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Demon's Souls
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mauve



Joined: 07 Dec 2006

PostPosted: Tue Jul 03, 2012 7:29 am        Reply with quote

I still think the ability for people to express themselves through their actions is far more important than what they're equipped with. That being said, yeah, Zweihander is incredibly boring and dumb and badly designed. But that is the game. Unless the designers say so, that's what's there and that's what you're stuck dealing with.

However... You're falling into the same common trap I see all the time. Every low tier player thinks he's playing smarter. I'm using crappier stuff but I'm winning or at least going even therefore I'm better than they are. That may be true; but it is also probably true that you're not seeing real competition either. If you fight someone as capable as you are playing who is equipped better, then who is really playing with the game, rather than at the game?

I also find the idea that there isn't weapon variety to be a rather interesting conclusion. You're basically insinuating Dark Souls is even worse than I think it is by stating that, in order to min/max, you must be using one of a very select few weapons. That's pretty silly, man.

Like I said, this can go around for days. I'm not budging.
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remote



Joined: 11 Dec 2006

PostPosted: Tue Jul 03, 2012 7:30 am        Reply with quote

mauve wrote:
I still think the ability for people to express themselves through their actions is far more important than what they're equipped with. That being said, yeah, Zweihander is incredibly boring and dumb and badly designed.


Well, I (mostly) agreed with you right up through that much, anyway. I value appearance, but always with functionality in mind as well.

mauve wrote:
I also find the idea that there isn't weapon variety to be a rather interesting conclusion. You're basically insinuating Dark Souls is even worse than I think it is by stating that, in order to min/max, you must be using one of a very select few weapons. That's pretty silly, man.


Well, no, that's not what I'm saying. I believe it allows for a lot more freedom whether you're strictly min/maxing or not — I was just commenting on some of the typical builds you see, and how I feel like those people are, from my perspective, missing the point or the potential of the game.

I mean, like I said before, all I'm talking about is what I like about these games and how I prefer to approach them. It isn't necessarily The Right Way, but it is a viable way and the way I find most interesting and fulfilling by very, very far.

mauve wrote:
If you fight someone as capable as you are playing who is equipped better, then who is really playing with the game, rather than at the game?


Who, indeed?
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mauve



Joined: 07 Dec 2006

PostPosted: Tue Jul 03, 2012 7:45 am        Reply with quote

Yeahhhh I think the term "min/max" has kinda lost all meaning at this point.

I think of it like optimizing a Magic the Gathering deck. There's plenty of concept decks or single-purpose decks and so forth, that are meant to fit specific niches. This isn't the same as just "herp derp i am zweihander derp mask guy," to me.

So yeah. Whatever. I'll just say I found much greater variety in really viable styles for players to take in Demon's than I ever did in Dark, and leave it at that.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Tue Jul 03, 2012 10:03 pm        Reply with quote

mauve wrote:
However... You're falling into the same common trap I see all the time. Every low tier player thinks he's playing smarter. I'm using crappier stuff but I'm winning or at least going even therefore I'm better than they are. That may be true; but it is also probably true that you're not seeing real competition either. If you fight someone as capable as you are playing who is equipped better, then who is really playing with the game, rather than at the game?

I absolutely agree with you about fighting games. It's just that Souls games aren't fighting games. Treating them as such... leaves you frustrated, like you are. Or, if you like, I'll turn your argument around on you: it's true that tiers are essentially the designer's way of telling you "this is the way to play the game;" Souls' relatively simple minmaxing and tiny movelist is the designer's way of telling you you shouldn't think of it like a fighting game.
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Youpi



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PostPosted: Tue Jul 03, 2012 10:20 pm        Reply with quote

Demon's had enough health that winning actually meant maybe you were the better fighter probably, but it had like five viable weapons, two viable armor sets, and one viable gender.
Half of the equipment in Dark Souls is viable but everything dies so fast you need to play the same person a dozen times before you start having a clue who is the better fighter.
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diplo



Joined: 18 Dec 2006
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PostPosted: Thu Jul 05, 2012 2:07 am        Reply with quote

Apol, I took care of the Maneaters with no problem, so no need for co-op there.

I got an A.I. Old Monk :( I mean I assume I did because of how dumb

For some reason the Makoto does less damage than my Mirdan Hammer +7 even though its attack power is listed as ~210 while the Hammer is like . . . ~170? I don't get it. Actually I should review the stat menu to make sure I'm not being me
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probably fine



Joined: 27 Apr 2011
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PostPosted: Thu Jul 05, 2012 2:11 am        Reply with quote

I think you should have seen a cutscene at some point in the staircase before the fog gate if the Old Monk was another player. Or maybe a fog gate goes up by the Maneater archstone trapping you in the final area. Something like that.
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diplo



Joined: 18 Dec 2006
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PostPosted: Thu Jul 05, 2012 2:12 am        Reply with quote

There was a cutscene, but I didn't backtrack to see if there was a fog gate behind me.
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remote



Joined: 11 Dec 2006

PostPosted: Thu Jul 05, 2012 2:37 am        Reply with quote

You know you got AI Old Monk when he's just wielding claws... unless a player is doing the same, I guess, but that would be pretty rare.

A fun trick, maybe.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Thu Jul 05, 2012 8:20 pm        Reply with quote

diplo wrote:
For some reason the Makoto does less damage than my Mirdan Hammer +7 even though its attack power is listed as ~210 while the Hammer is like . . . ~170? I don't get it. Actually I should review the stat menu to make sure I'm not being me

Makoto is all slash damage, which if you look at defense types/damage types on armor/weapons, has the most penalties.

but the katanas are fast, do a lot of damage regardless, and between all of them, you have lots of options for buffing strategies. probably the most options for any weapon group in the game.
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Mr. Apol
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PostPosted: Thu Jul 05, 2012 9:56 pm        Reply with quote

yeah but mirdan hammer owns
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PostPosted: Thu Jul 05, 2012 11:16 pm        Reply with quote

diplo wrote:
There was a cutscene, but I didn't backtrack to see if there was a fog gate behind me.


If you can't skip the cutscene it's another player.
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Youpi



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PostPosted: Fri Jul 06, 2012 12:03 am        Reply with quote

If the old monk cutscene plays before you open the gate it's an invasion, and I think you always get an invasion message after the cutscene.
However, putting your blue stone in 3-1, 3-2, or 3-3 will often disregard your wish and summon you to play as the old monk instead: some people who don't want to play that role (with the 5 minutes wait it implies) disconnect, in which case the cutscene interrupts you but you fight the AI.
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diplo



Joined: 18 Dec 2006
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PostPosted: Wed Oct 24, 2012 12:41 am        Reply with quote

I can't figure out the dragon's fire breath on the first part with it in 1-4. I've found the boundary between safe and unsafe before I make my dash so that I get as much of a doable time window as possible, but I am constantly hampered by what seems to be a combination of the second fat official (who I cannot snipe because of the angles of the bridge) getting in my way and the fire still hitting me near what I assume is the end of the blast. I've only made it to the second phase of the dragon because I've used a stone of ephemeral eyes for an extra boost of health (being hit by the dragon's fire is an instant kill if I'm in soul form, no matter what). So I can do this, but I'd prefer to not use a stone of ephemeral eyes every time I restart. What am I doing wrong?
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Oct 24, 2012 1:00 am        Reply with quote

make sure you've got fast run and as much fire resist as you can equip, basically. including the ring and the best fire resist shield you have (I think the shield under the dragon in 1-1 is the best?). I don't really remember if it's possible to get past him without getting hit, but I'm leaning toward no.

the other option is to kill him with arrows from the bridge, but he's got a lot of health.
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scratchmonkey
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Joined: 21 Mar 2007

PostPosted: Wed Oct 24, 2012 1:24 am        Reply with quote

I highly recommend just getting 100some arrows and pelting him until he flies away. It's not worth the trouble otherwise.
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Felix
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Joined: 04 Dec 2006
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PostPosted: Wed Oct 24, 2012 1:27 am        Reply with quote

yeah, the timing on the dragon's breath is way more finicky than it needed to be
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Wed Oct 24, 2012 2:51 am        Reply with quote

thestage wrote:
I don't really remember if it's possible to get past him without getting hit, but I'm leaning toward no.


Well, that's stupid as hell and against all of the other design in the game if you can't avoid it. I've been wearing the ring of flame resistance, and I'm still killed if I'm in soul form, so I don't know if the fire resist shield will do anything.

Quote:
the other option is to kill him with arrows from the bridge, but he's got a lot of health.


I tried that. It flies away once you get it down to half-health, and, with my stats, that takes too long. It's also too much of a risk of time investment when I can still die after the dragon perches above the castle's entrance.

So, looks like I'm stuck with humanizing myself each time. This is gonna kill my momentum for a while.
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analogos
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Joined: 10 Jun 2007

PostPosted: Wed Oct 24, 2012 3:11 am        Reply with quote

you can absolutely run past without taking damage. i mean i don't know if you want me to link a specific instructive example of this but that's certainly what i did.

the funny thing is that in the youtube video i found, this player highly emphasizes vitality over endurance, which is something i've never done until my most recent dark souls character.
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CubaLibre
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Joined: 02 Mar 2007
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PostPosted: Wed Oct 24, 2012 4:03 am        Reply with quote

In the first phase, the dragon actually has three attacks: one at each end of the battlements, and one in the middle. If you run straight through, you'll skip the middle attack and get blasted by the far attack. Instead, you have to hang out a bit and bait the middle attack (right in front of the second fat man) before making a run for it. Works every time.
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BotageL
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PostPosted: Wed Oct 24, 2012 4:41 am        Reply with quote

The easiest way to do this is to just stop sprinting for a moment -- you probably need to recover stamina anyway, if yours is low like mine was there -- and normal run a short ways, then gun it once more. Maybe roll a couple times at the end for good measure.
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jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Thu Oct 25, 2012 7:37 pm        Reply with quote

I popped my asian copy of demon's souls in yesterday and was surprised how many people were still playing it.

I never really messed with world tendency when i played before. Is it accepted that you pretty much have to do it offline? Does the asian version have the world tendency events the NA version has?
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Toptube
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PostPosted: Thu Oct 25, 2012 8:14 pm        Reply with quote

jjsimpso wrote:
I popped my asian copy of demon's souls in yesterday and was surprised how many people were still playing it.

I never really messed with world tendency when i played before. Is it accepted that you pretty much have to do it offline?


You have to do it offline. As soon as you connect, it will only take about 3 returns to the nexus to make everything change to the shared tendency, which tends to be mostly white in all of the worlds.

Quote:
Does the asian version have the world tendency events the NA version has?


I'm pretty sure that they do not have the same tendency events.
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jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Thu Oct 25, 2012 9:02 pm        Reply with quote

Thanks for the info. It is as I feared :(

It would be almost worth it to buy the NA version just for the world tendency events. Although I don't know if they're having any more.
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Toptube
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PostPosted: Fri Oct 26, 2012 5:51 am        Reply with quote

If you have the asian version and you want to do a pure black playthrough, delete the game files/patch files from your PS3 and then make a new character. In Demon's Souls 1.0, tendency shifts towards black ANY time you die. Not just when you are human. So you can start a new game, die 8 times or whatever in all the worlds, patch the game, and then proceed with your playthrough.
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jjsimpso



Joined: 05 Dec 2006
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PostPosted: Fri Oct 26, 2012 7:16 pm        Reply with quote

Ah, cool. I will probably do something along those lines since I'm most interested in pure black.
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Toptube
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PostPosted: Fri Oct 26, 2012 9:19 pm        Reply with quote

In case it wasn't clear to you or anyone else: The above method to play pure black does not work in the Western releases, because the discs are pre-patched.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Nov 15, 2012 11:55 pm        Reply with quote

Agreeing with dinghy (not sure if it was this thread or the Dark one) that Demon's is harder than Dark.

Edit: Boring post so I'll add a few reasons why I think so. I'm saying this having started NG+ and finished a few of its stages since.

- No poise. A lot of my blocks are being broken by enemies' attacks (and am I mistaken, or is the reeling animation longer than it is in Dark?). Minor enemies, like the mining grunts in 2-1/2-2, take off gigantic amounts of your stamina.
- Stages seem to have you dealing with more things at once than Dark. Afaict, Dark has nothing like, uh, 4-1.
- Bosses usually give more resistance and pressure. The only bosses I'm not really worried about are Adjudicator, Dirty Colossus, and Leechmonger. Maybe Storm King.
- Already mentioned: when I finished Dark for the first time I had a pile of powerful weapons. With my file in Demon's, the best I appear to have is a leveled-up Mirdan Hammer. It's unwieldy and necessitates two-handing for higher success rates. Apol gave me the Dragon Bone Smasher last night, but that was an outside method of acquisition.
- When you die, you always start at the very beginning of an area.
- Negative reason: the targeting is sort of problematic, at least compared to Dark's targeting, which I think is close to perfect. I'll have a rolling armor skeleton in front of me and try to target it, and the targeting will instead go for a flying manta ray 180 degrees behind me up in the air.


Last edited by diplo on Sat Dec 15, 2012 8:42 pm; edited 1 time in total
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Nov 16, 2012 1:01 am        Reply with quote

I dunno, I tend to think of them as being different rather than one being better, particularly that everyone who had experience with Demon's Souls knew, to a certain degree, what to expect when coming into Dark. From what I can tell, introducing Dark to a person who hasn't played Demon's is far tougher mostly from a navigational standpoint. In Demon's Souls the game is very straightforward about what's expected of you and where you're supposed to go. My brother spent a good three hours in the Dark Souls starting area before figuring out that fighting the skeletons wasn't the right way to go, but given that it was the obvious way to him at the time, he spent a long time dying there before attempting a different path. When I played Dark Souls blind, there were areas I was absolutely terrified of due to not knowing where the next rest point was. Playing Dark Souls blind makes you appreciate the brilliance of its waypoint system immensely, whereas Demon's rest points feel very forgiving (though this is playing both blind, I suppose your mileage may vary depending on how you played it). While it's true that Dark Souls had nothing like 4-1, Demon's Souls has nothing that's like the Painted World, and the Painted World is by far my favorite area in any game. Still, there is also nothing like Maiden Astraea in Dark Souls, the closest to it might be the Artorias fight/post-battle encounter. Again, they are games of differences, and each is extraordinarily rich, both with a different mythos and pathos to consider.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Fri Nov 16, 2012 1:06 am        Reply with quote

I don't know why you read my post as being about which game is better/worse.
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Broco



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PostPosted: Fri Nov 16, 2012 1:39 am        Reply with quote

diplo wrote:
- Stages seem to have you dealing with more things at once than Demon's. Afaict, Dark has nothing like, uh, 4-1.


On the other hand it's much easier to manipulate Demon's enemies so that you only fight them one at a time. You can nudge into aggro range of one enemy but not the others to pick them off (especially with Thief ring). Dark Souls enemies also will pursue you indefinitely, whereas Demon's enemies quickly give up and return to their starting position.

Getting the free Crescent Falchion early also makes Demon's a lot easier. I actually got it early on my first game without any FAQ purely because I was challenging world 4 for the fun of it.
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Nov 16, 2012 1:47 am        Reply with quote

diplo wrote:
I don't know why you read my post as being about which game is better/worse.

Apologies, an assumption on my part from the harder/not as hard statement at the beginning. Though again, I don't really think one is more difficult than the other either, as while the mechanics are similar, the difficulty of both comes from different sources, and I feel navigation in Dark Souls is a considerable part of that, while fights have more nuance in Dark due to the greater variety of enemy types, particularly gargoyles/dragons/Anor Londo Giant Knights.

The only boss that I thought was a real pain in the butt in Demon's Souls was False King, and there's a definite parallel between him and Artorias in terms of the aggressive fighting style (though of the two I would say that Artorias is far less relenting). Ornstein and Smough are also immensely more difficult than Maneater, though I'm sure people will disagree with me.
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Felix
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PostPosted: Fri Nov 16, 2012 2:14 am        Reply with quote

Maneater and O&S both took me about as long (2+ hours) the first time around, but I've since been able to mop the floor with O&S whereas I haven't returned to Demon's (where, in my one playthrough, I used that crescent falchion for almost the entire game).
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Toptube
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PostPosted: Fri Nov 16, 2012 2:24 am        Reply with quote

Talbain wrote:
Playing Dark Souls blind makes you appreciate the brilliance of its waypoint system immensely, whereas Demon's rest points feel very forgiving (though this is playing both blind, I suppose your mileage may vary depending on how you played it).


I Disagree on the plain fact that Demon's souls makes you fight a boss before you get to the next "rest" point. Dark Souls often does not and many times even has rest points fairly near boss rooms.

Dark Souls probably makes you feel a little more "weathered" (for lack of a better term) becaus it makes you walk/run to nearly every place you want to go, for most of the game. It takes up a lot more of your time just getting around. Demon's Souls is still more difficult in context of its "rest" points.

Broco wrote:
diplo wrote:
- Stages seem to have you dealing with more things at once than Demon's. Afaict, Dark has nothing like, uh, 4-1.


On the other hand it's much easier to manipulate Demon's enemies so that you only fight them one at a time. You can nudge into aggro range of one enemy but not the others to pick them off (especially with Thief ring). Dark Souls enemies also will pursue you indefinitely, whereas Demon's enemies quickly give up and return to their starting position.


While there do seem to be slightly more instances in Dark Souls where you may aggro two enemies at a time; Overall, pulling enemies is about the same. At least with a bow. Pulling enemies Melee only is probably more difficult in Dark Souls.

Quote:
Getting the free Crescent Falchion early also makes Demon's a lot easier. I actually got it early on my first game without any FAQ purely because I was challenging world 4 for the fun of it.

Both games have plenty of parallels in knowing how/where/when to get equipment to suit needs.

Also, someone said they went a whole playthrough in Demon's Souls without a bunch of powerful weapons. Well its all relative to the upgrade systems. Demon's Souls generally has better weapons to craft from boss souls. The regular weapon upgrades are very powerful as well, but I feel are more difficult to craft than Dark Souls.

Most of Dark Soul's boss weapons are fairly useless and relatively weak. Standard weapon upgrades are quite powerful (even after recent patch changes) and relatively easier to craft. and basically all of the weapons are accessible through normal play in Dark Souls. Whereas for Demon's Souls, you have to wield the world tendency system to get half the good stuff.


Last edited by Toptube on Fri Nov 16, 2012 2:31 am; edited 2 times in total
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Nov 16, 2012 2:28 am        Reply with quote

Felix wrote:
Maneater and O&S both took me about as long (2+ hours) the first time around, but I've since been able to mop the floor with O&S whereas I haven't returned to Demon's (where, in my one playthrough, I used that crescent falchion for almost the entire game).

I had a pretty different experience, where the first time I fought Maneater I beat them on my first shot, whereas the first shot of O&S took me three tries and subsequent attempts greatly varied in success (with the toughest battle being when I was two-handing Gravelord Sword with Havel's armor and fat-rolling). Subsequent attempts at Maneater never took me more than one or two tries, and often I defeated him the first time. The Tower of Latria in general was one of the easiest areas in the game for me, but I think it's probably my favorite place in Demon's Souls overall.

Flameater and False King took me the most time to beat on my initial playthrough, the rest of the bosses were relatively trivial (don't take this as them being easy, just relative to Flameater and False King, they weren't super difficult for me).

Toptube wrote:
Talbain wrote:
Playing Dark Souls blind makes you appreciate the brilliance of its waypoint system immensely, whereas Demon's rest points feel very forgiving (though this is playing both blind, I suppose your mileage may vary depending on how you played it).


I Disagree on the plain fact that Demon's souls makes you fight a boss before you get to the next "rest" point. Dark Souls often does not and many times even has rest points fairly near boss rooms.

Dark Souls probably makes you feel a little more "weathered" (for lack of a better term) becaus it makes you walk/run to nearly every place you want to go, for most of the game. It takes up a lot more of your time just getting around. Demon's Souls is still more difficult in context of its "rest" points.

Yeah, but that's my point. You know you're getting that rest point after you beat the boss, and that's really comforting. Sure you have to fight for it, but once the shortcuts in any given level are opened up it's a hop skip and a jump to any given boss in Demon's Souls. Not knowing where the next rest point is after a boss is terrifying after you've just netted all those souls, and unless you're willing to Homeward Bone (note, on my first playthrough I almost never used them, simply because I wasn't even aware they existed), it's really difficult to make a decision about moving forward (where there is ostensibly a rest point somewhere) or going back to where you know you can rest and use your souls.

Toptube, I agree that the World Tendency system is fantastic and I really wish they would bring it (or something like it) back. While I like the covenant system as well, I think the tendency system as a construction for accessing places and enemies is really interesting, and adds mystery and interesting nooks to the game (not that Dark Souls doesn't have either of these, but the tendency system is a really rewarding way to approach the concept of alignment through play - though maybe they could make it so that it's a bit less easy to manipulate via killing oneself in a place like The Nexus).
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Felix
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PostPosted: Fri Nov 16, 2012 2:43 am        Reply with quote

Whereas both Flamelurker and False King were relatively doable for me (maybe 3 tries each). The more you know!
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mauve



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PostPosted: Fri Nov 16, 2012 2:44 am        Reply with quote

First cycle Maneater is easier than Ornsmough. If it's more difficult it's because you came with insufficient weaponry, which is entirely possibly a thing, moreso than in Dark. NG+ or later, Maneater is way harder than NG+ or later Ornsmough. Or anything else in Dark. Easily.

On the whole I don't think either game is that bad in any cycle once you get kitted out, but it's much easier to get a strong 'kit' in Demon's than in Dark. Most of the really strong early weapons in Dark are either Black Knight equips or Gravelord Sword, mostly due to their relative ease to upgrade compared to other equivalent weapons.
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Talbain



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PostPosted: Fri Nov 16, 2012 2:52 am        Reply with quote

Felix wrote:
Whereas both Flamelurker and False King were relatively doable for me (maybe 3 tries each). The more you know!

Yep, guess we just had different experiences on this one! Maneater just never gave me a lot of trouble, even in NG+.
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PostPosted: Fri Nov 16, 2012 3:15 am        Reply with quote

Quote:
Dark Souls enemies also will pursue you indefinitely


This isn't true.
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jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Fri Nov 16, 2012 4:54 pm        Reply with quote

I'm playing through Demon's Souls now offline, and I'm going to take Flamelurker out legit this time. No cheesing. Next will be Maneater, who I co-oped the first time through. Until I've done this, I don't think I will feel like I've really "beaten" the game.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Mon Nov 26, 2012 8:41 pm        Reply with quote

Yyeeaahh. After having invested an hour to beat the Maneaters on NG+, in addition to what I wrote above, I feel more confident than ever in my statement about the games' comparative difficulty levels. Although, tbh, that boss fight is just a mess (lots of imbalanced things going on with the models' detection of level geometry and lots of funky behavioral things that happen when a Maneater falls off a ledge or flies away/flies back). I have a hard time believing it's possible to do solo without exploiting the A.I. in some tedious, dumb way (probably manipulation around the central platform), and/or having a really powerful weapon.
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