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Project Cars, GRID2, The Crew - fading brakelights obscurity
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Kazunori Yamauchi, ...
I'm in love with my car
15%
 15%  [ 8 ]
I hate cars. GO GO POWERRANGERS
37%
 37%  [ 20 ]
why isn't Omega Boost listed on PDs website?
47%
 47%  [ 25 ]
Total Votes : 53

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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Tue Jul 09, 2013 3:23 pm        Reply with quote

When you buy upgrade kits from tuner shops they typically have 'stage' packages that include for example a turbo some piping and a re-tuning of the fuel map. It might also require drilling into the oil pan to add feeder lines for the turbo or welding a bracket to the frame for the intercooler or oil cooler or even moving the radiator to make room for a the inter-cooler and extra piping. They typically have a claimed number of X extra HP over stock but in reality the results are variable depending on the manufacturing tolerances of your stock engine. Its a lot more than swapping in a kit or bolting something one once you get past entry level.

that would be cool to see in action but an absurd level of extra detail to 3D model and get semi accurate.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue Jul 09, 2013 3:27 pm        Reply with quote

Yeah, the Forza 4 car porn mode was neat, but wanting that level of detail for every car would be just $$$$.

You could do a game about only one car model and take it to that level, but that would be about the only way to do it without a stupendously huge budget (which is saying something, considering how much Sony and MS pump into their respective series).
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Tue Jul 09, 2013 3:56 pm        Reply with quote

RobotRocker wrote:
GT Academy 2013 is out based on the GT6 engine and well, they got some things right in having a nicer interface, a bit more background detail and quicker load times but otherwise, it's GT5 with a cockpit cam that dumps frames to the point of being unplayable, and cars that seem to have a nice cruise all the way rather than pulling and fighting. The cars still feel too clean and they don't have that bump and judder GRID 2 and Forza 4 have where if your car is going at speed, it gets very bumpy and rocky and the car starts reacting to the aero. I know Nissan cars normally have smooth rides but even the 370Z would be flighty enough to start giving a bit of suspension rattle at speed and even the Dual Shock rumble is quite subdued. The ride just feels too clean and clinical. But then I suppose GRID 2's been a spoiler since it has cars that feel dangerous, have some wobble and you can hear and feel the suspension rattle (GRID 2 does rumble very well). GRID 2 does car feel very well, even in an exaggerated environment while GT is kinda eeeeeeeeh in this demo.

It's not exactly a confident start, especially since physics should have been at the top of the list for GT 6. Hopefully they get it together.


The way that Grid, GT and Forza communicate grip loss through a pad is not grounded in reality I think you are just picking up on differences in hw that idea is communicated with rumble.

You shouldnt be having bump and judder at speed on a race track anyway, like ever, unless its pike's peak, Le Mans or another street course. Even then you should be able to tune that out with proper suspension adjustments.
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Victor



Joined: 07 Dec 2006

PostPosted: Tue Jul 09, 2013 4:08 pm        Reply with quote

In depth analysis: Cape Ring was more fun than Silverstone.
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Sticky Root



Joined: 07 Oct 2011

PostPosted: Wed Jul 10, 2013 1:17 am        Reply with quote

i'd hate to see a realistic, part-by-part engine bay installation scheme for upgrades; its the exact opposite of what games like GT need to progress as compelling games. gran turismo's already been steadily chugging toward being a car-based fetish simulator, what with all the lovingly rendered, never-seen crash helmets and suits and oil changes et cetera. polyphony's seems solely influenced by car magazines, owing to the fact that nobody on the team ever actually drove cars in anger (until recently). if you haven't felt the g-forces yourself, it's easy to get mired in the thick, alternate universe of car media, with its fierce emphasis on the concrete.

the idea of upgrade parts and discrete stages---even in real life---as items to covet and fetishize, instead of means to an end, is kinda creepy. more importantly, it's boring. it reminds me of those camera gear enthusiasts who obsess over and collect thousand dollar lenses and bodies, yet never go outside to take pictures.

these "power level" upgrades exist in the real because it's difficult to convey---and measure---the abstract purposes the parts are meant to achieve. it's hard to demonstrate those purposes with walls of text, static pictures, or even videos---bitches gotta get paid, i guess, so: power levels.

for videogames to pass off PR techniques(?) as entertainment is nasty, but when those PR techniques are meant as a solution to limitations videogames don't even have, and videogames are ideally suited to comprehension of the concepts the PR shit was designed to obfuscate, it's obscene. GT5:prologue actually dabbled in this: it banished tuning parts and granted immediate access to the variables, let you race your own concoction and vie against real people to meet an abstract constriction that could never exist in real life. i was enthralled. every span of play felt like an arms race, a continually evolving exploitation of rules against opponents who did the same. cars as a means to explore my need to be The Best, instead of cars as an avenue for object fixation.

(then the full GT5 debuted and every scrap of that system was gone, and it was obvious that the GT5:p magic had been a happy accident borne out of their lack of time.)

i don't want to pay tribute to archetypes of reality hacks, i want to hack that shit myself in an appropriately constrained mini-reality.
(give me that shit, GT6, give me that sweet honey plz)

so yeah, fuck stage 2 upgrades and the like


Last edited by Sticky Root on Wed Jul 10, 2013 1:20 am; edited 1 time in total
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Wed Jul 10, 2013 1:18 am        Reply with quote

Toptube wrote:
I'm gonna try out Richard Burns Rally.

Apparently this 2003 PS2/PC game is considered the greatest rally sim ever.

On PC, the community has extended it's life by cleaning up textures, adding in several new cars and several new courses, a new tire model, etc. As well as support for many popular wheels and whatnot. I've got a Driving Force pro, but the power adapter came up missing after a move : \ Until I find a power cable that will work, I'll just be using a Dualshock 3


Man this is really easy to install. and it's more like 100's of new cars and tracks.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Wed Jul 10, 2013 2:47 am        Reply with quote

Toptube wrote:
Toptube wrote:
I'm gonna try out Richard Burns Rally.

Apparently this 2003 PS2/PC game is considered the greatest rally sim ever.

On PC, the community has extended it's life by cleaning up textures, adding in several new cars and several new courses, a new tire model, etc. As well as support for many popular wheels and whatnot. I've got a Driving Force pro, but the power adapter came up missing after a move : \ Until I find a power cable that will work, I'll just be using a Dualshock 3


Man this is really easy to install. and it's more like 100's of new cars and tracks.


but not very user friendly. I cannot figure out how to change the co-driver's language to english. This may require an additional mod, but nobody says anything about it.


also, they didn't clean up any of the default views for the cars and they didn't add a default bonnet view. instead you have to manually change them/add them yourself, for every single car you want to drive, via a "camhack" mod.

I mean, it's great that's there. But I don't have the patience for that. and if they can add hundreds of cars and tracks, I wonder why they didn't clean up and add more views along the way. I'll just go back to Dirt 3 I guess...
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Wed Jul 10, 2013 3:23 am        Reply with quote

Well all I know about cars is what I've learned in the past year trying to build an old ass chevy muscle car. I guess I want a game about that kind of experience. I just want a car game that's the two lane blacktop of car videogames. Or a boxing game that's the fat city of boxing videogames etc. Why does every videogame have to be about being the millionaires, where are the regular people.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Jul 10, 2013 3:54 am        Reply with quote

gran turismo does a pretty good job of representing everyday type cars, as well as the types of cars that amateurs would use in a more serious amateur situation. But I'm willing to bet organized races online for those sorts of cards are pretty uncommon.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Jul 10, 2013 4:03 pm        Reply with quote

Never forget that there's ENTHUSIA, in all its caps glory, that seems more dedicated/enthusiastic to the whole "experience a car" aspect. The thing is - you have to find out yourself. There's no nice and tidy scrolling textbox that tells you "this car has been made in X and is special because of Y", it is rather up to you to have that "whoa"-moment after figuring out that this very car has been sent to Le Mans in the 1950ies, with barely an upgrade.

(Also very important advice for life: You just can't drift a DS.)




And then there's the Genki-lot of Kaido-/Shutoku(?)-games that let you go a bit crazy with customization.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Wed Jul 24, 2013 5:20 pm        Reply with quote

Starring all your favorite characters and based on your favorite story arc

http://www.thewrap.com/movies/column-post/gran-turismo-movie-revs-sony-fifty-shades-grey-producers-exclusive-105431
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Jul 25, 2013 5:04 pm        Reply with quote

they are joking, right?


……… right?







I mean, you could make an ENTHUSIA movie (which is, by default, better than that GT-movie would ever be) based on that intro alone.
But GT? Seriously?
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Fri Jul 26, 2013 4:22 pm        Reply with quote

btw,
http://www.youtube.com/watch?v=oeO2q8FzcnM
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Fri Jul 26, 2013 4:47 pm        Reply with quote

looking forward to Rush (not sanfrancisco) really hard
http://www.youtube.com/watch?v=IHCXKJyzD8Q
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Sat Jul 27, 2013 7:00 pm        Reply with quote

this movie (imagine that in nicki lauda accent) …… i try not to get my hopes up/too high.




still, lauda-accent is 100% on the mark, a surprising thing, to say the least.
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Teflon



Joined: 11 Jan 2007

PostPosted: Sat Aug 03, 2013 2:27 pm        Reply with quote

boojiboy7 wrote:
Yeah, the Forza 4 car porn mode was neat, but wanting that level of detail for every car would be just $$$$.

You could do a game about only one car model and take it to that level, but that would be about the only way to do it without a stupendously huge budget


Genki's Import Tuner Challenge/Shutoku Battle X(?) did that. The game only features about a dozen cars but they're absurdly detailed by 2006 standards, featuring fully modeled engine bays and (slightly) customizable interiors.

Unfortunately a large part of the series' appeal was all the weirdo cars you'd battle which didn't really work now that you'd start seeing repeats within the first fifteen minutes. It's apparently closely related to a PS3 Wangan Midnight game, and I'm assuming this small roster/high detail approach worked out better for a manga license with a small number of iconic headline cars like that.

(Also instead of picking the twelve most credible highway street racing machines they spread it out for variety which meant fully half of the lineup consisted of useless VIPstyle landyachts or the Mazda RX8)
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Aug 03, 2013 11:30 pm        Reply with quote

I want a pretty racer that's not too sim-y. Didn't like Most Wanted because I'm sick of Criterion crash porn. Forza Horizon is nice, yeah?
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Takashi



Joined: 04 Dec 2006

PostPosted: Sun Aug 04, 2013 12:36 am        Reply with quote

Nice to see BeamNG is going along fine. I feel like everything is still a bit too bouncy, tho:

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geinou



Joined: 07 Apr 2010

PostPosted: Sun Aug 04, 2013 10:57 am        Reply with quote

Gironika wrote:
this movie (imagine that in nicki lauda accent) …… i try not to get my hopes up/too high.




still, lauda-accent is 100% on the mark, a surprising thing, to say the least.


People involved into international motorsport, who already saw it, are saying it's the best motorsport movie since Le Mans with Steve McQueen. I want to believe that and I'm actually looking forward to it.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Tue Aug 06, 2013 5:58 pm        Reply with quote

geinou wrote:
People involved into international motorsport, who already saw it, are saying it's the best motorsport movie since Le Mans with Steve McQueen. I want to believe that and I'm actually looking forward to it.

the problem is, Le Mans is Le Mans, and this is F1. But they seem to have all the right bits, I just hope they put it in the right order and that it'll just work.



in other news, i am <so> looking forward to watching Le Mans on my tv, now that I have a PS3.
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allensmithee
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Joined: 21 Apr 2011
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PostPosted: Tue Aug 06, 2013 9:15 pm        Reply with quote

Takashi wrote:
Nice to see BeamNG is going along fine. I feel like everything is still a bit too bouncy, tho:
[vidéo]


i want to see a giant robot pugilism sim with these physics. crushing buildings, crashing fists. damn.
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1CC



Joined: 08 Oct 2010

PostPosted: Tue Aug 13, 2013 9:28 am        Reply with quote

I want to buy a new car IRL and I do want to know what's out there. Specifically, I'd like to get something small and sporty, maybe a two-seater, most likeley used, probably Japanese.

Is there some kind of automobile-encyclopedia or wiki that has information and pictures? Should I get a Gran Turismo guidebook? There only seems to be a track guide for GT5, and the GT4 guide I got doesn't have pictures of all used cars. Too bad used car selection is randomized in those games.
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Teflon



Joined: 11 Jan 2007

PostPosted: Tue Aug 13, 2013 12:32 pm        Reply with quote

The only guide I have is my miiiind maaaan.
- Note the most exciting thing I've ever driven IRL is a first gen Ford Ka because that's about the maximum performance you can really use around here (its basically a backwards 60s Lotus Elan with a roof). This is strictly just Gran Turismo insight for the most part -

First of all buy a Miata. It's widely considered unbeatable in cost/fun ratio because no other enthusiast focused car was ever built in such numbers. It's a legit fucking thoroughbred RWD sports roadster you can buy for three grand. It's never been powerful with output ranging from 110 to 150 HP for the nineties shape ones and 120-170 HP for the 2005-onwards 'derpface' models. Even though curb weight starts at under a metric ton for the OG NA up to about 1150 for the very heaviest model you can order today there is still a very real chance of it getting destroyed at the lights by a diesel Golf. As far as handling is concerned though, there is a reason literally half (okay maybe not literally) the races in Gran Turismo feature Miatas which is that there are very few cars as superbly balanced as a Miata at any price. A lot of cars are faster, some are even more nimble but the Miata is just this perfect blend of lively yet forgiving. And make no mistake it'll still corner faster than anything this side of an Actual Lotus. The generation you want mostly comes down to which you think looks better as the performance didn't change that much between the NA and NB models. The new(est) model is kind of the redheaded stepchild of the family, it admirably resisted (most of) the bloating the car industry in general suffers from but at the same time yyeeaah here's a brand new $25K sportscar that's not that much better than the model we introduced in 1988 and looks worse. A full model change is coming up in 2014 (they're slashing the weight back to around a ton and giving it 1.3 turbo engine) which should drive the current bulbous model's prices down a ways.

If for some ungodly reason you don't want a Miata or are unwilling to amputate your lower legs in order to fit into one (Joseph Gordon-Levitt drives one in Looper and they took off the seat bottoms to get him lower in the car even though he's like five feet tall) your alternatives are:

- Hondacura Integra Type R/Type S. Very well-balanced, probably the nicest handling FWD sports coupe around. I don't know how rare or expensive these are because they were never officially sold here. Power is about 200bhp and found mainly in the upper regions of the rev band. VTEC JUST KICKED IN YO. Roomier than a Miata and handsome in weird way, like the overall shape is so bland it satisfies a deep need in the souls of men to have a bland sports coupe around.

- Honda S2000. Often regarded as a slightly more butch Miata but actually closer to a Porsche Boxster in performance. Had the highest revving car engine in the world at the time of its introduction, reaching 9000RPM before fuel cut-off. Peak power is literally twice that of its contemporary base Miata at 240 BHP but getting there requires revving past most cars' rev limiters. Get a titanium grey one with red leather. Downsides include holy shit a fifteen year old engine with a 9K redline not rigorously serviced by a Ferrari dealer twice a month. Still kind of expensive but not as outrageous as they were new.

- Honda EK Civic Type S/R. Just old enough not to be a total embarrassment anymore but not quite a cult classic yet. Same engine as its Integra contemporaries in an iconic hatchback package. I don't know if any non-ruined examples still exist. Doesn't handle as gud as the Integra due to chassis designed for grocery fetchquests but still nothing to scoff at.

- DSM turbos (pre-2000, post-2000 models are abominable). Handful of badge engineered coupes built by Mitsubishi/Chrysler joint venture Diamond Star Motors including the Mitsu Eclipse, Eagle Talon and Plymouth 'haha' Laser. Weirdly not available in Dodge flavor. Turbo models use the Mitsubishi Lancer Evo's engine block in a somewhat milder tune producing 200bhp. Lanevo turbos bolt right on! GS-T FWD Turbo models sound terrifying, AWD model kind of porky at nearly 1500kgs.

- Nissan Silvia/###SX family. US spec 240SX literally runs a truck engine, don't do it man. Used European spec CA18DET 180SX turbos were incredibly cheap here for a time until I got my license and they suddenly weren't. Probably all beat to death by drifters by now. JDM spec SR20DET turbo (200SX or Silvie) much lusted after by JDM heads for seemingly no other reasons than the fact they can't have it and the SR in the engine code supposedly stands for Street Racing.

- Toyota MR2 (90s). The Japanese Pontiac Fiero. Mid-engined, reasonably light (1180kg for a closed one and 1280 for the T-top) and putting out respectable power in turbo flavor (200bhp). Never that great in games but I imagine anything mid engined with a T-top can't be too bad IRL. Still pretty cheap here.
- Toyota MR-S (2000s serves as the third-gen MR-2 in other territories) take all the ingredients of a Miata, stir wrong, end up with a car that looks identical on paper (superior even considering it's mid-engined) but is nowhere near as good to drive.
- Toyota Celica. Man I'm not a Toyota fan. If you want an Integra that's worse in every conceivable way have I got the car for you! They stopped building Celica and were like 'nah there's no demand for sports coupes' when really there just was no demand for the bland uninspiring Celica or the mediocre MR-2/S. Recently they've turned things around in a big way with the GT86, even if 90% of the engineering was done by Subaru.

Speaking of which, the GT86 is supposed to be everything the Miata is but even moreso. Dudes having religious experiences on twisty roads and shit. I still prefer the Miata feel in games but I can imagine IRL the extra 50bhp and stiffer coupe chassis would make more of a difference than they do from my couch (where getting the Mazda to put out similar numbers happens to be trivial). Good silhouette but kind of like something Rockstar would put into GT V in the details.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Tue Aug 13, 2013 1:49 pm        Reply with quote

Other problems of Miata:

- Ridiculously low weight allowances. My dad was all set to buy one when I was in high school, until he found out that him and I combined would be over the recommended max weight for the thing. Now, both of us are big dudes, so this might not be a problem for you, but yeah, it is something to consider.

-Fuck Mazda oil filters FOREVER. If you like changing your own oil, you will find out why this sucks, unless you have tiny arms with some extra joints.

None of these make them not fun cars, mind you.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Tue Aug 13, 2013 2:07 pm        Reply with quote

1CC wrote:
I want to buy a new car IRL and I do want to know what's out there. Specifically, I'd like to get something small and sporty, maybe a two-seater, most likeley used, probably Japanese.


STOP

STOP

STOP



DO NOT BUY AN '80s JAPANESE COUPE



DO NOT BUY AN '80s JAPANESE COUPE



DO NOT BUY AN '80s JAPANESE COUPE

...

That being said, yeah, Mazda MX5/Miata is a great entry point into the world of sporty cars. Teflon got most of the common suggestions out of the way. :3c
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Tue Aug 13, 2013 2:25 pm        Reply with quote

Just do a basic rust check. Or buy one from a sunny location like Florida or Cali if you are in the US. Sand and repaint any developing rust spots. Some cars are just rust famous.

Id love a 240sx with a 20det or LS1 v8 engine swap.
1980s Porsche 911s are going for 16 - 22K USD. Id already be driving one if not for my lack of credit history. Prolly will get it in a year or two as long as no major life events ruin it for me. Or if the call of the datsun proves stronger.

A really cool project / tuner car would be a 1980s Toyota Starlet. Its basically an old rear wheel drive camry but with 2 doors instead of 4. Removing the seats gets them down under 2000 lbs making this one of the lightest rwd cars you can buy. I hear tell you can swap in suspension parts developed for the ae86 as the geometry and bolt patterns are all the same.

looks really cool with box flares.
http://www.drivingsports.com/site/wp-content/gallery/1981-toyota-starlet/dsweek003_starlet_lito_05.JPG

As for the value of a balanced car... A slightly tail happy car can be a good bit of fun.

The 9.5K redline of the s2k doesn't make it a less reliable engine any more than motorcycle engines that go to 14K on motor bikes of the era. The thing bout the S2000 is that there is no real upgrade path for HP. You cant turbo it without deactivating the v-tec and lowering the compression ratio. At that point you've utterly changed the character of the car. The suspension is already amazing so you can roll stock and feel like your getting the most out of it. Its a pretty fun little car to drive.

You can turbo kit a miata to push 200-250 out of the original cast iron block. ...or you can swap in a v8 from a camaro or corvette with a kits for insane horse power. Aluminum chevy v8s weigh less than the stock cast iron in-line 4 so you actually make the car lighter and more rear biased. You could build a miata into a 400hp car for around 9K in materials (including the base car). Though you'll want to spend extra on some fat wheels and tires to keep you out of the ditch. Ive never personally driven a miata.

Beam NG drive is pretty fun but CRIMINALLY wheel support is still garbage.
The truck you can swap parts on makes for some fun combinations. I cant wait till that is more widely supported.
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1CC



Joined: 08 Oct 2010

PostPosted: Tue Aug 13, 2013 10:57 pm        Reply with quote

@Teflon: Thank you very much. Any thoughts on the Honda CRX Del Sol?

@Schwere Viper: I won't get no '80s car, I'm a '90s child.

Quote:
Other problems of Miata:

- Ridiculously low weight allowances. My dad was all set to buy one when I was in high school, until he found out that him and I combined would be over the recommended max weight for the thing. Now, both of us are big dudes, so this might not be a problem for you, but yeah, it is something to consider.

I weigh around 100 pounds, so no worries there lol, but good to know in case I ever decide to build up some mass.

Quote:
Just do a basic rust check. Or buy one from a sunny location like Florida or Cali if you are in the US.

I live in Germany, just north of the Thuringian Forest to be precise. We have a lot of curvy mountain passes over here, and our used cars are pretty rusty.
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Victor



Joined: 07 Dec 2006

PostPosted: Wed Aug 14, 2013 5:12 am        Reply with quote

S2000 is going to have the best price-performance ratio out of the box of anything used from Japan, will smoke a 1stgen Boxster. Super well built, but has high doors that make it hard to hang an elbow - priorities.

Miata was the most fun car I've owned (they got the larger engine in 94, the shittier body/everything in 99), get a wood steering wheel and start drag racing minivans at stoplights.

If you are not tied to Japanese, a first gen M Roadster, apart from the terrible interior build quality, is quite a lot of car for under ten grand usd. Prices should be on par with comparable s2000. Probably not quite as serious on a track as the s2000 (before the BMW's engine upgrade in 2001, but those are expensive) but who cares. Looks cooler, has a little badge on the back that will allow you to converse with wealthy people.

You could probably still get an NSX for the price of a new FRS/BRZ/GT86.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Wed Aug 14, 2013 12:42 pm        Reply with quote

1CC wrote:
I weigh around 100 pounds, so no worries there lol, but good to know in case I ever decide to build up some mass.


keep it in mind though if you have passengers/luggage. it's really that low (i recall it being like 500 lbs or so, but i could be wrong).
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1CC



Joined: 08 Oct 2010

PostPosted: Wed Aug 14, 2013 1:18 pm        Reply with quote

1CC wrote:
Any thoughts on the Honda CRX Del Sol?

Ah shit nevermind, I just looked it up and it's FWD and heavier than a Miata.
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Wed Aug 14, 2013 1:23 pm        Reply with quote

The old NSX prices are going to JUMP when the new one comes out.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Wed Aug 14, 2013 2:12 pm        Reply with quote

To be honest, the real answer is to get the Daihatsu Copen, the happiest car on the road.



:D
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Sticky Root



Joined: 07 Oct 2011

PostPosted: Wed Aug 14, 2013 3:54 pm        Reply with quote

1CC wrote:
1CC wrote:
Any thoughts on the Honda CRX Del Sol?

Ah shit, FWD


whoa, don't worry about that too much, seriously. unless the car's meant for auto-crossing or track use, FWD has almost no impact on the second-to-second experience of driving. dampers have far (far) more influence on whether a car is "tail happy" or not.

qualities that make a car competitive in gran turismo usually have little in common with those that make a car fun in real life! the design of the steering rack, suspension geometry, and tire sidewalls are what impart the "fun" feeling of a sportscar. honda is really good at those things! so is (was?) BMW.


agreeing with suggestions of miatas, all sporty hondas, and the bmw z3 roadster.

a quick breakdown of why the z3 is great:
the Z3 uses suspension geometry literally identical to that in the E30 M3, one of the best handling cars of all time etc. the little 4 banger Z3 has possibly the best steering rack BMW ever made. the suspension is antiquated and this is a good thing; the limits of grip are lower and communicated in a friendly manner, letting you explore the car at everyday speeds. the GT86 is fantastic for the same reason.

The z3 M version kinda ruins the whole thing though! the beefcake engine requires grippy tires. worse, the rear tires are much wider than the front, which causes crazy understeer with this suspension design. the friendly communication is replaced with a "you have grip until you don't" attitude -- basically all the variables got tweaked out of the magic zone in order to accommodate the high torque motor. it's a car suited to punching it on the freeway and hearing a good sound.

oh, the E36 ti hatchbacks share the E30 suspension too.


i love the way older toyotas and nissans look! they aren't usually very fun though! dead steering and crappy caster, un-snappy engines :(

RX7s! first gen is fun, 2nd gen have worn rear bushings that wreck the handling, 3rd gen are sublime and priced accordingly.

yeah, miatas, hondas, inline 4 Z3s.
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Last edited by Sticky Root on Wed Aug 14, 2013 11:16 pm; edited 1 time in total
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Aug 14, 2013 5:29 pm        Reply with quote

Since 1cc wants something for curvy mountain roads, it seems like a car that handles well and is forgiving is more important than hitting 200 mph in 3.4 seconds. The usual suspects have already been mentioned time and again (S2000, Integra (rare in Germany, so rather the Civic Type-R), Miata), and I'd say that you can't go wrong with that.

I've got some intel on Boxsters from a work-colleague that has been driving Porsches for the last 30 years and if you take your time, you can find a good used Boxster for ~10k with a trustworthy history, no modifications and serviced regularly. Still, if Caymans weren't so expensive (not dipping below 20k), he'd probably recommend getting one of these without PDKs, except if you do dislike a clicky manual-box, that is.


Victor wrote:
You could probably still get an NSX for the price of a new FRS/BRZ/GT86.

Man, still dreaming of getting a NA2 NSX here. That has been one of my dream-cars for a long, long time now, but seeing how rare these are, it is unlikely that will ever happen. Would also buy a late NA1, of course, because those retractable headlights look ace.

On the other hand, the fantastic thing about a GT86 is that you can buy one new with warranty etc. - if you take care of running it in properly and service it regularly, you might be able to have one of those rare japanese coupes that are sought 20+ years later (e.g. the Mark III Supra, you rarely see those in germany but if one turns up, it stands out and is a sight to behold). Opt for the BRZ and you are sure to have a future classic, because those are basically what one would call <rare>.

1cc, if you ytube "GT86 vs [anything]", you can find lots of comparions of cars that might fit your bill.
350Z, 370Z, Cayman, S2000, RX-8, the new Hyundai (Genesis) Coupe (facelift one) … most interesting thing I've seen so far is this test (GT86, 370Z, Cayman). I'd expected Harris to love the Cayman above all, but he praised the GT86 more than I expected.


(note: I've been looking into this thing as well, but will not buy a new car before next spring. But I still want to drive a GT86 this year…)
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Aug 15, 2013 4:28 pm        Reply with quote

so hey, WRC4 is coming out soon and F1 2013 has Championship back in the game (plus vintage F1-cars) - and I haven't bought GRID2 yet, but I guess this is the last batch of current-gen racing games we'll get. And I am already wondering which one I should get first/next …

GRID2 would be the (quite) obvious choice, but WRC4 seems like it has real™ stages (this time for <real>!!) and I have a hunch that I won't have too much chances to drive around F1 circuits as Romain Grosjean in the coming years. #1stworldproblems, indeed!
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Victor



Joined: 07 Dec 2006

PostPosted: Sat Aug 17, 2013 3:26 am        Reply with quote

Sticky Root wrote:
1CC wrote:
1CC wrote:
Any thoughts on the Honda CRX Del Sol?

Ah shit, FWD


whoa, don't worry about that too much, seriously. unless the car's meant for auto-crossing or track use, FWD has almost no impact on the second-to-second experience of driving. dampers have far (far) more influence on whether a car is "tail happy" or not.

qualities that make a car competitive in gran turismo usually have little in common with those that make a car fun in real life! the design of the steering rack, suspension geometry, and tire sidewalls are what impart the "fun" feeling of a sportscar. honda is really good at those things! so is (was?) BMW.


agreeing with suggestions of miatas, all sporty hondas, and the bmw z3 roadster.

a quick breakdown of why the z3 is great:
the Z3 uses suspension geometry literally identical to that in the E30 M3, one of the best handling cars of all time etc. the little 4 banger Z3 has possibly the best steering rack BMW ever made. the suspension is antiquated and this is a good thing; the limits of grip are lower and communicated in a friendly manner, letting you explore the car at everyday speeds. the GT86 is fantastic for the same reason.

The z3 M version kinda ruins the whole thing though! the beefcake engine requires grippy tires. worse, the rear tires are much wider than the front, which causes crazy understeer with this suspension design. the friendly communication is replaced with a "you have grip until you don't" attitude -- basically all the variables got tweaked out of the magic zone in order to accommodate the high torque motor. it's a car suited to punching it on the freeway and hearing a good sound.

oh, the E36 ti hatchbacks share the E30 suspension too.


i love the way older toyotas and nissans look! they aren't usually very fun though! dead steering and crappy caster, un-snappy engines :(

RX7s! first gen is fun, 2nd gen have worn rear bushings that wreck the handling, 3rd gen are sublime and priced accordingly.

yeah, miatas, hondas, inline 4 Z3s.


Valid decisions to be made on lower performance envelope extraction, but I've never really had understeer cross my mind while driving my Roadster and it is not exactly a hot topic amongst other owners. Rear tires that grip better than front will promote it, sure, but so do wheels that drive and turn at the same time; tail-happiness hits pretty predictably at least at non-insane speeds. Pretty much the worst freeway car I've owned, and of those the most exciting on a back road. Miata has something special going on, it was a wonderful car if a bit of a wobbly-loosey-goosey; I think part of it might be the fact that the worst that can happen is you're out $3000. 1st-gen s2000 also perhaps a poster-child for the kind of snap oversteer you're describing? Pretty strong disagree that front/rear drive is an imperceptible irrelevance outside of amateur motorsport.

A coworker owns a third-gen MR2 and that thing gets more appealing to me every day. Seem at least a little pricey, for what they are, to get a nice one: bottom end of not-great Boxster territory.
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1CC



Joined: 08 Oct 2010

PostPosted: Tue Aug 20, 2013 9:47 am        Reply with quote

Hi there, I've been playing GT5 the last couple days, and I can't remember having this much fun with a GT game since, well never actually. I'm just using stock cars and don't do any modifications. After each race I check the used marketplace, because I can only do like four races to earn enough money before cars drop off the list. There are some tough decisions to be made. I also really adore the music in this game, sometimes I just let the cursor sit there and listen for a few moments.

A few things are puzzling me, maybe someone can help.
What happens if I don't do oil changes despite the warning bulb?
What does rigidity restoration do exactly?
Can I check how much miles I drove a used car?
How do I compare lap times in A-Spec races?
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Tue Aug 20, 2013 6:20 pm        Reply with quote

reduced horsepower
no idea
nope
also no
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Aug 21, 2013 5:36 pm        Reply with quote

1CC wrote:
What does rigidity restoration do exactly?

i think this was introduced in GT4? iirc, it made the handling a bit more "weird". Doing this made a car handle a bit less wonky. You could tell if you spent lots of hours with that car and then applied that upgrade, nothing extraordinary but nevertheless a bit easier to drive.



(this is kinda the same feeling you get when driving the same model of a car-maker in each racing game/sim/arcade racer since 2000ish. After a while/some years, you can identify handling traits which are there in each game, and some that are not there/comedy-overstated/a bit more subtle than in the other games. My goal/dream is to drive "the real deal" before I kick the bucket, and I am <so> looking forward to doing so, I cannot tell you.


(p.s: has the nice side-effect of getting an idea where a game might cut some corners with its physics)
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1CC



Joined: 08 Oct 2010

PostPosted: Sun Aug 25, 2013 9:57 am        Reply with quote

Thanks!

I'm looking on g25 wheels on ebay right now, and I'm wondering if it's worth getting for the clutch and H-shifter, or if I should just get an old Driving Force Pro? I just get the feeling that the plain old gamepad is holding my GT5 enjoyment back.
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Victor



Joined: 07 Dec 2006

PostPosted: Sun Aug 25, 2013 4:40 pm        Reply with quote

G25/7 is a worthwhile upgrade but imo more for the improved build quality, pedal feel and force feedback drive setup than the shifter/clutch, which isn't particularly well implemented in GT5.
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