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Ever played Culdcept? (PS2)

 
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Sat Feb 10, 2007 9:49 pm        Reply with quote

Yes it will.

It's what solidified my eventual purchase of an X360. I am hoping that this will be so awesome that it will devour another 300 hours of my life.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Sat Feb 10, 2007 10:13 pm        Reply with quote

Pikachu wrote:
I am playing Culdcept Saga right now. There will be a review right here within a couple of days.


I look forward to this review.

I've also been very interested in the Culdcept masters scene that I've heard about some years back.

Is it as huge as people claim? I've always wanted to see the decks and strategies the Japanese people invest in.

I look forward to the Live action since it will inspire me to new card uses that I never would have dreamt up on my own.

Do they let you save as many decks as you want in this one? The limit of only 8 decks on the US PS2 version is the one thing I didn't like about it at all.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Sun Feb 11, 2007 12:53 am        Reply with quote

You know you can actually make your own custom sets of rules and set a round limit, right?

There are also the holy word cards, hastes, slows and all sorts of movement cards to help get around the die.

Heck even just picking "random" in the stage options usually gives a very tight range of 40-50 rounds and a limit of 5000-8000G. Those games never go for more than an hour.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Sun Feb 11, 2007 3:30 am        Reply with quote

Decks can be designed to win for any situation depending on who you play.

Because I'm such a nerd I've constructed speed decks, big board decks, color decks, symbol decks, neutral decks, defense decks, spell decks, all sorts of random themes for fun and victory. This is the main reason I wish for unlimited decks since some ideas I had before, I can't recreate now.

The friends I used to play with berated me for playing with multiple decks, but eventually saw the benefit since who knows what your opponent will play, which board will be chosen, and what color lands will be available. Knowing those things you can craft a deck for any situation. It's why we eventually just choose random. That way nobody can craft the "perfect" deck beforehand.

To help out newbies we usually donated any and all cards we had more than 4 of to the new guy. Sometimes others we had more than 2 of. Everyone loves their first Evil Blast.

Also I don't mean imposing time limits, but round limits. A form of speed Culdcept. Though the main reason we started doing it was because there was a 4 player free for all we had at one time and the game went for about 7 hours. Some cards got ridiculously powerful by then. Damn Anubis and Gouda!

Having people rag on you for thinking too fucking much is enough of a reason to hurry up. besides knowing the dicks who inhabit Xbox Live, we better get used to loving the assigning of a time limit to make a move.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Mon Feb 12, 2007 3:33 am        Reply with quote

Leau wrote:
But personally I wouldn't expect a whole lot of optimatching working out for a little while.


I have never used the optimatching service on Live, ever!
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