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Lobst

Joined: 16 Dec 2006 Location: Bemidji, MN
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Posted: Sat Oct 31, 2009 1:23 am |
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The art and game mechanics are marvelous! The ending made me think the protagonist was imagined by the author as a crying girl, though :\ |
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Lobst

Joined: 16 Dec 2006 Location: Bemidji, MN
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Posted: Wed Nov 18, 2009 7:53 pm |
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| Sniper Honeyviper wrote: |
| I cannot forgive Dejobaan for making a snarkily hipsterish Katamari clone. |
The hipster snark in The Wonderful End of the World wasn't the problem -- it was the half-assed way about which the company ripped Katamari off! Ten levels total, and once you're finished with them (and a few Steam Achievements) you're done. I enjoyed it, but it was kind of a crock, in retrospect.
Now, Aaaaa(x5)!!! - A Reckless Disregard for Gravity is different! It's a nice change of pace from the type of indie game that aches to tell as story or to blow your mind with tonal shifts. The end result is a completely original work with a level structure that feels like an arcade game and a progression mechanism that makes it seem like there's always something new to do, or try. It's approachable in short bursts as well as huge chunks, and it has score mechanics that create replayability in a very satisfying way.
There's a demo! Check it out, if you dare! If you like it, the game itself is half-off until Thursday; I recommend it! _________________
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Lobst

Joined: 16 Dec 2006 Location: Bemidji, MN
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Posted: Wed Dec 23, 2009 9:30 pm |
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Yeah; I like the idea of having a character with a daily routine the player has to constantly think of different ways to alter, and I wish it was something more games gave you the option of doing. The only other example I can think of is 9:05, which is really more of a practical joke than a game. _________________
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