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[FKW'07]Dracula X Chronicles

 
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Tue Feb 13, 2007 10:52 pm    Post subject: [FKW'07]Dracula X Chronicles    Reply with quote

If you haven’t been following the (attempt at a humorous) front page post about Castlevania Dracula X Chronicles, you can find it here. If you have, I added a new bit of information which I will post here in correspondence with FKW and at least EGM appreciating it (even if ever so mildly):

So, it seems like even with the story breaking early from 1up not EGM, there is a little bit left to be found in the Magazine Edition of the Rondo of Blood (Dracula X Chronicles) release for the PSP. All info stolen from EGM issue 213.

First, let’s get some quotes from Iga: “We were inspired by all the fans that have been asking for a title with 3D graphics and 2D gameplay for so long. Since Rondo of Blood never received a proper release outside of Japan, we decided it would be a perfect candidate for a remake.”

At this point I question why Iga didn’t point out that he said he wanted to bring this game out since the original Chronicles release 6 years ago in an interview on the PS1 disc. It seems more likely that if he was playing to the fans, as he claims, that he would have said something more akin to “See guys! I live up to my promises.” Though, I’m sure he probably didn’t want to remind us Americans (and Brits!) about our failure to purchase that game. But, back to Iga:

“Even though we are remaking Rondo in 3D, our goal is to retain the look and feel of the original 2D game. The first stage is especially faithful so gamers can easily transition to our new look if they were familiar with our original game.”

Is this some kind of backhanded statement about how “we know it doesn’t look as awesome, but hopefully we lower your expectations enough that you’ll find things looking good later in the game to be good enough”? The world can only wait in patient antici

Pation. But that’s not all! Igarashi can’t leave the original game alone: “We’ve changed some of the original stages so that more experienced players could still enjoy the exploration and surprise of playing it for the first time. Plus, we’re making drastic changes to one level [ed: Oh noes!] and adding some light collection elements to the overall game [ed: gouging eyes out with spoons here], but the basic gameplay will still be pretty faithful.”

Pretty faithful? Hmm. Anyways, reading down a bit I noticed that Shane Bettenhausen slipped a mickey into my drink. “[H]e does know that the original TurboDuo version of Rondo will be unlockable on the disc.” Crap. Well, there goes any chance of ignoring the remake.

Though, honestly, I guess I didn’t expect anything else. I even joked around with a friend about the addition of collectable elements to the game. Oh that Igarashi! As we have come to know this is a release called “Dracula X Chronicles” as in, both games in the DracX series, so Symphony of the Night will also be included on the disc (UMD). With the release of SotN right around the corner (and outside the timeframe of FKW) it seems a bit odd to port the game twice in one year… but wait!

EGM claims that the game is getting reprogrammed so that it is going to fit the widescreen format of the PSP. I don’t know if this is actually amazing or horrible. On one hand, this is the first time that I can recall a game that’s getting converted to widescreen and not just involving a stretched format, or a cropped format (or even the in-a-box format), but actually reprogrammed so that you can see additional items which were originally outside the viewing area. On the other hand, this is a travesty for the XBLA release which is going to be in the original 4:3 aspect ratio. It’s a bit unfair that a system which is going to be widely ignored by fans of this type of genre (if past sales of both Chronicles and PSP fixed plane platformers are any indication), and yet a console that is on my damn TV which is connected to a system who’s prime feature is widescreen High Definition isn’t getting this kind of attention. As I swallow my tears I shall digress.

Aside from that there will be some minor background tweak, and audio tweaks for SotN, but they’ll “only be making changes to the parts I’m not satisfied with,” states Iga. Bettenhausen claims that this is going to be for the voice acting, but I have a feeling it will be more than just that.

As any “would-be Belmont” knows, the PS1 version of SotN wasn’t the only one released. Recently the Saturn version of the game was lambasted on the 1up Retro Show by Jeremy Parish and crew. But we all know that you’ve been dieing to see these things added to an official version of SotN without the drawbacks of the Saturn hardware. Two new areas, selectable playable characters from the start, and a whole new character, Maria (who I’m told plays a bit like Mega Man, and is possibly the only reason to try the Saturn version). But what does Igarashi have to say when asked about these things getting put on the Chronicles collection?

“Good question, but I’m afraid that’s a secret for now. All I can say is that we’re planning to incorporate new content that is going to be really enjoyable for anyone who is a fan of the game.”

For as negative as this may sound, I’m actually pretty happy about most of this news. Let’s hope that Iga has the sense not to completely deface the games that got him where he is today.
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Wed Feb 14, 2007 12:33 am        Reply with quote

'sup James.
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Fri Feb 16, 2007 1:48 am        Reply with quote

N?

Anyways, I still haven't played the Saturn version... only seen videos. But that makes sense.
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