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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Wed Feb 14, 2007 8:04 pm |
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| SuperWes wrote: |
| People in Europe should import everything. They should do it from America though, where games come out earlier, are cheaper, and can be played in English. |
No, they shouldn't. They should support their market so that it improves.
Yes, to Europeans, US games are cheaper, but in reality, they aren't, because of different economies! _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Wed Feb 14, 2007 8:17 pm |
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| BenoitRen wrote: |
| No, they shouldn't. They should support their market so that it improves. |
Well that was mainly a response to Tim, but really how does it help your market to pay more for the exact same game 6 months later? Doesn't importing games show the publishers that they if they want to actually make some money they need to be more prompt with their releases?
All I know is that it's a good thing HD TVs have a worldwide standard. Now you're no longer forced to get screwed over by PAL. Then again I could be totally misinformed and you're still fucked.
-Wes _________________
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icycalm banned
Joined: 17 Dec 2006
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Posted: Wed Feb 14, 2007 8:22 pm |
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No, you are correct in this. The TV standard is the same now.
Europe is still fucked over in other ways though. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 14, 2007 8:27 pm |
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| JamesE wrote: |
Hey everyone who's telling me this isn't an issue:
It's not about Kid Icarus. It's about doing the job properly and doing the job properly in future.
If indie devs can do mapper support, I expect mapper support from the company that made the mapper.
If a company is trying to sell me a service, I do not expect it to be less than a famiclone. |
The thing is, this has nothing to do with mapper support. In case you didn't read the story carefully, they ONLY disabled the "special" passwords like "ICARUS FIGHTS MEDUSA ANGELS"; regular passwords still work. It seems like they did it so people would have to play the entire game through without using cheat codes.
Also from what I hear, some of those codes can create game-breaking problems!
The point is, this isn't about the competence of their programmers. It was something they consciously removed from the game for (possibly?) quality control reasons. _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 8:51 pm |
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| Mister Toups wrote: |
| JamesE wrote: |
Hey everyone who's telling me this isn't an issue:
It's not about Kid Icarus. It's about doing the job properly and doing the job properly in future.
If indie devs can do mapper support, I expect mapper support from the company that made the mapper.
If a company is trying to sell me a service, I do not expect it to be less than a famiclone. |
The thing is, this has nothing to do with mapper support. In case you didn't read the story carefully, they ONLY disabled the "special" passwords like "ICARUS FIGHTS MEDUSA ANGELS"; regular passwords still work. It seems like they did it so people would have to play the entire game through without using cheat codes.
Also from what I hear, some of those codes can create game-breaking problems!
The point is, this isn't about the competence of their programmers. It was something they consciously removed from the game for (possibly?) quality control reasons. |
To be frank: you are talking shit.
When Sonic 1 (a [JUE] or [W] Region cart in the goodgens set) is run at 50mhz instead of including an (easy as piss) option to run in 60mhz, that is not "quality control". Likewise, Gunstar Heroes and all the other screwed up PAL games. Nintendo have show a really inexplicable obstinacy to retaining flaws in the software - except when it makes trouble for their programers. They're half-cocked. Given the compentiton they're under from XBL and about to come under from the emulation Sony's said to be working on - well, they shouldn't be.
Virtual Console was a highlight of the announcement, now it's boring and broken. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Wed Feb 14, 2007 8:53 pm |
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| JamesE wrote: |
| Virtual Console was a highlight of the announcement, now it's boring and broken. |
Just out of curiosity, does running them in HD fix the problems?
-Wes _________________
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Deets

Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 8:57 pm |
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Yeah, I'm pretty damn sure this is bullshit. There's no reasoning provided in the article James originally linked for why an unemulated mapper would prevent some goddamn passwords from working. More importantly, mappers don't have any thing to do with whether or not SECRET PASSCODES work. Even more importantly, Kirby's Adventure, a game which came out near the end of the console's life and uses top-of-the-line mappers, is emulated fine. The argument simply doesn't make any sense.
I can totally understand why you're pissed about the Euro VC though, James. Just, not about this. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 14, 2007 9:00 pm |
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| JamesE wrote: |
| Mister Toups wrote: |
| JamesE wrote: |
Hey everyone who's telling me this isn't an issue:
It's not about Kid Icarus. It's about doing the job properly and doing the job properly in future.
If indie devs can do mapper support, I expect mapper support from the company that made the mapper.
If a company is trying to sell me a service, I do not expect it to be less than a famiclone. |
The thing is, this has nothing to do with mapper support. In case you didn't read the story carefully, they ONLY disabled the "special" passwords like "ICARUS FIGHTS MEDUSA ANGELS"; regular passwords still work. It seems like they did it so people would have to play the entire game through without using cheat codes.
Also from what I hear, some of those codes can create game-breaking problems!
The point is, this isn't about the competence of their programmers. It was something they consciously removed from the game for (possibly?) quality control reasons. |
To be frank: you are talking shit.
When Sonic 1 (a [JUE] or [W] Region cart in the goodgens set) is run at 50mhz instead of including an (easy as piss) option to run in 60mhz, that is not "quality control". Likewise, Gunstar Heroes and all the other screwed up PAL games. Nintendo have show a really inexplicable obstinacy to retaining flaws in the software - except when it makes trouble for their programers. They're half-cocked. Given the compentiton they're under from XBL and about to come under from the emulation Sony's said to be working on - well, they shouldn't be.
Virtual Console was a highlight of the announcement, now it's boring and broken. |
Well, I don't live in the UK so those issues are irrelevant to me!
And either way, the removed passwords from Kid Icarus is not evidence that Nintendo is getting "shoddy" with virtual console releases. Which was my point.
You can complain about how much things suck in PAL-land all you want but don't drag the rest of us down with you! I've been very happy with my VC experience! _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 9:09 pm |
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| The slackers at Joystiq wrote: |
| The omission of these codes is apparently a result of the original cartridge depending on an included module to process the codes; Virtual Console was not designed to emulate this specific component. |
| Someone at four color rebellion wrote: |
| I heard that passwords from the Wii version will work, only the NES ones won’t. So no 8uuuuu uuuuuu uuuuuu uuuuuu for you. |
They hacked in a new password system?
And toups: if a slow trickle of overpriced games with half-arsed emulation is what makes you happy, you're welcome to it.
Until the first Casltevania game with bad emulation is released, at which point you will explode! |
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Deets

Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 9:13 pm |
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| Quote: |
| They hacked in a new password system? |
Certainly seems that way. The "unemulated hardware" thing makes no sense, so.
I also don't see how the VC has been a "slow trickle," especially when compared to the XBLA and PS3 stores. 3-4 games a week on average to 0-1 games a week on average? And the emulation (as far as the US version is concerned) has been totally competent so far, excepting Military Madness, which they've since fixed. Considering that every other NES game so far has been fine, I don't see why Castlevania would be poorly emulated, either. |
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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Wed Feb 14, 2007 9:15 pm |
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| Deets wrote: |
| Quote: |
| They hacked in a new password system? |
Certainly seems that way. The "unemulated hardware" thing makes no sense, so.
I also don't see how the VC has been a "slow trickle," especially when compared to the XBLA and PS3 stores. 3-4 games a week on average to 0-1 games a week on average? And the emulation (as far as the US version is concerned) has been totally competent so far, excepting Military Madness, which they've since fixed. Considering that every other NES game so far has been fine, I don't see why Castlevania would be poorly emulated, either. |
God don't mention XBLA. I die a little inside everytime I think about how I don't have SotN yet. _________________ I can no longer shop happily. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 9:15 pm |
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Castlevania games get tricky with hardware effects and such. I imagine Bloodlines might be an issue.
Mario Kart lacks a ghost mode because they can't be bothered to emulate controller paks.
It's a trickle compaired to the backlog of stuff they have in reserve. Maybe they're stalling for new content? |
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Deets

Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 9:20 pm |
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Gunstar Heroes is emulated fine (again, outside of europe) and you're worried about Bloodlines?
I didn't buy Mario Kart 64 so I wouldn't know, but for all I know they'll do an update in the future to fix the memory pak issue.
They're "stalling for content" so that they'll still have stuff to release on the service in two or three years. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Wed Feb 14, 2007 9:27 pm |
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| SuperWes wrote: |
| JamesE wrote: |
| Virtual Console was a highlight of the announcement, now it's boring and broken. |
Just out of curiosity, does running them in HD fix the problems?
-Wes |
Answer my question damnit!
-Wes _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 9:30 pm |
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Games they release now will still be being bought and played in three years. New content will still comply with the laws of thermodynamics in three years.
Hell, I know a guy who's making a new Virtual Console game. He won't tell me anything about it!
XBL is getting some awesome, interesting choices and new stuff. PS3's potential for Dreamcast Emulation and Sony's model of selling ISOs at a cheap price might make me want to buy that crock of shit yet.
All Wii has going is... Wii games. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 9:31 pm |
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| SuperWes wrote: |
| SuperWes wrote: |
| JamesE wrote: |
| Virtual Console was a highlight of the announcement, now it's boring and broken. |
Just out of curiosity, does running them in HD fix the problems?
-Wes |
Answer my question damnit!
-Wes |
I doubt it. Consider this: I don't have a HD-TV. Most TVs in the UK today can handle both standards just fine. |
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Deets

Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 9:34 pm |
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| JamesE wrote: |
Games they release now will still be being bought and played in three years. New content will still comply with the laws of thermodynamics in three years.
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I'm not sure what you're trying to say here. Nintendo is clearly trying to get people excited about older games on a weekly basis as opposed to a giant smorgasboard free-for-all basis. I have no idea what their reasoning is for doing things the way they're doing it, but I can't see why I should be disappointed with it when there are more good classic games on the service every week. Again, though. If I were in Europe I'd have written the service off as useless a month or two ago. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 14, 2007 9:53 pm |
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| JamesE wrote: |
| The slackers at Joystiq wrote: |
| The omission of these codes is apparently a result of the original cartridge depending on an included module to process the codes; Virtual Console was not designed to emulate this specific component. |
| Someone at four color rebellion wrote: |
| I heard that passwords from the Wii version will work, only the NES ones won’t. So no 8uuuuu uuuuuu uuuuuu uuuuuu for you. |
They hacked in a new password system?
And toups: if a slow trickle of overpriced games with half-arsed emulation is what makes you happy, you're welcome to it.
Until the first Casltevania game with bad emulation is released, at which point you will explode! |
I've had my 360 since May of last year and I've had my wii since november, yet I already have more VC title downloaded than XBLA games, and I play the VC with far more regularity. The emulation is nearly perfect as far as I can tell, and for my money the games aren't really overpriced. I've been doing hardcore retro game shopping for over a year now and VC games are, on average, comparably priced to their cartridge counterparts, and they are gauaranteed to work, and even run in 480p. And I can play them on my couch with a wireless controller without having to crowd my entertainment system with countless additional peripherals.
Also Castlevania IV is already out and is emulated perfectly! Even the password system!
I understand the situation isn't quite as nice in Europe, though on the other hand I have a feeling that most "normals" don't even noticed the 50hz vs 60hz thing. Not that it isn't a problem, but it's hard to call nintendo's work "sloppy" because of it. If anything they are being faithful to a fault -- that is, after all, how those old PAL Mega Drive games played, back in the day.
Not that this justifies any of it but I can't help but feel that you are overreacting. _________________
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Toto

Joined: 05 Dec 2006 Location: Australia
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Posted: Wed Feb 14, 2007 9:54 pm |
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| SuperWes wrote: |
| SuperWes wrote: |
| JamesE wrote: |
| Virtual Console was a highlight of the announcement, now it's boring and broken. |
Just out of curiosity, does running them in HD fix the problems?
-Wes |
Answer my question damnit!
-Wes |
Apparently PAL VC hasn't been optimised for HD, it always forces my Wii with component cables back to standard resolution. |
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Baines banned
Joined: 10 Dec 2006
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Posted: Wed Feb 14, 2007 11:32 pm |
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| Broco wrote: |
| Yeah it's not surprising that their emulators are a little patchy compared to what we're used to. I mean the state of the art on PC evolved over a decade, and Nintendo had probably about a year to slap together five emulators. Hiring/transferring the necessary largish team of low-level programmers must've been a challenge. |
Nintendo is most likely recycling the NES and N64 emulators used on the Gamecube. They've had years to further develop the NES emulator, which has already been used for several games. (The Animal Crossing extras, Zelda and Adventure of Link on the Zelda collection, and probably others as well.) |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Baines banned
Joined: 10 Dec 2006
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Posted: Thu Feb 15, 2007 12:56 am |
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| Mister Toups wrote: |
| Also Castlevania IV is already out and is emulated perfectly! Even the password system! |
Castlevania IV isn't a problem game. Decent SNES emulation will handle that.
With NES emulation, you are not just emulating the console, but also emulating the cartridge. There was no memory mapper standard for NES carts, and different companies came up with their own hardware to insert into the cart (and some companies had multiple). Several added additional functionality beyond basic memory bank switching.
Counting pirate carts, there were over 100 known mappers, almost none of which had any available documentation. While these mappers eventually became publically documented, this is why it took so long for some NES games to be emulated, and why some NES emulators had monthly and even weekly updates as more mappers were supported and more info gained.
Castlevania III uses MMC5, a relatively complicated mapper. It was a while before Castlevania III was properly supported, and several emulators lagged behind. Since people playing games cared about Castlevania III, it became one of the indicators of emulator quality. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Thu Feb 15, 2007 1:15 am |
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| this post is dedicated to toup's over-use of exclaimation marks |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Thu Feb 15, 2007 1:56 am |
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What Baines said, basically.
And used carts are a rip-off. Hence, this is a smaller, more agreeable ripoff. |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Thu Feb 15, 2007 2:06 am |
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| BenoitRen wrote: |
| SuperWes wrote: |
| People in Europe should import everything. They should do it from America though, where games come out earlier, are cheaper, and can be played in English. |
No, they shouldn't. They should support their market so that it improves.
Yes, to Europeans, US games are cheaper, but in reality, they aren't, because of different economies! |
The EU market is never going to improve. Look at the Wii; Excite Truck is out tomorrow, Trauma Centre is out in August. These were launch titles in the states. That's even forgetting that the console launched a month earlier, too. Animal Crossing came out three years late. FFXII is due at the end of the month.
If things haven't changed after 20 years of this nonsense, they aren't going to any time soon. There's no reason to wait 6 months - 3 years for a game and pay £39-49 for it, and in previous generations (and the wii)'s cases, hope it isn't 50hz when you can get it now and pay £20. |
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Thu Feb 15, 2007 8:08 pm |
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| SuperWes wrote: |
| Doesn't importing games show the publishers that they if they want to actually make some money they need to be more prompt with their releases? |
Nope. They just see that there are still only a minority of people buying games in Europe. They don't look at importers.
| SuperWes wrote: |
| All I know is that it's a good thing HD TVs have a worldwide standard. Now you're no longer forced to get screwed over by PAL. |
Except that now HD itself will screw us over.
It's not PAL screwing us over, it's the lazy porting. If games were mainly made in Europe, you'd be all complaining about getting screwed over by NTSC.
Also, PAL60 > NTSC.
| gooktime wrote: |
| The EU market is never going to improve. |
But do you want it to degenerate? I don't want to have to shop online on eBay or some import store just to get my games. Shipping isn't always cheap either. _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Thu Feb 15, 2007 8:38 pm |
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| christ |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Thu Feb 15, 2007 8:44 pm |
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Tronix are £5 or so for 2 day international fedex, the same price as Game's royal mail.
Play-asia can get expensive, but it's still only £5 or so for basic shipping which takes 4/5 days.
So lets assume with wild imagination Izuna is released here, at 29.99. I could get it earlier from Tronix at 14.99, with £5 shipping and save £10. This saving also increases when you start throwing 360 games and such in, where US/region free titles seem to be £30 as opposed to £59 and Asia/region free even cheaper.
Honestly? It's not an issue with Microsoft, who release identical versions on time and quite possibly won't be with Sony, but fucking hell Nintendo. I'm waiting on the first "three year delay" wii title. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Thu Feb 15, 2007 9:05 pm |
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| gooktime wrote: |
| Honestly? It's not an issue with Microsoft, who release identical versions on time and quite possibly won't be with Sony, but fucking hell Nintendo. I'm waiting on the first "three year delay" wii title. |
Hey, with Animal Crossing's 3 year delay did they even bother to change the word "color" to "colour?"
-Wes _________________
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Laurel Soup

Joined: 05 Dec 2006 Location: Hitsville, USA
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Posted: Fri Feb 16, 2007 10:46 pm |
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| Rud13 wrote: |
Aren't most emulators open source.
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Nintendo doesn't have the means nor desire to distribute the source of the emulator (plus modifications) as required by several of the open source licenses. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sat Feb 17, 2007 1:26 pm |
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| Mister Toups wrote: |
| You can complain about how much things suck in PAL-land all you want but don't drag the rest of us down with you! I've been very happy with my VC experience! |
There are more and more people importing games over here, at least enough that games sometimes have to be collected from customs authority.
Of course, <you> do not care about the EU having hilarious stupid plans for enforcing more restrictive laws to prevent "EVIL GAMES" to be released over here, but a huge amount of gamers over here do.
Never thought about Hillary Clinton being exactly one of these idiots that have no idea of video games are at all and try to ban mature-games?
This time, it's "none of your business", but the next time it MIGHT be. We should be a bit more concerned about the state of gaming in other countries because it WILL have effects for everyone that loves gaming.
| gooktime wrote: |
The EU market is never going to improve. Look at the Wii; Excite Truck is out tomorrow, Trauma Centre is out in August. These were launch titles in the states. That's even forgetting that the console launched a month earlier, too. Animal Crossing came out three years late. FFXII is due at the end of the month.
If things haven't changed after 20 years of this nonsense, they aren't going to any time soon. There's no reason to wait 6 months - 3 years for a game and pay £39-49 for it, and in previous generations (and the wii)'s cases, hope it isn't 50hz when you can get it now and pay £20. |
Quoted for truth.
| Quote: |
| Also, PAL60 > NTSC. |
Yes, if there were more than 20 games that actually support that mode. Kaido Racer 1 had a fine 60hz-mode, Kaido Racer 2 hasn't and all we get is a nice "letterboxing"-effect, although it's released as a budget-game over here.
Still, games like FFX or Star Ocean 3 where you have to pay "premium" are good examples of how to screw up an otherwise fine game with fucking letterboxing.
FFCC, also being from Squenix, was ported nicely and albeit some slowdowns in 4-player-mode, you won't even notice it's a PAL-game.
It's that discrepancy between quite good releases and the usual shitty conversions that make people import games, along with the aforementioned delays of games. _________________
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Sat Feb 17, 2007 6:14 pm |
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| Gironika wrote: |
| Yes, if there were more than 20 games that actually support that mode. |
There are, but maybe not on PS2. There are plenty of them on the Dreamcast and the GameCube.
No 60 Hz mode = me importing (since a couple years ago). So far, I've done it with Namco's RPGs. While they did go to the trouble of optimising for PAL, that's not good enough for me, especially when they could have kept the 60 Hz mode and just converted that to PAL. Fucking idiots. _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Sun Feb 18, 2007 8:52 am |
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Thinking about the VC, if Nintendo are insistant on providing games that are exactly the same as they were originally and maintaining separate release schedules and versions for each region could that mean they will outright exclude some releases from PAL and US players?
i.e. Lets assume they release Rondo of Blood - is the west excluded from that? This was a big selling point for me originally, possibly being able to play 'obscure' and foreign games like Rondo and such without awkwardly emulating them on my computer or xbox. |
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Deets

Joined: 05 Dec 2006
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Posted: Sun Feb 18, 2007 8:54 am |
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| Yes, of course. Have you looked at the Japanese VC release list? It's got tons of games that were never released in the west. That said, they've mentioned several times that they may bring over games that were never released here eventually. I'll believe it when I see it! |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sun Feb 18, 2007 9:36 am |
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| Baines wrote: |
| Mister Toups wrote: |
| Also Castlevania IV is already out and is emulated perfectly! Even the password system! |
Castlevania IV isn't a problem game. Decent SNES emulation will handle that.
With NES emulation, you are not just emulating the console, but also emulating the cartridge. There was no memory mapper standard for NES carts, and different companies came up with their own hardware to insert into the cart (and some companies had multiple). Several added additional functionality beyond basic memory bank switching.
Counting pirate carts, there were over 100 known mappers, almost none of which had any available documentation. While these mappers eventually became publically documented, this is why it took so long for some NES games to be emulated, and why some NES emulators had monthly and even weekly updates as more mappers were supported and more info gained.
Castlevania III uses MMC5, a relatively complicated mapper. It was a while before Castlevania III was properly supported, and several emulators lagged behind. Since people playing games cared about Castlevania III, it became one of the indicators of emulator quality. |
Yes, but I've seen no indication whatsoever that this is a problem emulating the mappers. Everything I've read shows that they basically just hacked the game to prevent a few special passwords from working. The password system of the game still works, after all! _________________
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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Sun Feb 18, 2007 2:13 pm |
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| Mister Toups wrote: |
| Baines wrote: |
| Mister Toups wrote: |
| Also Castlevania IV is already out and is emulated perfectly! Even the password system! |
Castlevania IV isn't a problem game. Decent SNES emulation will handle that.
With NES emulation, you are not just emulating the console, but also emulating the cartridge. There was no memory mapper standard for NES carts, and different companies came up with their own hardware to insert into the cart (and some companies had multiple). Several added additional functionality beyond basic memory bank switching.
Counting pirate carts, there were over 100 known mappers, almost none of which had any available documentation. While these mappers eventually became publically documented, this is why it took so long for some NES games to be emulated, and why some NES emulators had monthly and even weekly updates as more mappers were supported and more info gained.
Castlevania III uses MMC5, a relatively complicated mapper. It was a while before Castlevania III was properly supported, and several emulators lagged behind. Since people playing games cared about Castlevania III, it became one of the indicators of emulator quality. |
Yes, but I've seen no indication whatsoever that this is a problem emulating the mappers. Everything I've read shows that they basically just hacked the game to prevent a few special passwords from working. The password system of the game still works, after all! |
Wait, you're saying that they intentionally hacked their own game to remove a feature?! That sounds a lot worse to me actually. _________________ I can no longer shop happily. |
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Lick Meth

Joined: 05 Dec 2006 Location: A constant state of flux
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Posted: Sun Feb 18, 2007 4:26 pm |
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| BenoitRen wrote: |
| No 60 Hz mode = me importing (since a couple years ago). So far, I've done it with Namco's RPGs. While they did go to the trouble of optimising for PAL, that's not good enough for me, especially when they could have kept the 60 Hz mode and just converted that to PAL. Fucking idiots. |
Were you not telling us to "support the PAL market" further up the page? Damn hypocrit.
Also, without intending to be rude, how old are you? I also used to hold the ideal notion that "supporting" the PAL market would see matters improve, but it's about as likely as NoE doing some work once in a while. |
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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Sun Feb 18, 2007 4:37 pm |
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| Lick Meth wrote: |
| Also, without intending to be rude, how old are you? |
I don't see how that's relevant. _________________ I can no longer shop happily. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Sun Feb 18, 2007 5:55 pm |
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| Laurel Soup wrote: |
| Rud13 wrote: |
Aren't most emulators open source.
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Nintendo doesn't have the means nor desire to distribute the source of the emulator (plus modifications) as required by several of the open source licenses. |
I think he was implying that Nintendo could have used the source from the other emulators to improve their own internal one. Not that theirs is open source...
Regardless, my understanding is that the reason emulators are free is because they're done without access to the original specs. Since Nintendo (or whoever they hired to do the emulation) should theoretically already legally have everything they need, it shouldn't be as difficult to emulate.
-Wes _________________
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les meat

Joined: 17 Dec 2006 Location: The sea
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Posted: Sun Feb 18, 2007 7:03 pm |
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| Rud13 wrote: |
| Mod an Xbox. |
Too big and terrible design :( _________________
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Deets

Joined: 05 Dec 2006
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Posted: Sun Feb 18, 2007 7:21 pm |
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| Predator Goose wrote: |
Wait, you're saying that they intentionally hacked their own game to remove a feature?! That sounds a lot worse to me actually. |
1) No one really seems to know what they did for sure, but it's definitely not an emulation problem.
2) Who gives a shit. |
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