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Demon's Souls
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Oct 07, 2010 1:17 pm        Reply with quote

Not my cup of tea, melee. Never really got used to it, Manmachine (not to say that I didn't get better, I've gotten pretty good with the Mirdan Hammer, but I never really felt it was quite as visceral as some of the shorter range weapons). Even when I got really good with a Broad Sword, it was still fairly apparent that it wasn't a "good" weapon to use when PvPing. Despite having a really funny range that's slightly longer than the actual length of the blade, it's only somewhat effective because you need to chain attacks to keep that other player in check (though Homing Soul Arrow helps with this a lot, since even a Dark Silver Shield will simply get destroyed due to the Endurance damage you can put out).

Also, don't use the Kris. It doesn't really help enough for how open it leaves you. I mean, I might do a run where I used the Kris for a challenge, but never as a primary weapon.
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Oct 07, 2010 1:34 pm        Reply with quote

Well the Compound Longbow is pretty obvious in 4-1. The Mirdan Hammer is a not-so-obvious piece that you can find in 5-2. A broad sword... I don't remember off hand and am too lazy to consult the wiki - pretty sure you can just buy it though. I just like it because it's a balanced weapon, not really because it's the best out there (it isn't--not by a long shot). The Kris I think you get from killing some mob or another in 3-2, but again, not entirely sure. Dark Silver Shield is 5-3, probably the "best" shield in the game in terms of overall defense, though many prefer the Adjuticator's Shield (which is in 4-1) for its healing.
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Oct 07, 2010 9:09 pm        Reply with quote

CubaLibre wrote:
Talbain wrote:
Also, don't use the Kris. It doesn't really help enough for how open it leaves you. I mean, I might do a run where I used the Kris for a challenge, but never as a primary weapon.

I don't know what you mean by this, but the Kris is not a melee weapon. It's a powerup item to put in whatever hand you don't have your catalyst in to make your spells stronger. It's absolutely worth using if you're casting damage spells, especially if you're a pretty dedicated magic user (rather than just using the Royalty's Soul Arrow at the beginning for ease but developing into a more melee dude).

No, that's what I mean. The amount of extra damage that you gain from its power-up never struck me as being worth it in comparison to a decent shield (Kite Shield or Dark Silver Shield were always the two I chose - only really went Adjuticator's when I started making HP/sec characters, usually starting with Temple Knights). That essentially, the defense you lose is not equal to the offense you gain. Though maybe this is just me coming from a PvP perspective that also used magic. By the time the weapon does scale to be a respectable contender, you should have abilities like Poison Cloud or Acid Cloud which are just as effective at whittling away opponents without sacrificing your defense.

Also, offering a weapon like the Kris to a new person as potentially effective at a later point strikes me as somewhat beside the point, since there is something to be said for the immediacy of an object's usability. The Kris, as Vehicular Manslaughter says, is only particularly useful in a few instances, fairly late in the game, due to the nature of its scaling. Thus, it's not really a general use weapon, even for a person who primarily casts (not to mention that it's a bad choice in many of the tight spaces of Stage 5 and 3 particularly - partially due to problems with spell aiming, partially due to how open it leaves you instead of using a shield).
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Oct 08, 2010 2:34 am        Reply with quote

You need Colorless Demon's Souls, which are found in (Pure) Black World Tendency. It's really not something you should probably concern yourself with on the first runthrough...
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Oct 08, 2010 10:59 am        Reply with quote

CubaLibre wrote:
Talbain: to agree with and add to what VM was saying, shields are pretty unnecessary once you get a grip on the game. Just a couple pages ago we were talking about the merits of rolling vs. shields. On the other hand, stacking the magic damage items is a huge boost for a magic-using character. Actually, by the time you hit NG+ they're almost essential in order to do enough damage to enemies to make a magic build viable.

I dunno. I just can't say that this was my experience, in the original or NG+. Shields almost always had benefits over and beyond item enhancements for my caster. And while it may seem like the item enhancements are worth it, there's rarely a player who is so perfect as to not get hit (and getting knocked down is almost certain death for a caster - something you are quite prone to with a Kris). In Stage 5, rolling is also a generally bad idea.

I can say that I'm intrigued at least now and will experiment to see what all the buzz is about. All that said, I still prefer Battle Mages to pure casters, having played both.
Shapermc wrote:
Vehicular Manslaughter wrote:
Faith spells are bought/learned from another NPC on the mirror side.

The what?

All this shit basically makes me feel like I'm playing a different game than most of you guys, or that I missed some sort of grand tutorial.

This is really why I would encourage you to play the game blind the first time through. Don't ask for help the first time through, just feel your way through it. It's infinitely more rewarding. Not to mention that you will learn how you lean in terms of playstyle.
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Last edited by Talbain on Fri Oct 08, 2010 11:05 am; edited 1 time in total
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Oct 09, 2010 1:09 am        Reply with quote

Shapermc wrote:
Honestly, when I did that I hated the game. I've tried to play it twice before this. So, I'm going to say that your recommendation isn't for everyone.

I guess. In a sense, I actually started to hate the game when I delved into the minutia of it. Not because the minutia is bad, but because that delving way sort of sucks the fun out of the game and seems a deconstructivist approach to gaming in general--but it is the general approach, so I can't say I'm surprised that most players don't play this way.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Oct 09, 2010 2:49 am        Reply with quote

Well, I mostly figured out a lot of what you're talking about from context. Going from 1-1 to 1-2 immediately, and the dying, but finding out that The Monumental opened up all the other levels, kinda indicated to me that maybe 1-2 wasn't something you were ready for. Similarly, Sage Freke's apprentice talks about how great a "master" of the magic arts he is, which basically indicates that he's the magic trainer, you just haven't run into him yet (and yes, you will have to spend time exploring to find stuff, and yes, this can be frustrating and invigorating). Similarly they talk about how Yuria practices dark magic and is "evil" which meant she probably taught magic too. Same deal with miracles, the apprentices tell you a whole bunch about what's going on. The "town" that is the Nexus sort of provides as much or as little background as you're willing to take from it.

It is intentionally cryptic, but I don't think it's untranslateable.

One thing that really frustrated me was only finding out after having used some of the Demon's Souls that I acquired that they were REQUIRED for learning certain spells. I was ticked off something fierce. But to be honest? I should have seen that coming. Why else would they give it to you and not souls if it didn't have some special purpose?
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Oct 09, 2010 10:53 am        Reply with quote

manmachine plays jazz wrote:
talbain you're spouting a lot of really incorrect information here

you can seriously boost your magic damage by 60% by stacking the kris, monk's hood, and ring of sharpness. that is a very significant increase, and your experiences w/ the game don't really change the stats.

the shield you recommend using (dark silver) actually (invisibly) reduces your magic damage.

if you're playing a mage you're going to be frail enough that you really shouldn't be on the defensive in melee range. if you're a spellsword, get close only to swing with moon or crescent weapons & get the hell out. pure mages should really never be in melee range at all. why carry some giant shield? if an enemy rushes you, dodge & quickly deal out some damage with your moon/crescent stuff, then back up & put the ranged pressure back on. dual wielding is great for this as you can make a moon uchigatana & their off-hand swing is silly fast. getting out a right-left-right combo after a dodge is usually safe & will leave you with enough stamina to roll out of melee range.

Cuba and VM went over a lot of this already, but consider myself corrected three times.

Just a note, but I haven't really played this game since last Christmas, so my own information is just personal recollection, and occasionally referring to the wiki. And the fact that I haven't been able to get back to it is rather a shame. I think the reason I shied away from it was due to the fact that, when I come back to it, I want it to be fresh again. I began to hate the fact that so much of the mystery was gone from it, because that was a big part of what made it exciting for me.

Regardless of stats, playstyle does matter in Demon's Souls. Perhaps more than any other game I've played. The idea that magic needs to be powerful to be effective is kinda bunk, since as so many have already stated, the game is about patience, rather than the insta-kill. Not saying it doesn't help, just that it's not the end of the world if you play without it (and I think the fact that I rarely lost, even in PvP situations, without using it on my caster says something! Though I'm sure the quick defense argument of "well you just played bad players" will pop up shortly upon stating this).
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Oct 12, 2010 8:10 pm        Reply with quote

Toptube wrote:
geinou wrote:
Toptube, I love your Demon's Souls bow btw! (and your character)


Thanks man. You know I've seen a lot of reviews balk at the results they got with the character face editor and trash that aspect for not being very good. But I really like the way Rhielle looks. She's pretty, but looks like a person, not an ideal. Surprising realistic.

Indeed. You can make some pretty hideous stuff in that face editor, but that's really at your option. I found the face editor to be quite beautiful and surreal, yet having potential for being grounded.

Demon's Souls had a few faults, but I couldn't honestly say the face editor was one of them.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Oct 19, 2010 2:43 am        Reply with quote

Gin wrote:
either way fuck why isn't this game cooler

Gin, this isn't the thread to do this in.
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Talbain



Joined: 14 Jan 2007

PostPosted: Wed Nov 17, 2010 5:05 am        Reply with quote

I'd still recommend everyone play it blind the first time round. It's just better. Only real general thing to know is that exploration can reward and punish, and that taking it slow is a generally better idea than trying to bum rush into situations you aren't sure about. Also to note, be careful of stuff like plague and poison.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Nov 23, 2010 5:57 am        Reply with quote

space jam wrote:
that's your failing, you never HAVE to farm souls

Actually, there's really no wrong way to play the game. It's virtually impossible to make the game trivial.
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Nov 25, 2010 1:08 am        Reply with quote

Dragon weapons, more precisely, add a specific amount of fire damage to the weapon, and that amount of damage is not modified by anything other than the enhancement level of the weapon. You can see in your inventory after having enhanced a weapon, what stats are boosted and by the "rank" to which they are boosted. (E is lowest, A is second-highest, S is highest) Effectively, any weapon that is enhanced gains changes to these ranks (excepting Dragon weapons) and a small additional damage modifier, and each "stone" type modifies different stats (Blessed modifies from faith, which is made from Faintstone, while Sticky modifies from Dex, which is made from Spiderstone).

+5 is the highest order of certain special stone types (Faintstone is one example), while +10 is the highest order for most stone types, and +10 includes shields (excepting special ones like the Adjudicator or Dark Silver which require Colorless Demon's Souls to enhance)
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Nov 27, 2010 3:20 pm        Reply with quote

elvis.shrugged wrote:
kthorjensen wrote:
Now... now what?


The Real Demon's Souls Starts Here.

Making a monster of us all.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Nov 30, 2010 9:13 pm        Reply with quote

CubaLibre wrote:
Oh, if you're having trouble with the Old Hero, remember: he's blind.

The first time I fought him I ran up and Firestormed, rolling past his attacks. Didn't find out he was blind until my second playthrough. Was kind of awesome, given that I've tried to replicate it and have never been able to since.
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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Dec 20, 2010 4:58 am        Reply with quote

You know, I just thought that it would be funny if the Demon's Souls thread over took the mammoth that is the fight-game thread.
CubaLibre wrote:
Mr. Toups wrote:
should I even worry about all this on my first playthrough?

Despite what toptube says, no. Just don't resurrect yourself every time you die. Save your stones and learn to play in soul form.

Yeah, there aren't many advantages to being in body form, but many disadvantages (mostly in relation to World Tendency).
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Dec 31, 2010 2:53 pm        Reply with quote

Beat Flame Lurker melee today. Really happy, but it turned out to be not as hard as I expected. Given that I'm basically creating a strength/faith build (focusing on Strength), simply preparing the right tools made it a pretty easy fight. The Purple Flame Shield really answers most of what he can do, and once you figure out the timing with rolls, it's not too bad. Still considering what I should do about False King, but I suspect I'll have many more options that I did with Flamelurker. I'm not sure if using the Meat Cleaver is even an option, but it's one I might try out against False King just to see how I do (given that Endurance gets focus as well, I suspect I'll have better luck with strategic blocks than with my casters of times past).

I just absolutely love how different the build is compared to my casters. It's like playing an entirely new game. An entirely new, entirely awesome game.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Jan 02, 2011 5:51 pm        Reply with quote

I dunno, I didn't really feel that Flamelurker was difficult because of his unpredictability, but because it was difficult to roll behind him and attack (once you're behind his frontal AoE cone, Flamelurker is quite vulnerable). Once I had the Purple Flame Shield, I brought him down on my second try (the first try was mostly the realization that you had to get behind him to beat him). It's interesting how you have to get really physical with such a physical boss to overtake them. As for Maneater, I feel it's the 2-on-1, sort of that the boss is on a timer.

Since I've never played with a Meat Cleaver before, I've begun to wonder, is there anything this weapon isn't great at taking out (other than the aerial enemies in Stage 4)? The fact that it knocks down near anything just makes it so hard to deny as a really powerful weapon. The range is pretty scary too. I mean, a Blessed Mirdan Hammer is a great backup, but there's little I can picture myself taking it out for. There aren't really that many enemies based on speed dodges and ripostes. Little more than halfway through my playthrough with the Strength/Faith build. Recently got my Witch hat, which, combined with the Binded Cross, is quite awesome. A lot of Black Phantoms become really manageable with this thing.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Jan 02, 2011 7:43 pm        Reply with quote

bleak wrote:
Man I beat flamelurler without going behind him. He was hard. :\

There are just so many joke options here.
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Talbain



Joined: 14 Jan 2007

PostPosted: Wed Jan 05, 2011 7:13 am        Reply with quote

Does the wiki give swing speeds for various weapons? Would be curious to know the relative speeds with various moves available.
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Talbain



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PostPosted: Wed Jan 05, 2011 4:04 pm        Reply with quote

Well, if you're a Dex build, you pretty much have to get Blind. There's also Faintstone, which is a favorite of Faith builds, as well as the Large Sword of Moonlight. Fuck Giant Depraved Ones though. What irks me about them more than anything else is that they can't be knocked down.

If you get a weapon that ignores stunlock, the rolling guys in 4-1 become a joke.
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Talbain



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PostPosted: Wed Jan 05, 2011 10:36 pm        Reply with quote

Rolling, or simply taking the hit (while swinging a weapon that's unaffected by taking the hit) is pretty much what I've had to do. It's not optimal, but since they go down fairly fast to two-handers, I've decided it's the method that works best for me.
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Talbain



Joined: 14 Jan 2007

PostPosted: Wed Jan 05, 2011 11:37 pm        Reply with quote

Only got the Blind once and never used it. Just read that it was strong because it ignored shields and that Dex builds often used it as a go-to weapon. My mistake for assuming I guess.

I was always a caster in PvP, and I haven't done heavy melee-centric PvP yet. I'll probably stick with the Meat Cleaver though, possibly one-handing it for the rolling special that's good for tripping up targets. Caster PvP is always about poking and waiting for the other guy to make mistakes. Melee, from what I experienced, was about being extremely aggressive and trying to finish the target without giving them room to breathe.

I agree, the best way to kill the skeles is to simply use a shield, but if you go for two-handers, you can simply wind up and swing while they charge towards you. The chance of them beating you if you have any weapon that has knockdown is slim. This is a bad strategy against the ones that wield Katanas though. If you play a regenerator build, simply winding up and bringing the hammer down will effectively allow you to bring down most things without any real threat to your health (I just wear Adjudicator's on my back with Regen ring and Meat Cleaver--have had very few problems, and most of them were with the Giant Depraved in Stage 5).
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Jan 06, 2011 2:23 am        Reply with quote

CubaLibre wrote:
Of course, just fighting whatever BPs you'll see all kinds of things because people are people. Really DS is better if you just play it without trying to split so many hairs.

Yeah, this is what I notice, and why I tend to enjoy lower level PvP versus higher level PvP. You tend to see more inventiveness and experimentation, and as levels rise, the strategies sort of converge onto a few that guarantee a relatively quick, aggressive kill.
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Talbain



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PostPosted: Sun Jan 23, 2011 5:22 am        Reply with quote

Not really, but there are some tips at the Wiki. It's fun to fight player BPs and terrifying at the same time.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Jan 23, 2011 5:29 am        Reply with quote

Adilegian wrote:
I want the funnel wrap.

Adilegian wrote:
I want the funnel cake.

Adilegian wrote:
I want the Sonic funnel.

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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Jan 23, 2011 6:13 am        Reply with quote

Adilegian wrote:
Let's see if "fastkenny" makes it upstairs.

Get him!

good night sb
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Feb 03, 2011 12:38 am        Reply with quote

Victor wrote:
The thought of Demon's Souls without stage select menus, hubworlds, or loading screens excites me.

The guy jumping onto the monsters back: I wonder if that bodes QTEs or more complex movement playing a bigger role in encounters.

Yeah I'm gonna say fuck QTEs. I want to just be able to jump up and stab a monster in the back. (more sneaky backstabby mechanics too please!)

I want Dark Souls now. I want From Software to hurt me so good.
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Feb 03, 2011 6:27 am        Reply with quote

Sort of ok-quality concept art. At least the resolution's alright. Ugh. I hate JPEG (frantically searching for origins... not having much luck at Bamco's site).
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Feb 03, 2011 6:55 am        Reply with quote

Full set of screenshots/art. Dragon art was bigger than expected. Resolution is not full quality, seems like everyone's passing around the same batch of screens though...

edit: was missing first 2 screenshots. Now updated.
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Feb 04, 2011 1:41 am        Reply with quote

The Demon's Souls multiplayer system is really quite like WoW's, in that the multiplayer PvP component is stacked on top of the single player component (and gear transfers between the two, etc.). The difference is the intention of play. The intention of play with WoW is that of a football game. Everyone scores points, everyone "wins" in some small way or another. In Demon's Souls, it's a bit different. You can't really win against the player other than maybe getting a soul sucker attack off (in the case of WoW, you're pretty much expected, with enough time, to win). Otherwise, winning isn't really the question when playing another player. It's much more brutish, because in Demon's Souls you aren't playing to win, you're playing to survive. That's mostly brought by the atmosphere of the game itself, but also relates to the souls system.

The souls system is about keeping what you have, and losing it. As the game says, souls are literally "part of your existence" in the game. Effectively, you can lose the work accumulated through the game's leveling system in PvP. That can never happen in WoW. In WoW, you're just reset every couple of months by the game, and everyone continues on the same treadmill. Everyone effectively starts off at 0 points and builds up their stock again. But there's no player who's taking that work from you in WoW, there's no individual who is stripping you of something you've spent time on (though GMs can do this, it's for cheating, not for participating in the game). In Demon's Souls, an individual is taking away something you've worked towards due to your failures to overcome them.

In other words, what is elemental and so incredibly satisfying, is effectively a dictatorial power struggle. Who will be allowed to assert their power, and who will lose it? It's a question about survival, it's a bit more instinctual than oriented towards something like "points" which is something most MMORPGs do. There's also the fact that the reward system is entirely different [in WoW], but that has more to do with general problems with online games, and Demon's Souls system handily deals with it.
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Talbain



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PostPosted: Fri Feb 04, 2011 2:49 am        Reply with quote

remote wrote:
Talbain wrote:
The Demon's Souls multiplayer system is really quite like WoW's, in that the multiplayer PvP component is stacked on top of the single player component (and gear transfers between the two, etc.).


This is like, the exact opposite of the truth. I suppose you meant to say quite unlike...? Maybe this has been changed by now and there is no more "pvp gear," but once they introduced Resistance to pvp gear it was completely useless in pve; furthermore, Blizzard would do things in pve that catered to arenas and thus conflict arose between those only interested in pve and those only into pvp, while those into both had to have entirely different gear sets and specs. It's not even close to being the same. Demon's Souls is far more fluid and that is the beauty of it. The magic of it.

You're correct, but from a structural perspective, the systems are similar. In Demon's Souls, as in Warcraft, you have a set of equipment that's not easy to switch out of once you're in an actual fight, and you have to make do with that set of equipment. The equipment can function as either PvP or PvE gear, but there are clearly certain pieces that have more functionality in one realm than the other. Where the difference becomes relevant is in actual play. A Hunter in WoW can only do so many things with their techniques, they only have limited ability to use the environment (though they may have since removed this functionality from Arena, I'm not sure), and they can't use enemies or other obstacles to obfuscate a direct confrontation. Confrontations often sum themselves up in WoW to being numbers games and whether or not the "match-up" is good or bad. In Demon's Souls, there are a variety of factors that can change the match-up to being good or bad. Open spaces favor casters and archers, for example (the few that exist, such as the open spaces in 3-1), while closed spaces are generally better for fighters. At the same time, in Demon's Souls, a space can be advantageous based on an event, such as a Firestorm knocking somebody off a ledge. Effectively the environment causes death but the player still inflicts it. In WoW, space isn't really a factor except in relation to line-of-sight.
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Talbain



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PostPosted: Fri Feb 04, 2011 4:06 am        Reply with quote

username wrote:
As far as the online goes lag could definitely be improved. That said it was brilliant because it was incredibly creative and different in a way that made complete sense within the game itself. While it could probably be refined further making it more like the accepted standard sort of misses the entire point. I'd rather not see familiar online elements introduced in Dark Souls; I'd rather see other new creative elements introduced that work as well as those seen in Demon's Souls and that may provide a welcome alternative to said familiar elements.

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Talbain



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PostPosted: Fri Feb 04, 2011 4:26 am        Reply with quote

remote wrote:
Also, Talbain, I see your point about structural similarities between DS and WoW (in terms of pve/pvp), but the end result is really something else entirely.

Of course.
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Talbain



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PostPosted: Fri Feb 04, 2011 4:30 am        Reply with quote

Given that From Software has seen the success of the first title, and may now have a better budget to work with, some of the issues of how to create controlled chaos could be neat. I would enjoy dynamic levels, like a swamp where you know you will encounter creatures of some sort, but where they come from or the times at which they spawn is unknown. More multi-critter fights with better AI (such as, when encountering multiple enemies, they attempt to flank you) could help too.

I want to see more caster enemies and archers too. I felt that they were kinda left out (I'm aware that they were there, but it would be cool if they favored casting or archery, like trying to run away and attack you from a different position if you get too close).
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Talbain



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PostPosted: Sat Feb 05, 2011 2:21 am        Reply with quote

I'll still share the concept art, so you can froth without being spoiled.
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Talbain



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PostPosted: Fri Mar 04, 2011 10:58 am        Reply with quote

Gotta at least be the most epic videogame we haven't played yet.

I love that wolf pic.

http://www.eurogamer.net/gallery.php?game_id=14787&article_id=1335316#anchor

Original resolutions, though watermarked. I'll post when I get the non-watermarked stuff.
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Mar 04, 2011 1:03 pm        Reply with quote

Unwatermarked Originals
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Mar 04, 2011 10:24 pm        Reply with quote

TXTSWORD wrote:
Dang. Why is everyone trying to one up me?

I'm trying to make a name for myself on this here forum.

Not trying to one-up, but
1) I fucking hate watermarks, and I really hate companies that watermark material that isn't owned by them.
2) I love Dark Souls and its artwork, and I want to share that at the best quality available.
3) I love preservation, so finding the highest quality available is important for preserving these pieces as digital media objects, which I intend to do through my artwork database.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Mar 05, 2011 3:00 am        Reply with quote

TXTSWORD wrote:
I can't even imagine being upset about something like that.

Yeah, I know. Most people probably can't, but eh. I feel someone needs to be, otherwise we'll lose the stuff.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Mar 05, 2011 6:59 am        Reply with quote

TXTSWORD wrote:
Talbain wrote:
TXTSWORD wrote:
I can't even imagine being upset about something like that.

Yeah, I know. Most people probably can't, but eh. I feel someone needs to be, otherwise we'll lose the stuff.

Sorry I fear I'm being confusing.

I mean that I can't imagine myself being upset about people posting more screenshots or better screenshots and "one upping" me.

Ah, sorry. My bad.
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