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showka
Joined: 04 Dec 2006
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Posted: Mon Feb 12, 2007 3:47 pm Post subject: [FKW'07]Is the voice acting slower in MGS1 than MGS2? |
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I think its fair to say, based on the few conversations we've had on IC on the subject, that most here consider the voice acting in Metal Gear Solid 1 superior to its two sequels (and the Twin Snakes).
For awhile, I thought this was due to better voice direction on the part of Jeremey Blaustein *sic*. I still think this may have had something to do with it but after recently playing through Metal Gear Solid 2 again right after finishing part 1 I had another idea.
In MGS2, the English voices were recorded first, so the voice actors could speak the lines however they wanted. In MGS1, however, the lip syncing was set in stone and they had to act around it. I've often heard people say that Japanese actors are too fond of dramatic pauses. I don't speak Japanese so I have no idea if thats the case.
Regardless, one of my biggest complaints with the dialogue in MGS2 is the inflection is just bullshit for a lot of the lines. Raiden, Rose, and the Colonel are some of the worse offenders - they deliver a lot of lines in ways that makes the meaning come across entirely wrong. But I realzied while playing through it recently that the actors often rush or hurry through lines that would've been spoken calmly or thoughtfully in the previous game. I can't help but think having to sync their acting to the Japanese lip syncing might have forced the actors to slow down and be more considerate in MGS1. I think the worst offender is Paul Eiding as Colonel (although his performance is still one of the best in MGS2). I used to think he did a hell of a job in MGS2 because he sounds more robotic than in MGS1, but then I heard him in an interview say he didn't know he was playing an AI until the end of the game, and if you listen to him in the Twin Snakes he sounds the exact same so I guess its true. The big problem is he says almost every line at the same sure and steady rate.
It's hard for me to think of examples of the top of my head, but I'm still playing through 2 so I'll try to add any more as I come across them. One example thats sticking out in my mind thought is Raiden saying "But that also means he can't be the terrorist leader behind this thing!" when he hears that Solid Snake is dead. Another one is "Are you saying VR training is some kind of mind control?" which sounds more like an allegation than a question seeking a confirmation. |
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Levi

Joined: 05 Dec 2006
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Posted: Mon Feb 12, 2007 4:46 pm |
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| Huh. This seems entirely plausible. When I played through MGS2, I assumed the drop in performance quality was due to the difference in script translation (2's script just seems more curt, with less personality in the lines) rather than the recording process. |
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Quick Shot II Turbo

Joined: 05 Dec 2006 Location: ---
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Posted: Mon Feb 12, 2007 5:10 pm |
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Didn't Eiding mention in an audio interview that, unlike MGS1, all the lines were recorded separately in MGS2 (i.e. Eiding did his lines, then Hayter did his and so on)? If that's true, then I'm pretty sure that had a major impact on the way the parts were acted out.
Also, MGS1 characters didn't have lips, they only had something very pixelated that resembled a mouth -- and that didn't move at all, or change colors or whatever. Saying that the actors had to lip-sync is a bit of a stretch, but there's still the time limitation, of course. _________________

Last edited by Quick Shot II Turbo on Mon Feb 12, 2007 6:30 pm; edited 1 time in total |
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showka
Joined: 04 Dec 2006
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Posted: Mon Feb 12, 2007 5:35 pm |
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| Quick Shot II Turbo wrote: |
| Also, MGS1 characters didn't have lips, they only had something very pixelated that resembled a mouth -- and that didn't move at all, or change colors or whatever. Saying that the actors had to lip-sync is a bit of a stretch, but there's still the time limitation, of course. |
Thats true, but the codec scenes all had lips that moved.
The direction and the fact that the actors weren't together as often probably factored into it as well. There are probably a lot of reasons, but sometimes I just wonder how it would have sounded if they'd slowed down. |
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ajutla

Joined: 04 Dec 2006 Location: kansas city
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Posted: Mon Feb 12, 2007 5:56 pm Post subject: Re: Is the voice acting slower in MGS1 than MGS2? |
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| showka wrote: |
| I used to think he did a hell of a job in MGS2 because he sounds more robotic than in MGS1, but then I heard him in an interview say he didn't know he was playing an AI until the end of the game, and if you listen to him in the Twin Snakes he sounds the exact same so I guess its true. The big problem is he says almost every line at the same sure and steady rate. |
Oh man, I totally thought this too. There is something really off-kilter about his delivery of his lines, and it really threw me off at first, and then I forgot about it, and then I found out he was actually some kind of AI construct, and then I remembered, and then I was like "oh shit that was brilliant."
:( |
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showka
Joined: 04 Dec 2006
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Posted: Mon Feb 12, 2007 6:16 pm |
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I just remembered this Colonel line:
"The dot in the middle is you, Raiden."
Only he says it like
"The dot in the middle is you Raiden." The "you Raiden" is kind of like "ME TARZAN, YOU JANE" and there's no pause anywhere so its just strange. I think if he had to match his lips to the Japanese acting it somehow would've come out better, just because he'd have to have thrown a pause in there somewhere.
What's weird is that in Paul Eiding's interview he sounds like he does in MGS1. |
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gooktime

Joined: 04 Dec 2006 Location: no
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Mon Feb 12, 2007 9:53 pm |
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Maybe it's the outdated recording technology, but to me MGS1 Snake sounds older than MGS2/3 Snake. In fact, he sounds like MGS4 Snake should sound. Like he's tired of repeating himself. _________________ Steam/PSN/Xbawks: GcDiaz
Let's bring sexy back!
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Ebrey
Joined: 05 Dec 2006 Location: Los Angeles
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Posted: Tue Feb 13, 2007 9:17 am |
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| showka wrote: |
| Quick Shot II Turbo wrote: |
| Also, MGS1 characters didn't have lips, they only had something very pixelated that resembled a mouth -- and that didn't move at all, or change colors or whatever. Saying that the actors had to lip-sync is a bit of a stretch, but there's still the time limitation, of course. |
Thats true, but the codec scenes all had lips that moved.
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Don't you think those were reprogrammed for the US version though? It's not hard to change a number and have Snake open his mouth for 3 seconds instead of 2 in a single 2D image. Things only get complicated in complex 3D choreographed cut scenes. |
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showka
Joined: 04 Dec 2006
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Posted: Tue Feb 13, 2007 2:08 pm |
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| I always thought they used the volume of the recorded sound to make the lips move, but in the interviews they said they had to sync their readings to the Japanese lip movements. |
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Gin banned
Joined: 05 Dec 2006
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Posted: Tue Feb 13, 2007 2:41 pm |
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That was amazing. |
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showka
Joined: 04 Dec 2006
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Posted: Tue Feb 13, 2007 2:54 pm |
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| Maybe its because I'm so sleep deprived right now but I couldn't follow what was suppossed to be happening in that video. |
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