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[FKW'07]Lunar Knights

 
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Tue Feb 13, 2007 9:29 am    Post subject: [FKW'07]Lunar Knights    Reply with quote

I'm going to pick up Lunar Knights tommorow so I have something to play for FKW. Is this the most successful viral marketing campaign ever or what?

I know some other people are picking it for their FKW game, have you started it yet? We could have a race, yo.
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nocturnedelight



Joined: 04 Dec 2006

PostPosted: Tue Feb 13, 2007 2:14 pm        Reply with quote

I plan on picking it up sometime after I finish Boktai 2.

PS: I wish they still called them Django and Sabata.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue Feb 13, 2007 2:25 pm        Reply with quote

i've ordered it. hopefully, twill arrive before the end of the week.
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nocturnedelight



Joined: 04 Dec 2006

PostPosted: Tue Feb 13, 2007 2:46 pm        Reply with quote

So is this also the Boktai thread?

Yesterday I played about two hours of the second game. I probably spent about an hour and a half just upping the skill of my Fist and Sword, since I found a nice 7-bat respawn room early on, and I figured I could ride the stationary bike while doing it. I maxed both out.

I just beat the first dungeon, passed some city, and entered an Immortal Dungeon.

This game so far seems a lot easier to play without sunlight then the first game. Mostly because of how frequent items drop from enemies.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Tue Feb 13, 2007 8:15 pm        Reply with quote

nocturnedelight wrote:
I plan on picking it up sometime after I finish Boktai 2.

PS: I wish they still called them Django and Sabata.
¨
Gotta say I don't quite get why they changed the names for the western versions.
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Tue Feb 13, 2007 10:21 pm        Reply with quote

chevluh wrote:
Gotta say I don't quite get why they changed the names for the western versions.


Well because everyone hated the sun gimmick from bokti with a passion, so Konami wanted to distance this game as far away from Boktai as possible. Brand new IP > Boktai 4.... I guess.


I've asked this before with no success, but I'm still dying to know what happened in Boktai 3 for the gba, since it'll never come over here now, and there seems to be quite a shift between that and lunar knights. BUt to no avail....
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Wed Feb 14, 2007 8:01 am        Reply with quote

I almost think this point needs its own topic in the main forum, but I'll say it here with emphasis:

LUNAR KNIGHTS HAS SOME FANTASTIC MUSIC.

Not just good, I'm talking pantheon of game music greatness. Among the elite. Streets of Rage 2, SF3 Third Strike, Ridge Racer Type 4, SotN, Super Mario World, Megaman 2, early Sonic, Revenge of Shinobi. Lunar Knights is in that class. It's 100% "video game" music, yet it's sophisticated. Jazzy when it needs to be, just catchy enough but also with a little complexity, perfectly fits the scenes. I can't rave highly enough about the music.

As for the game, it's good but not great. Sort of a cheesy anime story, but it's decent for what it is. Random voice acting snippets I could do without, but I do sort of like the character designs, especially the mad scientist. The sunlight sensor going away is a fucking blessing. I always wanted to love Boktai but couldn't because of that stupid gimmick. The core gameplay now has changed maybe for the worse though. It's a lot less stealthy so far, more mindless action.

Level design DOES feel like isometric Castlevania. In the worst ways - as in it compares to the oft criticized boring level design of recent Castlevania. Rooms feel so empty and lifeless, enemy placement is bland and boring. The enemies feel like Castlevania too - from the stationary turret type enemies (like the fire breathing heads and whatnot of Castlevania) to the respawning zombies and generic spider/skeleton/etc types. However, Lunar Knights is far MORE boring in gameplay than Castlevania despite similar design sensibility because you don't have a responsive jump! You don't have ANY jump, but boy can you chain slashes together. How exciting.

Also, the isometric view is not inherently bad, but it shows just how awful the diagonals are on a DS Lite d-pad. Perhaps a straight overhead view would have been a good idea? Scurge felt a little less wonky this way, maybe the levels were designed with a little more U/D/L/R in mind as opposed to the strongly encouraged diagonal movement in Lunar Knights.

Game is good but not great. Music is absolute classic. Overall good buy.

Oh, and I tracked mine down at a local Fred Meyer store (doing well for games lately, I might add). I refuse to pay Gamestop's standard $5 more than MSRP for DS games, so I checked out the usual Fry's, Best Buy, Target... no luck. Seems that this might not be in wide release yet.
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Jeff Garneau



Joined: 04 Dec 2006

PostPosted: Wed Feb 14, 2007 8:49 am        Reply with quote

i actually like the combat in lunar knights. it ain't great, but it works. there are some enemies that force you to learn strategies.

i mean enemies can hit each other! that's cool. i think also that if you pull your shield right when someone swings at you you parry somehow. i know one time i made a morningstar guy hit himself at least. also the boulder dudes can be made to crash into walls.

so that's cool. talking parts are mad boring but you can just hold down b and you don't have to tap anything. the spaceship sections seem like they might totally blow but they might get challenging later on.

also the sneaking and maneuvering in this game ain't half bad either.

i mean, for a numbers-go-up-on-the-go game, this ain't a bad choice.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Wed Feb 14, 2007 11:00 am        Reply with quote

Jeff, maybe you should read the manual.

I really hope Konami produces a soundtrack for Lunar Knights, although I doubt they will. All the Boktai games had great music, and each tried for a different style.

Leau wrote:
I've asked this before with no success, but I'm still dying to know what happened in Boktai 3 for the gba, since it'll never come over here now, and there seems to be quite a shift between that and lunar knights. BUt to no avail....


What exactly do you mean by "what happened"? I can tell you pretty much anything about it gameplay mechanics wise, and I have a vague grasp of the plot (and know where to ask people for more details).[/quote]
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Wed Feb 14, 2007 11:40 am        Reply with quote

Quote:
Well because everyone hated the sun gimmick from bokti with a passion, so Konami wanted to distance this game as far away from Boktai as possible. Brand new IP > Boktai 4.... I guess.
you mean to tell me that nerds don't like going outside? who'd woulda thought? does boktai work okay on a ds? what with the cartridge slot being at the bottom, instead of the top.
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Wyndian



Joined: 11 Feb 2007

PostPosted: Wed Feb 14, 2007 1:52 pm        Reply with quote

If the soundtrack is that great, does anyone know who made it? I don't have the chance to get Lunar Knights anytime soon, so I'd be glad if someone could check up on the manual (But then again, it is a Nintendo console, they don't have enough space in their manuals to give credits).
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Wed Feb 14, 2007 10:05 pm        Reply with quote

Loki Laufeyson wrote:
Quote:
Well because everyone hated the sun gimmick from bokti with a passion, so Konami wanted to distance this game as far away from Boktai as possible. Brand new IP > Boktai 4.... I guess.
you mean to tell me that nerds don't like going outside? who'd woulda thought? does boktai work okay on a ds? what with the cartridge slot being at the bottom, instead of the top.


Sure, it works on an SP after all.
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Thu Feb 15, 2007 2:59 am        Reply with quote

Wyndian wrote:
If the soundtrack is that great, does anyone know who made it?


Tim? Didn't you write about it before? Did Yuzo Koshiro contribute at all to it, because it sure sounds Koshiro-awesome. IT'S SOOOOO GOOD, the music! There's a nice music player option in the game too, where you can play unlocked (i.e. stuff you have heard) songs. Dunno about an actual OST release, but I would totally buy one. Gonna have to check that out, maybe under "Boktai DS" ya know...
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Thu Feb 15, 2007 3:03 am        Reply with quote

Dark Age Iron Savior wrote:
What exactly do you mean by "what happened"? I can tell you pretty much anything about it gameplay mechanics wise, and I have a vague grasp of the plot (and know where to ask people for more details).


I'm mostly looking for what happened in the plot. The Boktai games don't have an epic sequel style narrative, but I'd still like to know what happened!


Loki Laufeyson wrote:
you mean to tell me that nerds don't like going outside? who'd woulda thought? does boktai work okay on a ds? what with the cartridge slot being at the bottom, instead of the top.


Functionally, yes. It works just like any other gba game and the sun sensor picks up light just fine. Practically no, since the first game was developed waaaaay back when with the original gba in mind so the cart could stick upwards out of the system to catch the sun. On the sp, DS and DS light it sticks out the bottom and is usually shadowed by your hands, or the system itself. Not ideal!
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Jeff Garneau



Joined: 04 Dec 2006

PostPosted: Thu Feb 15, 2007 8:35 am        Reply with quote

dais i stole this game
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Thu Feb 15, 2007 8:50 am        Reply with quote

At first impression it seems like they removed all of the unique aspects of Boktai in this game. Without stealth and the sun sensor, it's just Zelda! And yet it doesn't even have the puzzles of the earlier Boktais and Zelda.

The music is awesome though. Hopefully the game picks up.
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nico



Joined: 01 Jan 2007

PostPosted: Thu Feb 15, 2007 11:39 pm        Reply with quote

the story sucks donkey ass.

the dialogue sucks dog ass.

the sun/moon recharge cycle sucks fish ass.

it's still a pretty fun game though.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Fri Feb 16, 2007 1:00 pm        Reply with quote

my copy still hasn't arrived D:
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Sun Feb 18, 2007 9:27 pm        Reply with quote

After further review...

I don't see much difference in the gameplay here compared to S-E's generally disdained Children of Mana. The actual combat system in both is bland hack and slash with chain attacks. The dungeon/room design is boring as fuck in both.

CoM actually probably has more interesting variety with the more varied weapon types, spells, and different feeling playable characters. CoM also has better control due to the top-down view as opposed to the battling the DS Lite d-pad to play LK's isometric view (with a lot of emphasis on diagonal movement, I might add).

The main difference is that LK has a hackneyed "gothic" anime style that appeals to early teen US kids. CoM has a hackneyed fantasy RPG style that appeals to I guess the majority of Japan.

That being said, LK DOES still have the most kick-ass soundtrack I've heard in years and for that alone I feel that it was well worth my $29.99.
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mechanori



Joined: 04 Dec 2006

PostPosted: Sun Feb 18, 2007 10:19 pm        Reply with quote

The dungeons are a desperate attempt at design. There are simply no abilities to design around, and no gameplay mechanics to exploit. It's a very flat experience.
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Mon Feb 19, 2007 1:48 am        Reply with quote

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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Mon Feb 19, 2007 2:00 am        Reply with quote



I don't know where you read that - you play as an annoying "I dont trust anyone" vampire hunter named Lucian (Sabata in the JP version, but not the same Sabata as in Boktai), and a solar gunslinger in a vampire hunting guild Aaron (another Django in JP). The bosses are still vampires.

The problem with this game is that without stealth and puzzles, it's an ultra generic dungeon crawler. If they wanted to remove stealth so as not to compete with MGS Portable Ops, they should have went in a more interesting direction than pure action: a Landstalker style action RPG.
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Mon Feb 19, 2007 9:33 pm        Reply with quote

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