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Oldschool American Cartoons, Games, and Character

 
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Fri Feb 09, 2007 8:22 am        Reply with quote

I really like a lot of John Kricfalusi's work, as long as he's got someone strongarming him from what he really wants to do. The first season of Ren and Stimpy was absolutely brilliant, in large part owing to his inability to make the content as raunchy as he wanted.

But for God's sake. The man made the act of FINAL LEAVE-TAKING synonymous with snapping on a Borsalino fedora, snatching your briefcase, and marching out the goddamn door with a cigar/ette dangling from your lips.

"I'm outta here man!"

Big, multi-MB images to illustrate this. I've left them as links for those with slow connections.

http://www.adilegian.com/Images/BabyLeaves.gif

http://www.adilegian.com/Images/FishLeave.gif

And then, you know... this is just genius:

http://www.adilegian.com/Images/TankChute.gif
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Fri Feb 09, 2007 3:13 pm        Reply with quote

Talbain wrote:
I wouldn't necessarily say it's entirely a form of media's fault (again, I was generalizing), but it does seem strange that the new problems of today seem to be with people having too much, rather than not enough. I figure a good place to start, besides parenting itself, would be to the many influences outside of parenting that can't really be controlled. The internet is now one such medium as well (it can be controlled, but if you try to do it, you know they'll find a way around it).


Kind of makes the concept of guilds seem pretty useful. A community of craftsmen devoted to excellence in their medium as well as prosperity... it'd be a nice change of pace.
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Fri Feb 09, 2007 6:13 pm        Reply with quote

Talbain wrote:
Interesting statement. Care to expand?

There are certainly no shortages of guilds in various forms of entertainment media, but those that are concerned with the quality of their products are rather sparse; it seems more like the guilds exist for the purpose of unionizing the industry, rather than working towards quality, even if this, at times, requires excess expense.


I thought a bit about what I pictured when I wrote "guild," and I realized that I was mentally referring to the mentalities of Japanese guilds during the early Tokugawa Shogunate, up until Shogun Tsunayoshi (~1603-1709).

It's unrealistic to think of the current media guild set-up in those terms, though. Yeah, they had guilds whose basic idea was similar to unionizing workers--everyone in his (and especially her) right place, and all that--but there were cultural factors that drove home the need to maintain the quality of the guildmembers' work.

If you shamed the guild, you'd get expelled. Exclusion was the worst punishment back in the day in Japan. It sometimes still is, actually. I read this article recently about bullying in Japanese schools: how the main way they bully other students is by refusing to acknowledge their presence, rather than actively picking on them. Even worse, many of the teachers have assumed that, since the other students were ostracizing the victim, the victim deserved what he got. So the teachers would shun him, too. This has resulted in a notable number of suicides among Japanese students.

Anyway, the guild system I was thinking about had those kinds of accepted rules of operation. Creative integrity and good taste count, but, since those aren't qualities everyone has, good old fashioned psychological terror works to keep quality up over a larger group of people.

Then there's meta-shame whereby the guild itself might be ostracized from the general social order by falling slack. And so on.

Anyway. Not going to find those kinds of inhibitors in place in the Western entertainment industry.

EDIT: I second The Venture Brothers. It's got the best scriptwriting I've seen in a cartoon in a very long time. Plus schtick!
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