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Demon's Souls
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glossolalia



Joined: 04 Mar 2008

PostPosted: Wed Feb 02, 2011 7:39 pm        Reply with quote

that rhino ambush thing looks crazy. i hope this game is a bit faster-paced like that.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Fri Feb 04, 2011 4:20 am        Reply with quote

from the article brckrd linked
Quote:
Players can leave notes and messages for one another warning of tough spots up ahead, and can also recruit the phantoms of players that have died to help them handle challenges. Kajii says this system of strangers helping strangers came from a real-life experience of his, a time when his car was stuck on a snowy mountainside.

Numerous stranded drivers all banded together to push each of the cars in turn, but Kajji couldn't stay behind to thank his benefactors, lest he end up stranded again. "I wondered about things like whether the last person made it home, whether I'd ever meet the people who helped me again... Maybe if I'd met them somewhere else, I would've made friends with them... Many thoughts crossed my mind," he said. "This occurrence of helping complete strangers was strangely very memorable, and I kept thinking about it for a very long time.

"Demon's Souls is a game where you die many times, so I thought this idea of helping others would be a great fit. It's as simple as, ‘We all die so easily, so let's help each other out,'" he adds. "Unlike other RPGs, each player unfolds their own story, and each encounter with a phantom player expands and diversifies their experience."

i think that's a pretty cogent explanation of the unique appeal of ds's online experience

i don't think the addition of a narratively integrated arena or friends mode would necessarily destroy that though
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glossolalia



Joined: 04 Mar 2008

PostPosted: Fri Feb 04, 2011 4:54 am        Reply with quote

Talbain wrote:
like trying to run away and attack you from a different position if you get too close).

i started a new game for the first time in a while yesterday and was struck by the ridiculousness of these guys just crouching there waiting for me to make sure they're done firing an arrow directly into my shield before i stab them
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glossolalia



Joined: 04 Mar 2008

PostPosted: Tue Feb 08, 2011 7:49 pm        Reply with quote

Teflon wrote:
Quote:
- 4Gamer also quizzed the director on whether being a fully seamless world, that Dark Souls would be an open world game like Oblivion. Miyazaki says that the style of the game is very different from Oblivion, and it won't be the sort of open filler exploration world. Instead the concept is to create fully integrated dungeons and to link them to each other in a seamless way. In other words, it will be no different from how Demon's Souls have various stages and parts of stages, but this time they will all be connection seamlessly instead.

this is the only thing i was worried about - it'd really kill the mood to have some lifeless hyrule field thing in there. so cool.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Mon May 16, 2011 6:03 am        Reply with quote

i don't think projectiles ever really penetrate walls, do they? i mean they do visually which is a little unsettling but it doesn't break the game.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Tue May 17, 2011 7:26 pm        Reply with quote

the first time through i had already read about him and killed him immediately after freeing him while he walked in a circle whining about me killing him.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Wed May 18, 2011 9:38 pm        Reply with quote

if they're anywhere near the dragon's fire, then it's just that.
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