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Sushi K
Joined: 08 Dec 2007
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Posted: Thu May 21, 2009 3:18 am |
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Is it a Sphinx or a Griffin?
Anyway, in ICO you have the power and your companion is helpless; in TRICO you are helpless and your companion has the power. Similar but completely different, especially in how you get emotionally attached.
What if Udea is going for a typical three act play trilogy. Although ICO was second chronologically and in the second act things are supposed to get really bad.
Whatever, just throwing out ideas. _________________
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dark steve secretary of good times

Joined: 04 Dec 2006 Location: long live the new flesh
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Posted: Thu May 21, 2009 3:20 am |
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| Moving? Are you kidding me? |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 3:48 am |
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it looks like it'll be fun to play but watching it i can't help but wonder what people are thinking pushing for photorealism using the current methods which are wholly unsuitable for the task [aka ugh plastic walls]
i don't think i'm the right guy for this game, but i think we'd have a fun weekend or two before parting ways |
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Tulpa

Joined: 31 Jul 2008
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Posted: Thu May 21, 2009 3:50 am |
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spinach re: ugly walls. My first thought before I knew what it was a trailer of, was that it kind of looked like a Heart of Darkness cutscene. _________________
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu May 21, 2009 4:08 am |
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| To quote a friend on another forum: "It's going to be hard knowing that every step you take in that game is leading that animal closer to its inevitable plot-driven death." |
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Sushi K
Joined: 08 Dec 2007
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Posted: Thu May 21, 2009 4:21 am |
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I'm gonna bump-map the hell outta' that rock! _________________
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Laurel Soup

Joined: 05 Dec 2006 Location: Hitsville, USA
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Posted: Thu May 21, 2009 4:41 am |
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Yeah, I've been looking forward to this since that job posting, and I've been waiting to invest in another little box under my TV until I know more about it, and yeah this potentially outdated trailer's really neat, but ummm...
how do you play this game?
And why is that one dude denouncing Ueda as a hack without knowing the answer to that question? _________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Thu May 21, 2009 4:45 am |
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| vision wrote: |
| It sounds as though people don't stay until the very end of Ueda games. |
F'real.
You guys know that Agro doesn't actually die in SotC, right? He comes back. Granted, his leg is broken so he's pretty much as good as dead by today's standards. Still.
Also I bet, if anything, it's the kid that maybe-but-not-really dies this time and not his animal companion. Put your chips on that one. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu May 21, 2009 4:48 am |
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no one dies in ico why are y'all all assuming that anyone even dies in this game
heck no one dies in sotc _________________
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Ghost Dinosaur
Joined: 05 Feb 2009 Location: Moving
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Posted: Thu May 21, 2009 4:50 am |
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| All the colossi die. :( |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu May 21, 2009 5:12 am |
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everything dies in sotc
yorda maybe dies in ico. hell ico might die too. it's not very clear either way. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu May 21, 2009 5:13 am |
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| vision wrote: |
| It sounds as though people don't stay until the very end of Ueda games. |
_________________
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Ghost Dinosaur
Joined: 05 Feb 2009 Location: Moving
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Posted: Thu May 21, 2009 5:14 am |
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| The colossi do not come back to life at the end stop lying to me. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu May 21, 2009 5:51 am |
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but did you wait after the end credits??
did you wait long enough?? _________________
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu May 21, 2009 5:57 am |
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Guys, seriously, killing the character and then OH WAIT NO HE'S OKAY is actually more dishonest than just killing the character.
Which is just another way of saying that I don't think much of Fable 2, and I think even less of the postscripts to both Ico and SotC. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu May 21, 2009 6:10 am |
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and even given the very very ends or whatever, chick in SotC is still marooned in the middle of nowhere and is eventually (likely) warped into the Ico queen. The horse is as good as dead. Even if he's reincarnated as a child, Wander still died a hellish death and suffered greatly on account of his egotism.
Ico's whole beach thing is slightly retarded and may be the hallucinations of a dying boy. |
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Tlon

Joined: 25 Sep 2008
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Posted: Thu May 21, 2009 6:48 am |
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| Dark Age Iron Savior wrote: |
| Can someone please explain to me the rationale behind a civilization designing buildings that apparently are a mile high up the side of a cliff top with no guard rails or anything? |
they weren't like that originally but the landscape has changed after millions of years
and yeah i dig Ueda-land... read some Lord Dunsany. has the same feel
i'd be scared playing with something that big all the time... worried it would eat me _________________ Someday somethings coming
From way out beyond the stars
To kill us while we stand here
It will store our brains in mason jars |
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Tlon

Joined: 25 Sep 2008
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Posted: Thu May 21, 2009 6:54 am |
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| Intentionally Wrong wrote: |
Guys, seriously, killing the character and then OH WAIT NO HE'S OKAY is actually more dishonest than just killing the character.
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Yeah!
I mean I can accept a heroic sacrifice. Thats what happens in stories. Han should have died at the end of Star Wars. its how things work
i was annoyed when Argo came back and nope there was a happy ending after all! _________________ Someday somethings coming
From way out beyond the stars
To kill us while we stand here
It will store our brains in mason jars |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Thu May 21, 2009 7:11 am |
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| Tlon wrote: |
Han should have died at the end of Star Wars. |
He should have actually left before the first Death Star battle and never came back instead of "Just kidding here I am to back you up after all!" |
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Sketch

Joined: 05 Dec 2006
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Posted: Thu May 21, 2009 8:06 am |
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| manmachine plays jazz wrote: |
(and i hated shadow of the colossus) |
Am I in the minority of absolutely hating Ico, but absolutely loving Shadow of the Colossus? |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu May 21, 2009 8:17 am |
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| Sketch wrote: |
| manmachine plays jazz wrote: |
(and i hated shadow of the colossus) |
Am I in the minority of absolutely hating Ico, but absolutely loving Shadow of the Colossus? |
this was at least the prevailing IC/SB opinion for some time, if it isn't now.
I like Ico better. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu May 21, 2009 8:24 am |
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| vision wrote: |
| what if it's what happened? |
Then it's very unfortunate that the story you've chosen to tell has been irradiated by storytellers less skilled than you are.
I realize that I'm coming down a bit unnecessarily hard on this one issue, but I kind of feel the same way about playing the Death Of An Ally card as some people feel about using rape for the purposes of drama. You've got to be really careful if you're going to attempt it, or it comes off feeling gratuitous. The sort of bait-and-switch that Ico and SotC pulled might have been okay if only one of 'em had done it, but the plot device as a whole has suffered from its mishandling.
There's also the issue that videogames as a whole are a little too dependent on the idea that "life and death" are the only two meaningful outcomes for any given dramatic situation. Your enemies are always trying to kill you, only you get to kill them first!!
It's narratively lazy. There should be room for conflicts in our stories that do not hinge entirely on one's immediate survival. |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Thu May 21, 2009 9:21 am |
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i am excited for surreal videogame about architecture
hooray |
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Ness banned
Joined: 03 Sep 2007
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Posted: Thu May 21, 2009 9:35 am |
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i like how we're already trying to pin down not just the quality of the gameplay but the themes as well based on this one clip
this thread reads like a neogaf thread on a new "zelda" announcement, only we're smarter and we appreciate art and stuff |
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Thu May 21, 2009 11:14 am |
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hey guys does the main character die at the end of "out of this world" _________________
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Laurel Soup

Joined: 05 Dec 2006 Location: Hitsville, USA
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Posted: Thu May 21, 2009 11:25 am |
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| 108 wrote: |
| hey guys does the main character die at the end of "out of this world" |
You haven't actually lived until you've ridden a dragon off into the sunset. _________________
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Thu May 21, 2009 11:37 am |
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| Guys axe this page for the spoilers right this minute I love Ueda okay |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Thu May 21, 2009 11:41 am |
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| Ness wrote: |
i like how we're already trying to pin down not just the quality of the gameplay but the themes as well based on this one clip
this thread reads like a neogaf thread on a new "zelda" announcement, only we're smarter and we appreciate art and stuff |
yeah :( |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Thu May 21, 2009 12:52 pm |
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| 108 wrote: |
| hey guys does the main character die at the end of "out of this world" |
Depends if you concider the mega CD sequel as valid or not. If you don't, the answer is maybe. If you do the answer is he gets to die later. |
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Isfet

Joined: 05 Dec 2006 Location: A New York
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Posted: Thu May 21, 2009 12:55 pm |
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| the real question we should all be asking, though, is "will it be lonely?????????????????" |
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Bennett

Joined: 03 Apr 2009
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Posted: Thu May 21, 2009 1:27 pm |
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| negativedge wrote: |
Ico's whole beach thing is slightly retarded and may be the hallucinations of a dying boy. |
That can be said of every happy/romantic ending in any story, ever.
- The prince hallucinated that he was embracing the princess at the end of 'Prince of Persia', even though she was clearly already dead and he was in fact hugging her lifeless corpse.
- In Final Fantasy VIII, when you wait til after the credits and see Squall and Rinoa kiss, that's really just the crazy fantasy of two star-crossed kids with early-onset dementia that will forever ruin their chances at finding happiness.
- At the end of the movie 'Brazil' he fantasizes that he escapes and lives in the country, when actually he has just been tortured to insanity. |
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Swimmy

Joined: 04 Dec 2006
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Posted: Thu May 21, 2009 1:33 pm |
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| Tlon wrote: |
i'd be scared playing with something that big all the time... worried it would eat me |
Oh, don't be silly.
_________________
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Thu May 21, 2009 1:43 pm |
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| Sketch wrote: |
| manmachine plays jazz wrote: |
(and i hated shadow of the colossus) |
Am I in the minority of absolutely hating Ico, but absolutely loving Shadow of the Colossus? |
I don't hate Ico, but Shadow is definitely better as a game and as a story. _________________ Guayaba 2600 |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 2:36 pm |
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| Intentionally Wrong wrote: |
| There's also the issue that videogames as a whole are a little too dependent on the idea that "life and death" are the only two meaningful outcomes for any given dramatic situation. Your enemies are always trying to kill you, only you get to kill them first!! |
so isn't it a departure that your ally lives through his sacrifice, with only an injury? how did you know your horse died? why make that assumption? is the only reason for this assumption other videogames which have come before? |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 2:40 pm |
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| negativedge wrote: |
| Ico's whole beach thing is slightly retarded and may be the hallucinations of a dying boy. |
what the hell
guys i have two more questions
-what's wrong with just letting ambiguity be
-who decided ico and sotc are about the same people |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Thu May 21, 2009 3:23 pm |
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I wonder what level of Dog Training mechanic is in this game. The video shows him feeding him a few times, I wonder if it can turn on you if its unhappy or won't listen if its distracted. Having to chase it down because it sees a bug or something could be entertaining/frustrating.
I love both Ico and SotC, and I stoked for this seemingly combination game. I agree though with those that would maybe want him to stray just a bit from Ueda-land the next game. If anything just to see what other chops he has. _________________
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu May 21, 2009 3:43 pm |
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| Felix wrote: |
| Guys axe this page for the spoilers right this minute I love Ueda okay |
I love Ueda's stuff too, but I think crying foul over spoilers at this point is a bit much. |
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Guillotine

Joined: 05 May 2008
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Posted: Thu May 21, 2009 4:03 pm |
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| Bennett wrote: |
| negativedge wrote: |
Ico's whole beach thing is slightly retarded and may be the hallucinations of a dying boy. |
That can be said of every happy/romantic ending in any story, ever.
- The prince hallucinated that he was embracing the princess at the end of 'Prince of Persia', even though she was clearly already dead and he was in fact hugging her lifeless corpse.
- In Final Fantasy VIII, when you wait til after the credits and see Squall and Rinoa kiss, that's really just the crazy fantasy of two star-crossed kids with early-onset dementia that will forever ruin their chances at finding happiness.
- At the end of the movie 'Brazil' he fantasizes that he escapes and lives in the country, when actually he has just been tortured to insanity. |
Thanks, from now on i'll just pretend every ending i'm not satisfied with is like this, and it will be great. |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu May 21, 2009 4:32 pm |
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| guys why'd you give the horse and the boy names |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Thu May 21, 2009 4:45 pm |
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That was the horses name in the game man. That's what the boy called him whenever you pushed the X button. It was in the manual.
It's like, why even name anything, right? _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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