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[FKW'07]Introduce me to Suikoden.

 
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Tue Feb 13, 2007 10:45 pm        Reply with quote

The original game was well liked for several reasons:

1) It was released before FF 7, when your only other RPG options were Wild Arms and Vandal Hearts, both of which are competent but unoriginal.
2) The music is fantastic.
3) Recruiting 108 characters was fun, although in the original most of them are combat characters who are useless. How do you use 70 combat characters in a 15 hour game? In later games more of the characters would open up minigames rather than fighting.
4) The battles were nice and fast. There were also wars and duels which were simple but fun.

The story wasn't that great, and was poorly translated, but it's a short game, so why not play it?

The second game builds on the first, but it's 50 hours long and has a fantastic storyline (terribly translated). It has one of the best horribly evil villains AND one of the best sympathetic villains in RPG history, and they complement each other brilliantly. The second also features one of the most robust castles in the series, where you can play minigames and learn characters' backstories by investigatin them.

The third has another great story, helped by a better translation and the fact that you play it from multiple perspectives. It falls apart a little in the end, when the series creator quit because they wouldn't let him do another POV from Bishop Sasarai of Harmonia (Harmonia is the powerful empire in the background of many of the games... like Lodis in the Ogre Battle Saga). However the graphics are incredibly jerky due to a terrible graphics engine, and the gameplay is repetitive. Instead of dungeons, the game's length is padded out by making you move across the same field areas over and over again. The castle in this game doesn't change as much visually as II's did when you recruit more characters, but getting the theater is awesome. It lets you select characters to reenact famous scenes, and they do them in their own unique style.

Four is apparently awful due to a bad story and a high sea encounter rate. I haven't played it.

Five is supposed to be good.
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Wed Feb 14, 2007 7:57 am        Reply with quote

BotageL wrote:
I've always respected and enjoyed the fact that the Suikoden games are always on a much closer scale - one country or a few nearby countries, rather than some comically simplistic globe-trotting adventure to the one industrial city, the one Japanese city, the one ice city, the gigantic casino, and the rural village. The world of the games seems more like, well, a world.


This is an important point. Suikoden II (and maybe five) is the only Great RPG of the bunch, but the way the series is structured is a lot more interesting than FF, DQ, and Tales. It's similiar to the Ogre Battle series, which also takes place in single kingdoms that are often being influenced by the powerful Lodis Empire. Lodis and Harmonia are so cool because we only see a little more of them with each game. If they make an Ogre Battle episode 8 or a Suikoden Final I assume they will be set in Lodis/Harmonia.
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Wed Feb 14, 2007 8:52 am        Reply with quote

negativedge wrote:
If you feel like spending a lot of money.


Just download Suikoden II. There's no reason to spend that much money for a game.
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Thu Feb 15, 2007 5:59 am        Reply with quote

Internisus, you need to play the SNES/Playstation Tactics Ogre. It's like FFT, except it doesn't get whacky at the end. And it's got 3 very different paths you can take. And the translation is slightly less shitty. The gameplay is frustrating at the beginning but becomes more satisfying as you get into it.
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Thu Feb 15, 2007 9:05 pm        Reply with quote

Ethoscapade wrote:
TO was later ported to the playstation and translated, in light of FFT's success, but the print run was terrible and the port was, among other things, completely unnecessary - snes/sufami is the preferred way to play it by a wide margin, and some translation guy or other has been working on dropping the official playstation english script into the sufami rom for a while now. i can't wait.


The Playstation version is exactly the same, except for some short load times. I don't think a SNES romhack is justified unless they retranslate it - the original script was very poor.

Guardian, that's the official art, by the same character designer as FFT, Vagrant Story, an FF XII. The graphics are some of the best on the SNES... but still SNES graphics.
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