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[FKW'07]I attempt to play Castlevania 3, and fail.

 
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Mon Feb 12, 2007 1:26 am    Post subject: [FKW'07]I attempt to play Castlevania 3, and fail.    Reply with quote



mature meter off the scale cap'n we're good to go



what the hell is wrong with trevor's body

also emo zombie



well heck i got hit once



for some reason if you come within like 5 feet of the spikes you die in the game

and die for real



i like the backgrounds in the forest a lot



i was disappointed with the lack of machinated enemies in portrait of ruin
personally i was hoping for some robot owls



the landscape capitalizes on trevor's loneliness

tip-top spot for a suicide if i do say so myself



oh hi



man fuck you guys



when i beat a level in cv1 i like to hold down the jump and attack button so simon whips and jumps like a muhfugga before the victory music stops playing

trevor is incapable of such activities



9 YEARS LATER



the catacombs are boring as shit

time for sum atlantis



god damn it these things take more hits than dracula



oh for the love of



would you just



oh my god



holy hell



good thing grabbing the orb magically saves me from the approaching water somehow



not another underground level



oops got hit by a bat



500 YEARS LATER



this part with falling blocks is just horrendous



losing...will...to...play...

yup i quit.

besides the exaggerations, yeah, i don't dig castlevania 3. for me, it's too big, too frustrating, too many vertical towers with annoyingly placed, sluggish monsters that make you wait until the game decides to have them move away from the top of the staircases.

i do like the first two stages, but anything beyond that feels stretched out, large for the sake of "oh shit huge game on the nes whoaaa this is big oh hi 1990" instead of dishing out fun situations.

maybe this isn't the most positive topic ever for konami week, but i felt like expressing a viewpoint that isn't often seen! i know a lot of fans enjoy the game, and i don't think i've ever heard anyone outright being bored by it.

to end on a happier note, the music is insanely good, and many of the stages' graphics are fantastic. as said, i'm especially fond of the forest with its rich colors and pine trees in the distance.

i'd prefer if this was a castlevania 3-exclusive discussion.

oh, heck - this whole thing is probably redundant! enjoy the screenshots and sink into some nostalgia!!

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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Mon Feb 12, 2007 4:29 am        Reply with quote

Mister Toups wrote:
Are you playing on an emulator?

It's... notoriously difficult to emulate properly! So that might be part of your problem!!


eh...it was running perfectly, as far as i know.
japanese version, by the way. superior sound quality, yo.

there's the notoriety surrounding the motif, but my favorite stage in the game is actually the clock tower. i think it best captures the constant, clever set-pieces of the first game while being a bit more expansive. the rest of the levels feel like countless, zig-zagging towers and long stretches of land where the focus is more on overwhelming with enemies than strategic situating.

i've never played the american version, but i hear dracula's final form is extremely difficult. funny, considering how easy the japanese one is. doesn't japan usually get the brutal end of the stick?
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Mon Feb 12, 2007 4:36 am    Post subject: Re: Classikonami: I attempt to play Castlevania 3, and fail.    Reply with quote

Broco wrote:
Yeah that whole room, just turn into Alucard and fly past them.


that is true!

trevor appears to be good just for getting in some beefy hits. ;__;

Laurel Soup wrote:
Anyone know the story behind the great flea man switch?


they're vampiric rabbits in the japanese version. i've no idea why it's more toned down than the u.s. cv3.
odd thing is, the american castlevania 4 had them as rabbits.
who knows?
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