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The Last Guardian, or, Trico

 
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Wed May 20, 2009 2:30 pm        Reply with quote

i dunno, you guys.


it seems unfortunate that the preeminent videogames artiste has proven himself to be, uh, kinda limited.

maybe he'll finally perfect the formula and find catharsis

and be emotionally able to make the mario bros. to his zelda

i hope so


it's only the third one, but at what point will you guys inevitably tire of ueda wanting only to remake this game


Last edited by dvaergen on Wed May 20, 2009 2:32 pm; edited 1 time in total
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Wed May 20, 2009 3:15 pm        Reply with quote

luvcraft wrote:
dvaergen wrote:
i dunno, you guys.


it seems unfortunate that the preeminent videogames artiste has proven himself to be, uh, kinda limited.


I'm OK with Ueda focussing on making Ueda games. I mean, you don't look through a book of M.C. Escher prints and say "Oh Gawd! Not another fucking tessellation / optical illusion!" You're looking at Escher prints specifically because you want to see tessellations and optical illusions; likewise, you play Ueda games specifically because you want to have under-saturated adventures in Uedaland. Or at least I do.


m.c. escher is not in the pantheon of great artists

he is a novelty artist whose work adorns the t-shirts of the obese

your comparison seems unfortunately apt


the trailer suggests that ico to shadow of the colossus potentially represents the entiriety of ueda's range

that should be at least a little depressing for anyone who loves videogames and recognizes the opportunity ueda has to advance the medium

there's nothing wrong with a third game in icoland, but we'd be wise to start worrying

and isfet, there's a difference between retaining a consistent authorial style and outlook from work to work VS. the deja-vu of ueda hitting the same emotional notes in the exact same way and in the exact same place.
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Wed May 20, 2009 7:11 pm        Reply with quote

PianoMap wrote:
dvaergen, this is like criticizing Itoi for making "Itoi games."


yeah, that's definitely a reasonable comparison

it's just, all the near-geniuses of videogames have already shown their hand

and i'm comfortable with itoi's only real contribution being mother games, because i never really conceived of him choosing to branch out

but, i thought ueda might actually have a substantial breadth of vision

and it's vaguely disappointing that he may not


edit: this game looks PURELY to be an amalgam of Ico and SotC, with almost nothing fundamental being introduced to the formula.

after those two games which succeeded as a result of their revolutionary distinctiveness, a familiar retread is disappointing to me, sorry.


Last edited by dvaergen on Wed May 20, 2009 8:18 pm; edited 2 times in total
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Wed May 20, 2009 7:46 pm        Reply with quote

yeah, it was a bad post, but i just assumed ueda's follow-up to SotC would be a little more original then this, and i'm a little disappointed that some people are relishing in its staleness.

Last edited by dvaergen on Wed May 20, 2009 7:59 pm; edited 1 time in total
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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Thu May 21, 2009 12:07 am        Reply with quote

PianoMap wrote:
Jujyfruits wrote:
dvaergen, let's agree that you're afraid ueda's next game may not be as good as the previous and that's it. a fear completely reasonable that we all feel when we're waiting something with great expectations. but anything beyond that is pure speculation. we're watchin a couple cutscenes that may be 2 years old and not even game footage.


this and also I get that Itoi is more of a "renaissance man" than Ueda is and it's understandable, though perhaps unfortunate, that you had hopes for Ueda to have much more to say in videogames alone than Itoi or etc. does


yeah, itoi's got other stuff to do, like make generic bass fishing games, and discuss dreams with murakami, and conduct confounding interviews with obscure athletes, and just generally continuing to be wildly fascinating and idiosyncratic. the fact even that he ever found the time to make THE BEST GAME EVER MADE is a miracle. he perverted expectations in a way only an outsider is comfortable doing, and did not push to move forward, but rather, he chose to expand.

ico and sotc move forward in revolutionary and resonant ways that recall the original legend of zelda

ueda is probably the only game-maker visionary AND progressive enough to have the opportunity to truly become something not unlike a "thinking-man's" miyamoto

well, miyamoto is already the "thinking-man's" miyamoto, but still


i just desperately want to see what he is capable of when he decides to move on


and at I.D.: "stale" = familiar + negative connotation

if you can't see what makes trico familiar, there's no point explaining to you.

edit:

the escapist wrote:
Ueda began. "But it might be something similar to what's been done. Kind of a middle ground..."

So, a middle ground between ICO and Shadow of the Colossus? Moderator Mark MacDonald prodded Ueda for more specifics, to which the designer replied: "Well, probably it will be similar to the past... we are struggling. The essence of the game is rather close to Ico." A game close in "essence" to ICO?


i'm not being presumpuous or assumptive by thinking that ueda's new game will be his least original.

it simply will be, and it's not wrong to think that that's bad.


Last edited by dvaergen on Thu May 21, 2009 1:52 am; edited 1 time in total
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