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Thread of the Drawn: Pivotal Penciled Pressure 999
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yes
yes
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 46%  [ 13 ]
yes
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Total Votes : 28

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ionustron



Joined: 05 Dec 2006

PostPosted: Sun Apr 22, 2012 5:53 pm        Reply with quote

Jigsaw, don't put your baby up for adoption, which isn't to say don't let someone babysit, nor don't let someone hold the baby for a moment. You just gotta get in there, as Deets would say, and also as Dessgeega would say, at this point, you're either making games or you aren't.

This is the worst top post. I swear I don't try for this!
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HarveyQ



Joined: 28 Jan 2009
Location: on a beach in a town where I am going to live

PostPosted: Wed Apr 25, 2012 4:46 pm        Reply with quote

i drew a series of pictures for my art class that were inspired by vidcons & cartoons, my waifu biggest passions, probably.

they are these






i hope y'all like them <:)
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Wed Apr 25, 2012 4:54 pm        Reply with quote

all three have cool endings!

jigsaw, have you considered using openbor or something? i know it wouldn't really be making a game and you wouldn't be able to put in all the cool mechanics you've probably come up with, but it would be a way of having your characters punch guys until you get chance to do something better with them
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Wed Apr 25, 2012 8:41 pm        Reply with quote

I've thought about it. I'm not at all against using tools that are available to make something, but I know for a fact that OpenBOR can't do most of what I'd like to do (at least last time I looked at it, admittedly a long time ago), so it's not really a viable option for that reason. Still, like you said, it's definitely something I could use in order to have characters moving around on screen punching each other, and it would certainly be an easier way of creating a proof of concept of sorts than, say, Flash or Unity or something. I'm also curious to explore Streets of Rage Remake's modding capabilities, because I know there are some, but unfortunately I'm pretty sure anything you were to make still kind of has to fall within the framework of the existing game. Incidentally I was always disappointed that the guy who programmed it never seemed to have much interest in making it a standalone platform for others to create beltscrollers with, because SORR has tons of cool little features and plays 100 times better than anything BOR-related that I've played - if anything that awesome engine was held back by being married to increasingly fan fictiony BS of the actual game content. Even back when I was working on it I was having kind of grand dreams of what I'd be doing with that engine if I had free reins (whether or not it would be attached to the SOR IP). Plus, you know, doing something unrelated to SOR would probably be a decent way of not getting sent C&Ds from SEGA.

I haven't been in touch with any of those guys in ages, but then I was never on particularly close terms with any of them to begin with.
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owl



Joined: 11 Sep 2009

PostPosted: Wed Apr 25, 2012 9:02 pm        Reply with quote


jean-paul sartre



bad woody allen

cheap caricature woody allen
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Apr 26, 2012 9:56 pm        Reply with quote

God I Hate Printmaking

Finally thought I found what I've wanted in the form of pronto plates, but nope

Cuba & everyone else: I will send you the editions when I can stop hating printmaking slightly

In the meantime, here are some smaller plans for what I envision as a larger final piece





Probably should start using rulers and/or graph paper
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ionustron



Joined: 05 Dec 2006

PostPosted: Thu Apr 26, 2012 10:08 pm        Reply with quote

Went to the river on Tuesday after a big rainstorm. Helps me think sometimes, and it'd been a while. I like to doodle there. Hadn't picked up a real pen in months, and did something hopefully decent. Hadn't colored in far longer, and hopefully...



All these years, I'm kinda not sure what my stance on muses are anymore. I've talked briefly about it before, I'm not sure if it's that I like the armored justice lady thing or if it's just that I really like shaped armors in general (like older fighter jets.) I don't know if it's a creepy or unhealthy thing or not, so if you folks'd rather me keep this to myself, I will.

What was especially weird was the process of coloring and drawing was such a brain drain on writing processes. Never really felt this way before, so it's all strange.
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Zodar



Joined: 30 Apr 2012
Location: egg

PostPosted: Mon Apr 30, 2012 9:33 pm        Reply with quote

sketches and doodles from January or whereabouts






a cel-light exercise, with lines that are far too thick


mockups of places i've had dreams about



i've let myself slide with scraggly, unfinished work for too long. gotta polish somethin
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu May 03, 2012 6:19 pm        Reply with quote

More preparatory sketches



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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Thu May 17, 2012 4:14 am        Reply with quote

They seems to be become a lot more pattern based. I notice the construction (of the image, not the architecture) in an abstract sense before I look at them as spaces.

More external view too, is that conscious?

Have you made any like this without the graph paper to compare?
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Thu May 17, 2012 4:15 am        Reply with quote

I guess the grid fills in a lot of the space, though.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Sun May 27, 2012 3:30 pm        Reply with quote

got some more work on this stuff done
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Rokkan



Joined: 30 Jan 2012

PostPosted: Mon Jun 11, 2012 3:34 pm        Reply with quote

I just found out about this thread!! Aaaaa I feel so inadequate, you guys are incredible artists!!

Here's something I drew, it was really quick because I had a strict time limit, so the construction of the drawings and the colouring might be a bit shoddy




the character is not mine, this is what I've used as a reference: http://misteradventure.deviantart.com/art/r-292642480
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Mon Jun 11, 2012 9:43 pm        Reply with quote

The Blueberry Hill wrote:
More external view too, is that conscious?


Yep. I'm (vaguely) working off of a mental image I had when I was young.

Quote:
Have you made any like this without the graph paper to compare?


Only the smaller ones above that have color.

Having trouble motivating myself to produce visual stuff this summer. Think it might be time to lock myself up in the studio and just churn bullshit out to get into the groove.
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QUIMDUNG



Joined: 06 May 2011
Location: Quikding

PostPosted: Tue Jun 19, 2012 4:37 pm        Reply with quote

overworld from the upcoming MILONAKIS PARK:


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petkid



Joined: 12 Jul 2012
Location: Berlin

PostPosted: Thu Jul 12, 2012 11:51 pm        Reply with quote

We did this thing called Ream a while ago where 10 of us had to draw 500 sheets (a modern ream) in 500 minutes so 50 each which doesn't sound too bad but it was pretty hard on the brain and the wrist! Anyway these are the ones I had left that didn't sell on the night I thought I'd put them all together on one big page :]


part of it is below click for big. (you have to scroll about!)


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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Tue Jul 17, 2012 9:15 pm        Reply with quote

seiyaaaaa

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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Wed Jul 18, 2012 9:38 pm        Reply with quote

taking my work on this here beltscrollin' in a slightly different direction:



read more here if you're curious
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Wed Jul 18, 2012 9:55 pm        Reply with quote

just don't forget the squash and stretch i guess
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Thu Jul 19, 2012 2:25 am        Reply with quote

Jigsaw wrote:
read more here if you're curious

You should have a menu option where you can use either the 3D models underneath or the pixel sprites you painted them from.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Thu Jul 19, 2012 1:34 pm        Reply with quote

Not sure that would really work, to be honest. Well, OK, it may be doable I guess, but it'll probably look like shit. I'm all for having fun and pointless extras in games, but in this particular case it would likely be less like having an alternate graphics mode and more like optional, completely unfinished graphics. (which I guess would appeal to some, whatever) Painting over the 3D models to create final sprites isn't just a matter of translating things from one visual style to another, it's also a necessity for adding subtle secondary motion in things like hair and clothing. What Brooks says about squash and stretch comes into the equation as well, the 3D models will provide a blueprint, but not necessarily something I must (or should) slavishly adhere to 100%. No matter how "right" I can get something in 3D I still fully expect to have to do lots of fine tuning on a pixel by pixel basis to really get things right in the end.

Again, it's still nothing but theory at this point. I'm dying to put together some actual animations as proof of concept.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Thu Jul 19, 2012 2:28 pm        Reply with quote

Well best of fortune with it, wish I could make the same thing a personal priority

Have had a healthy roster of fresh fightpeople schemes* in my head and cluttering notepads for years

*Like, literal lists of features rather than sketches, my only real talent is being able to tell other people exactly what I want them to do
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another god



Joined: 04 Dec 2006

PostPosted: Thu Jul 19, 2012 2:59 pm        Reply with quote

In the olden days lots of artists would use bendable wooden dolls for reference. It makes sense that in 2012 we'd swap out the dolls for 3D models.
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Tue Jul 24, 2012 1:38 am        Reply with quote



columbo
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Thu Jul 26, 2012 9:32 am        Reply with quote



my girlfriend asked me to draw someone with sparkling laughter
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Sat Aug 11, 2012 10:32 pm        Reply with quote

first animation test



the animation itself is kind of half-assed, but it's a proof of concept to figure out the workflow, and I guess a dry run of sorts to see what I'll need to change or fix before I start animating proper. I need to work out some minor kinks in just about every area - adding a little more detail in the model to improve the shading, change a few things in the rig for better deformation, tweak the lighting, etc - but I'm pretty confident it's gonna work out.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun Aug 12, 2012 7:26 am        Reply with quote

Man when do I get to play this game.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Sun Aug 12, 2012 7:59 am        Reply with quote

Uh, I just gotta make it first. So not for a good while! Thanks for showing interest, though.
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ionustron



Joined: 05 Dec 2006

PostPosted: Mon Aug 13, 2012 4:23 am        Reply with quote



Silver Hawk
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Mon Aug 13, 2012 9:42 pm        Reply with quote

because every beltscroller worth its salt needs a mean chick with a whip, right




working on some enemy type concepts while struggling with animation in 3DSMax (also this PC not having too much RAM :/). Expect more soonish.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Mon Aug 13, 2012 9:56 pm        Reply with quote

Keep it up, y'all

Stuff I've been doing is too big to scan
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Tue Aug 14, 2012 5:26 am        Reply with quote

camera, diplo!!
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Wed Aug 15, 2012 9:12 pm        Reply with quote

also some kind of martial artist

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another god



Joined: 04 Dec 2006

PostPosted: Thu Aug 16, 2012 11:50 am        Reply with quote

Something about the design on this one isn't as good as the others. It might be because this one is good while the others are really good, though.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Thu Aug 16, 2012 8:27 pm        Reply with quote

Yeah, it's not my favourite and it definitely needs work. The design is OK I think, but it doesn't really capture the vibe I'm after.
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another god



Joined: 04 Dec 2006

PostPosted: Thu Aug 16, 2012 11:30 pm        Reply with quote

Does that half gi attach to his shoulder pad?
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ionustron



Joined: 05 Dec 2006

PostPosted: Mon Aug 20, 2012 4:39 am        Reply with quote



After doing this, I can't shake the feeling I ripped off a Vanquish design or something unintentionally.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Mon Aug 20, 2012 6:38 am        Reply with quote

it's a little Vaquishy, but there's plenty to go around.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Mon Aug 20, 2012 12:38 pm        Reply with quote


finished versions of my recent pictures + some more stuff on my dA



another god no, the straps wrap around his chest... somehow. I'm focusing more on drawing neat stuff and less on how it would feasibly fit together - I'll figure out the finer details if/when I recreate the design in 3D I guess.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Mon Aug 20, 2012 5:01 pm        Reply with quote

the most important question here is: Is your Poison / M Bison / Ilsa She Wolf of the SS hybrid character trans?
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Mon Aug 20, 2012 7:10 pm        Reply with quote

i guess you will have to find old obscure japanese sourcebooks to find that information, and even then i'll be all coy about it for the next 25 years
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