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koholinttakeout
Joined: 16 Aug 2008
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Posted: Tue Mar 02, 2010 9:09 pm Post subject: This is where we discuss new weird Portal stuff |
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Portal Mysteriously Updated With Secret Radio Codes, New Achievement.
Valve knows its audience pretty well. Updating all the levels with new radio challenges that mysteriously emit weird sounds got totally ate up since it was revelaed yesterday. Already, people have translated all the weird radio sounds into images and have all but confirmed that something big is on its way. New Half Life? New Portal? That kind of announcement will be way cool, but the way in which Valve is doing things reminds me a lot of the whole "reality-is-cool" part of that get points for brushing your teeth speech a while back. People promoting LOST and other tv shows have done some alternate reality games, but this update/advertisement is the first of its kind that I remember. Am I wrong here, or is this the first kind of in-game update/advertisement? And yeah, Portal 2 would be awesome, but how do you improve on something like that? What new concepts can they pull off? Frothing begins now.
Below is the image that is formed from getting all the radios and translating the sounds into images:
 _________________
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Takashi

Joined: 04 Dec 2006
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Takashi

Joined: 04 Dec 2006
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koholinttakeout
Joined: 16 Aug 2008
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Posted: Wed Mar 03, 2010 12:16 am |
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I think I'm seeing a connection between this sort of thing ('mysterious' updates of an existing game that rely on crafty fans to discern and translate, making an advertisement for a new product) and what he spoke about in terms of how using reality as a marketing device is pretty popular right now, that's all. It is a sort of sideways connection, but I think this is more proof that advertising and reality can be used in conjunction and in ways he never mentioned. _________________
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Takashi

Joined: 04 Dec 2006
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Wed Mar 03, 2010 11:32 pm |
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| That one seems (EDIT: "seems" may be appropriate, looks like there may be less obvious stuff) nowhere as elaborate, just changes the ending a bit. Spoiler: Chel gets retreieved by an Aperture Science robot |
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Take It Sleazy

Joined: 06 Dec 2006
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Thu Mar 04, 2010 1:14 am |
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I kind of love this but I feel like it somehow delegitimates all my clone theories. _________________ Let's Play, starring me. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Mar 04, 2010 1:43 am |
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Those theories were illegitimate all along anyway!
Just because Portal is a world full of sekrits doesn't imply that all the little logical inconsistencies and unexplained things mean anything other than that Valve was sloppy on those points. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Thu Mar 04, 2010 12:11 pm |
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Valve are the only company in the world with the balls to retcon their own ending without a sequel or prequel and I love them for it.
Will they do a reveal at GDC or E3 though? _________________
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Take It Sleazy

Joined: 06 Dec 2006
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Posted: Fri Mar 05, 2010 7:23 pm |
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They are also doing updates later on to l4d and l4d2 with a crossover plot. Valve has some pretty cool ideas.
Also it is Portal 2:
http://www.shacknews.com/onearticle.x/62662
Some of the new ARG stuff also seems to point to the idea that it might have some co-op puzzles. The idea of some new Valve desinged portal levels is exciting enough by itself to me, but hooray for a new game! |
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Lymojo

Joined: 30 Jan 2009 Location: LA Area, California
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Posted: Fri Mar 05, 2010 8:51 pm |
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I can't understand what the thing is saying in that video. "Thank you for assuming the _________ position"?? _________________
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Lymojo

Joined: 30 Jan 2009 Location: LA Area, California
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Posted: Fri Mar 05, 2010 8:59 pm |
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Oh! Party Escort Submission Position. It's what GlaDOS told you to assume earlier in the game.
Last edited by Lymojo on Sat Mar 06, 2010 6:49 pm; edited 1 time in total |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Fri Mar 05, 2010 10:13 pm |
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I love Valve
(booji thread) |
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Maztorre

Joined: 04 Dec 2006 Location: Ireland
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Posted: Sat Mar 06, 2010 12:29 am |
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Apparently the co-op mode is going to feature a different cast/story than the singleplayer mode.
Wondering if the pair of robots which appear to be holding hands in the leaked ARG image will be the 2 player characters for co-op. Interesting that they look to be different shape/size too, maybe different ability sets for each player? |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Sat Mar 06, 2010 12:50 am |
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They've got a lot of balls announcing something this important so far away from its release date. That's a long fucking time for me to maintain a media lockdown. I DON'T WANNA KNOW NOTHIN.
I do enjoy the implication that this will be more like the length of Half-Life 2 than the length of Portal 1. Portal enjoyed a straightforward crescendo structure; in order for Valve to maintain their patented pacing excellence, surely Portal 2 will need to be a more complex game than we could imagine by sheer extrapolation from Portal 1's ideas.
I am still naively hoping that something about Episode 3 will be said during GDC. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Mar 06, 2010 12:54 am |
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How the Hell is holiday season of this year far away? _________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sat Mar 06, 2010 1:03 am |
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| wtf play Portal |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat Mar 06, 2010 1:13 am |
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| negativedge wrote: |
| wtf play Portal |
agreed, there is hardly any conceivable excuse. can't be time or money (3 hours, 20$). goty 2007 man.
Personally my froth was so intense it woke me up at 4AM the day it came out (it was released at 3AM EST). I got up and started to play it, won it by 7:30AM, and then went to work. (The only time I've ever done something like that.)
Last edited by Broco on Sat Mar 06, 2010 1:19 am; edited 1 time in total |
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Takashi

Joined: 04 Dec 2006
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sat Mar 06, 2010 1:42 am |
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| and if you're worried about your computer (and don't own a 360), don't be. there's a pretty good bet you could run it right now regardless of what you have, and if not any future upgrade you make will be sufficient. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sat Mar 06, 2010 1:52 am |
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| bitch you be trippin |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat Mar 06, 2010 1:55 am |
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| just play it okay. afterwards you will be saying the same thing to your past self that we are telling you now. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat Mar 06, 2010 2:19 am |
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| Great! you will find significant enjoyment in your new weighted companion cube. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sat Mar 06, 2010 2:42 am |
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| I think you can get Portal: Still Alive off of XBLA for 1200 MS Points if you don't feel like making the trip. I sold my copy of the Orange Box a long time ago and have been considering it just because I liked Portal so much. In fact, that game is the reason I bought the Orange Box in the first place, and I got it at full price. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sat Mar 06, 2010 8:35 am |
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Loki's absolutely irrational hatred and fear of anything that looks like a shooter impairing his own enjoyment itt _________________ Let's Play, starring me. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Mar 06, 2010 8:59 am |
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I'd avoid the XBLA release, honestly.
loki play marathon: infinity _________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Sat Mar 06, 2010 12:06 pm |
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| CubaLibre wrote: |
| Loki's absolutely irrational hatred and fear of anything that looks like a shooter impairing his own enjoyment itt |
i like doom!
| Dracko wrote: |
I'd avoid the XBLA release, honestly.
loki play marathon: infinity |
is that on a console? _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Mar 06, 2010 4:46 pm |
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Probably cheaper online anyway. _________________
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DayBlonde

Joined: 03 Mar 2010
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Posted: Sun Mar 07, 2010 5:24 am |
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| Takashi wrote: |
| Actually these are the ASCII art images from the modem BBS from people that figured out the phone number (and password) in the images encoded in the sound. Technically I Love Bees is the trendsetter, I'd say, but stealth sending an patch update is something only the new infrastructures could do (also, it helps if you own the infrastructure). |
ya seeing those images automatically makes me hear my old 56k; dun dun dun dun dun daaaan ding ddong crhahsgdsjafjasdfhashfjds ajfkdsajfsadfkjdsakfjdsfa. ahhhh _________________ indianapolis web design
Last edited by DayBlonde on Mon Mar 08, 2010 6:15 pm; edited 1 time in total |
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belthegor

Joined: 05 Dec 2006 Location: NY
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Posted: Sun Mar 07, 2010 8:46 am |
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| Loki Laufeyson wrote: |
| i looked in every shop and didn't find a single copy |
it's on xbox live arcade fyi. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Mar 07, 2010 9:27 am |
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yes but that version ain't so good
also: http://www.allgamesbeta.info/2010/03/portal-2_06.html
* The game takes place hundreds of years after the original. Hence why the Apature centure looks a lot like a jungle possibly.
* GlaDOS returns as the main villain, with the subject from the last game, Chell, coming back to be the protagonist.
* The co-op campaign is separate from the main story in the game. It lets you play as two bipedal robots.
* Those personality cores thrown into the fire at the end of the last game? They’ve shut off areas of the Apature lab and made it their own.
* Physics has a bigger role this time, with one demo showing a portal could be used from an air vent to suck air from one area to an another.
* Reflection cubes will be added to the game for laser-based puzzles.
* Valve had no idea Portal 1 would be so big.
* The original Portal was seen as a “test bed”. The sequel will be a fully fledged title. _________________
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cassievania cassie-no night zone

Joined: 16 Feb 2010 Location: Master, the batteries in your Wii Remote are depleted
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Posted: Sun Mar 07, 2010 10:34 am |
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What's the difference between the XBLA release and The Orange Box release? _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Mar 07, 2010 12:34 pm |
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Not sure, only tried the demo of the 360 Orange Box, which was Episode Two's intro.
But going by that, I'd say they're essentially the same, except Stay Alive has extra levels.
Either way, I found the controls stiff and the graphics muddied up, as well as the HUD to be ugly. Not sure how much of that is down to the age of the engine, considering the Left4Dead 2 demo on console suffered the same issues, but things were certainly crisper on PC and this is certainly one release which is better served and designed around a mouse and keyboard. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sun Mar 07, 2010 3:15 pm |
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| Dracko wrote: |
| * The game takes place hundreds of years after the original. Hence why the Apature centure looks a lot like a jungle possibly. |
!
although I'm guessing it will be a bit closer to I Have No Mouth But I Must Scream.... |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Mar 07, 2010 5:25 pm |
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| Dracko wrote: |
| * Those personality cores thrown into the fire at the end of the last game? They’ve shut off areas of the Apature lab and made it their own. |
It's actually not exactly that. The destroyed cores aren't the ones mentioned in the article, it's other cores that were in storage. As such they aren't bits of GladOS but their own personalities. One of them, Wheatley, is actually the one that brings the player out of cold storage because it needs someone to carry it around, only to stumble on GladOS later. And if you've been keeping up with leaks another one's a backup of the mind of Aperture's crazy CEO. You use them as keys because they can hack Aperture systems, and they provide conversation and boss you around.
Other than that, here's also the addition of special paints that modify surface properties (ie make it slippery, bouncy, accelerate you) and which you spray around by sticking portals in paint tubes. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Sun Mar 07, 2010 7:50 pm |
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| Dark Age Iron Savior wrote: |
| Dracko wrote: |
| * The game takes place hundreds of years after the original. Hence why the Apature centure looks a lot like a jungle possibly. |
!
although I'm guessing it will be a bit closer to I Have No Mouth But I Must Scream.... |
I can see this being a good thing.
Also, The Old Man Murray team is back to write and they are joined by Jay Pinkerton, who you may remember as the guy behind this
If they can keep it reigned in and not resort to repeating memetics from the first. I can see this being quite fruitful.
Never mind, read the preview that they aim to not repeat memes from the first and the majority will be all new writing. Which is a very good thing. _________________
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