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Infernarl

Joined: 31 Jan 2007 Location: Concord, CA
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Posted: Sat Feb 10, 2007 8:59 pm Post subject: Ever played Culdcept? (PS2) |
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Holy Crap, it is an exact blend of Magic: The Gathering and Monopoly.
Err but i hate monopoly. |
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schild

Joined: 05 Dec 2006
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Posted: Sat Feb 10, 2007 9:05 pm |
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I love Culdcept. Culdcept was probably what solidified my day 1 purchase of a 360 even though I knew it wouldn't be out for over a year.
Culdcept stops wars. Cures Aids. Eases the pain of a mother giving birth. And if hella fun multiplayer. |
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Infernarl

Joined: 31 Jan 2007 Location: Concord, CA
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Posted: Sat Feb 10, 2007 9:15 pm |
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| schild wrote: |
| Culdcept was probably what solidified my day 1 purchase of a 360 even though I knew it wouldn't be out for over a year. |
Is there a 360 Culdcept in the pipes? |
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schild

Joined: 05 Dec 2006
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Posted: Sat Feb 10, 2007 9:25 pm |
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| Yes, it was released in Japan but buggy. I'm confident they'll fix those bits before they release it here. |
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Infernarl

Joined: 31 Jan 2007 Location: Concord, CA
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Posted: Sat Feb 10, 2007 9:29 pm |
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Genre: Miscellaneous > Board Games
Developer: Omiya Soft
Developer: Jamsworks
Release Data
Culdcept Saga Namco Bandai Games 11/22/06 JP
Culdcept Saga Namco Bandai Games America 05/01/07 US
Huh |
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Leau

Joined: 05 Dec 2006 Location: Metro City
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Posted: Sat Feb 10, 2007 9:40 pm |
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Yup. Culdcept is pretty awsome. Especially the multiplayer. Is the xbox version going to support live? Cause if it does... oh man! _________________
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Sat Feb 10, 2007 9:49 pm |
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Yes it will.
It's what solidified my eventual purchase of an X360. I am hoping that this will be so awesome that it will devour another 300 hours of my life. _________________
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icycalm banned
Joined: 17 Dec 2006
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Posted: Sat Feb 10, 2007 10:08 pm |
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I am playing Culdcept Saga right now. There will be a review right here within a couple of days.
Awesome game. The Xbox Live aspect was a long, LONG time coming. I've just messed around with it really, because I am not yet ready to take on the masters, but my deck is shaping up nicely so I soon will.
Two things I hate about this new version:
-Grinding American voice-acting
-Poor 3D backgrounds during the card-battle sequences
Really, they should have stayed with 2D, but at least the 3D models of the characters and creatures are quite well done. And the music absolutely kicks ass.
Last edited by icycalm on Tue Feb 27, 2007 2:29 pm; edited 1 time in total |
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Sat Feb 10, 2007 10:13 pm |
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| Pikachu wrote: |
| I am playing Culdcept Saga right now. There will be a review right here within a couple of days. |
I look forward to this review.
I've also been very interested in the Culdcept masters scene that I've heard about some years back.
Is it as huge as people claim? I've always wanted to see the decks and strategies the Japanese people invest in.
I look forward to the Live action since it will inspire me to new card uses that I never would have dreamt up on my own.
Do they let you save as many decks as you want in this one? The limit of only 8 decks on the US PS2 version is the one thing I didn't like about it at all. _________________
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Baines banned
Joined: 10 Dec 2006
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Posted: Sun Feb 11, 2007 12:40 am |
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Culdcept is okay, but it has too much randomness for its game length.
Card battle systems have randomness built into them. Combine that with randomized movement. Combine that with extra randomness from the altar on appropriate maps. In the mix add some card effects that themselves are random.
You can mitigate effects to a degree, but you only have so many possible cards, and some of these random elements are extremely powerful. Getting the right card at the right time can completely reverse a game, sometimes to a point where one won't ever recover. Getting the wrong cards can cripple you unless luck breaks your way again in the future. Repeatedly rolling low for movement at times can do the same. Getting neutral and negative effects on an altar while your opponent gets neutral or positive can range from annoying to devestating.
(Note: Some additional luck mitigation is done by making some cards extremely powerful, so that having better cards than your opponent is itself an advantage. More luck mitigation is done by just how abusive a player can be in creating his deck. Which can be pretty abusive, considering how powerful and useful some things are.)
Still, for the amount of randomness, Culdcept would have been much better as a 15-30 minute game, not something that can regularly run over an hour. |
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Sun Feb 11, 2007 12:53 am |
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You know you can actually make your own custom sets of rules and set a round limit, right?
There are also the holy word cards, hastes, slows and all sorts of movement cards to help get around the die.
Heck even just picking "random" in the stage options usually gives a very tight range of 40-50 rounds and a limit of 5000-8000G. Those games never go for more than an hour. _________________
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icycalm banned
Joined: 17 Dec 2006
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Posted: Sun Feb 11, 2007 2:33 am |
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| schild wrote: |
| Yes, it was released in Japan but buggy. I'm confident they'll fix those bits before they release it here. |
The game has been patched at least once. I haven't noticed any problems so far...
| Pijaibros wrote: |
| Do they let you save as many decks as you want in this one? The limit of only 8 decks on the US PS2 version is the one thing I didn't like about it at all. |
There are several slots, but I didn't bother scrolling down and counting them. I'll do it tomorrow and report back. |
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Leau

Joined: 05 Dec 2006 Location: Metro City
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Posted: Sun Feb 11, 2007 3:01 am |
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As much as I love Culdcept, baines makes some very salient points. There really ought to be some way to speed up the pace of the game. Whenever me and my buddies are bored and going through games to play, Culdcept always comes up, and there's a pause, and then we simultaniously say, "ehhh". Because a game on even the smallest map takes an hour. Minimum. And we've had some games that bleed into 4 or more. It's just too much of a comitment. Pijaibros makes some good suggestions, but it seems sucky that one would have to build a deck just to make the game move faster as opposed to one that you like/is designed to win.
And as cool as Live support sounds, I really can't see the 14 year old racists that populate it sitting still for an entire match without dropping out.
(And yes, I know you can impose time limits, but c'mon. No one actually does that. It blows ass.) _________________
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Sun Feb 11, 2007 3:30 am |
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Decks can be designed to win for any situation depending on who you play.
Because I'm such a nerd I've constructed speed decks, big board decks, color decks, symbol decks, neutral decks, defense decks, spell decks, all sorts of random themes for fun and victory. This is the main reason I wish for unlimited decks since some ideas I had before, I can't recreate now.
The friends I used to play with berated me for playing with multiple decks, but eventually saw the benefit since who knows what your opponent will play, which board will be chosen, and what color lands will be available. Knowing those things you can craft a deck for any situation. It's why we eventually just choose random. That way nobody can craft the "perfect" deck beforehand.
To help out newbies we usually donated any and all cards we had more than 4 of to the new guy. Sometimes others we had more than 2 of. Everyone loves their first Evil Blast.
Also I don't mean imposing time limits, but round limits. A form of speed Culdcept. Though the main reason we started doing it was because there was a 4 player free for all we had at one time and the game went for about 7 hours. Some cards got ridiculously powerful by then. Damn Anubis and Gouda!
Having people rag on you for thinking too fucking much is enough of a reason to hurry up. besides knowing the dicks who inhabit Xbox Live, we better get used to loving the assigning of a time limit to make a move. _________________
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icycalm banned
Joined: 17 Dec 2006
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Posted: Sun Feb 11, 2007 12:07 pm |
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| Leau wrote: |
| And as cool as Live support sounds, I really can't see the 14 year old racists that populate it sitting still for an entire match without dropping out. |
Dude, those people won't even buy the game for christsake.
Hundreds of Japanese nerds that love the game are playing right this moment. Culdcept Saga on Live absolutely rocks. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sun Feb 11, 2007 4:05 pm |
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| Yeah, I gotta agree with Pikachu here. We may get some 14 year old love for the game for like 2 weeks, and then they will disappear. |
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Leau

Joined: 05 Dec 2006 Location: Metro City
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Posted: Sun Feb 11, 2007 7:44 pm |
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The gulf between the etiquette of Japanese gamers and American ones is as wide as a Triceratops' anus. It's just not comperable.
But booj is right. Interest from the Gears of War age set will probably die down within a few months. But personally I wouldn't expect a whole lot of optimatching working out for a little while. _________________
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Mon Feb 12, 2007 3:33 am |
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| Leau wrote: |
| But personally I wouldn't expect a whole lot of optimatching working out for a little while. |
I have never used the optimatching service on Live, ever! _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Feb 12, 2007 3:44 am |
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| Well, we will I'm sure have at least a small SB group for this. I am into this simply because I never knew anybody around me who palyed the original, so my experence with it was limited. Having a bunch of other people around to play against, even if over live, will be great. |
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Infernarl

Joined: 31 Jan 2007 Location: Concord, CA
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Posted: Mon Feb 12, 2007 5:18 am |
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| boojiboy7 wrote: |
| Well, we will I'm sure have at least a small SB group for this. |
if it is in english, count me in |
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