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Pushing it, even as a video game. (Time Sinking)

 
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Focus



Joined: 04 Dec 2006

PostPosted: Wed Feb 14, 2007 3:28 am    Post subject: Pushing it, even as a video game. (Time Sinking)    Reply with quote

Due to THINGS going down, I've been seeking a GBA game as a source of the cheapest way to keep myself occupied while playing a game I've never had before. I'm thinking something like Super Robot Taisen, Yggdra Union, or maybe one of them Final Fantasy games I've never gotten around to.

Point is!

How far will we, as "gamers", go to enjoy a game without investing too much time in modern collectathons. With this talk of Gamerpoints and perhaps the intrinsic DRIVE to complete all tasks without making our own, I'm curious to see what this is all about.

I just want to be kept in a game for a fair amount of time without having to finish finish finish finish everything. But, I suppose I see the draw to that, especially if I were to pick up a GBA FF remake, with the extra dungeons and all.

(Talk about killing God, too, I guess.)
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Infernarl



Joined: 31 Jan 2007
Location: Concord, CA

PostPosted: Wed Feb 14, 2007 3:40 am    Post subject: Re: Pushing it, even as a video game. (Time Sinking)    Reply with quote

Focus wrote:
I'm thinking something like Super Robot Taisen, Yggdra Union, or maybe one of them Final Fantasy games I've never gotten around to.


You're better off with Tactics Ogre Advance. You mention Yggrra which is kind of the end of the known list of such games, being extremely esoteric. Thus, you will likely have to settle for a game you already know about.

FFTA
SMB:Super Star
Riviera
A pokemon game (gotta catch em all)
any kirby game
Advance wars again
Lost vikings
Harvest Moon

Maybe you need to go old school:

Mole Mania
The GB Metal Gear
Picross
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Wed Feb 14, 2007 3:41 am        Reply with quote

I said this in another thread in another forum, but I've been (finally) re-playing Final Fantasy V on the GBA. This really is my favorite FF game I've played (which is basically all but VI, XI, and XII). Because it basically throws you into the job system right off the bat, you get to start messing around with things quickly. I looked at the job system less as something to "collect them all" and more as something to change up when you eventually get a little bored of things.

Also, replaying it after all these years, I still feel like it was pretty good at using cinematic technique within such a small scale. But, I mean, it's not like the story is a front runner in the games priorites. Super Robot Taisen for me is a little too complicated for its own good. It eventually becomes a bit stagnant unless you're really into the story. Though, I recommend it because it's technically two games in one (though they meet up halfway through), so it's twice the game for the money.

As soon as I finished FFIV (while enjoying it greatly besides it's port issues) I was done with it. It only lasted about 20 hours.
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klikbeep



Joined: 30 Dec 2006
Location: Tokyo

PostPosted: Wed Feb 14, 2007 3:50 am    Post subject: Re: Pushing it, even as a video game. (Time Sinking)    Reply with quote

Focus wrote:
How far will we, as "gamers", go to enjoy a game without investing too much time in modern collectathons. With this talk of Gamerpoints and perhaps the intrinsic DRIVE to complete all tasks without making our own, I'm curious to see what this is all about.


You're talking about mental rewards meted out for pointless tasks. This is getting extremely close to noticing that the Emperor has no clothes. I found it to be pretty depressing, certainly.

What makes a pointless game task different from an important one? Why is collecting all of the video tapes or getting the schoolgirl uniform worthwhile, but unlocking the achievements not?
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Wed Feb 14, 2007 3:59 am    Post subject: Re: Pushing it, even as a video game. (Time Sinking)    Reply with quote

Focus wrote:
(Talk about killing God, too, I guess.)


by killing god the player effectively becomes an imaginary supreme idol. god represents the ultimate and by overcoming him the avatar is free of the restrictions that connotates and asserts his complete mastery over the game's cosmos. perhaps it is the pinnacle representation of allowing a person to see how far they've come.
the employment of this feature seems like it would not cater to the female sex nearly as well as the male one which is more concerned with overcoming odds and power. females tend to prefer collecting artistry and characters and thus would overwhelmingly not be concerned with felling a cosmic being.
perhaps the human vs. god could be described as an allegorical situation which panders to the only recently ignored tradition of the son taking on the craft of his father and surpassing him. it could be argued that god is verrocchio and the player is leonardo. besides representing a virtual victory, the transfiguration from mortality to deism allows the individual a fundamental satisfaction.

lol.
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Infernarl



Joined: 31 Jan 2007
Location: Concord, CA

PostPosted: Wed Feb 14, 2007 4:08 am    Post subject: Re: Pushing it, even as a video game. (Time Sinking)    Reply with quote

diplo wrote:
Focus wrote:
(Talk about killing God, too, I guess.)


by killing god the player effectively becomes an imaginary supreme idol. god represents the ultimate and by overcoming him the avatar is free of the restrictions that connotates and asserts his complete mastery over the game's cosmos. perhaps it is the pinnacle representation of allowing a person to see how far they've come.
the employment of this feature seems like it would not cater to the female sex nearly as well as the male one which is more concerned with overcoming odds and power. females tend to prefer collecting artistry and characters and thus would overwhelmingly not be concerned with felling a cosmic being.
perhaps the human vs. god could be described as an allegorical situation which panders to the only recently ignored tradition of the son taking on the craft of his father and surpassing him. it could be argued that god is verrocchio and the player is leonardo. besides representing a virtual victory, the transfiguration from mortality to deism allows the individual a fundamental satisfaction.

lol.


dude I want some of what you're on.
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