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Demon's Souls

 
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Apr 09, 2009 6:56 pm        Reply with quote

Sketch wrote:
I bought a decent arcade stick and SFIV, and I quickly ended up hating it. I mean seriously hating the game and the whole fucking genre, despite having loved it at first.
Based on your post, I can't see how you could've possibly ever considered yourself to have loved the genre. Or how you could've even had enough experience with the genre to have had any reason to love it. Not really criticizing or anything. You made the right decision in giving the game up if that was your attitude. But yeah I don't get it.

On topic: I probably have to get this game! Uh. I understand that the Asian version adapts to English language consoles and all, but what about messages left behind by players? Are they drawn from a local pool? Or I mean, are there "servers"? In other words, are you guys playing the game in the US seeing all English messages left behind, or several languages or what?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Apr 28, 2009 4:59 am        Reply with quote

yesasia wrote:
With reference to the following item 'Demon's Souls (Asian Version)' in your order, the expected ship out date has been revised to May/27/2009.


For fuck's sake.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Apr 30, 2009 4:39 am        Reply with quote

analogosagnos wrote:
yesasia wrote:
With reference to the following item 'Demon's Souls (Asian Version)' in your order, the expected ship out date has been revised to May/27/2009.


For fuck's sake.


Plot twist!! It shipped today.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Jul 11, 2009 2:59 am        Reply with quote

I think he just means the pre-order artbook or whatever, not in-game content.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 20, 2009 10:54 am        Reply with quote

Riskbreaker255 wrote:
Chances are if you summon a blue they wanna kill the boss to restore their body and have been through the level before so they'll rush through the level killing everything and ruining any element of surprise or discovery. But if a boss is relentlessly murdering you over-and-over again, then by all means call some reinforcements.
I actually think having this happen at least once in your first playthrough is kind of as much a part of the experience of Demon's Souls as anything else. Halfway in wonder of this guy in front of you laying waste to everything with ease. Halfway even more nervous than usual from a combination of getting pulled through a level at a pace faster than you're likely to be comfortable and also not wanting to let this probably-way-stronger-than-you guy down. A life is at stake, after all! And hell, maybe you'll be the stronger guy, and then you'll feel nervous living up to the weaker guy's expectations in an unfamiliar environment--but with backup. If you beat that boss on that first try you won't feel like you stole it, you'll feel like you have a story to tell.

Either way it's pretty tense in the best kind of way. If you only ever team up with someone after you know all the levels in and out, I think you missed a pretty interesting experience.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Oct 23, 2009 6:29 am        Reply with quote

Hitting walls and such even contributes toward diminishing your weapon's durability!
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sun Oct 25, 2009 4:32 am        Reply with quote

jakten wrote:
spoiler:
Also I'm a bit disappointed by the final boss, I wish it was at least some what of a challenge.


still spoiler:
Kind of a weird sentiment after what you just said about Astrea, seeing as it was a pretty similar instance of being thrown up against something pitiable but having to deal with it anyway. Besides, 1-4 was the last boss, basically. I realize that there was another thing after that what had music and a lifebar, but I don't really think it's all that hard to reconcile the idea that it was placed there for story reasons, not because it was actually another boss battle.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 27, 2009 8:52 pm        Reply with quote

I'm pretty sure there's some functional amount of invincibility in that roll. Enough to bypass just about anything when timed well enough.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 28, 2009 12:27 am        Reply with quote

glossolalia wrote:
i'm still not sure what i'm supposed to be shooting at w/ Adjudicator when all i see is his tongue, but i'll find a youtube or something.


He has a few targettable areas, but only his head seems to be vulnerable to magic. This could have been because I was fucking up somehow, but when I fought him as a Royal that default fire spell didn't seem to be effective. Soul Arrow worked fine though. Also, I did it at ground level. It wasn't really that hard with well timed rolls, even with a class as flimsy as Royal.


Last edited by analogos on Wed Oct 28, 2009 3:35 am; edited 1 time in total
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Oct 29, 2009 10:15 pm        Reply with quote

glossolalia wrote:
yeah, i just bought watery veil for the next time i go up against him. i feel like i pretty much need the cling and fragrant rings on at all times, maybe i can take the fragrant ring off for brief periods. i kinda want to increase my strength also so that i can get to know the melee game and have something to do when my mp runs out besides find a safe spot and go do something else for five minutes.


Get/make a weapon that uses your Magic stat for its melee damage output.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Oct 30, 2009 10:56 am        Reply with quote

http://forums.selectbutton.net/viewtopic.php?t=18932
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Nov 03, 2009 8:13 pm        Reply with quote

Guys you realize co-op is kind of a balancing tool in and of itself, right? You don't need to go get Final Axe or start a whole new game because a boss is hard.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Nov 04, 2009 1:46 am        Reply with quote

Gin wrote:
Edit: does it make you feel better that I named this new guy Gene so I could use the Hands of God?


Yes. Yes sir it does.

How does it feel to really try to rely on hand-to-hand anyway? If you've gotten to it yet, anyway. My first character was well rounded and didn't have remarkable stats in any area and my second was mostly a high MA character, so I haven't really gotten a serious chance to try yet. Doesn't seem like a popular option either, so it doesn't really come up.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Nov 10, 2009 6:13 am        Reply with quote

Not "every time you start a new game" if you mean every time you make a file. But every loop of one character's New Game + cycles gets progressively harder as it goes along, yeah.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Nov 13, 2009 7:36 am        Reply with quote

Narrow ledges/staircases I'll give you (on 4-2 at least), but there isn't much reason it wouldn't be useful in hallways. As I think I posted a few times already, I'm pretty sure you're invincible for an appreciable chunk of your roll. It's a timing thing as much if not more than a spacing thing. Bait out an attack and then capitalize on their recovery. This works pretty consistently throughout the game!

The lock on isn't too bad. It mostly screws me over when it jumps to another target right after I've killed the one I'm locked on and then the camera quickly changes and potentially undermines the direction I meant to roll or whatever. But I don't think it's ever really gotten me killed or anything.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Feb 27, 2010 5:05 am        Reply with quote

Isfet wrote:
so is it true that the boss of 1-4 has an attack that actually lowers your soul level or am i reading that description wrong? because if so...um, that doesn't seem to fun.


I think it's only one level at a time and it's a really highly telegraphed attack as it is. Even if you get caught by it once, you probably won't after that.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Aug 07, 2010 8:55 am        Reply with quote

Texican Rude wrote:
Adilegian, we can help you what level are you?


On this note, even though what Cuba said re: low level playing is absolutely true and grinding is never necessary for any given situation, you should also consider that co-op is always a potential solution to any single player problem. If you face a rough situation and have never bothered throwing down a summon stone just to see what happens, you sort of have no right being frustrated.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Aug 07, 2010 10:43 pm        Reply with quote

:\

Man just roll with the punches. Getting worked up over that stuff on your first playthrough seems to miss the point to me. Just make an experience of it, man.

And FWIW Adilegian I've really had nothing but overall positive experiences with BPs. Even if things go south you'll most likely at least get a good story to tell out of it because this is just that kind of game.
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analogos
bravely default crying fairy


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PostPosted: Mon Sep 27, 2010 6:58 pm        Reply with quote

chill out on the good av/sig combos itt.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Nov 25, 2010 11:37 pm        Reply with quote

grey and swollen demon's souls can both be exchanged for something unique. none of the boss souls should be consumed until a much later cycle because the amount they reap is basically peanuts and some of them can be exchanged for more than one thing which means you'll want to use them again on ng+ too.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Feb 01, 2011 9:51 am        Reply with quote

xposting from news thread: Dark Souls
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Feb 03, 2011 12:35 am        Reply with quote

glossolalia wrote:
that rhino ambush thing looks crazy. i hope this game is a bit faster-paced like that.


yeah that thing kind of made me jump. fuck.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Feb 03, 2011 2:30 am        Reply with quote

Do we know they're not publishing it? Honestly I'm pretty sure the naming convention was intentional and obvious enough. While the game certainly isn't as drastic a "spiritual sequel" as the jump between King's Field and Demon's Souls, they're still making an effort to distance themselves from the strict narrative constraints/world/premise of the original game while building off of a lot of its key ideas. This title does that while still being perfectly recognizable as a related product.

Honestly I was really hoping this was exactly the sort of follow-up they were going to do and anyway I think Demon's Souls 2 sounds kind of tacky for this sort of thing.

brckrd! wrote:
I'd imagine for the multiplatform release which would presumably mean more sales overseas.


that too
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Feb 08, 2011 11:01 pm        Reply with quote

I don't know. I don't think it's especially important to have more than an intuitive understanding of Demon's Souls' mechanics. You can get a lot of mileage out of an informal relationship with all the systems hiding underneath the hood, really. In fact I generally think it's for the best to not get too hung up on the numbers in this game.

Also, before the official guide even existed everyone just used the wiki, which was an aggregate of all the experiential knowledge gained and gathered by the player pool. People figured stuff out and compiled a resource for anyone who cared to know. The game didn't necessitate that this thing existed, it just lent itself to that sort of behavior. In any case the wiki ended up being about as comprehensive as the official guide ever did, which kind of makes your complaint look silly! People did figure all this stuff out without the game telling them how. A lot of the fun was specifically in the process of making sense of all the arcane rules involved in something as seemingly straightforward as upgrading your weapon. All the same, coming back to my original sentiment, I think you can end up more or less making something satisfactory without even totally understanding all the specific requirements, so it doesn't much matter anyway.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Feb 09, 2011 1:20 am        Reply with quote

I wasn't really trying to say that it was unique to DS at all. I was just saying that if we figured everything out before the official guide existed anyway, Toptube's criticism of the game re: the transparency of its systems doesn't really hold up.

But since you bring it up I will say I've never encountered a wiki for a game that was actually of any use to players before. I'm sure there are decent ones (probably mostly for RPGs) and I just haven't run into them, but you generally just have dull character lists or plot synopses or timelines or relationship charts or whatever. DS's wiki was the guide-before-the-guide and I doubt that happens nearly as often or with nearly as concentrated a collaborative effort, and I'm sure Demon's Souls being the kind of game it is contributed to that.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Feb 10, 2011 7:30 am        Reply with quote

toptube I read those posts and I wasn't going to respond because I know it'd either sound like I was just engaging in dismissive shitposting or I was adhering to this Demon's Souls Can Do No Wrong doctrine, but if I'm being perfectly honest I just kept thinking: "so what?"

the thing is that if you're in a position to really sincerely give a fuck about the difference between Quality X or Crescent Z and are building a serious PVP character or whatever, you're going to be referring to extramedia resources whether it's because you "have to" or not. at that point it hardly matters that the information is not in the game itself. and if you're just sort of feeling your way through a playthrough intuitively, it definitely doesn't matter. I understand that you're trying to make a distinction between things you feel are just fundamentally fair and convenient for the player and things that actively contribute to the game's themes and mystique, but I feel like it all falls comfortably enough within the latter to not feel like a glaring omission and I don't see it as an objective failing. on the contrary I think it might encourage the cultivation of a Nippon-Ichi like obsession with maximum numerical efficiency to its own detriment.

demon's souls confidently adheres to a philosophy of apathetic design with regard to the way it provides opportunity for the player to explore the game the way one chooses but without actively enabling them in any particular way. demon's souls' menus say: "experiment, proceed, survive". disgaea's menus say: "get to level 9,999 because that's what you do". it's subtle in execution but I think it's ultimately an important contributor to the game straddling the line between action and RPG as well as it does. the other most important nuance it wrestles with is between being a singleplayer and multiplayer game. that the game is as much experienced by the individual as it is built from the ground up by a community is a big part of it. it's not an oversight that we might be inclined to look to our peers for guidance on matters like these. its in a certain respect to the game's credit.

edit: on the other hand I just got done playing FFXIII today (lol) and I more or less had the same issues you're having here about the way that game handles certain aspects of its weapon upgrade system. they're different games, though, and are trying to do completely different things. that feels like enough to me to justify how I feel about it in either case.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Feb 11, 2011 8:51 pm        Reply with quote

Flylighter wrote:
\ These are fun conversations! Don't come in here with 'derp derp play a different game then' just because you disagree with him.


yeah that was a pretty silly post. I think Toptube gets Demon's Souls just fine and we're both aware that the point of contention is actually a pretty small one.
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analogos
bravely default crying fairy


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PostPosted: Thu Apr 14, 2011 10:34 pm        Reply with quote

Renfrew wrote:
I got this last night. I played at a friend's house a couple of months ago, so I knew my way around 1-1. Made it through that fairly effortlessly last night. I remembered how the boss of 1-2 completely wrecked me back then, so I played around in 1-2 before deciding to check out 2-1. About a minute in I get invaded. This guy gives me the plague and then lures me into an area with a bunch of enemies. Now my body is gone. I hate people.


No way, that's an awesome first sitting.
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analogos
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PostPosted: Tue May 24, 2011 5:36 am        Reply with quote

yeah failure seems pretty unfair. unless you've some unquenchable desire to get the platinum trophy and its accompanying potential hassles I think it mostly just gives the game texture and character without explicitly getting in your way very often at all.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue May 24, 2011 6:49 am        Reply with quote

Broco wrote:
I think world tendency could be pretty sweet if levels' lighting looked noticeably different and if monsters looked friendlier or tougher, which I imagine was the original idea behind it. As it is though, it's a largely undeveloped, arbitrary, semi-irreversible, abstracted lock-and-key mechanism and just about every aspect of it is poorly explained or incomplete.


I guess the difference is that I mostly just see these as missed opportunities at worst rather than outright failures. It doesn't actively detract from the game and it still definitely adds something—ranging from subtle to significant, depending on how you choose to play. Though, really, I think there's something to be said for how little you're made to realize the system even exists. There's character in that too.
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analogos
bravely default crying fairy


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PostPosted: Tue May 24, 2011 7:58 pm        Reply with quote

Broco wrote:
Well, you say that, but I bet you ended up trying similar exploits yourself though right?


nope. and I've never really gone too far out of my way to grind for weapons, and I think I've never had an AI Old Monk. played the game a few times (on both Asian and US servers). it's really not that big of a deal.

the extent to which system manipulation and carefully controlled behavior is important to achieving certain goals is just another aspect of the game that comes out of this gradual sense of collective cumulative community discovery. you play the game for the first time and screw yourself out of BADASS LOOT: okay. the sum total of thousands of folks' first, second, third playthroughs eventually seeks to refine those mistakes into something more ideal relative to these specific goals. that the individual and the many are privy to a different experience while both still function on top of the same game template is pretty much the main big thing Demon's Souls does.

also

Quote:
The whole weapon development system encourages this kind of careful manipulation of systems.


I don't really agree with this.
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analogos
bravely default crying fairy


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PostPosted: Thu Oct 06, 2011 10:54 pm        Reply with quote

well: they have consistently done a holiday event since the game's release and they announced a few weeks ago that the servers were just extended into 2012. so yeah, okay, there's a new game, but i don't think them supporting the old game just because they can (or to help justify the servers having been extended) is worse than not doing it at all? there'll be more events. doesn't really hurt anybody.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Apr 14, 2012 8:13 pm        Reply with quote

if you would rather not a.) engage or b.) outmaneuver the manta rays, the thief ring should leave you nearly undetectable to them
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sun Apr 15, 2012 12:04 am        Reply with quote

to be fair you don't really need to see them. as i recall there is an audio telegraph, right?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri May 25, 2012 8:03 pm        Reply with quote

here's the update as it appeared in the email they sent out, nice and big so no one misses it

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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 24, 2012 3:11 am        Reply with quote

you can absolutely run past without taking damage. i mean i don't know if you want me to link a specific instructive example of this but that's certainly what i did.

the funny thing is that in the youtube video i found, this player highly emphasizes vitality over endurance, which is something i've never done until my most recent dark souls character.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Dec 18, 2012 5:20 am        Reply with quote

Toptube wrote:
As much as I hate to say it---I would actually recommend NOT connecting to the servers during your first playthrough. To preserve the game's intended difficulty.


can't tell you how much i disagree with this mindset. the game's "intended difficulty" was built around its online components as much if not more than its offline ones. imo the game's only intention is "hey go try some stuff and see what happens maybe you'll die maybe you won't". go get killed by some jerk invader in an unlucky, precarious situation you couldn't have possibly been prepared for. it's awesome. go find some message that tips you off to a big scary enemy around the next corner and still be scared anyway because whoa and hey are they even telling the truth? or don't be scared and totally kick the ass of the thing around the corner because you were ready for it and have a different experience than some other person in the same situation. it's awesome. it's all fine. some stuff will be easier, some stuff will be harder. just roll with it.

Quote:
but also makes farming more difficult.


probably shouldn't be too concerned about farming your first time through the game, if ever.

IntDin wrote:
I'd recommend not reading about/gaming all of the game's mechanics


yes.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Dec 18, 2012 6:46 am        Reply with quote

also: i'm not sure about this whole trying to talk about demon's vs. dark's difficulty in some universal capacity irrespective of individual players' builds, consulting of outside help, time spent online vs. offline and/or in co-op/against invaders, play styles, patch version, etc., thing. there are too many variables to consider to boil the issue down to whether or not a boss is "a joke" or if one room has three enemies against the other game's two.

if i pick an int-focused royal with a crescent falchion+3000 and stand around waiting for my mp to refill every four steps and co-op maneaters the first time i even encounter them then i'm probably going to get a game about as easy as any hypothetical dark souls playthrough.

not that i don't find those more general differences interesting or worth talking about, i'm just surprised it's been limited to that and also think we probably shouldn't try to draw too many conclusions from them.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Jan 18, 2013 6:30 am        Reply with quote

diplo wrote:
Those manta rays in 4-2 drive me nuts because at particular segments it seems like you've just gotta hope you don't get slammed by a giga spear from a heavenly point that you can't see


but thief's ring
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