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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Feb 13, 2007 8:47 pm Post subject: [FKW'07]Introduce me to Suikoden. |
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| If you want to, I mean. I've been borderline interested in the series for a long time, but no one has ever given me a clear reason for why it is distinctive. I want to want it. Evangelize me. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Wed Feb 14, 2007 6:23 pm |
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| I really like the idea of playing through the series chronologically according to the story, so I'll do it 4-5-1-2-3. I'm really excited about the tight scope of the game, and I'm hoping for story and characters on the level of Final Fantasy Tactics. In any case, I'm definitely convinced. Thanks, everyone! |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Feb 15, 2007 3:56 am |
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| Takashi wrote: |
| tacotaskforce wrote: |
| The one part of Suiko IV that is really good is the hero's relationship with Snowe and how Snowe comes to terms with not being the hero he thinks he is. |
Suikoden IV could have used III's multiple storylines in that aspect. Snowe is... a passing character, to say the least.
I'd really advise against going 4-5-1-2-3 ... 4 is dreadful, 5 is very long and kinda expects you to behave in a certain way 4 doesn't teach you, 1 and 2 will be too basic in comparison and 3 is the gameplay outcast. Playing in their numerical order let's you explore the largest events on 1-2-3, and then 4-5 makes you dive into the lore of events already mentioned. Not to mention people like Jeane or Vicky that don't fit storyline-wise. Yeah, play them in order. |
I had already considered some of this, but hearing you argue it changed my mind real fast. I'll go in order.
So, and I don't mind sharing this if it's just you guys, once a month or so I sit down and hold the jewel case for FFTactics and just sigh for a good ten minutes. It's just, with the map's scope, the political and family oriented plot, the beautiful character artwork, the changing roles of even fringe NPCs over the course of the story, the really sort of special role that the zodiac stones have, the visible information of title and equipment for even enemies in the field, and the beautiful little sprite animations in cutscenes, well, it holds a kind of maturity and detail that does a lot for me. But the pressures of skill development through the job system coupled with all of those awesome PCs and NPCs with their special unattainable jobs bothers the hell out of me, and the translation is grotesque. Oh, and it devolves into having to kill an undead angel god thing on a floating pirate ship underneath an abby. For reasons that still are not clear to me.
I've not seen anything come so close to doing whatever it was that FFT was close to doing, and the point here is that I really, really hope the Suikoden series can make up for it with its alleged historical lore, character relations, tightly scoped map, political plot, charm, etc. Is this expectation misguided?
I guess I'm asking if Suikoden will sort of be a continuation of what made FFT special like the now-complete Xenosaga trilogy sort of continues what made Xenogears special (yes, it was special, asswipe). Or maybe there's a better comparison?
A clearer question: Overall, are the character development (skills, exp, equipment, levels and classes and jobs or whatever we've got) systems pretty satisfying, or what? Specialization choices, or pretty linear development? |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Feb 15, 2007 4:31 am |
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Oh shit. You asked me about Being John Malkovich. Thread tangent coming tomorrow.
As for "looking too hard", yeah, that's something I always do. I become emotionally involved with charm and detail and character and story, and when those things are presented within a flawed system or fall apart in the endgame I forever look for something that can replace it.
extralife, the idea of sensing the epic scale and historical lore as the series gradually unfolds sounds just wonderful. I'm not sure if I have any non-tv media experience that has managed that. I guess the experience of the first three metroid games did something like that for me, but of course there was much less reading and information involved in that.
more tomorrow |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Feb 15, 2007 4:18 pm |
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i have Ogre Battle for the ps, but yeah i never got very far. i'll have to give it another go.
Don't know much about Tactics Ogre though. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Feb 15, 2007 5:56 pm |
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Is this a cutscene from tactics? It's gorgeous. I want a game that looks like this all the time.
But yeah, looking through google images, tactics ogre looks a helluva lot like FFT.
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