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Demon's Souls
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Broco



Joined: 05 Dec 2006
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PostPosted: Tue May 24, 2011 2:59 am        Reply with quote

I think everybody agrees the tendency system is a failure. It won't come back in Dark Souls.
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Broco



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PostPosted: Tue May 24, 2011 6:20 am        Reply with quote

Hmm, I'm a little surprised I have to defend this; I love Demon's Souls but that doesn't mean some parts of it aren't failed experiments, this being the most obvious example (the Old Monk fight, which almost never works as it's supposed to, is another). I think world tendency could be pretty sweet if levels' lighting looked noticeably different and if monsters looked friendlier or tougher, which I imagine was the original idea behind it. As it is though, it's a largely undeveloped, arbitrary, semi-irreversible, abstracted lock-and-key mechanism and just about every aspect of it is poorly explained or incomplete. It causes a lot more worry and confusion than it does satisfaction.

analogos wrote:
texture and character


It should, but it doesn't. It's cool in concept but not in execution. That's why I say it's a failure.
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Broco



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PostPosted: Tue May 24, 2011 6:17 pm        Reply with quote

Teflon wrote:
My only problem with the world tendency system is that it's just way too hard to shift it either way. It fits wonderfully with the game's atmosphere for it to be murky and hard to manipulate but from a gameplay standpoint when you're requiring people to suicide/resurrect six times in a row to see the cool stuff you're doing something wrong.


Also don't forget to go to the Nexus and come back, since world tendency doesn't change from those suicides until you do that. It's hard even to know whether it behaves the way it does because of poor design or because of bugs.

cake wrote:
Broco wrote:
(the Old Monk fight, which almost never works as it's supposed to, is another).

Could you say how it's supposed to work and how it fails?


Youpi answered this better than me -- all I know is that I've yet to have an actual multiplayer Old Monk battle on either side, I always got the AI version as the host and never got pulled in as a phantom.
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Broco



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PostPosted: Tue May 24, 2011 6:56 pm        Reply with quote

Well, you say that, but I bet you ended up trying similar exploits yourself though right? That's the problem with your thinking. I do think it's From's job to predict what players will actually do with the things they put in the game and not work off some idealized principle. I'm not asking them to be Valve (god no), but still.

You can call it pathological gamer psychology or whatever, but it's hard not to when you hear about it. Everybody is asking questions about this system, some people say you ideally need to start manipulating it from the beginning of the game, and you don't know whether or not you'll be screwed out of important weapons if you don't pay attention. The whole weapon development system encourages this kind of careful manipulation of systems.

One thing I agree they did do right is not hide anything too amazing or crucial behind the tendency system, which is why it's possible to ignore it and not get too annoyed at what you missed (and, to be fair, I didn't get that pissed off at it while I was playing). It's hard to know that in advance, though, and at least some build-specific good stuff is behind it, so it still provokes some anxiety and confusion and attempts at manipulation.
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Broco



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PostPosted: Tue May 24, 2011 7:26 pm        Reply with quote

remote wrote:
I think it's important to understand that the game was meant to provoke anxiety and confusion


OK, that's a better argument. I agree Demon's Souls is aiming for certain experiences that aren't always compatible with convenience and flow.

As for your other points though -- I feel games involving "bolstering of skill" need clarity and retryability, which the tendency system has little of (core Demon's Souls gameplay is much better at this, of course). And to claim that socializing online about the game is a pathology seems totally upside down to me, especially in light of the fact that Demon's Souls would've remained in obscurity without online word-of-mouth.
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Broco



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PostPosted: Tue May 24, 2011 7:45 pm        Reply with quote

OK, I misunderstood you, I thought you were arguing there that the world tendency system was part of the skills you were supposed to bolster.

I'm aware of the intent, I think we just place different emphases on intent versus game-as-played-in-practice. I don't believe in drawing a line in the sand like, this is the designer's part of the experience and this is the player's. It's a tight, indivisible loop where each side is constantly engaged in predicting the behavior of the other. The player wants to progress and gain advantages over the game through whatever means he experiences or learns about, and the designer knows this and places steadily increasing obstacles that are the logical continuation of previous elements or explicitly subvert them. When some part of this delicate cycle goes awry and leads to unsatisfying gameplay -- an incentive or obstacle leads to tedium or frustration -- it's a shared responsibility.
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Broco



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PostPosted: Thu May 26, 2011 11:50 pm        Reply with quote

negativedge wrote:
Is running back to the beginning of a level to touch the thingy the only way to go back to the Nexus? Where is the bitch that is supposed to let me upgrade my stats? Do I have to like, unlock her by actually beating a level or something? What should I be spending my souls on anyway (at first)--stats or weapons or armor or upgrades or what? Where do I learn MAGIC and MIRACLES? What stats should I prioritize (I started as a TEMPLE KNIGHT)? Is there anyway to store souls somewhere, or do you just have to bite the bullet and get killed and lose them all a bunch?


For the moment. In the Nexus. Yes. Doesn't matter at the moment, there's little to buy and it's hard not to lose them anyway. From guys in the Nexus that will also get unlocked. VIT and END are always good, never LCK, the other stats only when you have a particular goal (spell or weapon minimum req). No, you have to spend them; note that you can get them back from your bloodstain as long as you don't die twice in a row.
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Broco



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PostPosted: Tue Jun 07, 2011 5:52 am        Reply with quote

mauve wrote:
If you feel like cheesing him, you can lure him outside past the bridge to the small outer room. His AI breaks and wants to get back home, even over healing himself.


The funniest way to beat him is to lure him out to where he doesn't attack you, then use the Stormruler to knock him back repeatedly until he falls off one of the cliffs further down. It's hard to trap him properly, though.
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Broco



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PostPosted: Wed Jun 08, 2011 3:18 am        Reply with quote

negativedge wrote:
so, uhhh, mass suicide in world 1 isn't getting me past neutral world tendency

kind of don't want to throw away any more stones without knowing its doing something?

:(

and yes I'm in offline mode


It doesn't take effect until you go back to the Nexus. c.f. the great world tendency debate a few pages earlier.
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Broco



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PostPosted: Fri Jun 10, 2011 6:52 am        Reply with quote

The stats are scaled pretty high in the x-2 levels in NG+, so that might be your cup of tea.
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Broco



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PostPosted: Tue Oct 18, 2011 12:27 am        Reply with quote

Pretty sure he's off his rocker. Those claims haven't been documented in any FAQ I've seen.

The main reason they exist is to provide souls that you can keep even when you die, making failed runs not feel like a complete waste. They're designed to keep up player motivation during Souls' die-die-try-again flow.
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Broco



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PostPosted: Wed Oct 19, 2011 12:53 am        Reply with quote

Pure Black Scirvir is surprisingly badass, I ended up cheesing him from a distance with arrows after getting burnt to a crisp by him a couple of times.
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Broco



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PostPosted: Mon Dec 05, 2011 9:19 pm        Reply with quote

Yeah, all NPC black phantoms drop a Black Eye Stone if you don't already have one.
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Broco



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PostPosted: Mon Dec 05, 2011 10:24 pm        Reply with quote

Server issues probably. Co-op sessions end when you kill the boss.
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Broco



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PostPosted: Thu Dec 08, 2011 4:23 am        Reply with quote

Oh God Spiders No wrote:
Good voice acting in this game! Crazy that this was the original dub for a Japanese audience.


Agreed, it's a great dub. Everybody is so theatrical. For some reason, it's a lot better than the Dark Souls dub, which is filled with unprofessionals that sometimes weren't even in a decent recording studio (damn you Bamco...!)
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Broco



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PostPosted: Wed Dec 14, 2011 8:20 pm        Reply with quote

I just run down the stairs straight past those beam guys. I only kill the first one as he's in your way. The others aren't really in the way, so you can just run past them and their beam takes long enough to charge up that they don't hit you. I also don't bother killing the second reaper, I head right for the exit. Speedrunning tactics tend to be pretty effective in both Souls games; they're often not any harder to master than killing everybody.
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Broco



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PostPosted: Fri Jan 13, 2012 6:02 am        Reply with quote

Well, you had been building up regen equipment already, so you were unusually well set up to deal with the poison. That and fighting the giant goblins on swamp are the hard parts of 5-2.
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Broco



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PostPosted: Fri Feb 10, 2012 9:49 pm        Reply with quote

If Patches is only aggroed and not dead, the Meph quest probably still works with him. Although it may be a hassle to have an angry Patches following you around the Nexus all the time.
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Broco



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PostPosted: Fri Feb 10, 2012 10:14 pm        Reply with quote

I think the unified world in Dark paradoxically gives that game a more fragmented feel in some ways. In Dark Souls, you can whipsaw through wildly different landscapes within a couple of minutes of walking; it's a bit absurd. The Metrovanias do the same thing, but justify it with "craaaazy chaotic castle". In Dark Souls there's no such reason and it's subtly jarring the whole game. I don't know what they could've done better though -- I don't want everything to look samey either -- it's just kind of a fundamental problem with the unified world.

In Demon's on the other hand, they're extremely cautious about progressing naturally through landscapes within the confines of an archstone. The beginning of the -2 stages generally look similar to the previous one, and then you enter an environment that's different/scarier, but a logical progression from what came before.
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Broco



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PostPosted: Fri Apr 20, 2012 3:31 am        Reply with quote

diplo wrote:
I can't make a real judgment about difficulty right now in part because I would say that Demon's Souls is tougher even though that's only because I am in the process of doing my first run, which is when the most deaths will happen, and that is contrasted against having hundreds of hours in Dark Souls.


I'm guessing you're not wearing Thief Ring or you would say Demon's is easier.
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Broco



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PostPosted: Tue May 01, 2012 4:19 am        Reply with quote

Felix wrote:
Allant is a megaman boss, just think of him as one and you'll win. stay at medium distance except when you interrupt the shit out of that aoe attack. I beat him with a crescent falchion +4, it's quite doable.


Yeah exactly. First several times I fought him, I was aggressively darting in to attack at short range at random times (at which point he sliced me to pieces) then retreating to long range to heal (at which point he did his big AoE). Those kinds of tactics work against the other fast Demon's bosses (notably Flamelurker and Penetrator), but not him, and I barely beat him after 10 attempts. On my second playthrough, I had the idea of sitting at medium range and only dodge/punish, and then he turned easy peasy.
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Broco



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PostPosted: Tue May 01, 2012 5:20 am        Reply with quote

Nah, that's exactly right.
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Broco



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PostPosted: Fri Nov 16, 2012 1:39 am        Reply with quote

diplo wrote:
- Stages seem to have you dealing with more things at once than Demon's. Afaict, Dark has nothing like, uh, 4-1.


On the other hand it's much easier to manipulate Demon's enemies so that you only fight them one at a time. You can nudge into aggro range of one enemy but not the others to pick them off (especially with Thief ring). Dark Souls enemies also will pursue you indefinitely, whereas Demon's enemies quickly give up and return to their starting position.

Getting the free Crescent Falchion early also makes Demon's a lot easier. I actually got it early on my first game without any FAQ purely because I was challenging world 4 for the fun of it.
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Broco



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PostPosted: Mon Apr 08, 2013 7:33 pm        Reply with quote

Binded Cross is a hell of a lot easier to obtain than Old King's so that's a point in favor of rolling a female character (that said, Old King's has a bit better stats if/when you do get it).
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