hell of a lot of work. Unlike in three-dimensional graphics, you can't adjust a camera angle or get another view of a character/object without drawing (or re-drawing) the frames involved. Depending on how high your resolution is, how fluid you want the animation to be, and how many actions a character or object can take, this can mean that you're drawing a hell of a lot of stuff. In the event that somewhere along the line the character's design gets changed (perhaps the focus of the game is shifted, or new designs make him redundant), all the work done on the animation has to be thrown out and restarted unless.
You can do all this and make an awesome-looking 2D game, that's for certain. But nobody is ever going to do this because nobody wants to spend the kind of money it would take to do it right and hope it will sell. You'd pretty much have to hire an animation studio or two to draw all of your graphics (hell, I'm pretty sure Arc System Works did for the GGXX games), and quality 2D animation isn't that cheap. There's just no way to be certain that the market would really eat up a beautiful high-definition two-dimensional videogame at this point.
The one point I am honestly curious about is how well a modern console could handle a game with high-res 2D art created in entirely in vectors. I'd imagine that the memory usage for, say, a 720p fighting game would be pretty ridiculous if you were going to keep each frame in memory as a bitmap.
Y'know, I'm not entirely sure what my point was anymore, or how much sense the above makes. I guess I'm trying to say that no, high-def does have everything to do with it, because nobody will spend the money required to do it right. _________________
http://www.mdgeist.com/ |
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Balzac

Joined: 04 Dec 2006
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Posted: Sat Feb 03, 2007 8:27 pm |
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| Quote: |
| The one point I am honestly curious about is how well a modern console could handle a game with high-res 2D art created in entirely in vectors |
Castle Crashers looks pretty neat.
Even if the status bars are totally out of place (8 bit in a 16 bit homage is the aesthetic equivalent of saying "this game be oldskool yo"). |
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