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tacotaskforce

Joined: 04 Dec 2006 Location: Logical, Practical
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Posted: Wed Feb 14, 2007 12:39 am |
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You know that urge you have in most games to collect all the items and kill all the monsters? Suikoden is based almost entirely around that feeling (SIII being the exception). The goal in the games is to eventually become leader of an invincible army that spreads across a continent, destroy all that oppose your rule, and then give it all up in the ending because that's what Child Heroes are expected to do.
Also Suikoden games really don't care about that much about the combat so you'll likely never have to grind. _________________
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tacotaskforce

Joined: 04 Dec 2006 Location: Logical, Practical
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Posted: Wed Feb 14, 2007 7:27 pm |
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| Wyndian wrote: |
| zebadayus wrote: |
| I really support the playing of 1 and 2 (at least 2) before 3. I mean, REALLY. |
Why not play 5 before 1? I mean, that would really be a neat 25-year-timeline, wouldn't it? |
But Suiko 5 neither adds to nor benifits from the larger Suikoden narrative aside from giving Lorelai and Killey some real screen time. Meanwhile Suikoden III significantly bulds upon atleast 25 characters from the previous two Suikodens. If you played Suiko II then guessing Hugo's daddy is a game to itself. _________________
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tacotaskforce

Joined: 04 Dec 2006 Location: Logical, Practical
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Posted: Wed Feb 14, 2007 7:31 pm |
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The one part of Suiko IV that is really good is the hero's relationship with Snowe and how Snowe comes to terms with not being the hero he thinks he is. _________________
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