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2-Players in Shooting games
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Burp



Joined: 21 Dec 2006
Location: A Miserable Little Pile Of Secrets!

PostPosted: Thu Feb 08, 2007 11:28 pm    Post subject: 2-Players in Shooting games    Reply with quote

Some kind of weird thread, but oh well:

Has anyone got some good 2-players experience with a Shooting game? im a really fan of the genre and i guess that i can do some things with it (i finished a lot of Cave games without use of continues) but with all those years playing the genre, i never get a "funnny" experience with the genre in a 2-players mode, excluding vs. Shooting like Twinkle Star Sprites or Phantasmagoria of Flower View.

There are two problems that i found on Shooting games in 2 players mode: First, the another player needs to get the same skills and experience in the game like you, and, in mostly all titles, is very hard to not confusing your plane (for example) with the other player...

Has anyone knows a good Shooting game that got some good points playing it at 2-players? i know that Ikaruga is just another awesome mode for playing it but you need and INCREDIBLE COORDINATION with the other player for get the chains... but it sure a nice challenge.
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SplashBeats
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PostPosted: Thu Feb 08, 2007 11:56 pm        Reply with quote

You can play VS. Ikaruga by seeing who can push the other person into an enemy the most times in a minute. Bonus points if they are the same color!
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haze
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Joined: 04 Dec 2006

PostPosted: Thu Feb 08, 2007 11:59 pm        Reply with quote

Strikers 1945 is awesome

Gradius V might have potential for good 2 player action? I tried it a little with someone but he wasn't really good at it. if you don't steal each other's power ups and multiples, you can actually work together, picking weapon layouts to cover each other's weaknesses. This sounds good on paper...!
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icycalm
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Joined: 17 Dec 2006

PostPosted: Fri Feb 09, 2007 12:01 am        Reply with quote

Hey man. Nice to see a thread on shooters, but apart from Kiken and perhaps Firenze not too many people here seem interested in them.

You know of course my opinion on Pink Sweets, and that I think it's great with 2 players, but you can't play this game without spending 1,000 bucks or flying to Japan, so I'll offer you a couple more choices.

Basically, you want to stay away from danmaku-style games, because of the confusion with all those bullets, as you pointed out. So you need to go back to older games with fewer bullets and simple scoring mechanics. Early Psikyo games (Sengoku Ace, Gunbird, the first Strikers) have simple scoring systems, but the bullet count does increase considerably halfway throught the first loop. So you can play these games with an inexperienced friend up to 1-4 or 1-5 perhaps, but then your friend will have to do some quick improving in order to continue.

Zero Gunner 2 is late-Psikyo, but it's quite easy overall and, again, lots of fun with two players up to 1-5 or so, even if one of them is inexperienced.

Early Raizing is also good for two players -- try Mahou Daisakusen, for example.

In the long run, though, what you want to do is get a friend of yours (who lives close by) hooked on these games, so that he practices and improves by himself. When he gets to a level of skill comparable to yours, that's when the real fun will start.

I remember seeing two guys take on Ibara together in a Japanese arcade, and man it was just a blast watching them. They were so perfectly coordinated, placing themselves at just the right spots, and helping each other out when the going got tough... too bad I didn't have a camera with me...


Last edited by icycalm on Fri Feb 09, 2007 12:07 am; edited 1 time in total
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Toups
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Joined: 03 Dec 2006
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PostPosted: Fri Feb 09, 2007 12:03 am        Reply with quote

Life Force on the NES is good 2 player co-op shooter action.

Also... Senko No Ronde??
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Toto



Joined: 05 Dec 2006
Location: Australia

PostPosted: Fri Feb 09, 2007 12:07 am        Reply with quote

I personally think that horizontal shmups work far better than vertical shmups in this regard. I literally cannot play Strikers 1945 with another person, I just get way too confused. I find it impossible to centre myself and find myself dying constantly, caught up in even the most simple bullet pattern.
Icy, I don't think it's lack of interest. Shooters are just...shooters, and apart from a new gimmick every now and again (hi Cave!), they don't really change. It's all about when to dodge and when to bomb.
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icycalm
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PostPosted: Fri Feb 09, 2007 12:07 am        Reply with quote

Mister Toups wrote:
Also... Senko No Ronde??


He means co-op.

Senko is to shooting games what Street Fighter II was to brawlers.

It's just not the same...



Toto wrote:
Icy, I don't think it's lack of interest. Shooters are just...shooters, and apart from a new gimmick every now and again (hi Cave!), they don't really change. It's all about when to dodge and when to bomb.


It is lack of interest. Shooters are just shooters and FPSes are just FPSes and Brain Training games are just Brain Training games etc. etc. on to infinity. You are not really saying anything here.

And of course shooters change drastically, it's just that only those who are into them can see the difference. Same with fighting games or Madden football games. The outsiders will always fail to see the differences.



Toto wrote:
It's all about when to dodge and when to bomb.


That's what I am talking about. Modern shooting games are about so much more than that it's not even funny. You've no idea.
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Burp



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PostPosted: Fri Feb 09, 2007 12:27 am        Reply with quote

Pikachu wrote:
You know of course my opinion on Pink Sweets, and that I think it's great with 2 players, but you can't play this game without spending 1,000 bucks or flying to Japan, so I'll offer you a couple more choices.


Hey Icy, im Hayama from Gamercafe by the way =P

Ibara is a good game but you maybe remember what i think about it, anyway i will try to play it with a friend because i get some faith on it in 2-players mode. I didnt remember Zero Gunner 2... thanks for that, i got my copy of the game for Dreamcast, i will try to play it with some friends.

And yes, im talking about co-op, Senko no Ronde is great but i wasnt talking about vs. gaming.

Toto wrote:
I personally think that horizontal shmups work far better than vertical shmups in this regard. I literally cannot play Strikers 1945 with another person, I just get way too confused. I find it impossible to centre myself and find myself dying constantly, caught up in even the most simple bullet pattern.


Yep, thats my problem with Strikers 1945 Plus: Too confusing, i finish that game (but cant pass the second run yet...) but in 2 players is a lot confusing.
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Martial Loh



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PostPosted: Fri Feb 09, 2007 12:28 am        Reply with quote

Tyrian, by Epic Megagames, back in the 90s.

You could even link up the 2 ships to become a slightly more powerful one..I think player one had full control of movement. To link up, you just moved your ships together. It was hilarious to link up and then throw player 2 in the path of an enemy..ok maybe not that hilarious.

Although a far cry from the Jap shooters a lot of you love dearly, its easily one of my favourite "shmups" (possibly because it is also easy..)

EDIT- also Mars Matrix and Blazing Star.
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Mikey



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PostPosted: Fri Feb 09, 2007 12:38 am        Reply with quote

Joe wrote:
You can play VS. Ikaruga by seeing who can push the other person into an enemy the most times in a minute. Bonus points if they are the same color!


I second this.
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guest253



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PostPosted: Fri Feb 09, 2007 1:11 am        Reply with quote

i played a lot of Aerofighters (snes) together with my brother and that was great fun. i have no idea if that still hold up as i was 13 or so at the time and didn't know shit about shmups yet, but yeah, fond memories.
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firenze



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PostPosted: Fri Feb 09, 2007 1:22 am        Reply with quote

Raiden III has some really cool 2 ship modes. In every mode, including score attack and boss rush, you can select (press Triangle) from standard solo play, duel (1P and 2P on screen), and the fucking awesome "double" mode where one player controls both ships. Each ship is controlled by one of the Dualshock analog sticks, and shoot and bomb are default mapped to the L1/L2 buttons for P1, and R1/R2 for P2. It's really a blast. Kinda prevents the standard shooter equipment of my Saturn pad or arcade stick, but it's oh so worth a try. No idea if these modes will be retained for the supposed US release, mine is the original Japanese version.

Oh, co-op play works quite well with Raiden III as well because the ships are easy to tell apart (one Red, one Blue - very distinct), the background graphics aren't too muddled together, and there aren't TOO many bullets.

Another multiplayer suggestion - Giga Wing 2. You can play FOUR players at once. It's absolutely NOT for serious play, but I don't know if I've ever laughed harder at a videogame than seeing the ridiculous slowdown and hearing a nonstop cascade of "REFRECT FOOOOOOAAAAACE" and "REFRECT RASAAAAAAR" when we got four people in a game.
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JamesE
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PostPosted: Fri Feb 09, 2007 1:41 am        Reply with quote

I seem to recall Space Invaders for Atari 2600 having around 120 variations where one player controled left, the other right, etc. Also, Combat for Atari 2600 is a damn fine vs shooter. Good times.
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icycalm
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PostPosted: Fri Feb 09, 2007 1:56 am        Reply with quote

Shit, I forgot this:

DOGYUN

Plus, you can also pick up the 2nd player ship, in 2 player mode, and remove ALL control from him, until you die or let go. This makes your ship big, and also massively increases your main weapon shot. Have a look at the very last 4 screenshots in this review to see the effects.

Great stuff.

Scroll down for pics but don't look at all of them, because Malc has the silly habit of showing readers EVERY SINGLE stage and boss in a game, even before they've played their first credit.


Also, Burp, forget about Ibara, especially with 2 players. I only brought it up as an example of what you can do if you are awesome, and if you have an equally awesome friend. That game's not for you yet :)
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belthegor



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PostPosted: Fri Feb 09, 2007 2:18 am        Reply with quote

...Metal Slug?
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sol



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PostPosted: Fri Feb 09, 2007 5:44 am        Reply with quote

Best shooter I've ever had a 2-player experience with was Shikigami No Shiro 2 for DC. While the game was entirely playable singleplayer, it really shines once you start playing with someone else. The systems are entirely geared toward this sort of play, with all points being shared, life ups awarded simultaneously and meaningful character choices.

Most of the character's play dynamics only really become apparent once you have to adapt them to the second player's character. The girl with the reflective shield mostly sucks in singleplayer, while her uses in multi are obvious. Weak spread characters with tight, powerful characters are also useful, etc., and as every character has his own special attack (which you need to get enough points to regain lives), this also plays a huge role in higher level play.

Anyway! It's really good, try it sometime.
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Infernarl



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PostPosted: Fri Feb 09, 2007 5:49 am        Reply with quote

Most of the SHUMPs available on MAME are co-op, and many other games to... (metal slug any one?)
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dark steve
secretary of good times


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PostPosted: Fri Feb 09, 2007 6:02 am        Reply with quote

sol wrote:
Best shooter I've ever had a 2-player experience with was Shikigami No Shiro 2 for DC. While the game was entirely playable singleplayer, it really shines once you start playing with someone else. The systems are entirely geared toward this sort of play, with all points being shared, life ups awarded simultaneously and meaningful character choices.

Most of the character's play dynamics only really become apparent once you have to adapt them to the second player's character. The girl with the reflective shield mostly sucks in singleplayer, while her uses in multi are obvious. Weak spread characters with tight, powerful characters are also useful, etc., and as every character has his own special attack (which you need to get enough points to regain lives), this also plays a huge role in higher level play.

Anyway! It's really good, try it sometime.
yes yes yes yes yes

bonus: This is Castle of Shikigami on PS2, which is a $10 budget game.
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boagman



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PostPosted: Fri Feb 09, 2007 6:40 am        Reply with quote

Pikachu wrote:
Hey man. Nice to see a thread on shooters, but apart from Kiken and perhaps Firenze not too many people here seem interested in them.


In my case, that's categorically untrue, though I guess I am somewhat picky about what shooters I like and what I don't like. I'm always going to prefer horis to verts, though I do like some verts. That's why Border Down was so ever-stinking wonderful to me. I thought GRev hit a home run with that one, for sure.

I mean, shoot...my favorite video game *ever* is a shooter: Viewpoint for the Neo. I most certainly do care a great deal about shooters, but as with anything else, all that glitters is not gold.

I certainly don't find any real attraction on my part to "bullet hell" shooters, not so much because they're basically all vertical (which is pretty much a fact, there), but because I find them to be ridiculous to play. Give me a thinking-man's shooter before any of these...*things*. I'll take the R-Types, the Last Resorts, the Viewpoints, the Border Downs, the Einhanders, the Dariuses, the Zero Gunners, and on, and on. Those are right up my alley.

Oh, I think that there's also some sort of blind loyalty to any company that actually makes a shooter. Not all are worth your support. They're certainly not all worth my support. It's unfathomable to me some of the games that get bought because they get made.

Give me Treasure. Give me Taito. Give me GRev. Give me Seibu. Give me IREM. Give me more of these things. GIVE ME A @#^#$%& SEQUEL TO VIEWPOINT, SAMMY! You can certainly afford it by now!

Lastly, anyone bought Last Hope yet? Thumbs up? Thumbs down? Thumbs cut off from your hand as punishment? What's the scoop? I'd have bought it, but I'm not sure it'll play on my DC or not.
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option



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PostPosted: Fri Feb 09, 2007 6:42 am        Reply with quote

I'm a huge fan of shooters (see name), the lack of means to play PS2 imports is killing me =[

Gradius V is great for co-op because of how pronounced the colors are. vic Viper and Lord British are much harder to mix up than ships in other games. I do kind of wish they didnt make you share options but maybe it would have been too easy?
They much slower pace of the game helps it as a co-op even more. there is actually time to comunicate to the other person between/during waves of enemies... wich is rare in a lot of shooters. The lack of "R-type" syndrome is also a plus as there are enough power-ups all over the place to not make dying that huge of a deal (especially if the other person is powered up to cover you)

Gotta mention since the game was brought up...
Shikigami 2 goes down as having the best voice acting I have ever heard in any game ever. it is SOOOOOOOOOOOOOOOOOOOOOO legendarily terrible.... really... the game is worth it for just the voices alone.
The gameplay is pretty good though, for reasons stated above.


Generaly though bullet hells dont work all that well for co-op from what I have seen. It gets really hard to concentrate on dodging when another player is blasting away (especially in games with huge attack waves) and becomes just a game of alternating bombs til you both run out and die.



Ikaruga is still the most perfect co-op game if you both really know whats going on and can get super cordinated. Not good as a casual co-op by any stretch of the imagination though.


also on a side note... I heard Raiden III has a march release date now... can anyone varify?
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option



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PostPosted: Fri Feb 09, 2007 6:46 am        Reply with quote

boagman wrote:
Lastly, anyone bought Last Hope yet? Thumbs up? Thumbs down? Thumbs cut off from your hand as punishment? What's the scoop? I'd have bought it, but I'm not sure it'll play on my DC or not.


I havnt played it but from what I've seen it looks like Last Resorts mechanics with R-types enemy patterns. The tacky visuals scared me away from commiting to a purchase though...
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firenze



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PostPosted: Fri Feb 09, 2007 7:05 am        Reply with quote

boagman wrote:
I certainly don't find any real attraction on my part to "bullet hell" shooters, not so much because they're basically all vertical (which is pretty much a fact, there), but because I find them to be ridiculous to play. Give me a thinking-man's shooter before any of these...*things*. I'll take the R-Types, the Last Resorts, the Viewpoints, the Border Downs, the Einhanders, the Dariuses, the Zero Gunners, and on, and on. Those are right up my alley.


Just making sure you've played Progear. Cave manic style in a hori. Sengoku Blade got rather bullet-hell too, being Psikyo that's not too surprising. But yeah, your point is well taken that the majority of the manic style shooters are vert scrollers. Of course, that's also probably the majority of arcade/console shooters period ever since the mid-90s. Most of the major players in the past decade - the Toaplan spinoff companies (Cave, Raizing, Takumi), Psikyo, Skonec, Alfa, Milestone - pretty much all relied on bullet hell for the past 10 years. Your Gradius Vs and R-Type Finals are certainly the odd ducks in the modern era.

And I feel obligated to publicly scoff at the idea of R-Type as a "thinking man's" shooter. I guess if slow paced games of memorize the stage layout are your idea of thinking, fine. I prefer my shooters to at least require a little bit of reflexes and skill. [seriously, just kidding around with you - to each his own]

Quote:
Lastly, anyone bought Last Hope yet? Thumbs up? Thumbs down? Thumbs cut off from your hand as punishment? What's the scoop? I'd have bought it, but I'm not sure it'll play on my DC or not.


Super budget Play-Asia shipping = it shipped to me but it isn't here yet. From all I've heard, it's right up your alley though. The word is that it's very much inspired by Last Resort and R-Type, and quite competently done. I'll be sure to post about it after I play it.

option wrote:
Gotta mention since the game was brought up...
Shikigami 2 goes down as having the best voice acting I have ever heard in any game ever. it is SOOOOOOOOOOOOOOOOOOOOOO legendarily terrible.... really... the game is worth it for just the voices alone.
The gameplay is pretty good though, for reasons stated above.


And to add to this, I assume that's the US version option is speaking of. Japanese one is fairly normal, without a craptacular XS games localization. Their Shikigami 1 PS2 port (aka "Mobile Light Force") also has cringe worthy voice work.
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option



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PostPosted: Fri Feb 09, 2007 7:10 am        Reply with quote

firenze wrote:
And to add to this, I assume that's the US version option is speaking of.


indeed it is
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Loki Laufeyson
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Joined: 05 Dec 2006
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PostPosted: Fri Feb 09, 2007 12:10 pm        Reply with quote

the metal slug series are the only shooters i can play co-op, as otherwise, the other guy'll be using continues, an i'll be all "dammit, now the scores on't end in 0, my high score table's gonna look messy!
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dmauro



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PostPosted: Fri Feb 09, 2007 2:39 pm        Reply with quote

I credit pump through Mushihimesama with my roommate quite often. We don't seem to have a problem distinguishing ships, and the only problem is that when you die the other person sometimes accidentally grabs your power ups even if they are full (if they are too close to you when you die).

And Contra of course.
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icycalm
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PostPosted: Fri Feb 09, 2007 3:22 pm        Reply with quote

The reason for this:

dmauro wrote:
We don't seem to have a problem distinguishing ships



is this:

dmauro wrote:
I credit pump through Mushihimesama with my roommate
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dmauro



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PostPosted: Fri Feb 09, 2007 3:29 pm        Reply with quote

huh? how does credit pumping affect ship visibility?
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kiken



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PostPosted: Fri Feb 09, 2007 3:38 pm        Reply with quote

option wrote:
Gradius V is great for co-op because of how pronounced the colors are. vic Viper and Lord British are much harder to mix up than ships in other games. I do kind of wish they didnt make you share options but maybe it would have been too easy?


Actually, it's the Vic Viper T301-B and the Vic Viper T301-R. The Lord British is MIA.

8 Options on screen would be cool, but hellishly unbalanced (not to mention the rank would get stupid).

A buddy and I did start to tackle Gradius V in 2-player mode. We managed to nail the first four levels perfectly:
http://www.super-play.co.uk/index.php?content=2&playerid=72
From the stage 5 boss onward though, things got dicey. I think the farthest we made it as a team without continuing was halfway through stage 7.

We did manage to double-credit Gradius Gaiden once though (although, more fool me for not recording that session).

Sadly, my Gradius teammate became absorbed with WoW... so no more 2-player Gradius for me. :(
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Burp



Joined: 21 Dec 2006
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PostPosted: Fri Feb 09, 2007 9:47 pm        Reply with quote

boagman wrote:

Give me Treasure. Give me Taito. Give me GRev. Give me Seibu. Give me IREM. Give me more of these things. GIVE ME A @#^#$%& SEQUEL TO VIEWPOINT, SAMMY! You can certainly afford it by now!


I dont know if this works for you, but Edomae is the most close "spiritual sequel" to Viewpoint... in the Danmaku way



And thanks all for the recommendations, im still getting problems with not confusing too much with the other player in a lot of games mentioned on this list, but i will try it with a friend who is moderately good on Shooting games =P
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haze
la belle poney sans merci


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PostPosted: Fri Feb 09, 2007 10:03 pm        Reply with quote

Pikachu wrote:
The reason for this:

dmauro wrote:
We don't seem to have a problem distinguishing ships



is this:

dmauro wrote:
I credit pump through Mushihimesama with my roommate


does this mean what I think it does?
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firenze



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PostPosted: Fri Feb 09, 2007 10:10 pm        Reply with quote

Burp wrote:
I dont know if this works for you, but Edomae is the most close "spiritual sequel" to Viewpoint... in the Danmaku way


Hey that looks kinda cool, never seen it before. Doujin game? Where can I try it? Free, pay, demo? I need info!

Now I must go away, as I just ripped two packages containing some serious Play-Asia shooter orders. Last Hope, the three new PSP Konami collections, and PS2 Twinkle Star Sprites (finally broke down and got the SNK Best version) beckon to me. Time to play some shooters...
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firenze



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PostPosted: Fri Feb 09, 2007 10:19 pm        Reply with quote

haze wrote:
Pikachu wrote:
The reason for this:

dmauro wrote:
We don't seem to have a problem distinguishing ships



is this:

dmauro wrote:
I credit pump through Mushihimesama with my roommate


does this mean what I think it does?


Probably not. I hope.

But yeah, I do get what Pikachu is saying here. It's much easier to not worry about a few, or a few dozen, extra deaths when you just keep continuing.

I'm a pretty big shooter fan and I indulge in a lot of credit feeding myself, something a lot of my fellow fanatics would look down upon. I just like to see the new levels, improve over time, get my number of credits used down. But I do occasionally put some work into trying to learn games and stuff you might not notice so much when credit feeding (like hard to distinguish bullets or ships) become very apparent when you're playing "fo serious".

And I thought of another excellent co-op shooter. Cannon Spike (Gun Spike). Character based, and feels a lot more like a Neo Contra (another winner) style game than a traditional forced scrolling shooter. But there's a lot of typical Psikyo bulletness in it too. I actually got a couple non-shooter fans into it when I used to bring the DC to work, and we got pretty good at playing as a team.
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Burp



Joined: 21 Dec 2006
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PostPosted: Fri Feb 09, 2007 10:32 pm        Reply with quote

firenze wrote:
Burp wrote:
I dont know if this works for you, but Edomae is the most close "spiritual sequel" to Viewpoint... in the Danmaku way


Hey that looks kinda cool, never seen it before. Doujin game? Where can I try it? Free, pay, demo? I need info!


Yes, its a Doujin, from Murasame, the same people of GundeadliGne (who is a very famous Doujin Shooting game), its a very good game.

http://www20.cds.ne.jp/~murasame/
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Gironika



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PostPosted: Fri Feb 09, 2007 11:21 pm        Reply with quote

again, Ikaruga in 2-player-mode.
I tend to play with a friend and we share a black and a white controller which determine what color we have to use, of course, no changing of your color allowed.


Forget about R-TYPE FINALs AI-Mode. It's only fun if both of you have played with a huge bunch of ships and you'll probably end up with having the same ships or at least identical weapons.
And, the worst thing about this, the AI ... isn't too clever, either.
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tacotaskforce



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PostPosted: Sat Feb 10, 2007 12:20 am        Reply with quote

boagman wrote:
I mean, shoot...my favorite video game *ever* is a shooter: Viewpoint for the Neo.


Would you care to explain why? Personally I think of Viewpoint as the worst game I've played for the Neo Geo. It's an unfortunate artifact of the industry from during a growth spurt.
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icycalm
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PostPosted: Sat Feb 10, 2007 1:24 am        Reply with quote

tacotaskforce wrote:
boagman wrote:
I mean, shoot...my favorite video game *ever* is a shooter: Viewpoint for the Neo.


Would you care to explain why? Personally I think of Viewpoint as the worst game I've played for the Neo Geo. It's an unfortunate artifact of the industry from during a growth spurt.


I also love Viewpoint. I am not sure exactly why, but I suspect it has something to do with the fact that I enjoy myself very much when I am playing it.


edit: or, hey, perhaps I am wrong in liking it and it really does suck because of that spurt you mentioned, good point
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Sat Feb 10, 2007 1:42 am        Reply with quote

Burp wrote:
firenze wrote:
Burp wrote:
I dont know if this works for you, but Edomae is the most close "spiritual sequel" to Viewpoint... in the Danmaku way


Hey that looks kinda cool, never seen it before. Doujin game? Where can I try it? Free, pay, demo? I need info!


Yes, its a Doujin, from Murasame, the same people of GundeadliGne (who is a very famous Doujin Shooting game), its a very good game.

http://www20.cds.ne.jp/~murasame/


Hmmm... links don't seem to want to let me in for any of their games. 403 Forbidden. I did a quick search for Murasame but didn't uncover any working links quite yet.

Anybody know of an alternate download site?
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Burp



Joined: 21 Dec 2006
Location: A Miserable Little Pile Of Secrets!

PostPosted: Sat Feb 10, 2007 1:48 am        Reply with quote

firenze wrote:

Hmmm... links don't seem to want to let me in for any of their games. 403 Forbidden. I did a quick search for Murasame but didn't uncover any working links quite yet.

Anybody know of an alternate download site?


Simulation Style do the job (hope so), try here.
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les meat



Joined: 17 Dec 2006
Location: The sea

PostPosted: Sat Feb 10, 2007 2:06 am        Reply with quote

Me and someone who normally only plays morrowind and magic the gathering racked up 20+ hours on 2 player Gradius V during a term at uni.
Awesome game.
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boagman



Joined: 19 Dec 2006

PostPosted: Sat Feb 10, 2007 4:09 am        Reply with quote

tacotaskforce wrote:
boagman wrote:
I mean, shoot...my favorite video game *ever* is a shooter: Viewpoint for the Neo.


Would you care to explain why? Personally I think of Viewpoint as the worst game I've played for the Neo Geo. It's an unfortunate artifact of the industry from during a growth spurt.


Wow. I'm not sure that I can do that without typing a LPN-esque (in length, anyway) essay explaining exactly all that I love about that game. Never in my life have I been more, uh, *involved* in a video game. I still remember the first time I ever played the game on an MVS, and knew, at that very moment, that I had to own this game. Not just that I *would*, mind you...I absolutely, positively, *had* to have this game.

I think that it's probably the best-playing shooter I've ever come across, or at least my personal favorite. It's certainly wholly different than just about every other type of shooter, and heck, even *game*, out there. It plays, from start to finish, like a symphony of goodness.

To this day, I have the soundtrack in my car, and listen to it often. It's head-and-shoulders above any video game soundtrack I've ever come across. Everything was perfectly scored, the music matches the particular stages, it paces the game perfectly, and envelopes you in a way that even surpasses Q Entertainment games. Really.

After all of the hype of polygon-crap of the time, this game presented polygons *as* polygons, in all of the graphically animated glory that they could represent. When I look at the different stages of Viewpoint, I see graphics that never fail to impress me. Each and every stage is a delight to look at.

The whole cohesive package, coupled with tons of strategy, *GREAT* control, the occasional secret, massively huge rewards for not dying *at all* (anyone else in here know what the maximum awarded value of the stars is *besides* me?), and so, so much more...there's really never been a game that I have loved more, want to play more, go back to more, and have devoted more time to. It's The One, for me.

I'm sure that there's an element of nostalgia involved, but I'll put it this way: if my house were on fire, and I could only grab one video game and system out of everything that I have, this would be it, and I wouldn't regret it for one second.

Oh, and the boss of Stage 4 (whom I've nicknamed "Four-Face") is, to this day, the one boss that took me the longest to figure out how to defeat without bombing excruciatingly, and when I could consistently beat him without dying, I knew a euphoria like few I'd ever known. The last boss wasn't this hard. Professor Muckly's Giant Laser in NAM-1975 wasn't this hard.

Geez, I absolutely love this game. If I was at my place right now, I'd be putting it into my Neo and enjoying it.
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boagman



Joined: 19 Dec 2006

PostPosted: Sat Feb 10, 2007 7:10 am        Reply with quote

firenze wrote:
Just making sure you've played Progear. Cave manic style in a hori. Sengoku Blade got rather bullet-hell too, being Psikyo that's not too surprising. But yeah, your point is well taken that the majority of the manic style shooters are vert scrollers. Of course, that's also probably the majority of arcade/console shooters period ever since the mid-90s. Most of the major players in the past decade - the Toaplan spinoff companies (Cave, Raizing, Takumi), Psikyo, Skonec, Alfa, Milestone - pretty much all relied on bullet hell for the past 10 years. Your Gradius Vs and R-Type Finals are certainly the odd ducks in the modern era.

And I feel obligated to publicly scoff at the idea of R-Type as a "thinking man's" shooter. I guess if slow paced games of memorize the stage layout are your idea of thinking, fine. I prefer my shooters to at least require a little bit of reflexes and skill. [seriously, just kidding around with you - to each his own]


I can understand your scoffing in the spirit of its intention. But what, pray tell, would you use as criteria for defining a "thinking man's shooter?" Rote memorization tactics may be required, yes, but getting to the point where you understand what, exactly, needs to be memorized, takes a good deal of time, skill, and reflexes. And on a base level, aren't *all* shooters just like that? Perhaps even all games?

Contrast that with the ADD-saddled twitch-reflexes-need-only-apply bullet hell shooters, which I honestly find no joy in at all. They're just...silly-to-stupid. I honestly laugh every time I hear someone wax eloquently about Battle Garegga for the Saturn, which I loathed. Which my friend loathed. Loathed in a way that, as a result of playing it, a little piece of me died. And yet, it was an absolutely *hilarious* experience, as my friend and me were both sarcastically deadpanning about how much "fun" that game was. I was wiping tears as my friend said, completely deadpan now, "Powerups make the game more fun."

Not that there's not a soft spot in my heart for good, well-made vertical scrollers, but for crying out loud...there can be such a thing as "too much of a good thing," and too many companies are going with vertical shooters. I wouldn't have bought Under Defeat had it not been done by GRev. I wouldn't have bought Zero Gunner 2 had the original not impressed me so. I wouldn't have bought Ikaruga had it not been a Treasure game, and the spiritual successor to Radiant Silvergun.

I honestly have no idea where I'm going with this, so I guess I'll just stop. Not familiar with Progear. What system?

Oh, so now that you've had a day with it, whatcha think about Last Hope?
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