another god
Joined: 04 Dec 2006
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Posted: Wed May 20, 2009 3:13 pm |
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When you make a game you inevitably focus on the "game engine". This isn't the same as Unreal 3 or whatever. It's about mechanics. And when Ueda changes from
assisting a friend
to
combating one giant enemy after another
to
being helped by a giant cat dragon
Things don't really seem so predictable anymore. Sure the art direction is similar, but, come on! The way you control the majority of the game is going to be vastly different, and the level layouts themseles look pretty different. Is it going to be a tight confined space or a giant open world?
A lot of people are complaining about a lot of stuff, and that's pretty much just rubbish. What's been shown? A couple cutscenes?
Honestly, I'm really excited about everything that is similar between SotC and this. Videogames try so fucking hard to say things their own way, but in the end they're all saying the same things. If this thing plays exactly like SotC but in a different environment in a different world with that minature cat dragon... fuck, guys.
PS, why do people own XBox 360s? _________________ interdimensional |
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