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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Wed May 20, 2009 1:54 pm |
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| Faithless wrote: |
| This game = Alan Grant seeing a Brachiosaurus. |
This game = me watching the transit of Mercury in Sunshine. _________________ Let's Play, starring me. |
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Jujyfruits

Joined: 20 Apr 2009 Location: b.a.
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Posted: Wed May 20, 2009 1:54 pm |
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| Martial Loh wrote: |
| (framerates were too horrible for me). |
boy, some of you people here are touchy! |
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Wed May 20, 2009 2:26 pm |
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| Toptube wrote: |
| The internet says this footage is almost 2 years old! |
oh god.
that would explain tons of things, actually.
pretty sure this game already has a title and is nearing completion and sony was prepared to announce all at e3 :-/
observation: it's been over twelve hours and sony haven't made a comment denying this thing yet! _________________
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dvaergen

Joined: 22 Apr 2009 Location: Nigerian Boiler Room
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Posted: Wed May 20, 2009 2:30 pm |
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i dunno, you guys.
it seems unfortunate that the preeminent videogames artiste has proven himself to be, uh, kinda limited.
maybe he'll finally perfect the formula and find catharsis
and be emotionally able to make the mario bros. to his zelda
i hope so
it's only the third one, but at what point will you guys inevitably tire of ueda wanting only to remake this game
Last edited by dvaergen on Wed May 20, 2009 2:32 pm; edited 1 time in total |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Wed May 20, 2009 2:43 pm |
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This looks like a cross between Shadow of the Colossus and Maw.
Neat! |
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Winona Ghost Ryder lives in a monochromatic world

Joined: 04 Dec 2006
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Posted: Wed May 20, 2009 2:44 pm |
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| Ico and Shadow of the Colossus were really different from one another in my opinion. This appears to be a merging of the two. |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Wed May 20, 2009 2:47 pm |
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| dvaergen wrote: |
i dunno, you guys.
it seems unfortunate that the preeminent videogames artiste has proven himself to be, uh, kinda limited. |
I'm OK with Ueda focussing on making Ueda games. I mean, you don't look through a book of M.C. Escher prints and say "Oh Gawd! Not another fucking tessellation / optical illusion!" You're looking at Escher prints specifically because you want to see tessellations and optical illusions; likewise, you play Ueda games specifically because you want to have under-saturated adventures in Uedaland. Or at least I do. |
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Isfet

Joined: 05 Dec 2006 Location: A New York
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Posted: Wed May 20, 2009 2:55 pm |
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dvaergen...i hear what you're saying, but i'm going to have to sort of disagree with this outlook.
have you ever spent a few months reading A LOT by one particular author? after a while, it all seems sort of the same. this is inevitible with any "artist." |
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another god
Joined: 04 Dec 2006
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Posted: Wed May 20, 2009 3:13 pm |
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When you make a game you inevitably focus on the "game engine". This isn't the same as Unreal 3 or whatever. It's about mechanics. And when Ueda changes from
assisting a friend
to
combating one giant enemy after another
to
being helped by a giant cat dragon
Things don't really seem so predictable anymore. Sure the art direction is similar, but, come on! The way you control the majority of the game is going to be vastly different, and the level layouts themseles look pretty different. Is it going to be a tight confined space or a giant open world?
A lot of people are complaining about a lot of stuff, and that's pretty much just rubbish. What's been shown? A couple cutscenes?
Honestly, I'm really excited about everything that is similar between SotC and this. Videogames try so fucking hard to say things their own way, but in the end they're all saying the same things. If this thing plays exactly like SotC but in a different environment in a different world with that minature cat dragon... fuck, guys.
PS, why do people own XBox 360s? _________________ interdimensional |
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dvaergen

Joined: 22 Apr 2009 Location: Nigerian Boiler Room
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Posted: Wed May 20, 2009 3:15 pm |
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| luvcraft wrote: |
| dvaergen wrote: |
i dunno, you guys.
it seems unfortunate that the preeminent videogames artiste has proven himself to be, uh, kinda limited. |
I'm OK with Ueda focussing on making Ueda games. I mean, you don't look through a book of M.C. Escher prints and say "Oh Gawd! Not another fucking tessellation / optical illusion!" You're looking at Escher prints specifically because you want to see tessellations and optical illusions; likewise, you play Ueda games specifically because you want to have under-saturated adventures in Uedaland. Or at least I do. |
m.c. escher is not in the pantheon of great artists
he is a novelty artist whose work adorns the t-shirts of the obese
your comparison seems unfortunately apt
the trailer suggests that ico to shadow of the colossus potentially represents the entiriety of ueda's range
that should be at least a little depressing for anyone who loves videogames and recognizes the opportunity ueda has to advance the medium
there's nothing wrong with a third game in icoland, but we'd be wise to start worrying
and isfet, there's a difference between retaining a consistent authorial style and outlook from work to work VS. the deja-vu of ueda hitting the same emotional notes in the exact same way and in the exact same place. |
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Martial Loh

Joined: 12 Jan 2007 Location: London, UK
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Posted: Wed May 20, 2009 3:46 pm |
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| Jujyfruits wrote: |
| Martial Loh wrote: |
| (framerates were too horrible for me). |
boy, some of you people here are touchy! |
haha yep. as someone who works with animation, I demand silky smooth framerates!
They should have just delayed it for another year and put it on the PS3 instead of getting Old Man PS2 to heft it about. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed May 20, 2009 4:15 pm |
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| dvaergen wrote: |
| it's only the third one, but at what point will you guys inevitably tire of ueda wanting only to remake this game |
I'm not really getting behind the "remake" thing. The games share a visual style and general universe, but that's about it. ICO and SoTC were very very different games. Ueda has said that this game will be a bit similar to ICO----but, I can't help but notice that Knight. There is another actual person there! It could just end up being premise to have some sneaky sneaky time, but it could also allow Ueda to tell a story this time that maybe isn't some self contained event with 3 or 4 intellectual beings involved. Like maybe it will actually give some solid insight into the people and place that Wander and ICO hail from. That has me very excited.
**SoTC's framerate was just fine. YEAH, it wasn't a rock solid 25 - 30 fps, but it wasn't terrible at all. I never found it to get in the way. MGS3 is pretty similar in this regard.
I've played some PC games in their entirety at much worse overall framerates with minimum spec machines and thoroughly enjoyed myself. Like Dungeon Siege and Operation Flashpoint. Or how about Mega Man X or someting.
I guess the point is, enjoyed experiences rise above fairly trivial technical shortcomings. If you find yourself tripping on such things, then you aren't really appreciating whats there.
Knowing a bit about the PS2's hardware, I also don't think time would have solved these problems. I mean, maybe? But, SoTC and MGS3 both threw out several multi-pass textures along with all of the other game assets. The connection to the frame buffer has basically limitless bandwidth, but that framebuffer is only 4mb in size...
Considering all of the memory management that is required to make such engines possible on PS2, I'm not sure they could ever gain more frames without a larger framebuffer as that was generally considered to be the PS2's chokepoint. |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Wed May 20, 2009 4:56 pm |
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| dvaergen wrote: |
m.c. escher is not in the pantheon of great artists
he is a novelty artist whose work adorns the t-shirts of the obese
your comparison seems unfortunately apt |
I am totally OK with that. I respect your desire for a "video game master artist", but I honestly don't think our medium will ever see a Michelangelo or Da Vinci. The Eschers and Picassos and even the cheesy Vallejos we do have are plenty good enough for me, though. |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Wed May 20, 2009 5:23 pm |
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| Cocaine Socialist wrote: |
| Ico and Shadow of the Colossus were really different from one another in my opinion. This appears to be a merging of the two. |
That's the impression I got as well, watching the footage just now.
I'm pretty pumped! I knew Ueda wouldn't let me down. Looks like I'll finally have to shell out for a PS3.
Also I can't help but notice that after watching the trailer in the OP all of Ueda's games have at their core been about the relationship between two main characters and their resulting journey through the unknown.
Ico and Yorda through a giant castle.
Wander and Agro through the forbidden land.
Now this kid and the cat-bird thing going through "Uedaland", as others have taken to calling it.
I wonder what this games "hook" will be. In Ico it was getting Yorda through a dangerous environment to safety. In SotC it was finding and destroying a bunch of "living dungeons". I'm willing to bet those two themes will be repeated in this game, in some fashion.
I bet you control the kid and only have, at best, indirect control over the cat-thing, like how in SotC you controlled Wander but were only ever able to "suggest" to Agro when/where to go.
Can't wait to find out more! _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed May 20, 2009 6:08 pm |
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yanked from Blu-ray forums:
| Shin-Ra wrote: |
Might as well post this old teaser!
Toro Station Marathon: Part 13
[COLOR="DarkRed"]Posted Nov 16, 2008[/COLOR]
Ueda says only says the following: "My next project is in production," "Of course it's a PlayStation 3 game," and, teasingly, "Perhaps we'll be able to announce it very soon."
Once again, the Toro and Kuro ask for a present, and Ueda gives them this:
It's Toro and Kuro as the characters from ICO escaping from a cat colossus. Brilliant! |
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Faithless Wendy's Hole

Joined: 04 Dec 2006 Location: World 1-1
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Posted: Wed May 20, 2009 6:24 pm |
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I wish we got Toro's channel here. :( _________________ my website |
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PianoMap

Joined: 05 Dec 2006 Location: victoria, british columbia
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Posted: Wed May 20, 2009 6:33 pm |
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dvaergen, this is like criticizing Itoi for making "Itoi games." Plenty of people would love to see SotC 2 or Mother 4, but the point with these kinds of people is that it's not ever gonna happen unless they, the Uedas and Itois, would also love to see it.
this game looks like Horse Simulator: Evolved _________________ o-/< --- o-\< --- o-|-| --- o^-< |
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rabite gets whacked!

Joined: 05 Dec 2006
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Posted: Wed May 20, 2009 6:42 pm |
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| Toptube wrote: |
I can't help but notice that Knight. There is another actual person there! It could just end up being premise to have some sneaky sneaky time, but it could also allow Ueda to tell a story this time that maybe isn't some self contained event with 3 or 4 intellectual beings involved. Like maybe it will actually give some solid insight into the people and place that Wander and ICO hail from. That has me very excited.
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This. And there's the scene that looks a little like a campout that suggests maybe there's a pace to this that's a little less active than his first two.
The thing that has me really intrigued is the vast difference in appearance between the world and the boy. Look at the detail on the creature, the knight's armor, the stones, and then check out the boy around 2:40. The animation's consistent but the look is so totally different that I'm thinking he must be imported from elsewhere. _________________
| Quote: |
| People who seek novelty will inevitably eventually succumb to ennui. |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Wed May 20, 2009 6:56 pm |
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| parker wrote: |
The friendly monster thing is going to fucking die at the end isn't it? It's going to get killed off by some knightly jackass on a horse, made up to look like a standard fantasy protagonist or whatever.
I hate this shit. Like when Neverending Story kid loses his horse in that swamp. I wasn't even controlling a little guy and forming a personal relationship with that horse. It's just a goddamn shitty thing is what it is. I can hardly wait to even think about preordering this thing. |
This is very close to my initial reaction as well. The Neverending Story bit is made even worse by the fact that the horse actually died during that scene because of the harness breaking.
And I can see what both dvaergen and Isfet are saying in terms of this being emotionally and stylistically very same-y to what he's done before and I'm conflicted between enjoying a cozy afternoon nap in the warm blanket of familiarity versus wondering what heck Ueda would do with something that's outside of his comfort zone. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Wed May 20, 2009 7:00 pm |
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My desire to see a game outside Uedaland has less to do with being bored of Uedaland - on the contrary, I think it has an enormous depth that could easily be fruitfully plumbed - and more to do with the fact that I don't want Uedaland to be any more explicated. Its wonder is generated largely by its mystery. _________________ Let's Play, starring me. |
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dvaergen

Joined: 22 Apr 2009 Location: Nigerian Boiler Room
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Posted: Wed May 20, 2009 7:11 pm |
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| PianoMap wrote: |
| dvaergen, this is like criticizing Itoi for making "Itoi games." |
yeah, that's definitely a reasonable comparison
it's just, all the near-geniuses of videogames have already shown their hand
and i'm comfortable with itoi's only real contribution being mother games, because i never really conceived of him choosing to branch out
but, i thought ueda might actually have a substantial breadth of vision
and it's vaguely disappointing that he may not
edit: this game looks PURELY to be an amalgam of Ico and SotC, with almost nothing fundamental being introduced to the formula.
after those two games which succeeded as a result of their revolutionary distinctiveness, a familiar retread is disappointing to me, sorry.
Last edited by dvaergen on Wed May 20, 2009 8:18 pm; edited 2 times in total |
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Tokyo Rude

Joined: 28 Mar 2007 Location: I'm on the phone Derrick!
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Posted: Wed May 20, 2009 7:42 pm |
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| I am extremely confused by the empty statements you just said. |
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dvaergen

Joined: 22 Apr 2009 Location: Nigerian Boiler Room
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Posted: Wed May 20, 2009 7:46 pm |
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yeah, it was a bad post, but i just assumed ueda's follow-up to SotC would be a little more original then this, and i'm a little disappointed that some people are relishing in its staleness.
Last edited by dvaergen on Wed May 20, 2009 7:59 pm; edited 1 time in total |
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klj5j6li Guest
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Posted: Wed May 20, 2009 7:57 pm |
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What's stale, the cut scenes?
Are you calling a game stale because of some cut scenes? What are you talking about? |
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Bennett

Joined: 03 Apr 2009
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Posted: Wed May 20, 2009 7:57 pm |
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| Toptube wrote: |
| The internet says this footage is almost 2 years old! |
The internet is also suggesting that this may be one of Ueda's concept videos, that he makes in Lightwave before they begin production. |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Wed May 20, 2009 7:58 pm |
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| dvaergen wrote: |
| the fact that many of you guys are making really precise narrative predictions should be the "LIGHTBULB!" moment when you realize that this game seems so far to be lacking in invention. |
Who's making predictions? I personally doubt this game will "explain" anything about the last two games as I'm pretty sure Ueda knows the strength of those games lies in the little mysteries they present the player.
| Quote: |
| and if anyone doesn't think this looks at least somewhat creatively uninspired and redundant following Ico, and especially SoTC -- which wasn't necessarily a good game, but was wildly original -- i'll be really confused. |
I think this is merely the third game in a particular "series" of games that was more likely than not planned out a long time ago (probably in a beat up college ruled notebook of some sort) and is not at all surprising given the current climate of "trilogy" games that currently dominates the gaming landscape.
So of course it's going to look and feel similar to those games, it has to. I don't take it to be any indication however that that's all Ueda and his team are capable of. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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glossolalia
Joined: 04 Mar 2008
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Posted: Wed May 20, 2009 8:01 pm |
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| Bennett wrote: |
| Toptube wrote: |
| The internet says this footage is almost 2 years old! |
The internet is also suggesting that this may be one of Ueda's concept videos, that he makes in Lightwave before they begin production. |
i see some weird pop-in issues with the feathers and some jaggies though. i'm betting this was rendered in real-time on the ps3. |
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Jujyfruits

Joined: 20 Apr 2009 Location: b.a.
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Posted: Wed May 20, 2009 9:07 pm |
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| dvaergen, let's agree that you're afraid ueda's next game may not be as good as the previous and that's it. a fear completely reasonable that we all feel when we're waiting something with great expectations. but anything beyond that is pure speculation. we're watchin a couple cutscenes that may be 2 years old and not even game footage. |
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Wed May 20, 2009 9:19 pm |
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| Herr Toups wrote: |
| doesn't really seem any more disneyfied than ico |
It's the anthropomorphism of the giant dragon rat that did it for me, acting like a mother to this child. |
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PianoMap

Joined: 05 Dec 2006 Location: victoria, british columbia
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Posted: Wed May 20, 2009 11:26 pm |
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| Jujyfruits wrote: |
| dvaergen, let's agree that you're afraid ueda's next game may not be as good as the previous and that's it. a fear completely reasonable that we all feel when we're waiting something with great expectations. but anything beyond that is pure speculation. we're watchin a couple cutscenes that may be 2 years old and not even game footage. |
this and also I get that Itoi is more of a "renaissance man" than Ueda is and it's understandable, though perhaps unfortunate, that you had hopes for Ueda to have much more to say in videogames alone than Itoi or etc. does _________________ o-/< --- o-\< --- o-|-| --- o^-< |
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Daphaknee a whole shitload of class
Joined: 31 Jan 2007 Location: nickel dime
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Posted: Wed May 20, 2009 11:41 pm |
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well someone has to be arch i guess _________________
the internet's |
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Wed May 20, 2009 11:41 pm |
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| God this looks amazing. You've got a video here that's more moving in like two minutes than most video games are period. I absolutely cannot wait to see the rest of this. |
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skelethulu

Joined: 05 Dec 2006 Location: OAKLAND
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Posted: Wed May 20, 2009 11:51 pm |
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So yeah I watched the video a lot.
I really dislike how the thing's face looks (most specifically, the ears), but I cannot lie that the part where it's stomping up the tiles and it's got arrows all over has me PUMPED and I'll probably be super sad when it dies.
This also made me want to play the Ico ending again. Maybe I'll just youtube it. |
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dvaergen

Joined: 22 Apr 2009 Location: Nigerian Boiler Room
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Posted: Thu May 21, 2009 12:07 am |
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| PianoMap wrote: |
| Jujyfruits wrote: |
| dvaergen, let's agree that you're afraid ueda's next game may not be as good as the previous and that's it. a fear completely reasonable that we all feel when we're waiting something with great expectations. but anything beyond that is pure speculation. we're watchin a couple cutscenes that may be 2 years old and not even game footage. |
this and also I get that Itoi is more of a "renaissance man" than Ueda is and it's understandable, though perhaps unfortunate, that you had hopes for Ueda to have much more to say in videogames alone than Itoi or etc. does |
yeah, itoi's got other stuff to do, like make generic bass fishing games, and discuss dreams with murakami, and conduct confounding interviews with obscure athletes, and just generally continuing to be wildly fascinating and idiosyncratic. the fact even that he ever found the time to make THE BEST GAME EVER MADE is a miracle. he perverted expectations in a way only an outsider is comfortable doing, and did not push to move forward, but rather, he chose to expand.
ico and sotc move forward in revolutionary and resonant ways that recall the original legend of zelda
ueda is probably the only game-maker visionary AND progressive enough to have the opportunity to truly become something not unlike a "thinking-man's" miyamoto
well, miyamoto is already the "thinking-man's" miyamoto, but still
i just desperately want to see what he is capable of when he decides to move on
and at I.D.: "stale" = familiar + negative connotation
if you can't see what makes trico familiar, there's no point explaining to you.
edit:
| the escapist wrote: |
Ueda began. "But it might be something similar to what's been done. Kind of a middle ground..."
So, a middle ground between ICO and Shadow of the Colossus? Moderator Mark MacDonald prodded Ueda for more specifics, to which the designer replied: "Well, probably it will be similar to the past... we are struggling. The essence of the game is rather close to Ico." A game close in "essence" to ICO? |
i'm not being presumpuous or assumptive by thinking that ueda's new game will be his least original.
it simply will be, and it's not wrong to think that that's bad.
Last edited by dvaergen on Thu May 21, 2009 1:52 am; edited 1 time in total |
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Isfet

Joined: 05 Dec 2006 Location: A New York
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Posted: Thu May 21, 2009 12:53 am |
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maybe i am just getting older and progressively more jaded, but it sort of sounds like you're a little bit too emotionally invested in what Ueda decides to spend his time making.
i mean, i know you're not trying to say that, but this reminds me of people on neogaf going "megaton" and then feeling stabbed in the back that Kojima-San might release mgs4 on 360.
this is all horribly insulting sounding, but do you see what i mean? |
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Victor

Joined: 07 Dec 2006
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Posted: Thu May 21, 2009 12:57 am |
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| Quote: |
| if you can't see what makes trico familiar, there's no point explaining to you. |
I think your assumptions about this videogame and the people that have made it are off base.
I am also going to make an assumption, based on the things you have said: that you fundamentally misunderstand how to approach the appreciation of others' creativity. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Thu May 21, 2009 1:04 am |
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| dvaergen wrote: |
m.c. escher is not in the pantheon of great artists
he is a novelty artist whose work adorns the t-shirts of the obese
your comparison seems unfortunately apt |
it's called "devil's advocate", not "devil's idiot" _________________
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Tulpa

Joined: 31 Jul 2008
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Posted: Thu May 21, 2009 1:31 am |
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The thing I am hoping for with this game is an Ueda game that will be happy.
I don't want anyone to die, or death to be even part of the vocabulary of this game. The aesthetic doesn't seem to follow the idea that it'll be another Ueda sadness-fest.
This is no criticism of Ueda as I liked both of his other games. _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu May 21, 2009 1:39 am |
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TULPA,
*******MINOR ICO SPOILER**********
ICO's ending is happy. |
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bleak wizard life

Joined: 31 Jul 2007
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Posted: Thu May 21, 2009 2:16 am |
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| Cossix wrote: |
| God this looks amazing. You've got a video here that's more moving in like two minutes than most video games are period. I absolutely cannot wait to see the rest of this. |
_________________
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