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Half-minute Hero - 30 second PSP RPG (frothing demo inside)
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Sketch



Joined: 05 Dec 2006

PostPosted: Sun Feb 15, 2009 11:30 am    Post subject: Half-minute Hero - 30 second PSP RPG (frothing demo inside)    Reply with quote

Official game website:
http://www.mmv.co.jp/special/game/30/

I’m cross-posting this because “Yuusha 30” on the PSP might be the most amazing thing I’ve seen so far in 2009. And since there’s a free demo available, which is NOT locked to your system account, everyone can download it and see for themselves.



Official trailer

It’s a series of 30-second long RPGs which, according to the trailer, will involve RPG, action, strategy and shooter gameplay (the demo covers the RPG and action bits). And it’s ridiculously good fun for a concept which shouldn’t work (an RPG, only 30 seconds long!).

You start off on a smallish map and need to make your way through towns and map areas, towards the demon king castle and defeat him. Random battles take the form of side-scrolling levels where you simply have to keep pushing into the enemy to attack. Winning battles raises levels and earns gold (in about 20 seconds I went up 5 levels and earned about 400 gold). Each area except for towns, the clock ticks down. In towns you can speak with people, buy equipment, heal, and in later levels, use a goddess statue to reset the clock back to 30 seconds, so some adventures will probably last a few minutes.

Imagine everything that defines a traditional RPG boiled down and concentrated, remove all the crappy annoying things, and then imagine 30 seconds of that injected into your brain. That’s Yuusha 30. Random battles, which are normally the bane of most RPGs, are awesome. They’re fun, and quick, and so painless and fluid that you end up loving them. Although they lack the complexity of other RPGs, it’s not a problem since the game is more about beating the clock and streamlining things. If you get low on health you tap Square Button to use a healing item, and everything zips along nicely.



The demo contains two levels, and in the second one I levelled up a bit, and then spent maybe 20 seconds hunting tigers in the woods to earn gold to reset the clock (which increases in price 100g each time you do it).

Gameplay video (not me)

I think the big problem with most JRPGs is that they’re 80-hours long and filled with padding, and maybe inventory management, random battles and overworld exploring would be fun, if it wasn’t so tedious. This takes all the good things and stuffs it down your throat in one go.

Oh, and it has some of the nicest, traditional, 2D sprite graphics I’ve seen. Just look at them!

My only disappointment is that this doesn’t seem likely to get a localisation. It’s just too weird. And everyone seems to be obsessed with stuff like Resistance and Phantasy Star at the moment. If you can, send emails to publishers, who knows, if enough people some interest this might be picked up.

Oh, and quick, get the demo NOW:
PSP demo
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Last edited by Sketch on Wed Sep 30, 2009 2:45 pm; edited 1 time in total
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Mr Peckerston



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PostPosted: Sun Feb 15, 2009 12:44 pm        Reply with quote

That gameplay video looks terrible! Taking the JRPG template then removing everything that makes it an actual game (along with the story/dialogue) doesn't somehow solve the genre's 'big problem' and make it fun; it just turns it into Progress Quest with pretty sprites. Or Xenoraider, but with less thought involved.
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dessgeega
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PostPosted: Sun Feb 15, 2009 12:53 pm        Reply with quote

it almost makes it look like a game!
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Sketch



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PostPosted: Sun Feb 15, 2009 1:12 pm        Reply with quote

Mr Peckerston wrote:
That gameplay video looks terrible! Taking the JRPG template then removing everything that makes it an actual game (along with the story/dialogue)


There is a sort of story and dialogue, since you can talk with the characters in the villages (which the guy in the vid didn't bother doing). Maybe the gameplay vid is a bad one...

Or maybe I'm doing a bad job of explaining it.

If you have a PSP, try the demo at least. It's a lot of fun in practice, and screens imply even more complexity later on. The whole, I dunno, speedrun mentality is fun. And it zips along so quickly, it also has a rhythm action feel to it (kinda not really), and brief bursts of micromanagement, and... I don't know any more.

Blew [i]my[/ii] mind though.

Someone on another forum said it was like Outrun. Which is guess is apt enough.
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Takashi



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PostPosted: Sun Feb 15, 2009 1:29 pm        Reply with quote

What Sony won't tell you is that this was originally a indie game by UUE.
EDIT: The indie game is just a simplified version of the RPG bit, however.
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dessgeega
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PostPosted: Sun Feb 15, 2009 1:37 pm        Reply with quote

i think the gameplay video looks incredible, actually.
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Mr Peckerston



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PostPosted: Sun Feb 15, 2009 1:38 pm        Reply with quote

The videos make it look more like how Outrun would be if it did all the steering for you. Then again I don't know anyone with a PSP so I'll have to trust you; I don't want to be one of those guys who sits on a forum bitching about games he hasn't played.
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Sketch



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PostPosted: Sun Feb 15, 2009 6:59 pm        Reply with quote

Based on an inide game? Very interesting!

Also, you've not got a PSP Peckerston? You of all people I thought would actually enjoy playing this game - find a PSP-owning friend and put the demo on for them.

Having played both levels quite a bit today, I'd compare maybe a bit to a puzzler as well. It's not easy to coherently explain (especially since these early levels are really simple). But it's like when in a puzzler you work to set up a massive chain and then it all comes crashing down on the enemy. The reducing time is like a bunch of blocks piling up on you, and then you hit your stride and get your time back.

There's also a fair bit of NPC dialogue and an introductory person talking. No idea what they're saying - it could be pun-tastic hilarity.

A new demo is due out each month I hear, either way, I stand by my first post. It's astoundingly more fun than it should be.
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schild



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PostPosted: Sun Feb 15, 2009 8:36 pm        Reply with quote

This thing looks freaking awesome.
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MOAI



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PostPosted: Sun Feb 15, 2009 8:38 pm        Reply with quote

This actually looks kind of great to me. The RPG segment's a neat concept, it brings to the forefront the kind of subtle strategy of JRPGs that's always intrigued me (but not enough to play most of them) and makes a game out of it. I could see a longer and more challenging version of it being very fun.
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schild



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PostPosted: Sun Feb 15, 2009 8:40 pm        Reply with quote

This seems like something XSeed would localize, unfortunately they haven't done the other Yuusha game either (which of course, has no relation to this).
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New IP



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PostPosted: Sun Feb 15, 2009 9:03 pm        Reply with quote

That looks FUCKING AWESOME!
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Takashi



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PostPosted: Sun Feb 15, 2009 9:07 pm        Reply with quote

For the people that were unable to figure it out here's the automatic download link for the original RPG game. I've been playing it a bit, and i think it captures the idea of the PSP gameplay except time doesn't stop in a town and you can only get 10 seconds instead of the full 30 in there, so it's a bit more hardcore.

EDIT: I finished it! 4'63 seconds left. The need to make literally split-second decisions works fine here. A bit of luck helps, too.
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New IP



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PostPosted: Sun Feb 15, 2009 9:20 pm        Reply with quote

Well I don't have 5.02 and the CFWs for it suck so I guess I'll try the computer version.
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Mr Peckerston



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PostPosted: Sun Feb 15, 2009 9:45 pm        Reply with quote

Sketch wrote:
Also, you've not got a PSP Peckerston? You of all people I thought would actually enjoy playing this game - find a PSP-owning friend and put the demo on for them.

I only know one guy with a PSP, and he managed to break it while trying to install CFW :(

And me of all people? These days I'm pretty much exclusively playing skill-based action games like TF2 (over 1000 hours so far :/ ), DoW2, IaMP and whatever 2D shooters they have at Casino arcade. I'm not really into new console games; I haven't bothered to get any of the current-gen machines yet (despite programming games for them) and I'd much rather wait until someone makes a fullspeed PSP emulator than put up with its hideous screen/controls.
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Sketch



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PostPosted: Mon Feb 16, 2009 7:43 am        Reply with quote

Well, I knew you liked indie games...

As for the PSP, Lordnikon I believe uses his PSP connected to a 480p computer monitor and... I think he said he'd wired up a decent control pad to it, effectively turning it into a kind of home console. Which sounded neat.
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Ratoslov



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PostPosted: Mon Feb 16, 2009 12:23 pm        Reply with quote

Looks awesome.
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internisus
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PostPosted: Mon Feb 16, 2009 12:37 pm        Reply with quote

Yeah, I've been watching every video of this on gametrailers, and I'm very excited about it. It's role-playing: the arcade game. It's brilliant.
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Rya.Reisender
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PostPosted: Mon Feb 16, 2009 12:45 pm        Reply with quote

Obligatory "Another good game only available for handhelds" post.


Also this looks really awesome.
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Talbain



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PostPosted: Mon Feb 16, 2009 5:50 pm        Reply with quote

internisus wrote:
Yeah, I've been watching every video of this on gametrailers, and I'm very excited about it. It's role-playing: the arcade game. It's brilliant.

So... Golden Axe?

I'm not quite sure I understand the appeal of a game that's an RPG but takes out all the elements that make it an RPG--I don't play RPGs for mechanics (mostly because most RPG mechanics are god awful anyway), though good mechanics will certainly make an RPG better.
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internisus
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PostPosted: Mon Feb 16, 2009 5:59 pm        Reply with quote

It's just a silly, funny parody--that also happens to seem rather brilliant because it works in its own right. As such, it's a good parody and actually has something to say about jRPGs.
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Talbain



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PostPosted: Mon Feb 16, 2009 6:09 pm        Reply with quote

internisus wrote:
It's just a silly, funny parody--that also happens to seem rather brilliant because it works in its own right. As such, it's a good parody and actually has something to say about jRPGs.

How is the speeding up of mechanics (based on the youtube video it looks like it simply removes mechanics altogether) good or saying something about jRPGs? I think people know that jRPGs are pretty fucking ridiculous by their very nature.
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Sketch



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PostPosted: Mon Feb 16, 2009 6:19 pm        Reply with quote

Well, it's kinda not really an RPG at all, when you think about it. I know I said (lied) in the topic title, but I'm going to stick with puzzle-racer for the genre.
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internisus
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PostPosted: Mon Feb 16, 2009 6:32 pm        Reply with quote

Talbain wrote:
I think people know that jRPGs are pretty fucking ridiculous by their very nature.


Do they?

And it says less about the mechanics (which, as you point out, are clearly either simplified or omitted) of RPGs and more about their narrative. In that sense, it also says something about videogames.

It's a You Have to Burn the Rope sort of thing. If you aren't immediately finding it funny, it probably doesn't seem interesting to you at all, either.

And to clarify, when I say that it has something to say or that it is interesting, I do not necessarily mean that it is profound or original or a complete revelation to anyone who both plays games and has the slightest capacity for critical thought. It's just that seeing an observation executed in this way is kind of a joyous and awesome thing. That's why I say that if you don't find it funny, you shouldn't care.
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Talbain



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PostPosted: Mon Feb 16, 2009 6:45 pm        Reply with quote

internisus wrote:
Talbain wrote:
I think people know that jRPGs are pretty fucking ridiculous by their very nature.


Do they?

And it says less about the mechanics (which, as you point out, are clearly either simplified or omitted) of RPGs and more about their narrative. In that sense, it also says something about videogames.

It's a You Have to Burn the Rope sort of thing. If you aren't immediately finding it funny, it probably doesn't seem interesting to you at all, either.

And to clarify, when I say that it has something to say or that it is interesting, I do not necessarily mean that it is profound or original or a complete revelation to anyone who both plays games and has the slightest capacity for critical thought. It's just that seeing an observation executed in this way is kind of a joyous and awesome thing. That's why I say that if you don't find it funny, you shouldn't care.

Fair enough.
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Zebadayus
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PostPosted: Mon Feb 16, 2009 6:56 pm        Reply with quote

They look like RPG maker graphics.

And I don't mean just having a similar style. I mean they look like the graphics from RPG Maker.
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MOAI



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PostPosted: Mon Feb 16, 2009 7:51 pm        Reply with quote

Talbain wrote:
internisus wrote:
It's just a silly, funny parody--that also happens to seem rather brilliant because it works in its own right. As such, it's a good parody and actually has something to say about jRPGs.

How is the speeding up of mechanics (based on the youtube video it looks like it simply removes mechanics altogether) good or saying something about jRPGs? I think people know that jRPGs are pretty fucking ridiculous by their very nature.

Maybe it's saying that the mechanics of JRPGs (what is with not capitalizing the first letter?) can actually make for a fun, challenging game despite the countless examples where they don't? Here's what I get about the mechanics from that video:
    1. You look for enemies to get stronger and get more money.
    2. Enemies damage you, if you run out of health you are returned to the starting point (possibly with a penalty to strength and/or money).
    3. You can visit the inn in the town to recover health and time, but it costs money.
    4. If you run out of time, you lose everything.
Basically, it emphasizes the juggling of growth, money, and health that's just about always been a part of traditional JRPG mechanics by forcing the player to make immediate decisions about them rather than being able to always pause and mull it over. There are a few things that, intuitively and without having played it, I think might be weak points (I get the idea it might be more interesting if losing all your health was also an immediate game over), but it still seems like it could be really fun so long as the level design holds up.
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Talbain



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PostPosted: Mon Feb 16, 2009 10:27 pm        Reply with quote

MOAI~ wrote:
Talbain wrote:
internisus wrote:
It's just a silly, funny parody--that also happens to seem rather brilliant because it works in its own right. As such, it's a good parody and actually has something to say about jRPGs.

How is the speeding up of mechanics (based on the youtube video it looks like it simply removes mechanics altogether) good or saying something about jRPGs? I think people know that jRPGs are pretty fucking ridiculous by their very nature.

Maybe it's saying that the mechanics of JRPGs (what is with not capitalizing the first letter?) can actually make for a fun, challenging game despite the countless examples where they don't? Here's what I get about the mechanics from that video:
    1. You look for enemies to get stronger and get more money.
    2. Enemies damage you, if you run out of health you are returned to the starting point (possibly with a penalty to strength and/or money).
    3. You can visit the inn in the town to recover health and time, but it costs money.
    4. If you run out of time, you lose everything.
Basically, it emphasizes the juggling of growth, money, and health that's just about always been a part of traditional JRPG mechanics by forcing the player to make immediate decisions about them rather than being able to always pause and mull it over. There are a few things that, intuitively and without having played it, I think might be weak points (I get the idea it might be more interesting if losing all your health was also an immediate game over), but it still seems like it could be really fun so long as the level design holds up.

The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump.

edit: Also, I'm not sure, but is a game actually considered a parody if it's, rather than being overwrought, under wrought (for lack of better terminology)?
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niitaka



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PostPosted: Mon Feb 16, 2009 10:43 pm        Reply with quote

Talbain, this game is to RPGs the way WarioWare is to Nintendo games.
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Talbain



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PostPosted: Mon Feb 16, 2009 10:45 pm        Reply with quote

niitaka wrote:
Talbain, this game is to RPGs the way WarioWare is to Nintendo games.

So... boring after twenty minutes?
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haze



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PostPosted: Mon Feb 16, 2009 10:46 pm        Reply with quote

Talbain wrote:
The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump.

I'm not following you here
so it's an RPG without being able to _______?


I'm kind of interested by it. by the premise it could've just as easily been some snarky 30-second Progress Quest indie "game" UGH (which sounds a lot like some crap I would make)
it's horrible as an RPG. but it doesn't seem like an RPG at all, it's much more of an arcade game about playing RPGs. and I can dig anything made with arcade pacing in these dark times.

the question is if it gets boring after 5 minutes cuz you've already seen everything the game has to offer?
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niitaka



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PostPosted: Mon Feb 16, 2009 11:18 pm        Reply with quote

Talbain wrote:
niitaka wrote:
Talbain, this game is to RPGs the way WarioWare is to Nintendo games.

So... boring after twenty minutes?


Good thing they come in 30 second spurts.
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internisus
dorkus malorkus


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PostPosted: Mon Feb 16, 2009 11:18 pm        Reply with quote

haze wrote:
Talbain wrote:
The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump.

I'm not following you here
so it's an RPG without being able to _______?


Navigate menus.

It seems to me that the actual, real gameplay here is very quickly making strategic choices about where to run around on the map. A lot of fast-paced risk/reward analysis. Is it time to walk on the forest tiles now, or do I need to get another level up with the easy plains monsters first? Should I reset the clock before trying a harder fight? If I do that too many times it will become impossibly expensive before I manage to get strong enough to beat the boss.

Etc.
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dessgeega
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PostPosted: Mon Feb 16, 2009 11:34 pm        Reply with quote

yeah, watching the video there are clearly a lot of choices being made, often very quickly, and there are some pretty close shaves. did you try the original, freeware game? it's super hard.
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CubaLibre



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PostPosted: Tue Feb 17, 2009 12:34 am        Reply with quote

internisus wrote:
haze wrote:
Talbain wrote:
The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump.

I'm not following you here
so it's an RPG without being able to _______?


Navigate menus.

It seems to me that the actual, real gameplay here is very quickly making strategic choices about where to run around on the map. A lot of fast-paced risk/reward analysis. Is it time to walk on the forest tiles now, or do I need to get another level up with the easy plains monsters first? Should I reset the clock before trying a harder fight? If I do that too many times it will become impossibly expensive before I manage to get strong enough to beat the boss.

Etc.

Right.

If you prefer to be cynical about it, you could say that 80-hour RPGs without navigating menus amount to about 30 seconds of content. This is actually more or less true, because the "story" of most JRPGs (which is supposed to fill in for the fact that there doesn't seem to be a "game" in there) in unrepentant trash.
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Dark Age Iron Savior



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PostPosted: Tue Feb 17, 2009 1:15 am        Reply with quote

by "cynical" you mean "stupid", right?
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glossolalia



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PostPosted: Tue Feb 17, 2009 1:15 am        Reply with quote

boy most jrpgs sure do suck huh what a fascinating and underexplored branch of serious videogames discussion this is.
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Lymojo



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PostPosted: Tue Feb 17, 2009 2:28 am        Reply with quote

I tend to agree with the camp that says that this is more of an RPG-themed speed puzzle, and might be fun if it realizes this. There's certainly "game" happening here; the question is if it's fun.

I'd definitely play it provided a) it cost 20 USD or less b) there were many, many different scenarios to play through. If this is like the freeware version and there's only one "game" to play, with only one set of challenges, then it will get boring after five minutes.

This reminds me of that 1-D First Person Shooter someone made a few years back. Did anyone else ever play that? I can't seem to find a link.
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Talbain



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PostPosted: Tue Feb 17, 2009 5:01 am        Reply with quote

CubaLibre wrote:
internisus wrote:
haze wrote:
Talbain wrote:
The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump.

I'm not following you here
so it's an RPG without being able to _______?


Navigate menus.

It seems to me that the actual, real gameplay here is very quickly making strategic choices about where to run around on the map. A lot of fast-paced risk/reward analysis. Is it time to walk on the forest tiles now, or do I need to get another level up with the easy plains monsters first? Should I reset the clock before trying a harder fight? If I do that too many times it will become impossibly expensive before I manage to get strong enough to beat the boss.

Etc.

Right.

If you prefer to be cynical about it, you could say that 80-hour RPGs without navigating menus amount to about 30 seconds of content. This is actually more or less true, because the "story" of most JRPGs (which is supposed to fill in for the fact that there doesn't seem to be a "game" in there) in unrepentant trash.

If I'm navigating at hyper speed, I would rather just play an RTS. I suppose what I don't like about this is the rather poor nomenclature for all these types of games that fall into a grey zone. So far I've seen dozens of different descriptions for what this game is or isn't. None of which, apparently, seem to accurately describe it or even attempt to place it. Arcade game and RPG might as well be poles on a magnet. Forcing them together doesn't tend to result in good things happening.

Finishing up, games aren't just about mechanics, after recently reading an article by Eric-Jon I'm also fairly convinced that good games are largely not mechanics. They're imagery, they're music, they're probably mostly anything but what you would expect. More to say, I don't hear too many people talk about how awesome the (insert game mechanic) is. I don't remember Chrono Trigger's battle system nearly as much as the music, nor do I remember the battle system of Earthbound as much as the commentary. Nor do I remember the mechanics of 1942 when I played it as a kid, or Progear or even Contra or Ninja Gaiden. I remember their snarky aesthetics more than anything else (even as a kid I was always amused at Ninja Gaiden's rather random... well everything). In thinking back, there's not really a single game that I remember exclusively for its mechanics. Even a game like World of Goo or Portal, which are presumably damn near nothing but mechanics, I tend to remember the commentary more than the neat things you could do with a Portal gun or goo balls.

But I suppose there's also the other side. Masturbating your brain is great for awhile, but after you're done you've mostly got a mess. I prefer games that massage and whisper in my ear.
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manmachine plays jazz



Joined: 01 May 2008
Location: NEW TOUCH

PostPosted: Tue Feb 17, 2009 5:21 am        Reply with quote

what?
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oepn



Joined: 16 Feb 2007
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PostPosted: Tue Feb 17, 2009 5:41 am        Reply with quote

Talbain wrote:
Finishing up, games aren't just about mechanics, after recently reading an article by Eric-Jon I'm also fairly convinced that good games are largely not mechanics. They're imagery, they're music, they're probably mostly anything but what you would expect. More to say, I don't hear too many people talk about how awesome the (insert game mechanic) is. I don't remember Chrono Trigger's battle system nearly as much as the music, nor do I remember the battle system of Earthbound as much as the commentary. Nor do I remember the mechanics of 1942 when I played it as a kid, or Progear or even Contra or Ninja Gaiden. I remember their snarky aesthetics more than anything else (even as a kid I was always amused at Ninja Gaiden's rather random... well everything). In thinking back, there's not really a single game that I remember exclusively for its mechanics. Even a game like World of Goo or Portal, which are presumably damn near nothing but mechanics, I tend to remember the commentary more than the neat things you could do with a Portal gun or goo balls.

I agree with you partially, but I've found the aesthetics/mechanics balance to vary between games. For example, the art of JSRF and characters of Mass Effect kept me going when the gameplay wore thin, while I found World of Goo's mechanics much more interesting than its "quirky" story.

I doubt a good game can be made completely bereft of one or the other, but the amounts can certainly be heavily disproportionate.
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