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teecee

Joined: 06 Feb 2007 Location: yay area
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Posted: Sat Feb 10, 2007 11:17 am |
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gradius II and arkanoid II for famicom. and a honeybee adapter.
also, the racist version of DJ boy for megadrive/genesis. |
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teecee

Joined: 06 Feb 2007 Location: yay area
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Posted: Sat Feb 10, 2007 11:44 pm |
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| Shapermc wrote: |
| where the extream importance in the semantics of the difference is |
the mailman. that guy's magic. he's the difference between ordering from overseas and merely buying an already-imported game from a local shop.
@nocturnedelight: i liked orbital very much. but most other people who had any opinion about it gave it a thumbs-down, when the subject came up on the IC forum. it's kind of like katamari with an uber uber uber simplified control scheme (2-buttons, no d-pad) and a neat "gravity makes you go" physics system. soundvoyager is nice to look at & listen to, but it's really just a mediocre no-fun not-game that's dressed up to seem as if it should've been kinda good (but it's not good). i recommend orbital. but instead of soundvoyager you should try dotstream (i didn't like it, but everyone else did) or dialhex (good puzzle game, held my attention nicely) instead.
Last edited by teecee on Sat Feb 10, 2007 11:55 pm; edited 1 time in total |
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teecee

Joined: 06 Feb 2007 Location: yay area
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Posted: Mon Feb 12, 2007 1:42 am |
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| droog wrote: |
| My first import was Strider for the Genesis.. I just couldn't wait for the fucker to be released here, so I begged my mom to pay like a hundred bucks for it. Then the cart wouldn't fit into my Genny, so I had to crack the case open and just play the PCB.. which is a shame because that was just a lovely looking cart. (The box art just blew away the American version.) |
uh... you were supposed to just file/sand/melt the tiny tabs (at the edges of the console's cartridge slot) that prevented megadrive carts from being inserted, not vandalize your import carts. well. prolly best to remove the top half of the console's shell (so the debris doesn't end up inside the console), do that little alteration to the cartridge slot, then put the console's shell back together. that was the main difference between genesis & MD carts' shapes, really.
apparently SNES and N64 could play imported carts after a very similar alteration (there's a plastic guard screwed to the motherboard, to lock imported carts out of the slot?). |
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teecee

Joined: 06 Feb 2007 Location: yay area
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Posted: Mon Feb 12, 2007 5:59 am |
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| Balzac wrote: |
| Never underestimate the resourcefulness of a ten year old with access to a few simple tools. |
fixed. |
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teecee

Joined: 06 Feb 2007 Location: yay area
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Posted: Wed Feb 14, 2007 11:52 am |
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it seems that your memory has failed you!
| Quote: |
| Sonic the Hedgehog 3 and Sonic & Knuckles were originally planned to be one game. However, as time constraints and the manufacturing costs of a 32 megabit cartridge with NVRAM would have pushed the price far too high, the decision was taken to split the game in half, giving the developers more time to finish the second part, and splitting the high cost between two cartridges. |
note that 32 megabits = 4 megabytes, approx the size of the typical pop-song mp3. that was a huge amount of ROM memory back then. |
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