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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Thu May 21, 2009 4:46 pm |
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All of Ico is actually a dream that the Crow colossus is having in SotC, but its one of those fever seeing-the-future dreams and it comes true, so thats why they can have the game be legit storywise. But the game itself is just the dream, not the reality.
maybe _________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Thu May 21, 2009 4:48 pm |
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Also, spinach, what's wrong with people wanting to draw connections where there are obviously connections to be drawn and make their own interpretations of a series of events? That's all part of the game beyond the game, man. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 5:03 pm |
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| Mr. Mechanical wrote: |
That was the horses name in the game man. That's what the boy called him whenever you pushed the X button. It was in the manual.
It's like, why even name anything, right? |
the way he says it sounds more like a command and i wouldn't name a horse giddyap
i mean, i know people like naming things but picking a spoken command and a bad transliteration is kind of uncomfortable
you know?
also i have never seen the manual for this game |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Thu May 21, 2009 5:07 pm |
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The manual specifically says the horses name is Agro. Not a command, a name.
It's cool, though. Don't worry about it. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 5:08 pm |
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| Mr. Mechanical wrote: |
| Also, spinach, what's wrong with people wanting to draw connections where there are obviously connections to be drawn and make their own interpretations of a series of events? That's all part of the game beyond the game, man. |
it's a very wikipedia thing to do |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 5:09 pm |
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| Mr. Mechanical wrote: |
The manual specifically says the horses name is Agro. Not a command, a name.
It's cool, though. Don't worry about it. |
that's kind of gross and i wish it hadn't |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Thu May 21, 2009 5:11 pm |
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| spinach wrote: |
| Mr. Mechanical wrote: |
| Also, spinach, what's wrong with people wanting to draw connections where there are obviously connections to be drawn and make their own interpretations of a series of events? That's all part of the game beyond the game, man. |
it's a very wikipedia thing to do |
Web 2.0 lol. Sorry, but we can't put the genie back in the bottle on this one, I'm afraid.
I agree about letting ambiguity be, though I won't hold it against someone for wanting to make some kind of sense out of something. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Thu May 21, 2009 5:13 pm |
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| Mr. Mechanical wrote: |
| The English manual specifically says the horses name is Agro. Not a command, a name. |
_________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Thu May 21, 2009 5:14 pm |
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I stand corrected! _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Thu May 21, 2009 5:19 pm |
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| Bennett wrote: |
| - At the end of the movie 'Brazil' he fantasizes that he escapes and lives in the country, when actually he has just been tortured to insanity. |
Nice try, sir.
| Sushi K wrote: |
| What if Udea is going for a typical three act play trilogy. |
A good point you make here, especially if you think about the layout of SotC: a guy (= hero), a girl (to be rescued), a mission + some god-thingy tinkering around with the guy.
16 Colossi, some drama and a ending that might/might not be your thing - could basically be the review of an ancient greek play. I still need to write up more thoughts on this but it essentially comes down to that points there ...
re video:
If you think of the early Ico and SotC footage, we probably will see something that doesn't really resemble what we saw in that trailer. Especially Ico and explosions still sound amusing, but whatever. In the end it's the best fake-vid to be made ever and we got all excited over nothing? Who cares, this looks awesome and I would love to get a release date for whatever this game might be when it hits the shelves. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Thu May 21, 2009 5:20 pm |
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that said, the japanese version of the game puts the word "wanda" right there on the front of the box in big font!
(the manual, however, just calls the main character "the main character". and the horse is "the horse".)
i actually translated the first draft of the english manual, btw, and it was not my decision to give the horse a name; whose it was, hell if i know _________________
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 5:25 pm |
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| Mr. Mechanical wrote: |
| spinach wrote: |
| Mr. Mechanical wrote: |
| Also, spinach, what's wrong with people wanting to draw connections where there are obviously connections to be drawn and make their own interpretations of a series of events? That's all part of the game beyond the game, man. |
it's a very wikipedia thing to do |
Web 2.0 lol. Sorry, but we can't put the genie back in the bottle on this one, I'm afraid.
I agree about letting ambiguity be, though I won't hold it against someone for wanting to make some kind of sense out of something. |
yes if someone does it i don't mind so much
but when it becomes a consensus i'm kind of bothered
also wikipedia is terrible for this sort of thing, is why i brought it up |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 5:27 pm |
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thanks, tim
yeah the first screenshot i saw of the game had a caption underneath calling it "Wanda and the Colossus" |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu May 21, 2009 5:35 pm |
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I always thought the guy was just referenced as the Wanderer, until I was corrected.
I like my idea better anyhow.
It worked for the Prince. |
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Thu May 21, 2009 5:37 pm |
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| Mr. Mechanical wrote: |
| The manual specifically says the horses name is Agro. Not a command, a name. |
(Impersonating Pikachu)
Wittgenstein would argue there's no difference! |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Thu May 21, 2009 5:58 pm |
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| != wrote: |
| Mr. Mechanical wrote: |
| The manual specifically says the horses name is Agro. Not a command, a name. |
(Impersonating Pikachu)
Wittgenstein would argue there's no difference! |
I miss Icy sometimes. |
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oepn

Joined: 16 Feb 2007 Location: Indiana
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Posted: Thu May 21, 2009 6:23 pm |
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| Doesn't the main character yell "Agro" when the horse falls off the bridge? |
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Thu May 21, 2009 6:41 pm |
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| Guys it never sounded like Agro to me :( |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Thu May 21, 2009 6:44 pm |
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Well it always sounded like Agro to me so there. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 6:44 pm |
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| me, neither, cossix |
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Tokyo Rude

Joined: 28 Mar 2007 Location: I'm on the phone Derrick!
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Posted: Thu May 21, 2009 6:54 pm |
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| I can't believe you're allowing Spinach to holding the argument. |
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Sketch

Joined: 05 Dec 2006
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Posted: Thu May 21, 2009 6:55 pm |
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| spinach wrote: |
| guys why'd you give the horse and the boy names |
I was chatting with a manual writer for SCE Europe, and he said it was a decision from the higher ups when they had the game translated. The manual writers wanted to keep the main guy nameless, like in the Japanese version.
Apparently. This was at a party, and we were drunk. But I distinctly recall him being annoyed that they were forced to name everything (and do other things for other manuals which were a bad idea). |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 8:45 pm |
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| Tokyo Rude wrote: |
| I can't believe you're allowing Spinach to holding the argument. |
huh? |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu May 21, 2009 9:54 pm |
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| spinach wrote: |
| negativedge wrote: |
| Ico's whole beach thing is slightly retarded and may be the hallucinations of a dying boy. |
what the hell
guys i have two more questions
-what's wrong with just letting ambiguity be
-who decided ico and sotc are about the same people |
hey man, I'm inserting ambiguity if anything.
whoever said anything could end like that don't be a dick. the kid is unconscious on a chunk of wood at the end, yorda is fading to nothingness. it is inline with the mood of the game for yorda to be trapped in the castle for good and/or die. you don't ever get to talk to her. she's the only one that knows anything. her tagging along to save you despite knowing full well it won't do a damn thing for her fits in with the game's slight reversal of the save the princess mechanic.
then again, I thought the beach shit was more ambiguous than it actually is. I just watched it again. I thought the screen just sort of faded to white as you ran off? maybe it does in the US version? |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 10:03 pm |
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| poor word choice on my part |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu May 21, 2009 10:13 pm |
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| negativedge wrote: |
| spinach wrote: |
| negativedge wrote: |
| Ico's whole beach thing is slightly retarded and may be the hallucinations of a dying boy. |
what the hell
guys i have two more questions
-what's wrong with just letting ambiguity be
-who decided ico and sotc are about the same people |
hey man, I'm inserting ambiguity if anything.
whoever said anything could end like that don't be a dick. the kid is unconscious on a chunk of wood at the end, yorda is fading to nothingness. it is inline with the mood of the game for yorda to be trapped in the castle for good and/or die. you don't ever get to talk to her. she's the only one that knows anything. her tagging along to save you despite knowing full well it won't do a damn thing for her fits in with the game's slight reversal of the save the princess mechanic.
then again, I thought the beach shit was more ambiguous than it actually is. I just watched it again. I thought the screen just sort of faded to white as you ran off? maybe it does in the US version? |
I think there's an alternate ending where they sit and eat watermelon in the euro/jp version. _________________
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 10:19 pm |
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| actually wait i remember now that wasn't directed at you specifically neggy it was on the general tone of discussions of ueda's work -- everything has to be explained, for example it had to be explained that the extra temples in sotc were for planned colossi which were cut, and the wanderer has to be ico in another adventure |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu May 21, 2009 10:23 pm |
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I think that is an inevitable result of the game's quality. People want there to be more to it. They want to climb the castle and come up with dumb theories. They want to find a beach and think they can find Yorda or something. It is bare enough that people are mythologizing it on their own.
Last edited by negativedge on Thu May 21, 2009 11:03 pm; edited 1 time in total |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 10:33 pm |
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no it isn't mythologizing, it's tying it with something else that's already come and gone in the latter case and in the former it's explaining away a part of the game's mystique as bureaucracy
i mean, if that's your thing go for it but it'd be nice if dudes'd be a little more imaginative |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri May 22, 2009 12:04 am |
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| 108 wrote: |
| Mr. Mechanical wrote: |
| The English manual specifically says the horses name is Agro. Not a command, a name. |
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if the Japanese one did, you wouldn't tell us. _________________
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Tlon

Joined: 25 Sep 2008
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Posted: Fri May 22, 2009 2:02 am |
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| Bennett wrote: |
| negativedge wrote: |
Ico's whole beach thing is slightly retarded and may be the hallucinations of a dying boy. |
That can be said of every happy/romantic ending in any story, ever.
- The prince hallucinated that he was embracing the princess at the end of 'Prince of Persia', even though she was clearly already dead and he was in fact hugging her lifeless corpse.
- In Final Fantasy VIII, when you wait til after the credits and see Squall and Rinoa kiss, that's really just the crazy fantasy of two star-crossed kids with early-onset dementia that will forever ruin their chances at finding happiness.
- At the end of the movie 'Brazil' he fantasizes that he escapes and lives in the country, when actually he has just been tortured to insanity. |
Hah _________________ Someday somethings coming
From way out beyond the stars
To kill us while we stand here
It will store our brains in mason jars |
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Swimmy

Joined: 04 Dec 2006
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Posted: Fri May 22, 2009 2:50 pm |
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I posted The Happiest Monster as a joke, but the more I think about it, the more I want to see exactly that. A game that invokes a pet-like bond with something, followed not by a tear-jerking moment where the pet dies, but a sudden reversal, because what the hell you're still making friends with something wild, and that is what happens in the real world. Everyone would think, "Hey, what is this, a joke?" And some would take it as such. But it would be so much more surprising. _________________
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Fri May 22, 2009 4:25 pm |
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| Swimmy wrote: |
| I posted The Happiest Monster as a joke, but the more I think about it, the more I want to see exactly that. A game that invokes a pet-like bond with something, followed not by a tear-jerking moment where the pet dies, but a sudden reversal, because what the hell you're still making friends with something wild, and that is what happens in the real world. Everyone would think, "Hey, what is this, a joke?" And some would take it as such. But it would be so much more surprising. |
It came to me as pretty obvious which is why I posted it, however the laws of mass media entertainment would forbid it somewhat. Unless the protagonist undergoed some changes (aging, mostly) so the event would be more acceptable.. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Fri May 22, 2009 5:13 pm |
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Wishing there were more games like Heart of Darkness where children can die in horrible ways ITT
oh damn it this is a terrible top post |
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boogalooper

Joined: 01 Dec 2008 Location: boogin around
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Posted: Mon May 25, 2009 1:31 pm |
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| 108 wrote: |
that said, the japanese version of the game puts the word "wanda" right there on the front of the box in big font!
(the manual, however, just calls the main character "the main character". and the horse is "the horse".) |
only because it is a bizarre coincidence am I even going to bring this up, but I was bumming around in akihabara today withing nothing to do (sup tokyo rude wanna get a brew I am here till thursday) wondering about this exact thing for other reasons, and while I can't vouch for the manual itself the back of the box both uses the name アグロ(aguro or agro or whatever) right after the kanji for friendly horse and the name ワンダー right after the kanji for protagonist. Bizarre that this thread popped up when it did.
Uh, that's it i guess. The new ueda game is going to be so awesome even if it sucks. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Mon May 25, 2009 2:53 pm |
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oh man, i was in akihabara today, too. _________________
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Tokyo Rude

Joined: 28 Mar 2007 Location: I'm on the phone Derrick!
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Posted: Mon May 25, 2009 6:32 pm |
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| Was about 3 seconds from going to Akihabara today. |
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glossolalia
Joined: 04 Mar 2008
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Posted: Mon May 25, 2009 8:47 pm |
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| guys i can't believe you argued for like three pages about ueda canon :( |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Mon May 25, 2009 8:56 pm |
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ya
Leave pure fantasy settings alone. :( |
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wasted potential

Joined: 19 Jul 2007
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Posted: Tue May 26, 2009 1:25 am |
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fairly certain Wander yells "Agro!" a couple times too when whistling for him. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Tue May 26, 2009 7:55 pm |
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| wasted potential wrote: |
| fairly certain Wander yells "Agro!" a couple times too when whistling for him. |
Plus he does so when facing a colossus, although it's a bit more fierce then (I actually enjoy this since it adds to the drama when facing a colossi, you can see that Wanda isn't all cool when facing those giants) _________________
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