Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Feb 16, 2007 6:47 pm |
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| Lestrade wrote: |
| vgmuseum wrote: |
| In order to represent a 2D game, the PSX must have a 3D engine that creates a polygon, textures one side of it, and then keeps that side facing the same direction and manipulates that polygon as if it was a sprite. |
Whoa, is this true? I never knew this. I find this endlessly fascinating. |
i know for a fact that's how many, if not all, of the emulators for dreamcast worked, so.. |
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