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The Last Guardian, or, Trico
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Wed May 20, 2009 1:54 pm        Reply with quote

Faithless wrote:
This game = Alan Grant seeing a Brachiosaurus.

This game = me watching the transit of Mercury in Sunshine.
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Jujyfruits



Joined: 20 Apr 2009
Location: b.a.

PostPosted: Wed May 20, 2009 1:54 pm        Reply with quote

Martial Loh wrote:
(framerates were too horrible for me).


boy, some of you people here are touchy!
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Wed May 20, 2009 2:09 pm        Reply with quote

This looks pretty sweet if a little too slick. I wonder how it plays.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Wed May 20, 2009 2:26 pm        Reply with quote

Toptube wrote:
The internet says this footage is almost 2 years old!


oh god.

that would explain tons of things, actually.

pretty sure this game already has a title and is nearing completion and sony was prepared to announce all at e3 :-/

observation: it's been over twelve hours and sony haven't made a comment denying this thing yet!
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Wed May 20, 2009 2:30 pm        Reply with quote

i dunno, you guys.


it seems unfortunate that the preeminent videogames artiste has proven himself to be, uh, kinda limited.

maybe he'll finally perfect the formula and find catharsis

and be emotionally able to make the mario bros. to his zelda

i hope so


it's only the third one, but at what point will you guys inevitably tire of ueda wanting only to remake this game


Last edited by dvaergen on Wed May 20, 2009 2:32 pm; edited 1 time in total
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed May 20, 2009 2:43 pm        Reply with quote

This looks like a cross between Shadow of the Colossus and Maw.

Neat!
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Winona Ghost Ryder
lives in a monochromatic world


Joined: 04 Dec 2006

PostPosted: Wed May 20, 2009 2:44 pm        Reply with quote

Ico and Shadow of the Colossus were really different from one another in my opinion. This appears to be a merging of the two.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed May 20, 2009 2:47 pm        Reply with quote

dvaergen wrote:
i dunno, you guys.


it seems unfortunate that the preeminent videogames artiste has proven himself to be, uh, kinda limited.


I'm OK with Ueda focussing on making Ueda games. I mean, you don't look through a book of M.C. Escher prints and say "Oh Gawd! Not another fucking tessellation / optical illusion!" You're looking at Escher prints specifically because you want to see tessellations and optical illusions; likewise, you play Ueda games specifically because you want to have under-saturated adventures in Uedaland. Or at least I do.
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Isfet



Joined: 05 Dec 2006
Location: A New York

PostPosted: Wed May 20, 2009 2:55 pm        Reply with quote

dvaergen...i hear what you're saying, but i'm going to have to sort of disagree with this outlook.

have you ever spent a few months reading A LOT by one particular author? after a while, it all seems sort of the same. this is inevitible with any "artist."
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another god



Joined: 04 Dec 2006

PostPosted: Wed May 20, 2009 3:13 pm        Reply with quote

When you make a game you inevitably focus on the "game engine". This isn't the same as Unreal 3 or whatever. It's about mechanics. And when Ueda changes from

assisting a friend

to

combating one giant enemy after another

to

being helped by a giant cat dragon

Things don't really seem so predictable anymore. Sure the art direction is similar, but, come on! The way you control the majority of the game is going to be vastly different, and the level layouts themseles look pretty different. Is it going to be a tight confined space or a giant open world?

A lot of people are complaining about a lot of stuff, and that's pretty much just rubbish. What's been shown? A couple cutscenes?

Honestly, I'm really excited about everything that is similar between SotC and this. Videogames try so fucking hard to say things their own way, but in the end they're all saying the same things. If this thing plays exactly like SotC but in a different environment in a different world with that minature cat dragon... fuck, guys.

PS, why do people own XBox 360s?
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Wed May 20, 2009 3:15 pm        Reply with quote

luvcraft wrote:
dvaergen wrote:
i dunno, you guys.


it seems unfortunate that the preeminent videogames artiste has proven himself to be, uh, kinda limited.


I'm OK with Ueda focussing on making Ueda games. I mean, you don't look through a book of M.C. Escher prints and say "Oh Gawd! Not another fucking tessellation / optical illusion!" You're looking at Escher prints specifically because you want to see tessellations and optical illusions; likewise, you play Ueda games specifically because you want to have under-saturated adventures in Uedaland. Or at least I do.


m.c. escher is not in the pantheon of great artists

he is a novelty artist whose work adorns the t-shirts of the obese

your comparison seems unfortunately apt


the trailer suggests that ico to shadow of the colossus potentially represents the entiriety of ueda's range

that should be at least a little depressing for anyone who loves videogames and recognizes the opportunity ueda has to advance the medium

there's nothing wrong with a third game in icoland, but we'd be wise to start worrying

and isfet, there's a difference between retaining a consistent authorial style and outlook from work to work VS. the deja-vu of ueda hitting the same emotional notes in the exact same way and in the exact same place.
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Martial Loh



Joined: 12 Jan 2007
Location: London, UK

PostPosted: Wed May 20, 2009 3:46 pm        Reply with quote

Jujyfruits wrote:
Martial Loh wrote:
(framerates were too horrible for me).


boy, some of you people here are touchy!


haha yep. as someone who works with animation, I demand silky smooth framerates!
They should have just delayed it for another year and put it on the PS3 instead of getting Old Man PS2 to heft it about.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Wed May 20, 2009 4:15 pm        Reply with quote

dvaergen wrote:
it's only the third one, but at what point will you guys inevitably tire of ueda wanting only to remake this game


I'm not really getting behind the "remake" thing. The games share a visual style and general universe, but that's about it. ICO and SoTC were very very different games. Ueda has said that this game will be a bit similar to ICO----but, I can't help but notice that Knight. There is another actual person there! It could just end up being premise to have some sneaky sneaky time, but it could also allow Ueda to tell a story this time that maybe isn't some self contained event with 3 or 4 intellectual beings involved. Like maybe it will actually give some solid insight into the people and place that Wander and ICO hail from. That has me very excited.


**SoTC's framerate was just fine. YEAH, it wasn't a rock solid 25 - 30 fps, but it wasn't terrible at all. I never found it to get in the way. MGS3 is pretty similar in this regard.

I've played some PC games in their entirety at much worse overall framerates with minimum spec machines and thoroughly enjoyed myself. Like Dungeon Siege and Operation Flashpoint. Or how about Mega Man X or someting.

I guess the point is, enjoyed experiences rise above fairly trivial technical shortcomings. If you find yourself tripping on such things, then you aren't really appreciating whats there.

Knowing a bit about the PS2's hardware, I also don't think time would have solved these problems. I mean, maybe? But, SoTC and MGS3 both threw out several multi-pass textures along with all of the other game assets. The connection to the frame buffer has basically limitless bandwidth, but that framebuffer is only 4mb in size...
Considering all of the memory management that is required to make such engines possible on PS2, I'm not sure they could ever gain more frames without a larger framebuffer as that was generally considered to be the PS2's chokepoint.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed May 20, 2009 4:56 pm        Reply with quote

dvaergen wrote:
m.c. escher is not in the pantheon of great artists

he is a novelty artist whose work adorns the t-shirts of the obese

your comparison seems unfortunately apt


I am totally OK with that. I respect your desire for a "video game master artist", but I honestly don't think our medium will ever see a Michelangelo or Da Vinci. The Eschers and Picassos and even the cheesy Vallejos we do have are plenty good enough for me, though.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Wed May 20, 2009 5:23 pm        Reply with quote

Cocaine Socialist wrote:
Ico and Shadow of the Colossus were really different from one another in my opinion. This appears to be a merging of the two.

That's the impression I got as well, watching the footage just now.

I'm pretty pumped! I knew Ueda wouldn't let me down. Looks like I'll finally have to shell out for a PS3.

Also I can't help but notice that after watching the trailer in the OP all of Ueda's games have at their core been about the relationship between two main characters and their resulting journey through the unknown.

Ico and Yorda through a giant castle.

Wander and Agro through the forbidden land.

Now this kid and the cat-bird thing going through "Uedaland", as others have taken to calling it.

I wonder what this games "hook" will be. In Ico it was getting Yorda through a dangerous environment to safety. In SotC it was finding and destroying a bunch of "living dungeons". I'm willing to bet those two themes will be repeated in this game, in some fashion.

I bet you control the kid and only have, at best, indirect control over the cat-thing, like how in SotC you controlled Wander but were only ever able to "suggest" to Agro when/where to go.

Can't wait to find out more!
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Wed May 20, 2009 6:08 pm        Reply with quote

yanked from Blu-ray forums:

Shin-Ra wrote:
Might as well post this old teaser!

Toro Station Marathon: Part 13
[COLOR="DarkRed"]Posted Nov 16, 2008[/COLOR]

Ueda says only says the following: "My next project is in production," "Of course it's a PlayStation 3 game," and, teasingly, "Perhaps we'll be able to announce it very soon."



Once again, the Toro and Kuro ask for a present, and Ueda gives them this:



It's Toro and Kuro as the characters from ICO escaping from a cat colossus. Brilliant!
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Faithless
Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Wed May 20, 2009 6:24 pm        Reply with quote

I wish we got Toro's channel here. :(
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PianoMap



Joined: 05 Dec 2006
Location: victoria, british columbia

PostPosted: Wed May 20, 2009 6:33 pm        Reply with quote

dvaergen, this is like criticizing Itoi for making "Itoi games." Plenty of people would love to see SotC 2 or Mother 4, but the point with these kinds of people is that it's not ever gonna happen unless they, the Uedas and Itois, would also love to see it.

this game looks like Horse Simulator: Evolved
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rabite gets whacked!



Joined: 05 Dec 2006

PostPosted: Wed May 20, 2009 6:42 pm        Reply with quote

Toptube wrote:
I can't help but notice that Knight. There is another actual person there! It could just end up being premise to have some sneaky sneaky time, but it could also allow Ueda to tell a story this time that maybe isn't some self contained event with 3 or 4 intellectual beings involved. Like maybe it will actually give some solid insight into the people and place that Wander and ICO hail from. That has me very excited.


This. And there's the scene that looks a little like a campout that suggests maybe there's a pace to this that's a little less active than his first two.

The thing that has me really intrigued is the vast difference in appearance between the world and the boy. Look at the detail on the creature, the knight's armor, the stones, and then check out the boy around 2:40. The animation's consistent but the look is so totally different that I'm thinking he must be imported from elsewhere.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Wed May 20, 2009 6:56 pm        Reply with quote

parker wrote:
The friendly monster thing is going to fucking die at the end isn't it? It's going to get killed off by some knightly jackass on a horse, made up to look like a standard fantasy protagonist or whatever.

I hate this shit. Like when Neverending Story kid loses his horse in that swamp. I wasn't even controlling a little guy and forming a personal relationship with that horse. It's just a goddamn shitty thing is what it is. I can hardly wait to even think about preordering this thing.


This is very close to my initial reaction as well. The Neverending Story bit is made even worse by the fact that the horse actually died during that scene because of the harness breaking.

And I can see what both dvaergen and Isfet are saying in terms of this being emotionally and stylistically very same-y to what he's done before and I'm conflicted between enjoying a cozy afternoon nap in the warm blanket of familiarity versus wondering what heck Ueda would do with something that's outside of his comfort zone.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Wed May 20, 2009 7:00 pm        Reply with quote

My desire to see a game outside Uedaland has less to do with being bored of Uedaland - on the contrary, I think it has an enormous depth that could easily be fruitfully plumbed - and more to do with the fact that I don't want Uedaland to be any more explicated. Its wonder is generated largely by its mystery.
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Wed May 20, 2009 7:11 pm        Reply with quote

PianoMap wrote:
dvaergen, this is like criticizing Itoi for making "Itoi games."


yeah, that's definitely a reasonable comparison

it's just, all the near-geniuses of videogames have already shown their hand

and i'm comfortable with itoi's only real contribution being mother games, because i never really conceived of him choosing to branch out

but, i thought ueda might actually have a substantial breadth of vision

and it's vaguely disappointing that he may not


edit: this game looks PURELY to be an amalgam of Ico and SotC, with almost nothing fundamental being introduced to the formula.

after those two games which succeeded as a result of their revolutionary distinctiveness, a familiar retread is disappointing to me, sorry.


Last edited by dvaergen on Wed May 20, 2009 8:18 pm; edited 2 times in total
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Wed May 20, 2009 7:42 pm        Reply with quote

I am extremely confused by the empty statements you just said.
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Wed May 20, 2009 7:46 pm        Reply with quote

yeah, it was a bad post, but i just assumed ueda's follow-up to SotC would be a little more original then this, and i'm a little disappointed that some people are relishing in its staleness.

Last edited by dvaergen on Wed May 20, 2009 7:59 pm; edited 1 time in total
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klj5j6li
Guest




PostPosted: Wed May 20, 2009 7:57 pm        Reply with quote

What's stale, the cut scenes?

Are you calling a game stale because of some cut scenes? What are you talking about?
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Bennett



Joined: 03 Apr 2009

PostPosted: Wed May 20, 2009 7:57 pm        Reply with quote

Toptube wrote:
The internet says this footage is almost 2 years old!


The internet is also suggesting that this may be one of Ueda's concept videos, that he makes in Lightwave before they begin production.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Wed May 20, 2009 7:58 pm        Reply with quote

dvaergen wrote:
the fact that many of you guys are making really precise narrative predictions should be the "LIGHTBULB!" moment when you realize that this game seems so far to be lacking in invention.


Who's making predictions? I personally doubt this game will "explain" anything about the last two games as I'm pretty sure Ueda knows the strength of those games lies in the little mysteries they present the player.

Quote:
and if anyone doesn't think this looks at least somewhat creatively uninspired and redundant following Ico, and especially SoTC -- which wasn't necessarily a good game, but was wildly original -- i'll be really confused.


I think this is merely the third game in a particular "series" of games that was more likely than not planned out a long time ago (probably in a beat up college ruled notebook of some sort) and is not at all surprising given the current climate of "trilogy" games that currently dominates the gaming landscape.

So of course it's going to look and feel similar to those games, it has to. I don't take it to be any indication however that that's all Ueda and his team are capable of.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Wed May 20, 2009 8:01 pm        Reply with quote

Bennett wrote:
Toptube wrote:
The internet says this footage is almost 2 years old!


The internet is also suggesting that this may be one of Ueda's concept videos, that he makes in Lightwave before they begin production.

i see some weird pop-in issues with the feathers and some jaggies though. i'm betting this was rendered in real-time on the ps3.
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Jujyfruits



Joined: 20 Apr 2009
Location: b.a.

PostPosted: Wed May 20, 2009 9:07 pm        Reply with quote

dvaergen, let's agree that you're afraid ueda's next game may not be as good as the previous and that's it. a fear completely reasonable that we all feel when we're waiting something with great expectations. but anything beyond that is pure speculation. we're watchin a couple cutscenes that may be 2 years old and not even game footage.
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!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Wed May 20, 2009 9:19 pm        Reply with quote

Herr Toups wrote:
doesn't really seem any more disneyfied than ico


It's the anthropomorphism of the giant dragon rat that did it for me, acting like a mother to this child.
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PianoMap



Joined: 05 Dec 2006
Location: victoria, british columbia

PostPosted: Wed May 20, 2009 11:26 pm        Reply with quote

Jujyfruits wrote:
dvaergen, let's agree that you're afraid ueda's next game may not be as good as the previous and that's it. a fear completely reasonable that we all feel when we're waiting something with great expectations. but anything beyond that is pure speculation. we're watchin a couple cutscenes that may be 2 years old and not even game footage.


this and also I get that Itoi is more of a "renaissance man" than Ueda is and it's understandable, though perhaps unfortunate, that you had hopes for Ueda to have much more to say in videogames alone than Itoi or etc. does
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
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PostPosted: Wed May 20, 2009 11:41 pm        Reply with quote

well someone has to be arch i guess
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Cossix
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Joined: 21 Dec 2006
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PostPosted: Wed May 20, 2009 11:41 pm        Reply with quote

God this looks amazing. You've got a video here that's more moving in like two minutes than most video games are period. I absolutely cannot wait to see the rest of this.
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skelethulu



Joined: 05 Dec 2006
Location: OAKLAND

PostPosted: Wed May 20, 2009 11:51 pm        Reply with quote

So yeah I watched the video a lot.

I really dislike how the thing's face looks (most specifically, the ears), but I cannot lie that the part where it's stomping up the tiles and it's got arrows all over has me PUMPED and I'll probably be super sad when it dies.

This also made me want to play the Ico ending again. Maybe I'll just youtube it.
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Thu May 21, 2009 12:07 am        Reply with quote

PianoMap wrote:
Jujyfruits wrote:
dvaergen, let's agree that you're afraid ueda's next game may not be as good as the previous and that's it. a fear completely reasonable that we all feel when we're waiting something with great expectations. but anything beyond that is pure speculation. we're watchin a couple cutscenes that may be 2 years old and not even game footage.


this and also I get that Itoi is more of a "renaissance man" than Ueda is and it's understandable, though perhaps unfortunate, that you had hopes for Ueda to have much more to say in videogames alone than Itoi or etc. does


yeah, itoi's got other stuff to do, like make generic bass fishing games, and discuss dreams with murakami, and conduct confounding interviews with obscure athletes, and just generally continuing to be wildly fascinating and idiosyncratic. the fact even that he ever found the time to make THE BEST GAME EVER MADE is a miracle. he perverted expectations in a way only an outsider is comfortable doing, and did not push to move forward, but rather, he chose to expand.

ico and sotc move forward in revolutionary and resonant ways that recall the original legend of zelda

ueda is probably the only game-maker visionary AND progressive enough to have the opportunity to truly become something not unlike a "thinking-man's" miyamoto

well, miyamoto is already the "thinking-man's" miyamoto, but still


i just desperately want to see what he is capable of when he decides to move on


and at I.D.: "stale" = familiar + negative connotation

if you can't see what makes trico familiar, there's no point explaining to you.

edit:

the escapist wrote:
Ueda began. "But it might be something similar to what's been done. Kind of a middle ground..."

So, a middle ground between ICO and Shadow of the Colossus? Moderator Mark MacDonald prodded Ueda for more specifics, to which the designer replied: "Well, probably it will be similar to the past... we are struggling. The essence of the game is rather close to Ico." A game close in "essence" to ICO?


i'm not being presumpuous or assumptive by thinking that ueda's new game will be his least original.

it simply will be, and it's not wrong to think that that's bad.


Last edited by dvaergen on Thu May 21, 2009 1:52 am; edited 1 time in total
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Isfet



Joined: 05 Dec 2006
Location: A New York

PostPosted: Thu May 21, 2009 12:53 am        Reply with quote

maybe i am just getting older and progressively more jaded, but it sort of sounds like you're a little bit too emotionally invested in what Ueda decides to spend his time making.

i mean, i know you're not trying to say that, but this reminds me of people on neogaf going "megaton" and then feeling stabbed in the back that Kojima-San might release mgs4 on 360.



this is all horribly insulting sounding, but do you see what i mean?
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Victor



Joined: 07 Dec 2006

PostPosted: Thu May 21, 2009 12:57 am        Reply with quote

Quote:
if you can't see what makes trico familiar, there's no point explaining to you.


I think your assumptions about this videogame and the people that have made it are off base.

I am also going to make an assumption, based on the things you have said: that you fundamentally misunderstand how to approach the appreciation of others' creativity.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Thu May 21, 2009 1:04 am        Reply with quote

dvaergen wrote:
m.c. escher is not in the pantheon of great artists

he is a novelty artist whose work adorns the t-shirts of the obese

your comparison seems unfortunately apt


it's called "devil's advocate", not "devil's idiot"
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Tulpa



Joined: 31 Jul 2008

PostPosted: Thu May 21, 2009 1:31 am        Reply with quote

The thing I am hoping for with this game is an Ueda game that will be happy.

I don't want anyone to die, or death to be even part of the vocabulary of this game. The aesthetic doesn't seem to follow the idea that it'll be another Ueda sadness-fest.

This is no criticism of Ueda as I liked both of his other games.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Thu May 21, 2009 1:39 am        Reply with quote

TULPA,


*******MINOR ICO SPOILER**********


ICO's ending is happy.
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Thu May 21, 2009 2:16 am        Reply with quote

Cossix wrote:
God this looks amazing. You've got a video here that's more moving in like two minutes than most video games are period. I absolutely cannot wait to see the rest of this.

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