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Pushing it, even as a video game. (Time Sinking)

 
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klikbeep



Joined: 30 Dec 2006
Location: Tokyo

PostPosted: Wed Feb 14, 2007 3:50 am    Post subject: Re: Pushing it, even as a video game. (Time Sinking)    Reply with quote

Focus wrote:
How far will we, as "gamers", go to enjoy a game without investing too much time in modern collectathons. With this talk of Gamerpoints and perhaps the intrinsic DRIVE to complete all tasks without making our own, I'm curious to see what this is all about.


You're talking about mental rewards meted out for pointless tasks. This is getting extremely close to noticing that the Emperor has no clothes. I found it to be pretty depressing, certainly.

What makes a pointless game task different from an important one? Why is collecting all of the video tapes or getting the schoolgirl uniform worthwhile, but unlocking the achievements not?
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