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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Tue Feb 13, 2007 6:13 am |
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| Jeff Garneau wrote: |
| the character designs make the game embarrassing to play in front of other people. |
Confirmed: Jeff Garneau too painfully hipster to continue posting on a videogame messageboard. Pack up your things now, son! You're done!
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| the animation is terrible. |
No, not really.
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| yes, i get that it is HARD, and that once you know what you're doing it's EASY but i would like to be entertained or something here. i, uh, played until i had three people in my party and got back to town (which took me a long ass time). game fucking blows. |
Hey man, it's not the game's fault you're playing a semi-rogue-like for the story. Hell, it's not the game's fault you're playing an RPG of any sort for the story.
| showka wrote: |
| At first I thought the title was a quote from when Alucard talks to the librarian in Symphony of the Night. |
What makes you think it wasn't? _________________
http://www.mdgeist.com/ |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Tue Feb 13, 2007 6:37 pm |
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| negativedge wrote: |
| I like Dragon Quarter's story, actually. It's focused and poignant. |
I would've liked it better if the ending hadn't chickened out. _________________
http://www.mdgeist.com/ |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Wed Feb 14, 2007 5:14 am |
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| Jeff Garneau wrote: |
| the character designs belong on a show for children. |
Why?
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| i see that they are going for an anime look and raise that they are going for an anime plot. is there really any reason for this to look like an anime? |
Most Japanese games "look like anime" to some degree or another, man.
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| i mean, i could get into the fighting which is pretty good but basically just spamming that fire trap and pushing shit away. pretty touch & go sometimes though. i can appreciate the difficulty. maybe if nobody ever talked and if there weren't cutscenes and instead of character models they had little icons this would be fun to play. |
There's more to the battles than that, but yeah, it's basically about learning what you can do and how to best exploit it so you don't die and suffer the penalties. The experience of the game is probably enhanced if you only let yourself save every other "save point" and just use temporary saves the rest of the time.
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| and don't give me this hipster shit just because you dress like you're poor. |
Look, it's nothing personal, but, well, you're a hipster. This isn't a slight or anything; plenty of hipsters are able to live normal lives as fully-functioning members of society. I just suspect that your condition is now coming between your ability to play a videogame without feeling as if you are shaming yourself in front of your friends, and that's a very sad situation. _________________
http://www.mdgeist.com/ |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Wed Feb 14, 2007 7:27 pm |
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| Jeff Garneau wrote: |
| words about the art style |
The graphics work well enough for the purposes of the game. It's an older PS2 game with appropriately crude graphics. Not everyone has the budget for mo-cap, you know.
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| legato i'm sorry your choices of entertainment media prevent you from being friends with cool people. |
I don't think you followed me, sir. I think you are allowing being friends with cool people to interfere with your choices of entertainment media. If they were really cool people, would they really give a shit if you played an animu-looking game once in a while?
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| dragon quarter is for full-grown children (and those who love battle systems so much as to ignore everything else). |
Congratulations, you've hit on what's good about Dragon Quarter. The game is really tense as you get further in and have to start being way more careful about what you do so you don't get wiped and have to restart. There are only three characters and you don't have to worry about customization bullshit. Everyone's got a role, and you survive the boss fights by learning how and when to use them. Or by managing your Win Button (dragon mode) so as to defeat bosses as efficiently as possible without fucking yourself over. There's also the replaying-the-game-for-more-story function, if you like, but the story in Dragon Quarter really exists just to provide a reason for your quest for the surface. I am not defending the story because it isn't anything special, it's just inoffensive by JRPG standards and pulls a classic cop-out at the end. It's a good game, but it's a bad JRPG. If you're going into it expecting a technological tour-de-force or a compelling story, well, sorry, you're in the wrong genre. I mean, playing the wrong game. Honestly, you should probably just read a book if you want a compelling story, but I'm getting off-topic. _________________
http://www.mdgeist.com/ |
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