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Sketch

Joined: 05 Dec 2006
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Posted: Sun Feb 15, 2009 11:30 am Post subject: Half-minute Hero - 30 second PSP RPG (frothing demo inside) |
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Official game website:
http://www.mmv.co.jp/special/game/30/
I’m cross-posting this because “Yuusha 30” on the PSP might be the most amazing thing I’ve seen so far in 2009. And since there’s a free demo available, which is NOT locked to your system account, everyone can download it and see for themselves.
Official trailer
It’s a series of 30-second long RPGs which, according to the trailer, will involve RPG, action, strategy and shooter gameplay (the demo covers the RPG and action bits). And it’s ridiculously good fun for a concept which shouldn’t work (an RPG, only 30 seconds long!).
You start off on a smallish map and need to make your way through towns and map areas, towards the demon king castle and defeat him. Random battles take the form of side-scrolling levels where you simply have to keep pushing into the enemy to attack. Winning battles raises levels and earns gold (in about 20 seconds I went up 5 levels and earned about 400 gold). Each area except for towns, the clock ticks down. In towns you can speak with people, buy equipment, heal, and in later levels, use a goddess statue to reset the clock back to 30 seconds, so some adventures will probably last a few minutes.
Imagine everything that defines a traditional RPG boiled down and concentrated, remove all the crappy annoying things, and then imagine 30 seconds of that injected into your brain. That’s Yuusha 30. Random battles, which are normally the bane of most RPGs, are awesome. They’re fun, and quick, and so painless and fluid that you end up loving them. Although they lack the complexity of other RPGs, it’s not a problem since the game is more about beating the clock and streamlining things. If you get low on health you tap Square Button to use a healing item, and everything zips along nicely.
The demo contains two levels, and in the second one I levelled up a bit, and then spent maybe 20 seconds hunting tigers in the woods to earn gold to reset the clock (which increases in price 100g each time you do it).
Gameplay video (not me)
I think the big problem with most JRPGs is that they’re 80-hours long and filled with padding, and maybe inventory management, random battles and overworld exploring would be fun, if it wasn’t so tedious. This takes all the good things and stuffs it down your throat in one go.
Oh, and it has some of the nicest, traditional, 2D sprite graphics I’ve seen. Just look at them!
My only disappointment is that this doesn’t seem likely to get a localisation. It’s just too weird. And everyone seems to be obsessed with stuff like Resistance and Phantasy Star at the moment. If you can, send emails to publishers, who knows, if enough people some interest this might be picked up.
Oh, and quick, get the demo NOW:
PSP demo _________________ GAMES OF THE WORLD: covering everything from Afghanistan to Zimbabwe
Last edited by Sketch on Wed Sep 30, 2009 2:45 pm; edited 1 time in total |
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Mr Peckerston

Joined: 28 May 2007 Location: London
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Posted: Sun Feb 15, 2009 12:44 pm |
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| That gameplay video looks terrible! Taking the JRPG template then removing everything that makes it an actual game (along with the story/dialogue) doesn't somehow solve the genre's 'big problem' and make it fun; it just turns it into Progress Quest with pretty sprites. Or Xenoraider, but with less thought involved. |
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Sun Feb 15, 2009 12:53 pm |
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it almost makes it look like a game! _________________
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Sketch

Joined: 05 Dec 2006
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Posted: Sun Feb 15, 2009 1:12 pm |
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| Mr Peckerston wrote: |
| That gameplay video looks terrible! Taking the JRPG template then removing everything that makes it an actual game (along with the story/dialogue) |
There is a sort of story and dialogue, since you can talk with the characters in the villages (which the guy in the vid didn't bother doing). Maybe the gameplay vid is a bad one...
Or maybe I'm doing a bad job of explaining it.
If you have a PSP, try the demo at least. It's a lot of fun in practice, and screens imply even more complexity later on. The whole, I dunno, speedrun mentality is fun. And it zips along so quickly, it also has a rhythm action feel to it (kinda not really), and brief bursts of micromanagement, and... I don't know any more.
Blew [i]my[/ii] mind though.
Someone on another forum said it was like Outrun. Which is guess is apt enough. _________________ GAMES OF THE WORLD: covering everything from Afghanistan to Zimbabwe |
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Takashi

Joined: 04 Dec 2006
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Sun Feb 15, 2009 1:37 pm |
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i think the gameplay video looks incredible, actually. _________________
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Mr Peckerston

Joined: 28 May 2007 Location: London
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Posted: Sun Feb 15, 2009 1:38 pm |
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| The videos make it look more like how Outrun would be if it did all the steering for you. Then again I don't know anyone with a PSP so I'll have to trust you; I don't want to be one of those guys who sits on a forum bitching about games he hasn't played. |
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Sketch

Joined: 05 Dec 2006
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Posted: Sun Feb 15, 2009 6:59 pm |
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Based on an inide game? Very interesting!
Also, you've not got a PSP Peckerston? You of all people I thought would actually enjoy playing this game - find a PSP-owning friend and put the demo on for them.
Having played both levels quite a bit today, I'd compare maybe a bit to a puzzler as well. It's not easy to coherently explain (especially since these early levels are really simple). But it's like when in a puzzler you work to set up a massive chain and then it all comes crashing down on the enemy. The reducing time is like a bunch of blocks piling up on you, and then you hit your stride and get your time back.
There's also a fair bit of NPC dialogue and an introductory person talking. No idea what they're saying - it could be pun-tastic hilarity.
A new demo is due out each month I hear, either way, I stand by my first post. It's astoundingly more fun than it should be. _________________ GAMES OF THE WORLD: covering everything from Afghanistan to Zimbabwe |
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schild

Joined: 05 Dec 2006
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Posted: Sun Feb 15, 2009 8:36 pm |
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| This thing looks freaking awesome. |
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MOAI

Joined: 12 Jul 2008
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Posted: Sun Feb 15, 2009 8:38 pm |
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| This actually looks kind of great to me. The RPG segment's a neat concept, it brings to the forefront the kind of subtle strategy of JRPGs that's always intrigued me (but not enough to play most of them) and makes a game out of it. I could see a longer and more challenging version of it being very fun. |
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schild

Joined: 05 Dec 2006
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Posted: Sun Feb 15, 2009 8:40 pm |
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| This seems like something XSeed would localize, unfortunately they haven't done the other Yuusha game either (which of course, has no relation to this). |
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New IP
Joined: 12 Jan 2009
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Posted: Sun Feb 15, 2009 9:03 pm |
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| That looks FUCKING AWESOME! |
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Takashi

Joined: 04 Dec 2006
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New IP
Joined: 12 Jan 2009
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Posted: Sun Feb 15, 2009 9:20 pm |
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| Well I don't have 5.02 and the CFWs for it suck so I guess I'll try the computer version. |
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Mr Peckerston

Joined: 28 May 2007 Location: London
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Posted: Sun Feb 15, 2009 9:45 pm |
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| Sketch wrote: |
| Also, you've not got a PSP Peckerston? You of all people I thought would actually enjoy playing this game - find a PSP-owning friend and put the demo on for them. |
I only know one guy with a PSP, and he managed to break it while trying to install CFW :(
And me of all people? These days I'm pretty much exclusively playing skill-based action games like TF2 (over 1000 hours so far :/ ), DoW2, IaMP and whatever 2D shooters they have at Casino arcade. I'm not really into new console games; I haven't bothered to get any of the current-gen machines yet (despite programming games for them) and I'd much rather wait until someone makes a fullspeed PSP emulator than put up with its hideous screen/controls. |
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Sketch

Joined: 05 Dec 2006
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Posted: Mon Feb 16, 2009 7:43 am |
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Well, I knew you liked indie games...
As for the PSP, Lordnikon I believe uses his PSP connected to a 480p computer monitor and... I think he said he'd wired up a decent control pad to it, effectively turning it into a kind of home console. Which sounded neat. _________________ GAMES OF THE WORLD: covering everything from Afghanistan to Zimbabwe |
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Ratoslov

Joined: 05 Dec 2006
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Posted: Mon Feb 16, 2009 12:23 pm |
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| Looks awesome. |
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internisus dorkus malorkus

Joined: 04 Dec 2006
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Posted: Mon Feb 16, 2009 12:37 pm |
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| Yeah, I've been watching every video of this on gametrailers, and I'm very excited about it. It's role-playing: the arcade game. It's brilliant. |
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Rya.Reisender banned

Joined: 01 Mar 2007 Location: Weekend Web
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Posted: Mon Feb 16, 2009 12:45 pm |
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Obligatory "Another good game only available for handhelds" post.
Also this looks really awesome. _________________ Select Button
Push Eject. |
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Talbain

Joined: 14 Jan 2007 Location: Look! A Moo Cow!
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Posted: Mon Feb 16, 2009 5:50 pm |
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| internisus wrote: |
| Yeah, I've been watching every video of this on gametrailers, and I'm very excited about it. It's role-playing: the arcade game. It's brilliant. |
So... Golden Axe?
I'm not quite sure I understand the appeal of a game that's an RPG but takes out all the elements that make it an RPG--I don't play RPGs for mechanics (mostly because most RPG mechanics are god awful anyway), though good mechanics will certainly make an RPG better. _________________ Heuristic Hedonism
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internisus dorkus malorkus

Joined: 04 Dec 2006
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Posted: Mon Feb 16, 2009 5:59 pm |
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| It's just a silly, funny parody--that also happens to seem rather brilliant because it works in its own right. As such, it's a good parody and actually has something to say about jRPGs. |
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Talbain

Joined: 14 Jan 2007 Location: Look! A Moo Cow!
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Posted: Mon Feb 16, 2009 6:09 pm |
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| internisus wrote: |
| It's just a silly, funny parody--that also happens to seem rather brilliant because it works in its own right. As such, it's a good parody and actually has something to say about jRPGs. |
How is the speeding up of mechanics (based on the youtube video it looks like it simply removes mechanics altogether) good or saying something about jRPGs? I think people know that jRPGs are pretty fucking ridiculous by their very nature. _________________ Heuristic Hedonism
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Sketch

Joined: 05 Dec 2006
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Posted: Mon Feb 16, 2009 6:19 pm |
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Well, it's kinda not really an RPG at all, when you think about it. I know I said (lied) in the topic title, but I'm going to stick with puzzle-racer for the genre. _________________ GAMES OF THE WORLD: covering everything from Afghanistan to Zimbabwe |
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internisus dorkus malorkus

Joined: 04 Dec 2006
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Posted: Mon Feb 16, 2009 6:32 pm |
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| Talbain wrote: |
| I think people know that jRPGs are pretty fucking ridiculous by their very nature. |
Do they?
And it says less about the mechanics (which, as you point out, are clearly either simplified or omitted) of RPGs and more about their narrative. In that sense, it also says something about videogames.
It's a You Have to Burn the Rope sort of thing. If you aren't immediately finding it funny, it probably doesn't seem interesting to you at all, either.
And to clarify, when I say that it has something to say or that it is interesting, I do not necessarily mean that it is profound or original or a complete revelation to anyone who both plays games and has the slightest capacity for critical thought. It's just that seeing an observation executed in this way is kind of a joyous and awesome thing. That's why I say that if you don't find it funny, you shouldn't care. |
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Talbain

Joined: 14 Jan 2007 Location: Look! A Moo Cow!
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Posted: Mon Feb 16, 2009 6:45 pm |
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| internisus wrote: |
| Talbain wrote: |
| I think people know that jRPGs are pretty fucking ridiculous by their very nature. |
Do they?
And it says less about the mechanics (which, as you point out, are clearly either simplified or omitted) of RPGs and more about their narrative. In that sense, it also says something about videogames.
It's a You Have to Burn the Rope sort of thing. If you aren't immediately finding it funny, it probably doesn't seem interesting to you at all, either.
And to clarify, when I say that it has something to say or that it is interesting, I do not necessarily mean that it is profound or original or a complete revelation to anyone who both plays games and has the slightest capacity for critical thought. It's just that seeing an observation executed in this way is kind of a joyous and awesome thing. That's why I say that if you don't find it funny, you shouldn't care. |
Fair enough. _________________ Heuristic Hedonism
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Zebadayus pelvis othello

Joined: 05 Dec 2006 Location: Louisville, KY
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Posted: Mon Feb 16, 2009 6:56 pm |
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They look like RPG maker graphics.
And I don't mean just having a similar style. I mean they look like the graphics from RPG Maker. |
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MOAI

Joined: 12 Jul 2008
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Posted: Mon Feb 16, 2009 7:51 pm |
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| Talbain wrote: |
| internisus wrote: |
| It's just a silly, funny parody--that also happens to seem rather brilliant because it works in its own right. As such, it's a good parody and actually has something to say about jRPGs. |
How is the speeding up of mechanics (based on the youtube video it looks like it simply removes mechanics altogether) good or saying something about jRPGs? I think people know that jRPGs are pretty fucking ridiculous by their very nature. |
Maybe it's saying that the mechanics of JRPGs (what is with not capitalizing the first letter?) can actually make for a fun, challenging game despite the countless examples where they don't? Here's what I get about the mechanics from that video:1. You look for enemies to get stronger and get more money.
2. Enemies damage you, if you run out of health you are returned to the starting point (possibly with a penalty to strength and/or money).
3. You can visit the inn in the town to recover health and time, but it costs money.
4. If you run out of time, you lose everything. Basically, it emphasizes the juggling of growth, money, and health that's just about always been a part of traditional JRPG mechanics by forcing the player to make immediate decisions about them rather than being able to always pause and mull it over. There are a few things that, intuitively and without having played it, I think might be weak points (I get the idea it might be more interesting if losing all your health was also an immediate game over), but it still seems like it could be really fun so long as the level design holds up. |
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Talbain

Joined: 14 Jan 2007 Location: Look! A Moo Cow!
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Posted: Mon Feb 16, 2009 10:27 pm |
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| MOAI~ wrote: |
| Talbain wrote: |
| internisus wrote: |
| It's just a silly, funny parody--that also happens to seem rather brilliant because it works in its own right. As such, it's a good parody and actually has something to say about jRPGs. |
How is the speeding up of mechanics (based on the youtube video it looks like it simply removes mechanics altogether) good or saying something about jRPGs? I think people know that jRPGs are pretty fucking ridiculous by their very nature. |
Maybe it's saying that the mechanics of JRPGs (what is with not capitalizing the first letter?) can actually make for a fun, challenging game despite the countless examples where they don't? Here's what I get about the mechanics from that video:1. You look for enemies to get stronger and get more money.
2. Enemies damage you, if you run out of health you are returned to the starting point (possibly with a penalty to strength and/or money).
3. You can visit the inn in the town to recover health and time, but it costs money.
4. If you run out of time, you lose everything. Basically, it emphasizes the juggling of growth, money, and health that's just about always been a part of traditional JRPG mechanics by forcing the player to make immediate decisions about them rather than being able to always pause and mull it over. There are a few things that, intuitively and without having played it, I think might be weak points (I get the idea it might be more interesting if losing all your health was also an immediate game over), but it still seems like it could be really fun so long as the level design holds up. |
The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump.
edit: Also, I'm not sure, but is a game actually considered a parody if it's, rather than being overwrought, under wrought (for lack of better terminology)? _________________ Heuristic Hedonism
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niitaka

Joined: 01 Jan 2008
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Posted: Mon Feb 16, 2009 10:43 pm |
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| Talbain, this game is to RPGs the way WarioWare is to Nintendo games. |
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Talbain

Joined: 14 Jan 2007 Location: Look! A Moo Cow!
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Posted: Mon Feb 16, 2009 10:45 pm |
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| niitaka wrote: |
| Talbain, this game is to RPGs the way WarioWare is to Nintendo games. |
So... boring after twenty minutes? _________________ Heuristic Hedonism
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haze

Joined: 04 Dec 2006
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Posted: Mon Feb 16, 2009 10:46 pm |
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| Talbain wrote: |
| The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump. |
I'm not following you here
so it's an RPG without being able to _______?
I'm kind of interested by it. by the premise it could've just as easily been some snarky 30-second Progress Quest indie "game" UGH (which sounds a lot like some crap I would make)
it's horrible as an RPG. but it doesn't seem like an RPG at all, it's much more of an arcade game about playing RPGs. and I can dig anything made with arcade pacing in these dark times.
the question is if it gets boring after 5 minutes cuz you've already seen everything the game has to offer? |
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niitaka

Joined: 01 Jan 2008
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Posted: Mon Feb 16, 2009 11:18 pm |
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| Talbain wrote: |
| niitaka wrote: |
| Talbain, this game is to RPGs the way WarioWare is to Nintendo games. |
So... boring after twenty minutes? |
Good thing they come in 30 second spurts. |
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internisus dorkus malorkus

Joined: 04 Dec 2006
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Posted: Mon Feb 16, 2009 11:18 pm |
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| haze wrote: |
| Talbain wrote: |
| The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump. |
I'm not following you here
so it's an RPG without being able to _______? |
Navigate menus.
It seems to me that the actual, real gameplay here is very quickly making strategic choices about where to run around on the map. A lot of fast-paced risk/reward analysis. Is it time to walk on the forest tiles now, or do I need to get another level up with the easy plains monsters first? Should I reset the clock before trying a harder fight? If I do that too many times it will become impossibly expensive before I manage to get strong enough to beat the boss.
Etc. |
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Mon Feb 16, 2009 11:34 pm |
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yeah, watching the video there are clearly a lot of choices being made, often very quickly, and there are some pretty close shaves. did you try the original, freeware game? it's super hard. _________________
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CubaLibre

Joined: 02 Mar 2007 Location: The District
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Posted: Tue Feb 17, 2009 12:34 am |
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| internisus wrote: |
| haze wrote: |
| Talbain wrote: |
| The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump. |
I'm not following you here
so it's an RPG without being able to _______? |
Navigate menus.
It seems to me that the actual, real gameplay here is very quickly making strategic choices about where to run around on the map. A lot of fast-paced risk/reward analysis. Is it time to walk on the forest tiles now, or do I need to get another level up with the easy plains monsters first? Should I reset the clock before trying a harder fight? If I do that too many times it will become impossibly expensive before I manage to get strong enough to beat the boss.
Etc. |
Right.
If you prefer to be cynical about it, you could say that 80-hour RPGs without navigating menus amount to about 30 seconds of content. This is actually more or less true, because the "story" of most JRPGs (which is supposed to fill in for the fact that there doesn't seem to be a "game" in there) in unrepentant trash. _________________
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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Tue Feb 17, 2009 1:15 am |
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by "cynical" you mean "stupid", right? _________________
| sawtooth wrote: |
| All I do is make a game about shooting viscous negroes |
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glossolalia

Joined: 04 Mar 2008
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Posted: Tue Feb 17, 2009 1:15 am |
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boy most jrpgs sure do suck huh what a fascinating and underexplored branch of serious videogames discussion this is. _________________
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Lymojo

Joined: 30 Jan 2009 Location: LA Area, California
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Posted: Tue Feb 17, 2009 2:28 am |
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I tend to agree with the camp that says that this is more of an RPG-themed speed puzzle, and might be fun if it realizes this. There's certainly "game" happening here; the question is if it's fun.
I'd definitely play it provided a) it cost 20 USD or less b) there were many, many different scenarios to play through. If this is like the freeware version and there's only one "game" to play, with only one set of challenges, then it will get boring after five minutes.
This reminds me of that 1-D First Person Shooter someone made a few years back. Did anyone else ever play that? I can't seem to find a link. |
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Talbain

Joined: 14 Jan 2007 Location: Look! A Moo Cow!
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Posted: Tue Feb 17, 2009 5:01 am |
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| CubaLibre wrote: |
| internisus wrote: |
| haze wrote: |
| Talbain wrote: |
| The game as far as I can see, is you running around on a map. Then running through fights. Then running through town. A single mechanic, I think, probably makes this the least "gamey" game I've ever seen people get hyped up over (in that the mechanic of running around is not really a mechanic at all--it's the Sims with no interaction). To me, this would seem like playing a shooter in which you couldn't shoot. Or Tetris without being able to position the blocks. Or Mario without being able to jump. |
I'm not following you here
so it's an RPG without being able to _______? |
Navigate menus.
It seems to me that the actual, real gameplay here is very quickly making strategic choices about where to run around on the map. A lot of fast-paced risk/reward analysis. Is it time to walk on the forest tiles now, or do I need to get another level up with the easy plains monsters first? Should I reset the clock before trying a harder fight? If I do that too many times it will become impossibly expensive before I manage to get strong enough to beat the boss.
Etc. |
Right.
If you prefer to be cynical about it, you could say that 80-hour RPGs without navigating menus amount to about 30 seconds of content. This is actually more or less true, because the "story" of most JRPGs (which is supposed to fill in for the fact that there doesn't seem to be a "game" in there) in unrepentant trash. |
If I'm navigating at hyper speed, I would rather just play an RTS. I suppose what I don't like about this is the rather poor nomenclature for all these types of games that fall into a grey zone. So far I've seen dozens of different descriptions for what this game is or isn't. None of which, apparently, seem to accurately describe it or even attempt to place it. Arcade game and RPG might as well be poles on a magnet. Forcing them together doesn't tend to result in good things happening.
Finishing up, games aren't just about mechanics, after recently reading an article by Eric-Jon I'm also fairly convinced that good games are largely not mechanics. They're imagery, they're music, they're probably mostly anything but what you would expect. More to say, I don't hear too many people talk about how awesome the (insert game mechanic) is. I don't remember Chrono Trigger's battle system nearly as much as the music, nor do I remember the battle system of Earthbound as much as the commentary. Nor do I remember the mechanics of 1942 when I played it as a kid, or Progear or even Contra or Ninja Gaiden. I remember their snarky aesthetics more than anything else (even as a kid I was always amused at Ninja Gaiden's rather random... well everything). In thinking back, there's not really a single game that I remember exclusively for its mechanics. Even a game like World of Goo or Portal, which are presumably damn near nothing but mechanics, I tend to remember the commentary more than the neat things you could do with a Portal gun or goo balls.
But I suppose there's also the other side. Masturbating your brain is great for awhile, but after you're done you've mostly got a mess. I prefer games that massage and whisper in my ear. _________________ Heuristic Hedonism
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manmachine plays jazz

Joined: 01 May 2008 Location: NEW TOUCH
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Posted: Tue Feb 17, 2009 5:21 am |
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| what? |
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oepn

Joined: 16 Feb 2007 Location: Michigan
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Posted: Tue Feb 17, 2009 5:41 am |
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| Talbain wrote: |
| Finishing up, games aren't just about mechanics, after recently reading an article by Eric-Jon I'm also fairly convinced that good games are largely not mechanics. They're imagery, they're music, they're probably mostly anything but what you would expect. More to say, I don't hear too many people talk about how awesome the (insert game mechanic) is. I don't remember Chrono Trigger's battle system nearly as much as the music, nor do I remember the battle system of Earthbound as much as the commentary. Nor do I remember the mechanics of 1942 when I played it as a kid, or Progear or even Contra or Ninja Gaiden. I remember their snarky aesthetics more than anything else (even as a kid I was always amused at Ninja Gaiden's rather random... well everything). In thinking back, there's not really a single game that I remember exclusively for its mechanics. Even a game like World of Goo or Portal, which are presumably damn near nothing but mechanics, I tend to remember the commentary more than the neat things you could do with a Portal gun or goo balls. |
I agree with you partially, but I've found the aesthetics/mechanics balance to vary between games. For example, the art of JSRF and characters of Mass Effect kept me going when the gameplay wore thin, while I found World of Goo's mechanics much more interesting than its "quirky" story.
I doubt a good game can be made completely bereft of one or the other, but the amounts can certainly be heavily disproportionate. _________________
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