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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sat Apr 04, 2009 4:33 pm |
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Man I should stop looking at this thread, it's torture. Did anybody catch any King's Field/Eternal Ring references in this? Maybe some from other From games? I wonder if anyone who worked on King's Field had a hand in this.
Oh.
| Wikipedia wrote: |
The Legendary Knight Vito of the King's Field games is mentioned, and the Moonlight Sword is also to be found in Demon's Souls. Also some of the status and inventory screens have many similarities.
SCEJ producer Takeshi Kajii described the game to Famitsu as a spiritual successor to King's Field. "I am a fan of From Software, but naturally that also means there are parts of their games I'm not satisfied with, too," he said. "If this was a new King's Field game, there would be areas we wouldn't be able to touch since they're part of the series; working together like this, we can try to make something really new." |
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Talbain

Joined: 14 Jan 2007
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Posted: Sat Apr 04, 2009 9:34 pm |
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| another god wrote: |
| Talbain wrote: |
| It sounds like a good and bad game. I don't really mind difficulty, but difficulty = dying a lot doesn't really sit well with me. Though I don't really have the cash to buy a PS3 either, so. |
Aww, you poor baby. Get out of the thread please. |
Yes, it's probably too much to expect a good game to not involve dying a lot. Something about getting kicked in the crotch a lot that the "hardcore" really seem to love. Secret BDSM fetish? Maybe. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sat Apr 04, 2009 9:41 pm |
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Yeah, it's a shame that a game is challenging and even has a whole built-in mechanic to make dying a lesson rather than a mere penalty. The nerve! It must be some kind of sick sexual fetish. All those sickos who say they like LEGO Star Wars are probably pedophiles, too. _________________ Let's Play, starring me. |
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another god
Joined: 04 Dec 2006
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Posted: Sat Apr 04, 2009 10:06 pm |
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If you want your DUNGEON CRAWL to be full of BALL PITS, SAFETY BUMPERS, and FOAM SPIKES go right ahead.
Hey Cuba, you should get this game, too. _________________ interdimensional |
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Talbain

Joined: 14 Jan 2007
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Posted: Sat Apr 04, 2009 10:46 pm |
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| CubaLibre wrote: |
| Yeah, it's a shame that a game is challenging and even has a whole built-in mechanic to make dying a lesson rather than a mere penalty. The nerve! It must be some kind of sick sexual fetish. All those sickos who say they like LEGO Star Wars are probably pedophiles, too. |
Challenging != death. More to the point, the average gamer will not play a game where you die 200 times on your first playthrough. _________________
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schild

Joined: 05 Dec 2006
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Posted: Sat Apr 04, 2009 10:50 pm |
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| Talbain wrote: |
| CubaLibre wrote: |
| Yeah, it's a shame that a game is challenging and even has a whole built-in mechanic to make dying a lesson rather than a mere penalty. The nerve! It must be some kind of sick sexual fetish. All those sickos who say they like LEGO Star Wars are probably pedophiles, too. |
Challenging != death. More to the point, the average gamer will not play a game where you die 200 times on your first playthrough. |
The average gamer is a douchebag that lines up for Madden at midnight. What's your point? |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Sat Apr 04, 2009 11:10 pm |
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| Talbain wrote: |
Challenging != death. More to the point, the average gamer will not play a game where you die 200 times on your first playthrough. |
That's the thing, though. When you die, it's your fault. You fucked up somehow, you overextended yourself, or what have you. It never feels unfair. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sat Apr 04, 2009 11:26 pm |
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| schild wrote: |
| Talbain wrote: |
| CubaLibre wrote: |
| Yeah, it's a shame that a game is challenging and even has a whole built-in mechanic to make dying a lesson rather than a mere penalty. The nerve! It must be some kind of sick sexual fetish. All those sickos who say they like LEGO Star Wars are probably pedophiles, too. |
Challenging != death. More to the point, the average gamer will not play a game where you die 200 times on your first playthrough. |
The average gamer is a douchebag that lines up for Madden at midnight. What's your point? |
do we really have to go here |
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Talbain

Joined: 14 Jan 2007
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Posted: Sat Apr 04, 2009 11:33 pm |
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| schild wrote: |
| Talbain wrote: |
| CubaLibre wrote: |
| Yeah, it's a shame that a game is challenging and even has a whole built-in mechanic to make dying a lesson rather than a mere penalty. The nerve! It must be some kind of sick sexual fetish. All those sickos who say they like LEGO Star Wars are probably pedophiles, too. |
Challenging != death. More to the point, the average gamer will not play a game where you die 200 times on your first playthrough. |
The average gamer is a douchebag that lines up for Madden at midnight. What's your point? |
My point is perhaps not to oversell the game as more than it is. It appeals to the niche. I'm not trying to contend that it's not an excellent game for its niche, but you seem to contend in your article that anyone would enjoy it schild.
I sort of felt the same way about the Street Fighter IV hype, and after playing it at a friend's house, even more so. I just didn't say anything at the time because it felt a lot like what I'm doing now, which is essentially bringing the childish glee back to Earth.
gook, if it were your fault, I'd contend that you wouldn't be dying 200 times (unless the learning curve is just monumental). I would say that it's more along the lines of not knowing the game's rules implicitly or perfectly enough. I think I've sort of had enough of games that ask for perfection in terms of mechanics, because I haven't enjoyed games that are that... well, tight in a long time. Though if I do dip into them, it's in the respective niche. Shooters, dungeon crawlers, what have you. But I'm pretty aware that the game's trying to kick my ass and saying that it's my fault if I die... makes me skeptical simply because I've never seen a game with mechanics that tight before.
I also haven't played this game, so maybe I'm just an ignorant douche too. I mean, I'd like to play it since there is so much high praise, but I feel that any game hyped up this much is just going to disappoint me. _________________
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schild

Joined: 05 Dec 2006
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Posted: Sat Apr 04, 2009 11:41 pm |
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Any gamer very much should enjoy it. It's a masterful game. If they don't they're just pussies. <-- clarified this at the bottom.
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| I also haven't played this game, so maybe I'm just an ignorant douche too. |
This, this, a thousand times this.
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But I'm pretty aware that the game's trying to kick my ass and saying that it's my fault if I die... makes me skeptical simply because I've never seen a game with mechanics that tight before.
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Was my article not clear enough? The controls are that tight, as are the mechanics. And it IS your fault if you die. Fuck, either play it or don't but stop posting what you assume. This game exceeds all expectations.
Edit: There's a certain amount of understanding how death works that's necessary for this game. It would probably be a hard game to market in America because, well, gamers are of a different gene pool here (read: diluted). As such, as long as you know death is part of the learning process, which I made abundantly clear in my article, there's no problem. Simply because the game isn't unfair. It just doesn't care and as such is extremely unforgiving. I beat 6 worlds on my new character without dying once. So, yes, you will get better. |
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Talbain

Joined: 14 Jan 2007
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Posted: Sun Apr 05, 2009 12:19 am |
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Well, maybe I'll get some cash together and borrow my brother's PS3. He uses it to play blu-ray DVDs. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sun Apr 05, 2009 1:39 am |
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| schild wrote: |
| It would probably be a hard game to market in America because, well, gamers are of a different gene pool here (read: diluted). |
It's great that Demon's Souls is such an awesome game, but this sort of douchebaggery is the last thing anyone needs, here or anywhere else. THE GLORIOUS LAND OF NIPPON EATS SICKLY GAIJIN "GAMERS" FOR TAMAGOYAKI _________________ Let's Play, starring me. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sun Apr 05, 2009 1:42 am |
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Yeah, this thread is quickly getting retarded.
And dungeon crawlers are largely a western genre anyway. |
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Sketch

Joined: 05 Dec 2006
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Posted: Sun Apr 05, 2009 8:12 am |
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Talbain raised an interesting point.
I bought a decent arcade stick and SFIV, and I quickly ended up hating it. I mean seriously hating the game and the whole fucking genre, despite having loved it at first.
I could beat easiest and very easy modes, but easy mode absolutely destroyed me. And online play always pitted me against hopelessly inept players or people who trashed me in seconds. Anyway, I realised it would take too much effort to practice to get good, so I dropped it in favour or replaying Valkyria Chronicles - which is brutally tough in HARD mode, but after I make a mistake once with my troops I replay the level and A-rank it because I've learned my lesson.
SFIV was like musical instrument practice. I could see the guitar in the corner, but I knew that if I sat for 4 hours I'd still be shit at the end of my Saturday, and if you're not good you won;t have any fun, so I'd rather go off and drink beer with friends or play Yakuza 3, which is instant gratification. And in the end I'd come up with excuses to not play SFIV, until eventually I just put it back on the shelf and boxed the stick, deciding that I simply didn't have the motivation to improve and wasn't going to make myself feel guilty about it. $120 in total, and I spent maybe 5 hours on SFIV?
Hmm... Suddenly I'm afraid that Demon's Souls is the same thing. I'm failing to see how you can die 200 times at the same section - if I try to cross a bridge for example, and something kills me, I'll do it twice, maybe three time, and then give up and attempt another route. Is this a thinking man's kind of difficult, or is it a dextrous joystick waggler's kind of difficult? |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sun Apr 05, 2009 9:14 am |
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| If it makes you feel any better, you can probably recoup your loses by reselling the stick. |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Sun Apr 05, 2009 2:54 pm |
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| Yeah I don't know where this 200 number came from, but I've never died more than a couple of times on any given section. |
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schild

Joined: 05 Dec 2006
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Posted: Sun Apr 05, 2009 4:00 pm |
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I don't remember saying I died 200 times in the same section.
I died roughly 200 times over the course of my first game. And a total of 4 times through my second (thus far).
| Quote: |
| Hmm... Suddenly I'm afraid that Demon's Souls is the same thing. I'm failing to see how you can die 200 times at the same section - if I try to cross a bridge for example, and something kills me, I'll do it twice, maybe three time, and then give up and attempt another route. Is this a thinking man's kind of difficult, or is it a dextrous joystick waggler's kind of difficult? |
It's a mix of timing and cleverness in combat (when it comes down to it). |
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Sketch

Joined: 05 Dec 2006
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Posted: Sun Apr 05, 2009 4:24 pm |
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| Well, it intrigues me enough to have bought it, so I will reserve judgement until I've played it. The fact the game is pre-designed also helps (as opposed to the randomness of beat-em-ups). |
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Bennett

Joined: 03 Apr 2009
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Posted: Sun Apr 05, 2009 5:08 pm |
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Well, you've finally broken me - I'm getting a PS3. :(
Maybe now I can finally stop playing through Tower of Doom. |
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Mon Apr 06, 2009 8:09 pm |
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| Sketch wrote: |
| Well, it intrigues me enough to have bought it, so I will reserve judgement until I've played it. The fact the game is pre-designed also helps (as opposed to the randomness of beat-em-ups). |
I like dying.
Because of how easy games became when we ditched the cartridge for the CD I had almost given up gaming a large number of times.
Every once in a while something that poses a challenge and makes me have to think arrives and rekindles my spirit again. This is one of those games.
One man's trash is another's treasure. _________________
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Mon Apr 06, 2009 10:39 pm |
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| This game is incredibly atmospheric, that hasn't been said enough. |
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Red_venom
Joined: 06 Dec 2006 Location: California
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Posted: Wed Apr 08, 2009 11:10 pm |
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| Still want this game like crazy but i wish i could just find someone selling a PS3 for a reasonable price. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Apr 09, 2009 4:16 am |
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I watched a trailer for this the other day linked, uh, somewhere. Really liked what I saw but had no idea a full english version was available.
I just bought it from yesasia.com $67 + free shipping
http://www.yesasia.com/us/demons-souls-asian-version/1014023935-0-0-0-en/info.html
*If they bothered to make the game in full english though, I really don't understand why they can't shit out a manual and do a run for North America and Europe. |
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Thu Apr 09, 2009 6:11 pm |
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| Man I should've just ordered it from there I guess. I bought it last week and it still hasn't shipped yet. Stupid eBay is so slow sometimes. :( |
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another god
Joined: 04 Dec 2006
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Posted: Thu Apr 09, 2009 6:39 pm |
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| Cossix wrote: |
| Man I should've just ordered it from there I guess. I bought it last week and it still hasn't shipped yet. Stupid eBay is so slow sometimes. :( |
Mine has been in HK foreign dispatch for 5 days. FIVE WHOLE DAYS. _________________ interdimensional |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Thu Apr 09, 2009 6:56 pm |
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| Sketch wrote: |
| I bought a decent arcade stick and SFIV, and I quickly ended up hating it. I mean seriously hating the game and the whole fucking genre, despite having loved it at first. |
Based on your post, I can't see how you could've possibly ever considered yourself to have loved the genre. Or how you could've even had enough experience with the genre to have had any reason to love it. Not really criticizing or anything. You made the right decision in giving the game up if that was your attitude. But yeah I don't get it.
On topic: I probably have to get this game! Uh. I understand that the Asian version adapts to English language consoles and all, but what about messages left behind by players? Are they drawn from a local pool? Or I mean, are there "servers"? In other words, are you guys playing the game in the US seeing all English messages left behind, or several languages or what? |
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another god
Joined: 04 Dec 2006
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Posted: Thu Apr 09, 2009 7:06 pm |
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The messages left behind are translated in the game. So in English it'll say, "Amush to the right", and in Japanese it'll say that there's an ambush to the right. In Japanese. _________________ interdimensional |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Thu Apr 09, 2009 7:08 pm |
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| you write messages with preset vocab chosen from a menu, so language isn't an issue. |
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Sketch

Joined: 05 Dec 2006
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Posted: Fri Apr 10, 2009 3:45 pm |
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| analogosagnos wrote: |
| Based on your post, I can't see how you could've possibly ever considered yourself to have loved the genre. |
Well, when I was younger I played a lot of SSFII with friends, and we were all only ever as good as each other, so each match felt lengthy, and tight, almost like a well-choreographed ballet.
I recall practising Killer Instinct until I could nail stupidly massive combos with ease.
I really liked the 1-player modes in Battle Arena Toshinden (and in comparison hated Tekken - where was the glitza and glam of Toshinden?); and Psychic Force, I still play Psychic Force, though it's not strictly a beat-em-up. In fact, if I had to name my favourite I'd say it's Psychic Force, which just goes to show how out of touch with the genre I am. I love the slow twirling of opponents, the ability to attack from afar and then zoom in for mellee and zoom out again. It's like heavy undulation. In multiplayer it's less about button-flexing skill and more about psyching your opponent out to get a good attack in. It plays fundamentally differently to anything else out there.
Oh, and Ranma 1/2 on the SFC. Man, that game was fucking awesome.
So really, thinking about, I realise I was never really a true beat-em-up fan. I just liked some of the games and wrongly believed myself to have the motivation to get good. SFIV online was nothing like spending a Saturday at a friend's house, all of us playing SSFII really really, really badly on the Genny. |
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another god
Joined: 04 Dec 2006
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Posted: Fri Apr 10, 2009 5:10 pm |
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The dramatic dance that happens a lot in any versus game owes a lot to SFII. Even if it doesn't feel like it on the surface, deep down there's a lot owed.
Btw, Go read some Sirlin. Seriously. Learn about playing to win. Just doing what it takes to get that V. It'll probably help you enjoy difficult games in general. _________________ interdimensional |
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Talbain

Joined: 14 Jan 2007
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Posted: Fri Apr 10, 2009 5:37 pm |
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| another god wrote: |
The dramatic dance that happens a lot in any versus game owes a lot to SFII. Even if it doesn't feel like it on the surface, deep down there's a lot owed.
Btw, Go read some Sirlin. Seriously. Learn about playing to win. Just doing what it takes to get that V. It'll probably help you enjoy difficult games in general. |
The problem with difficult games in general is that the "difficulty" comes in the game's simply making everything more difficult. Which is to say the games, particularly games with hard modes, aren't balanced at all.
"Add more damage,
add more critical strikes
add more health."
This is the common "hard" mode. Which isn't hard as much as it is tedious. It's not, make them think about a new way to tackle the same problem, give them new options to change an encounter, provide certain types of discourse that allow the person to have an idea about what's going to be difficult.
These are just some of the problems with "difficult" games, though my argument is that no game is ultimately all that difficult (simply because there's nothing that you can do with four to twelve buttons that's all that difficult). Some are just more frustrating than others. Few rarely get the frustration - reward level just right. Adding the human element is one of the few ways to alleviate this, simply because humans can think in complicated ways (and often do) about relatively simplistic ideas. The example I like to use here is for MvC 2, where you can literally spam Hadoukens and Super Hadoukens through every difficulty level with a relative level of ease. However, try doing this against another person, it's going to be considerably more difficult, especially if they're playing with a character that's really good at close quarters combat. Moreso, the longer you play against a person, the more they'll learn and the more difficult a time you'll have with the same strategy. _________________
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another god
Joined: 04 Dec 2006
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Posted: Fri Apr 10, 2009 6:09 pm |
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Talbain, you are being pretty shallow about the topics of difficulty and competitiveness. Sure, a lot of games treat difficulty like that, but to use them as the basis for difficulty is like taking a coloring book picture and criticizing painting.
There are difficult and competitive games that expand the depth of a game many times over without being a routine.
For example, a game like Mirror's Edge opens up new paths when you get better. Speed running the game is both a challenge and a unique perspective to what the game ultimately tries to teach you: how to navigate the familiar with something unfamiliar. The difficult optional bosses in many Final Fantasy games either make you power level to beat them, or they make you figure out the system and exploit it. It's totally possible to low level beat all of the bosses, so a lot of people who are into figuring it out do it. The Yamat Dragon boss in FFXII is a great example because unless you want to spend days coddling your characters, you have to figure out how to set up your gambits just right. That's pretty fucking genius, really.
As far as competitive games and their depth, well, I don't think you touched on it much. Though from your "add more damage, critical, take away health" attitude, I don't think you look at competitive games with any depth, either.
Competitive games are all about winning conditions and resources to get to those conditions. Sure, losing health is how you CAN lose a fighting game, and if you're impatient that's how you make the other person lose, but there's a lot more to fighting games.
A lot of people talk about fighting game tiers and high level play, but it's pretty fucking silly to talk about Kara-Canceling when you have difficulties with bread & butter combos. The bottom line is that given your options you want to restrict your opponent's options for reaching the end of the match. If that means keeping your opponent in the corner so he can't attack, or mixing him up so he can't block, so be it.
The basic rock/papper/scissors what-beats-what mentality of gamers only goes so far. Fighting games have difficult execution so that mentality gets obscured and becomes vague. When a player messes up his super-combo-cancel, is the other player smart enough to know if he'll connect it next time? Is he baiting a wakeup dragon punch? Or is he coming in for the throw?
Yeah I got into a lot here, but that's part of the point. There's a lot more depth to games than people seem to realize. A lot of gamers want games to teach them how to be good right away. Those are the gamers that can't figure out the licensing in Gran Turismo games. They're the ones that won't figure out how to play a sports game. Apparently competition isn't interesting, and being a tourist in Final Fantasy-land is all they want.
To bring this full-circle to Demons's Souls and why it seems so important for games is because, well, shit this game is all about being balls-to-the-wall difficult yet providing you with more resources than necessary to overcome these odds. Death lurks around the corner, and there are multiple ways to prepare, identify, and defend against it. Being harsh and unforgiving brings back the hardcore to, well, hardcore games. Fuck spawn points less than a minute back.
If DS makes me feel BAD about sucking, then GOOD. If it doesn't, well, schild's a jerk for telling us how awesome it is. And if it's not difficult at all, well, schild's a jerk again. _________________ interdimensional |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Fri Apr 10, 2009 6:56 pm |
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| backstabbed Yurt and he went flying off the tower so I couldn't get his armour :( |
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schild

Joined: 05 Dec 2006
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Posted: Fri Apr 10, 2009 7:25 pm |
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| gooktime wrote: |
| backstabbed Yurt and he went flying off the tower so I couldn't get his armour :( |
Just reload, the armor will be right outside of his cage. |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Fri Apr 10, 2009 8:15 pm |
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| Ah... I did a quit game; it had auto-saved about five seconds earlier. As cool looking as it is, don't think it's quite so suitable for my Royal yet. |
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schild

Joined: 05 Dec 2006
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Posted: Fri Apr 10, 2009 11:34 pm |
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| gooktime wrote: |
| Ah... I did a quit game; it had auto-saved about five seconds earlier. As cool looking as it is, don't think it's quite so suitable for my Royal yet. |
Yea, it took me a while before I could wear the full set and a large sword of searching and have full mobility. But it's freaking worth it. |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Sat Apr 11, 2009 12:06 am |
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Is Endurance/Equip the stat I should be boosting there? I'm pretty mobile in it already, just rolls are kind of wooden.
I tell y'all, schild's mega-froth for this game is totally warranted. Just wish I had more time at the moment. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Sat Apr 11, 2009 12:11 am |
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I finally wanted a PS3 when Valkyria Chronicles came out.
Because of this game and schild's write-up thereof, I now need one. |
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schild

Joined: 05 Dec 2006
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Posted: Sat Apr 11, 2009 12:53 am |
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| gooktime wrote: |
Is Endurance/Equip the stat I should be boosting there? I'm pretty mobile in it already, just rolls are kind of wooden.
I tell y'all, schild's mega-froth for this game is totally warranted. Just wish I had more time at the moment. |
Here's the deal, under your stats:
Over 50% equip load makes feel like a boulder dropped in water. Endurance increases this. Under the blue dragons tail in 1-1 you can run in, grab a Ring of Giant Strength and double your equip load. If you want to do it the regular way - and not use a ring just for equip load, just beef up your endurance until your fully equipped load is less than 50% of your max. |
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Sat Apr 11, 2009 1:15 am |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Sat Apr 11, 2009 2:00 am |
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| schild wrote: |
Over 50% equip load makes feel like a boulder dropped in water. Endurance increases this. Under the blue dragons tail in 1-1 you can run in, grab a Ring of Giant Strength and double your equip load. If you want to do it the regular way - and not use a ring just for equip load, just beef up your endurance until your fully equipped load is less than 50% of your max. |
Danke. I'm 35/44 with that set equipped, haha. |
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