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Demon's Souls
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username



Joined: 05 Dec 2006
Location: parts unknown

PostPosted: Sat Apr 11, 2009 3:35 am        Reply with quote

This just came in the mail today. Started out with a soldier as I generally prefer melee to magic as a primary mode of attack (and was told soldier is a good beginner's choice) and made my way through the tutorial. Seems decent so far but I've obviously yet to get to the meat of the game.
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schild



Joined: 05 Dec 2006

PostPosted: Sat Apr 11, 2009 4:16 am        Reply with quote

username wrote:
This just came in the mail today. Started out with a soldier as I generally prefer melee to magic as a primary mode of attack (and was told soldier is a good beginner's choice) and made my way through the tutorial. Seems decent so far but I've obviously yet to get to the meat of the game.


Did you beat the tutorial boss?
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gooktime



Joined: 04 Dec 2006
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PostPosted: Sat Apr 11, 2009 4:19 am        Reply with quote

Is that possible with a melee character?
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schild



Joined: 05 Dec 2006

PostPosted: Sat Apr 11, 2009 4:21 am        Reply with quote

gooktime wrote:
Is that possible with a melee character?


Sure. Just always be running around his left side (your right). It can take a while, but you have to wail on him right after he swings hard or ass stomps.
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username



Joined: 05 Dec 2006
Location: parts unknown

PostPosted: Sat Apr 11, 2009 5:19 am        Reply with quote

schild wrote:
username wrote:
This just came in the mail today. Started out with a soldier as I generally prefer melee to magic as a primary mode of attack (and was told soldier is a good beginner's choice) and made my way through the tutorial. Seems decent so far but I've obviously yet to get to the meat of the game.


Did you beat the tutorial boss?


I died within seconds...

I tried to roll out of the way of his big swing and mistimed it badly.
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schild



Joined: 05 Dec 2006

PostPosted: Sat Apr 11, 2009 5:56 am        Reply with quote

username wrote:
schild wrote:
username wrote:
This just came in the mail today. Started out with a soldier as I generally prefer melee to magic as a primary mode of attack (and was told soldier is a good beginner's choice) and made my way through the tutorial. Seems decent so far but I've obviously yet to get to the meat of the game.


Did you beat the tutorial boss?


I died within seconds...

I tried to roll out of the way of his big swing and mistimed it badly.


It's worth playing a couple times just to beat him and see what another boss does to send you to the Nexus.
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Drastic69



Joined: 10 Apr 2009

PostPosted: Sat Apr 11, 2009 6:46 am        Reply with quote

Lol, I have to say I stumbled upon this website/thread the other day and I must say after reading this thread I ordered the game i cant wait till it gets here!
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eskaibo



Joined: 26 Jul 2008
Location: no!! my body

PostPosted: Sat Apr 11, 2009 10:47 am        Reply with quote

gj man
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gooktime



Joined: 04 Dec 2006
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PostPosted: Sat Apr 11, 2009 7:58 pm        Reply with quote

I don't think I've seen anything quite like the 3-3 boss before.
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schild



Joined: 05 Dec 2006

PostPosted: Sat Apr 11, 2009 11:01 pm        Reply with quote

gooktime wrote:
I don't think I've seen anything quite like the 3-3 boss before.


That's one of those moments where you realize MMOGs are doing it all wrong. If you lay down a blue stone in 3-1 or 3-2 and don't get summoned by a player before someone approaches that tower, you'll get summoned to replace the boss of 3-3. Brilliant.
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username



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PostPosted: Sun Apr 12, 2009 5:42 am        Reply with quote

schild wrote:
It's worth playing a couple times just to beat him and see what another boss does to send you to the Nexus.


I assume you don't go through the tutorial again for new game+, but may as well ask.
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schild



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PostPosted: Sun Apr 12, 2009 8:29 am        Reply with quote

username wrote:
schild wrote:
It's worth playing a couple times just to beat him and see what another boss does to send you to the Nexus.


I assume you don't go through the tutorial again for new game+, but may as well ask.


Nope, plops you right in the nexus. I wish it sent you a harder tutorial though. Just for shits. It'd be the sort of thing this game would do.
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another god



Joined: 04 Dec 2006

PostPosted: Tue Apr 14, 2009 1:27 am        Reply with quote

I just got this. It's fucking awesome. And scary. No hand holding is yes.
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gooktime



Joined: 04 Dec 2006
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PostPosted: Tue Apr 14, 2009 2:02 am        Reply with quote

So I only have 1-4 left. I've ended up with a kind of rounded royal. Will/End/Magic in the high thirties.

Can't decide whether to new game+ after this, or reroll a pure melee or something!
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Tue Apr 14, 2009 2:03 am        Reply with quote

Man I wish I had some money. D:
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schild



Joined: 05 Dec 2006

PostPosted: Tue Apr 14, 2009 4:57 am        Reply with quote

gooktime wrote:
So I only have 1-4 left. I've ended up with a kind of rounded royal. Will/End/Magic in the high thirties.

Can't decide whether to new game+ after this, or reroll a pure melee or something!


Save your most enjoyable character for the inevitable sixth archstone/Giants DLC. I can't imagine doing that on newgame+.
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gooktime



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PostPosted: Tue Apr 14, 2009 5:10 am        Reply with quote

Shit, there's DLC planned?
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username



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PostPosted: Tue Apr 14, 2009 6:43 am        Reply with quote

I've finally gotten the chance to put a couple hours into this and its quality is readily apparent. As a confession of sorts I have very little experience with this genre so I'm probably walking in at a greater disadvantage than some, but even though I'm still in the first area I'm slowly making progress and getting better. I've hit a bit of a minor wall with those more heavily armored knights that have started to pop up (if I'm stuck in a narrow place with them it is very bad news, such as the staircase that is my current furthest reached point), but I'll probably get my tactics sorted out in the next run or so.

I don't want to turn this into a Q&A thread (I am aware of the wiki out there) but I was curious about one "big picture" point. It seems like it is a given that the vast majority will die in a stage before reaching the boss, which seems to mean that most often one will eventually defeat the boss in spirit form (I am aware that you get a resurrection item at some point and the multiplayer revival options). What I'm having a bit of an issue figuring out is what kind of difference it makes if you beat an area boss while alive as opposed to while a spirit. I know there is apparently some higher level world tendency stuff that is a bit beyond me at the moment, but I'm just curious if there is any more immediate difference.
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gooktime



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PostPosted: Tue Apr 14, 2009 8:39 am        Reply with quote

I've read that bosses are harder in human form, though I'm not sure if that's just conjecture. There's no immediate difference really! I've also not looked into tendency on my first playthrough...
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another god



Joined: 04 Dec 2006

PostPosted: Tue Apr 14, 2009 6:49 pm        Reply with quote

It's pretty obvious that this is the kind of game that everyone thinks of when they're twelve. You're starting puberty and you want to be mature, but you're still adventurous and, well, a child. Knights and dragons are fucking rad, and being a knight and killing dragons realistically is way better than when you were a little kid. So it's realistic dungeon crawling whoa!

I had no idea how nerve wracking this game would turn out.

Like, "whoa this is serious business." But, seriously, this is serious fucking business. There's no running through everything and slashing stuff up till you drink a health potion. Hell, even when you die and restart you REALLY DIE. This soul concept of dying and having one chance to retrieve your body is intense. I don't think I've ever stopped and caught my breath as much in a game as I have in this one.

Anyways, is there a way to play with you guys? Or is everything random? I like how the whole game is IN GAME (even the leaderboards), but it makes it a little confusing for stuff like Multiplayer.
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Sketch



Joined: 05 Dec 2006

PostPosted: Wed Apr 15, 2009 7:50 am        Reply with quote

So, this arrived yesterday (and I nearly never got it since I had to go back to the post office to pick it up, and their mailman only returned with it minutes before closing).

Firstly, I was pleasantly surprised to find that it has a really cool story, which no one seems to be talking about. OK, it’s a little bit like Tolken meets Lovecraft, but it’s pulled off with great panache. Love the accents everyone has, very medieval. So yeah, I actually really like the story so far.


CONCLUSION AT THE START OF A LONG POST:
This is a manly man’s game. Not something for kids or grandmothers who own a Wii. It is the antithesis to the deluge of casual mindless wank that’s flooded the market. It is the cure to the plethora of games which are so easy and devoid of design-intelligence they might as well be exercises in masturbation, like when they hook electrodes up to a rat’s brain and he pushes a button to orgasm until he dies. Demon’s Souls, so far, is a proper game, with a clearly defined risk/reward system that requires skill, patience and intelligence to succeed. Not even lightning fast dexterity like say SFIV (at least not that I’ve seen yet), but rather a sharp understanding of when to attack, when to roll away and when to run like a motherfucker. And the levels are not simply corridors camouflaged as open areas – they are complex networks which, as others have said, show intelligent design. Not simply a funnelling affect so everyone ends up at the correct spot.

I don’t know if I’ll finish it. And I don’t know if it’s the best game of the year. But at the moment I love it more intensely than anything else (except Valkyria Chronicles).




Back to the game... I’ve not played a game this terrifying since Steel Battalion on the Xbox. This game isn’t difficult, it’s pure unbridled terror, because there are no-mid-level saves, and death has a more substantial impact than simply making you hit the quick-load button (wow, PC gaming has made me soft). Another God sums it up well.

At first I used magic a lot, with my Royal, since that could take enemies down in one hit. Then I thought: this is cheating. So I went in swinging my sword like a fool and died quite quickly. Lesson learned: don’t be afraid to hold back and spam them with projectile fire.

One of the scariest moments was when I found the dragon on the bridge in 1-1. I walked slowly along taking shots at those block the route, when suddenly a dragon appears and I’m like OHSHITMOTHERFUCKER!!! And run like hell to the cover of the stone entrance way. So, the dragon takes down most enemies and then leaves, and I think it’s safe. So I go back on to take out a few straggling soldiers near the end, and then I hear flapping. I look around and see nothing, and then suddenly the dragon IS RIGHT ON TOP OF ME. I stab the joystick like mad to disengage the stupid lock-on, turn tail and RUN RUN RUN like a madman desperately hoping I can outrun the flames. Which I do. So I think screw this, I’m taking an alternative route. Backtracking I take a right in the path and come to 2 dragons on a hill, touch a red blood stain and watch as one knight relives his last moments on that hill. I try going near and they start breathing fire, so I realise: one dragon is better than two. The thing is, I’ve got like 2000 souls now, and don’t want to die so far into the castle. Anyway, I see a message on a the floor and it says something like “Run straight through” near the bridge. Well, running across that bridge was the scariest moment I can recall in a long time. But I made it.

What makes DS so terrifying, is that every step you take, is potentially a step you will have to take again to recover your lost souls. If halfway through a level they made the enemies easier, or removed the enemies altogether, it wouldn’t make it any less scary, because you keep thinking that any second you might die. Places of sanctuary, like a merchant, are areas to savour. Otherwise the terror and adrenaline experience when walking along and finding even basic enemies, is almost enough to make you want to stop playing.

It does an excellent job showing you how softened we’ve all become with modern game design, where success and euphoria is almost intravenous, and as a result becomes diluted. Here, every achievement, every victory, is a triumph and the exhilaration is unparalleled. Finishing the first boss, I had a 30-minute come down period such was the adrenaline and endorphin rush. I’ve not had it that strong since beating Ninja Gaiden on the NES. I thought I’d pass out. Except, Demon’s Souls isn’t cheap, or that tough. I only died 3 times and recovered my souls each time, but when I was alive, I had something to struggle for. It wasn’t just moving from A-Z like other games, and when I found a message saying “I want to go home,” I rated it, because I really understood what he was saying.

The messages are a brilliant touch. They’re like a trail of candy and I found myself really excited when I saw a new one, even though the content is all pre-written. And to find one that warns of danger and is rated highly, now that is an experience in fear that is difficult to describe. You know the danger is there, but you almost don’t want to face it, and yet you must. There is something joyous about this, harking back to the playground days when children would swap tricks and tips and advice with each other. It’s a mechanic which cancels out the online FAQ, since they are only hints, not full explanations.

Though sadly I got a message in-game saying that From Software is only obliged to keep the servers running for 6 months. And they may decide to close them in September. The game would lose a great deal without those messages, and so it seems this is a game “of the times”, and if you’re not playing it now, you won’t get the same experience if you play it in a year’s time. Then again, they might not close the servers...

There’s kind of a hidden camaraderie, and I took great effort to place genuine messages, warning of ambushes and such like. Rating a message basically means you approve of it, right? I will admit though that in the Nexus (the safe hub world) I placed a message by a fatal cliff saying you should “jump here”. A little later I found a bloodstain there, and watching it I saw someone nervously go to the edge, then walk back and take a running jump. I vowed never to trick someone like that again. Though I did laugh.

It’s tough, but I only died three times in the run up to the first boss, when I tried to be macho and run in swords swinging to a fight, when I underestimated a particularly tough knight, and when I stood in front of some boulders held up by wooden planks and stupidly cut them down with my sword. Obviously they crushed me. The trick is to cut the wood standing from the side.


QUESTIONS:
How does saving work? I couldn’t find a save point last night so switched it off assuming the game autosaved after the first boss. I’ve not put it on since.
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schild



Joined: 05 Dec 2006

PostPosted: Wed Apr 15, 2009 1:57 pm        Reply with quote

Quote:
This game isn’t difficult, it’s pure unbridled terror, because there are no-mid-level saves, and death has a more substantial impact than simply making you hit the quick-load button


Sort of, but generally about 1/2 and 3/4 of the way through on the longest levels, a shortcut will appear that lets you proceed very far, very quickly.

It's fairly apparent to me that mid-level saves these days are a result of lazy (not necessarily bad, but lazy) level design and From Software figured this out and their solution is more elegant than anything anyone else even attempted.

Also, just to say it - I think the boss kill message is like the most satisfying thing in a game ever.

Edit:
Quote:

Though sadly I got a message in-game saying that From Software is only obliged to keep the servers running for 6 months.

I find this hard to believe considering it's an SCEI game also.
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gooktime



Joined: 04 Dec 2006
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PostPosted: Wed Apr 15, 2009 4:07 pm        Reply with quote

The game autosaves a lot - even when you change your inventory somehow. Notice the icon in the top right?

I think the difficulty might have been overstated a little! schild said earlier on, that by a certain point your character becomes an extension of yourself and this is very true. When you're confident in how you want to play it, the game suddenly clicks and feels much better.

I just noticed that when you go to the leaderboard/pantheon, you can see more detailed information on the players there by hitting triangle - you can see their stats and equipment.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed Apr 15, 2009 4:16 pm        Reply with quote

schild wrote:
Edit:
Quote:

Though sadly I got a message in-game saying that From Software is only obliged to keep the servers running for 6 months.

I find this hard to believe considering it's an SCEI game also.


Sadly, it's all too possible. Sony shuts shit down left and right if people aren't playing. It's one of the problems I have with their online model.
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Sketch



Joined: 05 Dec 2006

PostPosted: Wed Apr 15, 2009 5:20 pm        Reply with quote

schild wrote:

I find this hard to believe considering it's an SCEI game also.


Right at the start when you accept the terms and conditions. Maybe I'm making a mistake and it's not From Software but SCEI that are responsible, but whatever. It said that they're only obliged to provide it for a min of 6 months, and that after 1 September they may shut it down, but will give a min of 30 days notice if they decide to, and this will be posted on some website I never noted down.
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jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Wed Apr 15, 2009 5:24 pm        Reply with quote

My hand has recovered from tendonitis and I've started lightly playing this game again. I'm playing as a Temple Knight. I finished the first boss last night and agree completely with Sketch's comments. It has been a long time since I've felt as accomplished just by finishing the first stage of a game.

I don't know how useful it is, but I'd like to add fellow Demon's Souls players to my friends list. My PSN id is TaipeiGamer. Feel free to add me!
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another god



Joined: 04 Dec 2006

PostPosted: Wed Apr 15, 2009 5:33 pm        Reply with quote

I'm going to make a post about this game in the Multiplayer forum so we can talk about getting people playing together, but we should keep the talk about how awesome the game is over here so people can read it and be jealous of us.

PSN: anothergod

Edit:

http://forums.selectbutton.net/viewtopic.php?p=523420#523420
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Cossix
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PostPosted: Wed Apr 15, 2009 8:56 pm        Reply with quote

My fucking shipment got delayed :(
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Sketch



Joined: 05 Dec 2006

PostPosted: Wed Apr 15, 2009 9:47 pm        Reply with quote

Just beat the giant spider demon, thanks mainly to some helpful chap leaving a message pointing out where it was safe to stand!

Man, it's like being back at school and everyone's sharing tips with each other.

I actually then found a better spot so left another message there. It should be easy for anyone entering. If you're going to mine area, you'll be wanting the light crossbow and some bolts, or non-fire projectile magic.

Anyone got any tips for those freaky laughing dudes? They take ages to drop with projectiles, and their blasts are semi-homing. I must have wasted 8 strong herbs healing myself when taking one down.

Stupidly though, after finishing the mine level, I then went and wasted 5000 souls buying a miracle without a talisman to use it.

Just to say again, this is an astounding game, and not as difficult as you may think. Every so often you'll permanently activate a shortcut in a level, making things much easier when you respawn.

Schild was right, once you've gone through a level a few times, you realise what a thing of genius it is. I mean, this is proper, functioning architecture right here, and it works incredibly well, especially with the shortcuts. When I activated the patinosta, I just let it take me round a few times. I mean, there's a freakin' patinosta in the game!
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gooktime



Joined: 04 Dec 2006
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PostPosted: Wed Apr 15, 2009 10:06 pm        Reply with quote

Quote:
Just beat the giant spider demon, thanks mainly to some helpful chap leaving a message pointing out where it was safe to stand!


That's one of the things I'm kind of 50-50 about - you can cheese nearly every boss with stuff like that. I beat several of the endgame / optional bosses by casting poison/death cloud and running away or hiding.
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Sketch



Joined: 05 Dec 2006

PostPosted: Thu Apr 16, 2009 7:51 am        Reply with quote

So it's a difficult game until you find the enemy's WEAK SPOT and deal MASSIVE DAMAGE? Hmm... I might try the easy way of defeating them, and then on a second playthrough try it with proper melee combat. With 2500 souls it was terrifying going into that dank pit and suddenly having to roll to avoid the spider's flames - so I kinda appreciated the safe spot.

I really like how even a little bit of progress can open up shortcuts/yield new items, so even if you do die and lose your souls, it never feels like a total loss.

What kind of playtime did you clock finishing it gooktime?
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gooktime



Joined: 04 Dec 2006
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PostPosted: Thu Apr 16, 2009 8:24 am        Reply with quote

About fifty hours I guess? I've barely touched co-op/pvp and the tendency stuff though.
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jakten



Joined: 02 Jan 2009

PostPosted: Fri Apr 17, 2009 8:27 am        Reply with quote

I've been wanting this game since I saw the first post and man, I can't wait to get my hands on this. You guys have hyped me up so much and I'm going to shell out the money to pick this up as soon as I get some to spend.

I've been curious to somethings though. I know you guys have said that videos just don't do it justice, which I believe, but the controls seem rather clunky and finicky. It seems like people tend to end up slashing into the air often and it kind of reminds me of how the fighting is in monster hunter. Is this a good way to look at it? I found the PSP monster hunters to have pretty lame controls.

I'm hoping I'll be able to get this in the next 2 or so weeks. :)
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another god



Joined: 04 Dec 2006

PostPosted: Fri Apr 17, 2009 1:44 pm        Reply with quote

I barely have any problems with the controls. Schild says they're perfect, but I think the lock-on does present a few problems.

The way the game works is that the Left stick moves your person, and the Right stick moves your head. Regular uses like block and attack are mapped to the first shoulder button, and sneakier ones like parry and thrust/hard attack are mapped to the second shoulder button. Ls for left hand equip, and Rs for right hand equip.

For the most part, that's your main mode of playing. Everything else is secondary stuff. The d-pad's left/right change your left/right equips to alternates. Up/down changes your magic or selected item. Square uses your item. Triangle 2-hands a weapon. And circle sprints (hold), rolls (tap + direction), or jumps back (tap). X is your examine button. Also, it is your emote button - hold it and shake in a direction for emotes.

Now, the controls being "clunky" probably refers to the game not letting you DMC everything. There's not much canceling, a lot of the game is waiting blocking and baiting, and, well, yeah. Stuff that should come out fast comes out fast, but there's almost always a recovery. You have to play out your moves in advance, and if they get technical, you have to execute well or face the consequences. Though honestly, if you're in the survival horror mindset, you don't even think about these things. Nothing seems like it's too slow. It all seems real.

The one real problem with the controls has to do with the lock-on. Lock-on auto-targets another target after every kill. It makes facing 4 archers slightly spread out super easy because after you slash a couple down you don't even have to think about targeting the next ones and killing them. This isn't a problem for playing as much as it doesn't feel like it fits with the game. The problem with lock-on is that sometimes it'll give you another target that you might *not* want to lock onto e.g. a dragon flying by just as you kill the first soldier will snag your lock-on, and it makes your camera fly by real quickly.

I don't know if that's a real problem because it hasn't done anything bad yet, it's just real scary that it takes so much (important) control away from me.
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Sketch



Joined: 05 Dec 2006

PostPosted: Fri Apr 17, 2009 4:59 pm        Reply with quote

That's a good criticism. In world 1-2 I wanted to lock on to a dude on the stairs, but the dragon came by at that moment and even though I was looking right at the guy, it locked onto the dragon.
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gooktime



Joined: 04 Dec 2006
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PostPosted: Fri Apr 17, 2009 5:54 pm        Reply with quote

Sometimes it's just better not to use it. You can kind of end up more precise that way, hitting things too far-away for lock on with spells for example! 5-1 has lots of narrow walkways over enormous falls, so you pretty much can't use it there.

You can kill that dragon the first time you see it, if you're a spellcaster by then. I just stood at the top of the first archway and hit him with soul arrow from there. It took a while and some old spice and it's not the best idea early on if you aren't a royal with the mp regen ring they start with, but it's nice to have him out of the way.
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schild



Joined: 05 Dec 2006

PostPosted: Sat Apr 18, 2009 3:23 am        Reply with quote

Controls being precise and lock-on not being your friend are two entirely different things. I'd say it's fairly arguable that while the input for lock-on is found on the control, it's not really part of the control scheme. It's fairly apparent that any sort of lock on in any game would take some control away from the player (thus being... anti-control?), and I never actually use it unless I'm kiting a laughing minister or a boss with multiple lock-on points. And even then, only when using magic. I never use it with melee characters, the controls are good enough to just ignore it as a utility.
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Sketch



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PostPosted: Sat Apr 18, 2009 1:25 pm        Reply with quote

Quote:
I never use it with melee characters, the controls are good enough to just ignore it as a utility.


So how do you back away from an enemy while still facing him when you're using your sword? The act of turning around and then turning again takes up a lot of time and leaves you wide open.

Anyway...

I'm starting to not like the game. I spent 5 hours on it this morning and still couldn't beat 1-2. I did manage to spam 2-2 for enough souls to buy Evacuate though (20'000!), which should come in handy later on. But man, when is this game going to let me win for a change.

Also, another criticism with the controls. I set the L/R camera to reverse, because that's how I'm used to it in Kenzan, MGS4, and so on. Which is cool. The game lets you change that.

Except it's no also reversed in first-person bow mode, rendering the bow unusable because left goes right and vice versa. Meaning I either have to go with an unusable camera and render the game unplayable, or keep the camera working and make the bow unusable. Hugely frustrating.
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gooktime



Joined: 04 Dec 2006
Location: no

PostPosted: Sat Apr 18, 2009 5:56 pm        Reply with quote

You don't need to do them in order, you know! you have four other worlds you could finish first. I still recommend taking out the dragon at the beginning of 1-2, it makes it a ton easier. Tower Knight is also very easy to cheese if you're a caster.
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another god



Joined: 04 Dec 2006

PostPosted: Sat Apr 18, 2009 6:41 pm        Reply with quote

For 1-2:

Take off your armor. At 50% equip weight you go "normal speed", but between 25 and 50% you gain a speed bonus. I got my Knight to 25% by removing his helmet and his breastplate and he books it. The #1 problem I'm having with the Tower Knight level is the Tower Knight himself. Melee vs. the Tower Knight blows.

My roommate got him with a lot of arrows to his feet (100+), but I'm cooller than that. And hard headed. I guess that's why I keep dying.

Btw, don't give up on the game! As long as you're pateint, you're always making progress. My bloodstain has something like 6k souls, and everytime I try again I get another 1-2k. By the time I finally do beat the Tower Knight (or if I decide to go back to the nexus), I'll have a lot more points to get a lot more cool stuff.

Also, try using an ephemeral eye and getting some help on hard parts. The spider boss was super easy for my starting royal because I had someone to help show me the way.
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jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Sat Apr 18, 2009 6:53 pm        Reply with quote

Sketch wrote:
Also, another criticism with the controls. I set the L/R camera to reverse, because that's how I'm used to it in Kenzan, MGS4, and so on. Which is cool. The game lets you change that.

Except it's no also reversed in first-person bow mode, rendering the bow unusable because left goes right and vice versa. Meaning I either have to go with an unusable camera and render the game unplayable, or keep the camera working and make the bow unusable. Hugely frustrating.


I agree completely with this. As a result, I only shoot arrows while locked on from 3rd person. I see this issue occasionally with asian games and it drives me crazy!

I don't find the controls AMAZING, but overall they are good enough. I am getting better with them.
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