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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Jan 16, 2013 7:50 pm        Reply with quote

internisus wrote:
I never found anything that felt as good to use as the falchion I started with, so I was really happy to find that the kilij is wielded the same way.


I feel the exact same way
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Wed Jan 16, 2013 7:50 pm        Reply with quote

One thing that someone probably should have mentioned is that during global white tendency week it is possible for the tendency of your local world to temporarily dip below Pure White, but that going in and out of the nexus or loading your profile a couple of times will get it back up to normal.

But, I think the event is over now. Sorry. But, struggling with managing the tendency is a big part of the game, and Global Events kind of rob you of that. So don't feel too bad. The Real Demon's Souls starts here.

When you do make your white tendency run, all you really have to do is just NEVER enter or play a level in body form at all, by suiciding in the Nexus immediately after every boss.
(But I have a feeling you already know that.)

Quote:
No way to raise the tendency now short of killing an invading black phantom. I could try that later, but I'm unlikely to succeed.

Unfortunately this won't work, because the only way to get invaders is if you still have an undefeated boss.

That's Demon's Souls, though.

------

If you do manage to screw it up next time, there's a neat trick that you can usually pull off that will get you to Pure White provided you haven't killed the last demon in the world. But, it's tricky. Better to follow the steps above.
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Felix
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PostPosted: Wed Jan 16, 2013 7:58 pm        Reply with quote

In general, internisus, it sounds like you and I had a very similar first experience through the game, probably due in large part to our preference for 1h curved swords. For what it's worth, I definitely agree that 4-2 and Maneater are the hardest parts [for a character like this]; I eventually beat Maneater with the Meat Cleaver, which was the only other weapon type I made much use of, because it's just that overpowered and fun to use. I also eventually beat 4-2 by running the fuck through it (which really doesn't miss out on anything after you've fully explored the first big chamber, before you conclude that that level is a motherfucker).

As arrows are concerned -- they are boring and you should only use them when you have to. It is a real shame you didn't get the Sword of Storms! That said, the Lava Bow is by far the best bow you can have with minimal investment (like, Meat Cleaver/Crescent Falchion levels of great-for-no-investment). I think there are only a couple of other bows that beat it, and they require very high STR or DEX, respectively.

1-4 is definitely "supposed" to be the level you play last, so good job on that. I will tell you right now that the fire-breathing dragon is a huge asshole, and that the safe window for running past him would be twice as long in any other game. There are exactly two things you need to know to make the boss of that level -- the effective final boss -- pretty easy, and I will spoiler tag them here for you:


1) Fight him at mid-range -- that way he'll mostly use his projectiles, which are by far the easiest attack to stay on top of.
2) You can interrupt his AoE chargeup.
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internisus
shafer sephiroth


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PostPosted: Wed Jan 16, 2013 10:27 pm        Reply with quote

I won't read that until after I've tried to get through on my own, so I'll come back later to make my report. Though I'll take a moment to agree that arrows are boring. I like bows in general a lot on an archetypal level, so it's too bad. Are you saying that the lava bow is better than the white bow? I'm planning to use the white bow until my sticky compound long bow and dex are high enough to be superior. It's unimportant, though.

The reason I'm posting again before finishing the game is that I feel like something just clicked for me about its structure. I was looking at what I can do with colorless demon souls, trying to decide on which of my uniques I should choose to spend the three that I've got, and I realized that most of the unique weapons have characteristics that make them tactically interesting for PvP. Since there's a limit on how many colorless demon souls you can collect in one playthrough, it seems to me now that the meta goal for the game is to keep your soul level as low as you can while still completing the ever-increasing challenges of repeated NG+ to acquire colorless demon souls and improve unique PvP weapons. Spreading primordial demons among the five worlds is what pushes you to play the full game rather than just beat one archdemon and then the Boletarian Palace each time. That's kind of brilliant!

Understanding that Demon's Souls has this thoughtful meta-structure now causes me to consider PvP more seriously! My only real concerns: 1) What do you do with collected souls when you are trying not to increase your soul level but also unwilling to risk losing a very large accumulated quantity by simply holding onto them? and 2) What would you say is an ideal level to be around for PvP? Where are most of the players in terms of their level?
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Felix
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PostPosted: Wed Jan 16, 2013 10:40 pm        Reply with quote

White Bow is good if you have high enough STR, Sticky Compound Longbow is good if you have enough DEX, if like me your STR and DEX are only high enough for weapons, the Lava Bow is far superior.

Like DkS, most builds are properly done around 70-80, but you can always boost your health after that!
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Oh God Spiders No



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PostPosted: Wed Jan 16, 2013 10:54 pm        Reply with quote

Quote:
Spreading primordial demons among the five worlds is what pushes you to play the full game rather than just beat one archdemon and then the Boletarian Palace each time. That's kind of brilliant!


1-4 may feel like the true "last" level of the game, but if you beat it early you still have to kill all the other Archdemons before the endgame opens up.


Last edited by Oh God Spiders No on Thu Jan 17, 2013 2:29 am; edited 1 time in total
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internisus
shafer sephiroth


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PostPosted: Wed Jan 16, 2013 11:03 pm        Reply with quote

Felix wrote:
White Bow is good if you have high enough STR, Sticky Compound Longbow is good if you have enough DEX, if like me your STR and DEX are only high enough for weapons, the Lava Bow is far superior.

Like DkS, most builds are properly done around 70-80, but you can always boost your health after that!


I dunno about builds per se. I'm just trying not to waste points while pushing the capabilities I want. I put my strength at 20 for weapon requirements; that lets me use the white bow. Maybe I should have stopped at 18, which I think is where the uchigatana is. Maybe I wasted 2 points there. I guess I figure that any disadvantage a couple of points means against a better min-maxed player in my range will be very small compared to the importance of real-time tactics and skill.

Oh God Spiders No wrote:


Quote:
Spreading primordial demons among the five worlds is what pushes you to play the full game rather than just beat one archdemon and then the Boletarian Palace each time. That's kind of brilliant!


1-5 may feel like the true "last" level of the game, but if you beat it early you still have to kill all the other Archdemons before the endgame opens up.


Ah! Well. Is the rest of what I've surmised fairly accurate at least?
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Oh God Spiders No



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PostPosted: Wed Jan 16, 2013 11:18 pm        Reply with quote

I'd say pretty much. It's definitely is one of several the factors that encourages you to develop a specific interesting build. That is, getting colorless demons souls legitmately is inconvenient enough that it makes you have to consider which two items (at most) you'll be upgrading fully per run. So if you want to have a baby's nail +5 and hiltless +5 and also a dark silver shield +5, well then you're out of luck or you're going to have to face Flamelurker in NG+

What weakens this metagame idea a bit is the fact that after the first NG+ the scaling doesn't ever increase very dramatically again, and after NG+7 it stops increasing altogether. Also, it's unlikely that you're going to develop a solid pvp build that really uses a ton of unique items anyway; two or three is probably the max for most players, and more than four would be pretty unusual (since that's the max number of weapons/items you can equip at any given time anyway). It only takes two full runs to max out 4 items.
----
After doing it legitimately many, many times over, I've grown pretty bored of the work that goes into getting all ten colorless souls, so I now just cheat to give them to myself when appropriate instead of subjecting myself to the grind.
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Oh God Spiders No



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PostPosted: Wed Jan 16, 2013 11:27 pm        Reply with quote

I've never managed to figure out the timing to get safely past that second dragon. I always end up biting the bullet and take the half hour to kill it while I watch a TV show.
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CubaLibre
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PostPosted: Thu Jan 17, 2013 1:46 am        Reply with quote

Down with curved swords, get your overacrobatic nippophile crap out of my ponderous medieval fantasy game

Never found 4-2 to be THAT hard, though I guess it's in the running for hardest (1-3 can be tough too). The only real roadblock is the laser ghosts, which is why I usually clear world 5 first for the DSS.

internisus wrote:
1) What do you do with collected souls when you are trying not to increase your soul level but also unwilling to risk losing a very large accumulated quantity by simply holding onto them?

99 grass, 99 spice. Not much else to do really. You could buy like grindstones in case of scraping/acid trolls. But if you have a pvp-dedicated character, you're never risking your souls. You suicide in the Nexus to get back your soul form, so your bloodstain's in a safe place, and you invade levels from the first room so you never risk a pve death. Dying as a black/white phantom doesn't count as a death for bloodstain purposes, although there is some kind of penalty to held souls for dying as a black phantom (I think it's the number you took to reach your current level, which is also what the host gets as a reward - also what you get for killing a white phantom as a black.) ALSO if you die to the environment as a black phantom you lose a soul level, which is hilarious.

internisus wrote:
2) What would you say is an ideal level to be around for PvP? Where are most of the players in terms of their level?

I think Demon's is still 120, same as Dark. 4-1, 1-3 and 1-4 are the most popular invasion stages.

Oh God Spiders No wrote:
I've never managed to figure out the timing to get safely past that second dragon. I always end up biting the bullet and take the half hour to kill it while I watch a TV show.

Man I have posted the works-every-time timing strat like three times in different threads by now. Want the secret?
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Felix
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PostPosted: Thu Jan 17, 2013 1:54 am        Reply with quote

It's the first one that fucks me up, not the second.
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CubaLibre
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PostPosted: Thu Jan 17, 2013 1:58 am        Reply with quote

Yeah, I know.

The key is that he has three attacks, not two as you think/assume. There's one for each end AND one for the middle. The way it's timed, if you start running as soon as he's done breathing at you on your end, by the time he attacks again you'll be about 2/3 along the wall, which will trigger his other-end attack, which starts at the end and comes towards you: unavoidable. Instead, you run to the middle (about where the farther fat official is, dragon usually doesn't automatically kill him like he does the one close to you which forces you to stop and fight him, this is a hint) and wait until he starts to attack again. The middle attack starts at about the 1/3 mark and goes to the 2/3, so as soon as he starts you start running again and you'll make it to the door. Works every time.
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Oh God Spiders No



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PostPosted: Thu Jan 17, 2013 2:24 am        Reply with quote

EDIT: Ignore what I wrote here originally if you saw it, I think I misread what you wrote.

I've tried to use whatever I remember of your strategies when I get to him but I usually run out of patience before I actually try to pull the text up and break it down step by step.
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CubaLibre
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PostPosted: Thu Jan 17, 2013 2:51 am        Reply with quote


1, 2, and 3 are the total areas of effect of the dragon's attacks. The arrows denote the way the fire moves. The dragon will use the attack of whatever zone you are in when he starts attacking. So you wait at the beginning until 1 is over, run to the middle of the wall into zone 2. When he starts breathing fire he will be using attack 2, and it will start behind you at the approximate 1/3 mark (where 1 and 2 overlap). Then you can safely complete the run all the way to the end.
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internisus
shafer sephiroth


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PostPosted: Thu Jan 17, 2013 3:10 am        Reply with quote

I'm postponing the end of the game, and I ran through 4-2 again. No problems. Differences this time: I have the DSS instead of the rune shield; the three black phantom skeletons at the end were gone; and I wore the thief's ring. It was actually really smooth, but part of that was that I knew how to handle it already.

Anyway, I think I'm going to farm some bladestone for awhile because I don't want the game to be over. I've decided to turn a kilij into a sharp kilij +5 instead of using an uchigatana like I guess everyone else. I know the katana is a little more powerful and has higher bleed, but it's so unwieldy; I just can't imagine it as my main weapon. Feel free to talk me out of it!
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Oh God Spiders No



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PostPosted: Thu Jan 17, 2013 3:58 am        Reply with quote

CubaLibre wrote:

1, 2, and 3 are the total areas of effect of the dragon's attacks. The arrows denote the way the fire moves. The dragon will use the attack of whatever zone you are in when he starts attacking. So you wait at the beginning until 1 is over, run to the middle of the wall into zone 2. When he starts breathing fire he will be using attack 2, and it will start behind you at the approximate 1/3 mark (where 1 and 2 overlap). Then you can safely complete the run all the way to the end.


That is good to know. I guess I couldn't figure out why I sometimes made it across and sometimes didn't; I guess it was down to how much the fat official happened to be slowing me down.

The timing that I've NEVER gotten even once is getting up the stairs, though.
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CubaLibre
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PostPosted: Thu Jan 17, 2013 4:26 am        Reply with quote

Oh that one's easier. He basically sweeps left to right and right to left. Stay at the far right. When he does the right-to-left sweep, run the instant you can, keep right and book it all the way to the door. You're at <50% equip weight right? It won't work if you're in heaver armor, you won't run fast enough.
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PostPosted: Thu Jan 17, 2013 4:28 am        Reply with quote

What's the highest safe point I can stand? Ie where should I be standing before I start running?
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CubaLibre
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PostPosted: Thu Jan 17, 2013 4:48 am        Reply with quote

That I don't know, I always just eyeballed it. If you freed Biorr, it's right behind him.

Biorr makes the whole thing slightly easier. I'm not as clear on the fire pattern for the second stage but basically he does the sweeps on the lower stairs and then just blows out the entire upper section (where it gets flat right before the door). The thing is the sweeps take so long that you can make it all the way through the door to safety in one run, though you'll barely make it (he will be torching the flat part right in front of the door as you scoot in). Biorr takes the pressure off because the dragon focuses on him, which means he'll never flame the top part. He'll just do the sweep until Biorr dies, which takes a real long time.
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Oh God Spiders No



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PostPosted: Thu Jan 17, 2013 4:54 am        Reply with quote

Makes me sad that Biorr apparently doesn't survive that fight...
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CubaLibre
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PostPosted: Thu Jan 17, 2013 5:02 am        Reply with quote

He does if you kill the dragon! I guess that's one reason to do it. It's so boring though. Also you need to learn the runs for invading suckers in 1-4!
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PostPosted: Thu Jan 17, 2013 5:35 am        Reply with quote

I DO like invading suckers...
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Oh God Spiders No



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PostPosted: Thu Jan 17, 2013 5:37 am        Reply with quote

Say, speaking of suckers, does anyone have a perfect bladestone they wouldn't mind giving me? I really, really don't want to spend 20 hours farming that thing.
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Toptube
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PostPosted: Thu Jan 17, 2013 5:51 am        Reply with quote

@Inty

Even though its a tough place, I like the Valley of Defilement.

I've had a lot of fun fielding invaders there, dual handing my Sharp +5 Spiked Shield : )

and I liked World 4 a lot. Its very twisty and its got surprises up its sleeves.
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Toptube
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PostPosted: Thu Jan 17, 2013 6:05 am        Reply with quote

Inty, if you don't already know this, drop rates of rare items improve slightly in Pure Black.

internisus wrote:
I won't read that until after I've tried to get through on my own, so I'll come back later to make my report. Though I'll take a moment to agree that arrows are boring. I like bows in general a lot on an archetypal level, so it's too bad. Are you saying that the lava bow is better than the white bow? I'm planning to use the white bow until my sticky compound long bow and dex are high enough to be superior. It's unimportant, though.

The reason I'm posting again before finishing the game is that I feel like something just clicked for me about its structure. I was looking at what I can do with colorless demon souls, trying to decide on which of my uniques I should choose to spend the three that I've got, and I realized that most of the unique weapons have characteristics that make them tactically interesting for PvP. Since there's a limit on how many colorless demon souls you can collect in one playthrough, it seems to me now that the meta goal for the game is to keep your soul level as low as you can while still completing the ever-increasing challenges of repeated NG+ to acquire colorless demon souls and improve unique PvP weapons. Spreading primordial demons among the five worlds is what pushes you to play the full game rather than just beat one archdemon and then the Boletarian Palace each time. That's kind of brilliant!

Understanding that Demon's Souls has this thoughtful meta-structure now causes me to consider PvP more seriously!


absolutely, PVP and the boss weapons are some of the driving reasons to replay the game. and even more interesting, some of the rare weapons/boss weapons have postivies and very real negatives that you have to weigh and/or work to manage in real time. In this regard Demon's Souls remains a bit more interesting that Dark Souls. Also, the boss weapons/rare weapons are overall much more useful and/or powerful than those in Dark Souls.

{Quote}My only real concerns: 1) What do you do with collected souls when you are trying not to increase your soul level but also unwilling to risk losing a very large accumulated quantity by simply holding onto them?[/Quote]
Well Cuba sort of handed you some pro level ideas but generally speaking, welcome to Dark Souls!

Quote:
What would you say is an ideal level to be around for PvP? Where are most of the players in terms of their level?


80 (give or take 5) is the first PVP tier. Generally considered a bit more interesting, due to being forced to focus more on a couple of specializations. So you juggle both stats AND skills. Therefore you really need to have your checks and balances down to be able to compete.

After that its like 120 or 130-ish. This is like pro-tier, where you are still limited just enough to carve out some sort of recognizeable limitations, but you've had enough resources available to max some stuff out. Here you don't have to worry so much about your stats, so its about your specific set of powered up skills and how you use them, since everyone has padded stats.
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internisus
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PostPosted: Thu Jan 17, 2013 8:06 am        Reply with quote

My level 80 build is kind of shitty. Too well-rounded. I should have left my strength at 14 for the kilij, but I didn't know what I liked yet!

25 Vitality
24 Intelligence
25 Endurance
20 Strength
25 Dexterity
18 Magic
10 Faith
13 Luck

Point total: 160

I'm at like 68 right now, so there's not much I can change. I should be able to keep soul level 120 more specialized by pumping dexterity and magic.

I'm going to kill myself a bunch and get worlds 2 and 4 to black tendency so I can work on sharpstone and bladestone drops. Then I'll try some invading in 1-3 and see if I have any success. I'm going to equip warding, acid storm, and soul ray for spells, and I might swap my kilij for the Baby's Nail if the other guy goes for a drawn-out Scraping Spear thing. My problem when that happens is that I can't stop myself from blocking when I should just ignore attacks and give my own. I'll carry some grindstones too.

This is pretty cool! I guess I'm more sympathetic towards the people who were total dicks to me before now that I understand how the game implicitly encourages you to create ruinous PvP tactics at as low a level as possible.
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Oh God Spiders No



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PostPosted: Thu Jan 17, 2013 8:13 am        Reply with quote

I wouldn't worry about making your first build being too generic. That's what I did and it's probably what everyone else did here, too. They're great games that beg to be replayed.

I would definitely encourage you to NOT try to farm a bladestone for this run, though. You may be working on that for ten hours or more, and for what? So your mediocre jack of all trades build can have a dex weapon when he would do just as well with a strength, magic, or quality? Save that for a future dex build.
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internisus
shafer sephiroth


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PostPosted: Thu Jan 17, 2013 8:22 am        Reply with quote

Oh God Spiders No wrote:
I wouldn't worry about making your first build being too generic. That's what I did and it's probably what everyone else did here, too. They're great games that beg to be replayed.

I would definitely encourage you to NOT try to farm a bladestone for this run, though. You may be working on that for ten hours or more, and for what? So your mediocre jack of all trades build can have a dex weapon when he would do just as well with a strength, magic, or quality? Save that for a future dex build.


Well, this is supposed to be a dex character. Just not at level 80, apparently. For level 120, I would bring my dex to 42.

Also, I don't need to be the greatest PvP player or anything. I don't really play games competitively very often; something like a deathmatch is just an infinitely repeating potential addiction with no rewards to me. If I found myself able to defeat every player I invaded, what would be the point? How many times would I do it before I got bored? Is it just a tool to blacken world tendency? Does it just make me feel good about myself?

I just want to embrace the spirit of the game and learn to hold my own. It's good enough if I can become decent and capable of winning a respectable percentage of my duels.

Plus I don't want to think about creating another character with the same archetype in mind as this one just to make up for a half dozen misplaced points. She's pretty, and trying to accomplish that a second time sounds a lot worse than farming for pure bladestone.


Last edited by internisus on Thu Jan 17, 2013 8:34 am; edited 1 time in total
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Oh God Spiders No



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PostPosted: Thu Jan 17, 2013 8:28 am        Reply with quote

Aight, just proceed with caution.
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internisus
shafer sephiroth


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PostPosted: Thu Jan 17, 2013 8:40 am        Reply with quote

Oh God Spiders No wrote:
Aight, just proceed with caution.


Yeah, I think my experimental hours are behind me. No more intelligence, no more strength. Not sure how much more vitality or endurance I want to bother with. Mostly just dexterity and magic up to 200 points if level 120 is the final PvP sweet spot. Maybe something like this:

26 Vitality
24 Intelligence
30 Endurance
20 Strength
42 Dexterity
35 Magic
10 Faith
13 Luck

Point total: 200

It depends on how my PvP attempts go and how I feel about scaling offensive magic's usefulness. There are also more weapons I need to try. The Blind sounds interesting; if it feels good and works well, I might eschew some magic for more dex even though gains drop off after 42. Gonna feel it out!

I really appreciate all the help you guys have given me. It's been so interesting to discover this game on an abstract level and find that enriching the practical experience I've gained through the hard crawl. Real goals and plans are what will keep me motivated to play on and endure even more difficulty in a game like this; thinking about what I want to do is as fun as making it happen, so I'm already excited about NG+.
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Toptube
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PostPosted: Thu Jan 17, 2013 10:47 am        Reply with quote

internisus wrote:
I guess I'm more sympathetic towards the people who were total dicks to me before now that I understand how the game implicitly encourages you to create ruinous PvP tactics at as low a level as possible.


I've been playing Dark and Demon's off and on now for a few years and my heart still pounds out of my chest and into my throat during every single invasion.


For NG+ you gotta do pureblack. I wanna see your typed words about pure black 1-2.
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internisus
shafer sephiroth


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PostPosted: Thu Jan 17, 2013 12:59 pm        Reply with quote

Toptube wrote:
internisus wrote:
I guess I'm more sympathetic towards the people who were total dicks to me before now that I understand how the game implicitly encourages you to create ruinous PvP tactics at as low a level as possible.


I've been playing Dark and Demon's off and on now for a few years and my heart still pounds out of my chest and into my throat during every single invasion.


For NG+ you gotta do pureblack. I wanna see your typed words about pure black 1-2.


1-2? You don't mean 4-2? I can't imagine having any trouble with 1-2 even if all the enemies get 200% health, defense, and attack.

I like how you made pureblack one word. That's badass.
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Felix
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PostPosted: Thu Jan 17, 2013 4:24 pm        Reply with quote

1-2 is not a difficult level

in fact it's the only -2 that I can't see certain players having reason to hate, other than that it's a little too easy

2-2 is sort of long and confusing plus people don't like Flamelurker (I love Flamelurker)
3-2 is Maneater
4-2 is 4-2
5-2 is also sort of long and confusing and a slog but it's still cool and atmospheric
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Toptube
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PostPosted: Fri Jan 18, 2013 12:02 am        Reply with quote

1- 2 is the most openly bitched about section of the game, as far as I've seen. and then The black version spices things up!
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Jan 18, 2013 12:54 am        Reply with quote

Why, because the punishment for failure becomes more severe, or is there some other spice that's added?
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Fri Jan 18, 2013 4:50 am        Reply with quote

The section right at the end of 1-2 and then Tower Knight is definitely one of the points where many people hit a roadblock -- the area right before the gate is the first portion of the game where really nasty enemies are grouped with regular enemies in a pretty unavoidable way (assuming you do 1-2 right after finishing 1-1). And then Tower Knight is a lot more punishing than Phalanx, although he's a pussycat once you get past the intimidation factor.

FWIW, I would pick 4-2 as the toughest level in the game (if you don't have a shield that resists magic).
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Jan 18, 2013 6:05 am        Reply with quote

I hate 5-2 because of those damn close battles with the giant ogres on the tiny islands. Having thief's ring to carefully aggro single enemies helps a bit, but if you pull two you're essentially completely screwed.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Fri Jan 18, 2013 6:13 am        Reply with quote

Yeah I wasn't saying its THE TOUGHEST, just that it seems notorious. Namely due to how you get funneled along.

Oh God Spiders No, The "spice" comes in the form of BP enemies added to the group at the end. and you can't just turn around and run easily because of the Dragon. Its a tough spot, especially early in the game. I got hit by it early because I have the asian version (Demon's Souls Version 1.0 on the disc) and in that, the worlds turn towards black with EVERY death, not just human form death. I didn't connect the game to the internet for probably the first 1/4 of the game so I hadn't gotten the patch that fixed that. So yeah I was in pure black by the time I hit 1-2, which was I think the third area I completed.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Fri Jan 18, 2013 6:16 am        Reply with quote

Those manta rays in 4-2 drive me nuts because at particular segments it seems like you've just gotta hope you don't get slammed by a giga spear from a heavenly point that you can't see
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Jan 18, 2013 6:18 am        Reply with quote

Ah, very nice, that sounds awesome. I usually only dip into PBWT for the phantoms after I've completed PWWT, and haven't ever really forced myself to play through the levels with the extra challenge. I should do that one of these playthroughs.

Man, getting PWWT in the original version must have been crazy hard to do. The Keel Blade must have been so rare and coveted.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Jan 18, 2013 6:30 am        Reply with quote

diplo wrote:
Those manta rays in 4-2 drive me nuts because at particular segments it seems like you've just gotta hope you don't get slammed by a giga spear from a heavenly point that you can't see


but thief's ring
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