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Project Cars, GRID2, The Crew - fading brakelights obscurity
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Kazunori Yamauchi, ...
I'm in love with my car
15%
 15%  [ 8 ]
I hate cars. GO GO POWERRANGERS
37%
 37%  [ 20 ]
why isn't Omega Boost listed on PDs website?
47%
 47%  [ 25 ]
Total Votes : 53

Author Message
Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Tue Nov 03, 2009 5:10 am        Reply with quote

boojiboy7 wrote:
Yeah, the rooftop is green/blue. I don't quite have the SB colors down perfectly,


Yeah I was gonna say the orange isn't right, but looks like you know that ;)

LandRoverAttack wrote:
Haha, the downhill course has serious Initial D vibes. Very nice.


aww man! I miss the downhill and uphill events in GT2. hopefully they bring that back in GT5 I also really enjoyed the chase events in GT4.
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Tue Nov 03, 2009 9:07 am        Reply with quote

So apparently, Polyphony confirmed that Gran Turismo 5 will have a track editor allowing players to build tracks from scratch or edit the tracks in the game. Sony is saying they haven't announced that feature, but it looks like a decent chance that this is legit (see http://www.computerandvideogames.com/article.php?id=226530, among others... google around).

Nothing against Forza 3, which is a very good racing game. But Turn 10/Microsoft better enjoy being the king of the hill while it lasts, because I have a feeling it's not gonna last long... Unless maybe you're really into doing paint jobs.

Adding a big time feature like a track editor to the already inevitable GT graphical polish and top notch driving physics, and the shrewd licensing that was announced back at E3 (I think it was sheer genius to grab NASCAR to appeal to the US, and WRC to appeal to Europe, and maybe some F1 coming before all is said and done)... GT5 continues to be pretty intriguing to me.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Tue Nov 03, 2009 9:27 am        Reply with quote

firenze wrote:
top notch driving physics



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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue Nov 03, 2009 1:42 pm        Reply with quote

Actually, painting cars matter a lot to me. Makes me feel like I actually own some of the cars instead of just using them as tools to get more cars. Forza is going to continue to be the game that actually makes me care about individual cars. Unless GT5 does something different, it's just going to make me care about the number in my collection, not the cars themselves.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Tue Nov 03, 2009 7:35 pm        Reply with quote

While there is no reason for me to think that it will (unless its been confirmed to) ship with a painting mode, I can't imagine GT5 now shipping without one.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
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PostPosted: Tue Nov 03, 2009 7:41 pm        Reply with quote

Played a little of Forza at a friend's house. I found it pretty boring to look at.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Nov 04, 2009 5:59 pm        Reply with quote

Toptube wrote:
While there is no reason for me to think that it will (unless its been confirmed to) ship with a painting mode, I can't imagine GT5 now shipping without one.

Painting Mode, Track-Editor, Damage, being able to roll cars, 1000 cars?
Sounds like a draft for GT6 or 7, considering how long it takes PD to do something new with their series. Too much to cram that in GT5, especially seeing as they struggle to get a "proper"/cheap damage-model (like Forza3 has) going, though if PD manages to do so - hey, I'm waiting. But not believing, I shall add. Too often

If someone wants to see my 131 in action, I placed it on #54 or so on Fujimi Kaido Stage D. C-ranking, 398-ish LI, laptime 2 minutes something.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Nov 04, 2009 9:58 pm        Reply with quote

Remember when GT2 had funny cars in it!
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Fri Nov 06, 2009 10:13 am        Reply with quote

A long long time ago it was ....


And hey, I tried to make the Maserati GT a beast around corners, though it doesn't really want to be a beast ... a bit disappointed here.
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LandRoverAttack



Joined: 09 Oct 2007
Location: sagamihara, kanagawa

PostPosted: Fri Nov 06, 2009 2:39 pm        Reply with quote

I've been having a pretty good time and getting into Forza 3, and playing it in front of friends. They're getting interested too... mostly because of the crazy vinyls folks have made. I don't think any of my friends have any interest in cars. I can't say I blame them, though.



we're all pretty terrible people lol
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Toptube
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PostPosted: Mon Nov 09, 2009 10:17 am        Reply with quote

Still haven't played any Dirt 2 on my PS3 yet....but my attention has been brought to the Wii version.

Its uh, pretty barebones with no online, 9 tracks, and no difficulty options.

but for some reason, I think I like the graphics?

Its weird, remove all the fancy effects, drop texture resolution to near nothing and then smear them all over, but retain decent lighting and a pretty nice framerate and you have a game that I think looks pretty good. They certainly could have done better with the Wii, but for being shat out its pretty weirdly good looking.

Official promo:

</object>


some guy's captured races:





running on an emulator with resolution bumped to 1440x900, but then captured at 640x480:





It probably looks better than it should smashed down into youtube videos. but hey, its looks pretty ok from here! and the driving model seems pretty alright, if a bit too grippy and/or arcadey.


*I don't have a Wii
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Toptube
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Joined: 23 Apr 2007

PostPosted: Tue Nov 10, 2009 10:08 pm        Reply with quote

changelog for the Shift patch out HOPEFULLY by the end of the month:

Quote:
NEW CONTENT/FUNCTIONALITY
- Increased the maximum number of online players from 8 to 12

BUG FIXES - CROSS-PLATFORM

- General game stability and performance improvements

- Improved car handling

- Fix for issue where some cars would bounce on their suspension during high load situations

- Fix for grass sometimes being displayed out of position

- Fix for intermittent incorrect driver duel results

- Fix for inverted balance slider operation

- Fix for online wins and losses occasionally being calculated incorrectly for drift races

- Fixed issue where loaned career car would inherit the player's career car tuning settings

- Fixed various usability issues with the advanced tuning screens

- Fixed lap timing for first lap of rolling start events

- Fixed car tuning settings sometimes not taking effect

- Fix to prevent rewinding past the start of instant replays

- Fixed car livery occasionally appearing all white during driver duel events

- Fixed incorrect screens being shown when player is disqualified

- Fix for occasional invisible opponents appearing during online drift events

- Fix for intermittent hang when skipping quickly through post-race screens

- Fix for intermittent hang when pressing X repeatedly in My Cars screen

- Fix for missing race groove on point-to-point tracks

- Prevented car livery resetting to default after an online race

- Fix for advanced tuning not staying unlocked on reload

- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)

- Fix for Lamborghini's having a low top speed when upgraded

- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events

- Fix for some upgraded AI cars bottoming out causing some instability over bumps

- Fix upgrade menu bug

- Fix for a force feedback strength settings save bug

- Fix multi-player settings for AI opponents and drift mode

- Fix for vinyls being incorrectly applied on rear wing

- Fix for a hang in lobby when accessing friend's list from car select

- Fix for profile load bug which skips save select menu when holding down Enter key

- Fix for jumping body parts when car resets

PC SPECIFIC
- Improved ATi graphics card support

- Improved dynamic vertex buffer usage (performance optimization on all PCs)

- Fixed crashes on certain PC configurations when changing shadow settings

- Fixed intermittent crash during first lap of races on certain PC configurations

- Disabled forced dampening for custom wheel presets on PC

- Optimized multi-GPU PC operation

- Fix for intermittent missing surface sounds on certain PC configurations

- Fix for intermittent black skies

- Fix for LAN menu hang for client when host quickly returns to main menu
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km



Joined: 05 Dec 2006
Location: Minor character in a frame story

PostPosted: Tue Nov 10, 2009 11:40 pm        Reply with quote


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Cossix
submersible administrator


Joined: 21 Dec 2006
Location: San Jose

PostPosted: Wed Nov 11, 2009 2:49 am        Reply with quote

I like that in the video game there are walls but when they let the gamers have the cars there aren't
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Nov 19, 2009 5:45 pm        Reply with quote

so hey, I'm back. Was a bit busy and didn't get to do much racing, though I finally earned enough to buy that XJ220 I wanted. Since I wanted to do an Ace Combat-inspired paintjob in Forza2 (but never did), I decided to do so this time. Sponsored by one of the war monger-companies of Ace Combat Zero-fame, here it is in a civil and racing-trim.









The best thing about this car is that you can't see much because you are sitting quite low in the cockpit, so Road Atlanta, turn 2 is a really, really tricky one since you have to guess where the road ends to your left to be able to enter it from as far to the outside as you can place your car to take enough speed down the hill.



And yeah, will pick up the SB-Fiat 131 paintjob next that still isn't done.
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Thu Nov 19, 2009 6:34 pm        Reply with quote

Why do you have X's on the pop-up headlights? The point of taping up the lights is to keep the glass from getting all over the race track if the light breaks in a collision.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Fri Nov 20, 2009 9:17 am        Reply with quote

shnozlak wrote:
Why do you have X's on the pop-up headlights? The point of taping up the lights is to keep the glass from getting all over the race track if the light breaks in a collision.

Since I wanted to have those on my car (and the game not letting me paint the lights on other cars anyway), I really put some effort into it. My dad told me about this back when I was a small boy and ever since then I liked the look of it, since it adds something to the racing-cars, distinguishing them from the road-going counterparts.

Plus ... I just love the sight of it.



So yeah, functionally speaking this doesn't make much sense.

Have you ever seen the lights of the XJ220 pop up btw? It's just a little mechanical thing that serves a simple function, but man do I love that. There's something satisfying about the way the cover pops up and clicks ...
You can see the cover popped down here, unfortunately not how they go up though. I'll see whether I can find that little clip later on when I'm home again.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Sat Dec 12, 2009 10:59 pm        Reply with quote


*HD at youtube


Now inspired to finally take that new NFS Shift patch for a spin today. If that fails to impress, I may actually open Dirt 2!
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Tue Dec 15, 2009 6:14 pm        Reply with quote

so yeah, I finished that one but decided to redo it and add some new sponsors, so here's my take on a SB-official car.





the land-orca-sponsor-one took me some time to figure out how it'd look best, though I think that nails it. And I hope that birdcloud is happy with his cloud-computing ad.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue Dec 15, 2009 6:30 pm        Reply with quote

Oh, man. That is sexy.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Tue Dec 15, 2009 7:20 pm        Reply with quote

was too lazy to download the NFS Shift patch, so I just put Dirt 2 in with my PS3 disconnected so that it wouldn't force me to download any inevitable patches.


The driving model for rally cars isn't as good as RSchallenge 2 and probably isn't as fun for the trucks/buggies as Toca 3, but its definitely good. I've only just started so not a lot to say yet, but I had fun for a couple of hours. It is a really tough game though, probably too tough? I mean, for one of the rallies the only possible way to be fast enough and win was to cut a huge secetion of corners and just punch straight through. That didn't seem right to me, but after an hour of shaving down my time, it was the only option left.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Dec 16, 2009 3:01 am        Reply with quote

Dirt 2 is the first game I've seen that makes use of the XMB built in feature (after a fairly recent update) for screenshots (Uncharted 2's MP might (does it?) but I haven't actually loaded into the MP yet). Its really simple and saves straight to the hardrive.

Pics will follow*

**that^ is probably tough to read.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Wed Dec 16, 2009 7:48 am        Reply with quote

I think I enjoyed DiRT 2 so much because it feels like a racing video game rather than a racing simulator.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Dec 16, 2009 11:13 am        Reply with quote

If nobody has any objections, I'll put the design up later then, for a hefty price-tag, of course.
Search-string will be "landorca" and/or "sb", not too sure about this yet.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Wed Dec 16, 2009 11:24 am        Reply with quote

I need to find this game cheap after Christmas so I can roll with SBers and DRIFTRACE
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed Dec 16, 2009 1:28 pm        Reply with quote

I'll throw mine up as well, Gironika. I've made some minor changes to it, but nothing too huge.
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Takashi



Joined: 04 Dec 2006

PostPosted: Wed Dec 16, 2009 4:17 pm        Reply with quote

Gironika wrote:
Hey, that's my dad's awesome old car, the 128 Rally. I love you, Gironika.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Dec 16, 2009 6:40 pm        Reply with quote

boojiboy7 wrote:
I'll throw mine up as well, Gironika. I've made some minor changes to it, but nothing too huge.

Okay! Might be cool to get a collection of SB-themed Fiats for SB-people. Hell, the sb'ers need to do some racing and/or drifting together, I suppose. Is there a thread already? If not, we should do that.

Takashi wrote:
Hey, that's my dad's awesome old car, the 128 Rally. I love you, Gironika.

No prob! Actually, I'd love to have a ride in one of those ... I didn't realise it until I fell in love with it in ENTHUSIA, but this car has an appeal that is missed by most cars today. I can't put my finger on it, but I suppose it's the combination of flared wheel-arches, the rather bland interieur (that saves weight by default, take that BMW!) and the flair that this car has.


[edit]
search for "landorca" and you'll find it. Easily.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Dec 16, 2009 8:14 pm        Reply with quote

GT5 time trial demo tomorrow.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Dec 17, 2009 11:11 am        Reply with quote

FM3-folks, go here to get some racing and/or drifting done.
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Toptube
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PostPosted: Thu Dec 17, 2009 12:14 pm        Reply with quote

Toptube wrote:
GT5 time trial demo tomorrow.


The demo was specifically designed for this competition to showcase the realism of the brand-new physics engine and to challenge players’ driving skills using professional driving physics and many of the driving assists disabled. The full Gran Turismo 5 will feature multiple driving assists and various settings that can be changed to make the game easier or more challenging and realistic

so no damage or anything yet, which I really don't care about. I will say though that after playing Shift, its going to be painfully obvious if I bump another car and don't feel it. Even Dirt 2 is a bummer there.
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Toptube
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PostPosted: Fri Dec 18, 2009 10:31 am        Reply with quote

So Dirt 2 is pretty good. It offers a lot of different event types and makes a good effort to always be fun. It is fun, so they succeeded. The off road driving model is overall quite good too, so yes again its just a nice fun game.

It does have some problems but they aren't huge:

1. I wish there was more of a "hooked up" feel to when your car gains traction. The game isn't floaty, but there is always a slight feeling that I'm not exactly sure if/when I'm going to get traction. Its not terrible, but it does make time trials at harder difficulties occasionally border on frustrating.

2. as far as I know, there is no way to see a map of a course before you race on it, so you must blindly set your gear ratios until you've trial and errored a few times.

3. For some reason the other drivers talk to you while racing, as if you are all networked with headsets. Its a wierd decision, I guess its an attempt to make you feel like you are buddies with these pro-drivers that you may or may not know actually exist. Their remarks are kept to A. complaining about your agressive driving B. telling you what a good job you are doing usually related to a specific maneuver that would probably be impossible for them to know about.
I guess I find it a bit annoying.

4. when buying a vehicle, all you get to see is a little black and white polaroid of it parked in a pit area. Often the vehicles I buy end up looking much different than I percieved them to. Its just kind of stupid, really.

5. The graphics are good, but Ironically they really should have worked more on the dirt effects. Vehicles just don't carve in and spew dirt like they really should (some of my screens below look pretty good, but those are at the game's very best). Shift has better dust and smoke effects and its a road racing game!

6. they really need to patch in an adjustment for steering lock. its a bit too sensitive. I actually think being able to dial this back would help with my perception of traction.



a couple more good things to mention:

1. I play on the second hardest difficulty "extreme". It gives you one rewind per race and is legitimately pretty damn hard. time attacks especially stretch my ability on this difficulty.

2. Online multiplayer and custom matches allow you to race any vehicle type on any track type.

3. again, it supports XMB screenshot taking and outputs pics in high quality .png straight to the hardrive. (I converted to jpegs to make them easier to upload/download)


on with the screenshots:

this is the car you start in. It was apparently used by Colin McCrae at some point:



rally cross at night



This Mitsubishi Eclipse is so far my favorite rally car to drive in the game







a smashing finish



Baja/Raid (other than Raid vehicles being a bit more highly tuned, I don't see the difference between these events)


cutting the track in style







Gate Crasher - lots of fun. takes place on the same course as the pure rally, but you don't get the co-driver calling out turns. Its REALLY hard. I actually thought it was going to be stupid, but I like it a lot. I wish you could do a time attack gate crasher on EVERY course. You might actually be able to in custom matches, but I haven't looked yet.



the physics on the "gates" are pretty cool. If you don't nail them in the center, only the portion you hit actually explodes away, leaving half or less of the gate still standing.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Fri Dec 18, 2009 6:15 pm        Reply with quote

Toptube wrote:
Gate Crasher - lots of fun. takes place on the same course as the pure rally, but you don't get the co-driver calling out turns. Its REALLY hard. I actually thought it was going to be stupid, but I like it a lot. I wish you could do a time attack gate crasher on EVERY course. You might actually be able to in custom matches, but I haven't looked yet.

Again, this is something that ENTHUSIA done in a way.

It's called Driving Revolution-Mode and unbelieveable frustrating to normal people later in the game. However, this mode really teaches you all you need to know to let you graduate from being a crash-driver. It teaches you about tires way before Forza did, plus an additional g-meter. But I digress, this looks like damn fun, to be true. Probably the reason why I might pick this up when this game hits the bargain bin!
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Toptube
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Joined: 23 Apr 2007

PostPosted: Sat Dec 19, 2009 4:13 am        Reply with quote

Yeah I bought Dirt 2 during the ToysRUs buy 2 get 1 free (also got Uncharted 2 pre-order and Bayonetta Pre-order)
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Toptube
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Joined: 23 Apr 2007

PostPosted: Sat Dec 19, 2009 1:26 pm        Reply with quote

I didn't make this, but have a look at this santa porsche that someone made in Shift:
http://www.noelshack.com/up/aac/santaporsche-146f999473.jpg


and if you are interested, this thread here is full of work from this one guy in particular that is really good. Especially considering how painful it is to make liveries in Shift. The tools are well enough, but they give you the worst possible angles for applying the vinyls.
http://forum.needforspeed.com/eaforum/posts/list/333060.page
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Mon Dec 21, 2009 6:43 pm        Reply with quote

So hey, spent some time painting some cars this weekend.

I've linked the Ace Combat cameo-painjob-inspired TVR earlier on, and despite it looking nice it failed to secure anything else than last place - ok, I managed to get a #4 spot in Le Mans, but that was the best it could do. Nevertheless, served me well!

Then a new paintjob for the Hyundai Genesis Coupe+, since I'm rather fond of the new Genesis (as you might be able to tell).
http://neverthesamecolor.net/wp-content/uploads/2009/12/my-hyundai-01.jpg
http://neverthesamecolor.net/wp-content/uploads/2009/12/my-hyundai-02.jpg

And, last but not least, the last two shots turned out rather well, especially the guardrail-eating 206RC++.

And with xmas approaching, I'm in for some online-racing the next weekend or so.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Mon Dec 21, 2009 8:34 pm        Reply with quote

Hey guys, isn't the time attack challenge garbage? Was playing this with a friend and her girlfriend started looking on the internet for some site that would actually trash the demo.

I don't play a lot of racing games but I have driven a car before and holy fuck that was awful.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Mon Dec 21, 2009 8:53 pm        Reply with quote

you talking about the GT5 academy demo?

I'll hopefully be palying that tonight.

It was an interesting movie for that to be the first new playable thing since GT5p. I mean, its got almost no driving assists and the whole thing is less than 300mb (I've heard the trackside detail is pretty low). So, huh. Well anyways as a big GT fan, I'll weigh in on it eventually.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Mon Dec 21, 2009 9:24 pm        Reply with quote

Yeah, it kinda sucks. Their aping of the Forza line is pretty worthless as well.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Tue Dec 22, 2009 6:56 pm        Reply with quote

boojiboy7 wrote:
Yeah, it kinda sucks. Their aping of the Forza line is pretty worthless as well.

hm? in what way does PD do so?
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Toptube
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PostPosted: Mon Dec 28, 2009 10:19 am        Reply with quote

Played the GT5 time trial thing.

Graphically it looks like a beta, which I expected because of its 203Mb size.

There is no bonnet view which means I REFUSE to put any serious time into it. I'm probably going to go scream on the official forums or something to try to get this in the final game.

The tuned car on the road feels pretty good. There are zero driving assists and I didn't really have any problems driving that weren't caused by unoptimal for me views.

Once you hit the grass though its like a green sheet of super ice.

The untuned (stock) car feels like you are driving on snow.

I've never understood why a car simulator means make it all feel like ice.
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