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Maximo 3 Concept Art

 
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JamesE
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Joined: 05 Dec 2006

PostPosted: Tue Feb 06, 2007 1:01 am    Post subject: Maximo 3 Concept Art    Reply with quote

Removed at author's request

Last edited by JamesE on Fri Mar 23, 2007 10:08 pm; edited 1 time in total
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JamesE
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Joined: 05 Dec 2006

PostPosted: Tue Feb 06, 2007 1:04 am        Reply with quote

I forgot to mention, it's ok if you include Cyberbots and Battle Circuit fan fiction too
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Maztorre



Joined: 04 Dec 2006
Location: Ireland

PostPosted: Tue Feb 06, 2007 1:41 am        Reply with quote

The Maximo template would have worked really well for 3D Castlevania, I always thought. Especially the whole approach of having a largely western design team. In any case, nice find. The art style is like the current Prince of Persia + FUN.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 06, 2007 2:13 am        Reply with quote

Man I loved what little I played of the first Maximo.

Was kind of wishing that Japanese developers would pick up that trend -- super-hard precision-based sadistic 3D action -- and instead . . . well. Japanese games, for the most part, just keep getting easier. Dynasty Warriors, et cetera.

Hmm.
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JamesE
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PostPosted: Tue Feb 06, 2007 2:16 am        Reply with quote

108 wrote:
Was kind of wishing that Japanese developers would pick up that trend -- super-hard precision-based sadistic 3D action .


Sonic the Hedgehog for Xbox 360
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Maztorre



Joined: 04 Dec 2006
Location: Ireland

PostPosted: Tue Feb 06, 2007 2:24 am        Reply with quote

Made by the American team though, wasn't it?
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Tue Feb 06, 2007 2:35 am        Reply with quote

Maximo is definitely on the list of games that I plan to play at some point but have absolutely no ETA on.
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Tue Feb 06, 2007 2:49 am        Reply with quote

I'd always held out hope that we'd see Maximo again someday, but I suppose not. So tragic because I loved the first 2 in addition to the Ghosts and goblins games that inspired them. I think I'm going to cry.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 06, 2007 7:08 am        Reply with quote

Maztorre wrote:
Made by the American team though, wasn't it?


maximo or sonic?

sonic was made by japan LOL

maximo was made by america, yes

hence my saying i wished japan would have picked up the trend

there could have really been a ball to get rolling, there

maybe they'll get back to it someday, who knows
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Tue Feb 06, 2007 7:11 am        Reply with quote

Maybe I'll pick it up soon? should be pretty cheap.

maximo I mean.
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SplashBeats
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PostPosted: Tue Feb 06, 2007 7:20 am        Reply with quote

The second Maximo is better. It's just as challenging but isn't as annoying as the first one.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 06, 2007 9:55 am        Reply with quote

Joe wrote:
The second Maximo is better.


I have heard much to this effect, and played the demo at a kiosk in Akihabara and kind of dug it.

Maybe I'll buy it. Last I remember seeing it, it was 600 yen in a bargain bin at a major retailer, new.
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Cacophanus



Joined: 05 Dec 2006

PostPosted: Tue Feb 06, 2007 10:17 am        Reply with quote

Both Maximo games are beautifully done. I preferred the more unforgiving original, than the slightly button-mashing sequel. The sequel had robots though, so that makes it amazing.

That artwork is wonderful though, it's a great pity the studio behind the games was brought to such a dismal end.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 06, 2007 12:56 pm        Reply with quote

Cacophanus wrote:
That artwork is wonderful though, it's a great pity the studio behind the games was brought to such a dismal end.


The art was by Susumu Matsushita, right? Man, his art just looks so right in videogames. It's a shame it's usually only ever on boxes. And the covers to Famitsu!

If it wasn't by him, then it was someone doing a damned good imitation.

He needs to design the characters for an RPG?
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Tue Feb 06, 2007 2:31 pm        Reply with quote

James there is an excellent sentence in this thread did you spot it
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JamesE
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PostPosted: Tue Feb 06, 2007 4:18 pm        Reply with quote

aerisdead wrote:
James there is an excellent sentence in this thread did you spot it


engaging recon scan boop boop boop
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SplashBeats
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PostPosted: Tue Feb 06, 2007 4:19 pm        Reply with quote

The sequel fixes the save point/continue issues that the first one has. For that, and that alone, it's the better game.
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JamesE
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Joined: 05 Dec 2006

PostPosted: Tue Feb 06, 2007 4:27 pm        Reply with quote

108 wrote:
Maztorre wrote:
Made by the American team though, wasn't it?


maximo or sonic?

sonic was made by japan LOL

maximo was made by america, yes

hence my saying i wished japan would have picked up the trend

there could have really been a ball to get rolling, there

maybe they'll get back to it someday, who knows


Dreaming of 3D Alien Soldier in this thread
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Tue Feb 06, 2007 4:33 pm        Reply with quote

The guy who headed up the Maximo project was Japanese, though. The staff probably were mostly, too. I remember interviewing him (kind of.)

So there's that.
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Cacophanus



Joined: 05 Dec 2006

PostPosted: Tue Feb 06, 2007 5:27 pm        Reply with quote

108 wrote:
The art was by Susumu Matsushita, right? Man, his art just looks so right in videogames. It's a shame it's usually only ever on boxes. And the covers to Famitsu!

If it wasn't by him, then it was someone doing a damned good imitation.

He needs to design the characters for an RPG?


It was Matsushita and he has done work on characters for RPGs (Elfaria and Down the World are two that spring to mind), though that was a good while ago. Whilst he wasn't credited on the Makaimura games, the art style is mighty similar.
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squidlarkin



Joined: 19 Jan 2007
Location: the delcot of tondam, where gitches frike and duscats glake

PostPosted: Sat Feb 10, 2007 1:48 am        Reply with quote

Joe wrote:
The sequel fixes the save point/continue issues that the first one has. For that, and that alone, it's the better game.


Man, that was one of the best things about that game. The fact that there was actually the possibility of failure made it so much more engaging than... pretty much every other 3D platformer, where death means losing a few minutes of progress.

The time I gave Death my continue token and he said "All right... but next time, I'm doubling the price." ... classic videogame moment for me. But then, I'm a masochist like that.
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Lick Meth



Joined: 05 Dec 2006
Location: A constant state of flux

PostPosted: Sat Feb 10, 2007 9:52 pm        Reply with quote

Cacophanus wrote:
The sequel had robots though, so that makes it amazing.

You and your bloody mechas.

("Hi Cacky!")
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