boagman
Joined: 19 Dec 2006
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Posted: Tue Feb 13, 2007 10:05 pm |
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| internisus wrote: |
| If the slowdown is intentional, then I'm pretty disappointed. It's a tacky way to try to dramatize already dramatic explosions, and it contrasts with the smooth destruction of even greater non-boss enemies. It's a distraction and gets in the way of the epic feel created by the music. It should be eliminated. It is the one single flaw in a perfect game. |
Wow...I guess I'm going to disagree, here. To me, the intentional slowdown is almost a reward for the player, sort of a "You did it, now sit back and enjoy the show" type of thing. It's not like it's affecting the actual gameplay itself, but simply the, um, "choreography" of the production.
Call it an artistic decision, and in this game, I think it works well. Feel free to disagree, but I'd never even thought to call it into question. I always just enjoyed the whole shebang (no pun intended). |
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