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I imported my first game.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Feb 14, 2007 2:09 am        Reply with quote

Brock wrote:
My first import game was the shitty DBZ game on the Playstation.
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FortNinety



Joined: 04 Dec 2006
Location: New York, New York

PostPosted: Wed Feb 14, 2007 6:37 am        Reply with quote

I forget the exact game, but it was definitely for the Saturn. Probably Thunder Force 5.

I also almost got Sonic 3 for the Mega Drive. Was seriously tempted while on hold when calling Gamefan's mail order department; they would play upcoming releases, and I can still remember the game being described as a "24 meg monster" which I so badly wanted to get my hand on. I'm assuming this was before the game got split into two games.
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teecee



Joined: 06 Feb 2007
Location: yay area

PostPosted: Wed Feb 14, 2007 11:52 am        Reply with quote

it seems that your memory has failed you!

Quote:
Sonic the Hedgehog 3 and Sonic & Knuckles were originally planned to be one game. However, as time constraints and the manufacturing costs of a 32 megabit cartridge with NVRAM would have pushed the price far too high, the decision was taken to split the game in half, giving the developers more time to finish the second part, and splitting the high cost between two cartridges.


note that 32 megabits = 4 megabytes, approx the size of the typical pop-song mp3. that was a huge amount of ROM memory back then.
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Koji



Joined: 04 Dec 2006

PostPosted: Fri Feb 16, 2007 2:46 am        Reply with quote

The first game-related device I imported was a Super Famicom Bomberman multitap, to play Super Bomberman 2 with. The first game I imported was Kururin Paradise for GBA. I have not stopped since that moment.

teecee wrote:
@nocturnedelight: i liked orbital very much. but most other people who had any opinion about it gave it a thumbs-down, when the subject came up on the IC forum. it's kind of like katamari with an uber uber uber simplified control scheme (2-buttons, no d-pad) and a neat "gravity makes you go" physics system. soundvoyager is nice to look at & listen to, but it's really just a mediocre no-fun not-game that's dressed up to seem as if it should've been kinda good (but it's not good). i recommend orbital. but instead of soundvoyager you should try dotstream (i didn't like it, but everyone else did) or dialhex (good puzzle game, held my attention nicely) instead.


I recently got both Dotstream and Soundvoyager. They are both very cheap in YesAsia.com, so get them from there. I consider both to be amazing games. Soundvoyager is such an unique experience. It's not a gamey game, as teecee has already said, but a game about the experience of playing it. Most games require that you use quick reflexes and mostly hand-eye coordination, but when the 'eye' part of the equation is removed you are left with a soothing aural experience. Half of the game is basically aligning yourself to incoming sound loops in order to 'catch' them; they are stacked upon one another and music is formed. These sections are linked by more proper games, in which you might have to chase a rooster or avoid incoming traffic, and they can be played for a score, but the real heart of the game are the Soundcatcher sections that I explained above. It's perfect for a game to play just as you're going to sleep: your eyes might be too tired to watch a screen, but dozing into Soundvoyager is joyous. There should be more games to play at bedtime!

I don't know about Orbital (I'm interested in it too, though haven't played it,) but Dotstream is the most unique racing game I can think of, with the perfect chiptune soundtrack (each game track has its unique music track and sound effects.) The game's a total trip. I've also played some Dialhex, and I thought it was kind of boring, really; the music was nice, but the gameplay was repetitive and slow.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Feb 16, 2007 3:16 am        Reply with quote

orbital's neat; i prefer dotstream, as far as gamey games go, for reasons you already mentioned above.

also, stage-based puzzle games that are stage-based and nothing else always feel limiting to me (probably too much so on an ideological level rather than in practice, actually) so i'm grateful of dotstream's endless mode.

people seem to like coloris and digidrive quite a bit; i spent very very little time with each and keep meaning to try them again. soundvoyager is novelty incarnate (not that it isn't really cool, but hey, you try selling that whole "it's sound!" thing within four months of rhythm tengoku and mother 3 on the gba), and dialhex and boundish aren't really anything special.
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