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Project Cars, GRID2, The Crew - fading brakelights obscurity
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Kazunori Yamauchi, ...
I'm in love with my car
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I hate cars. GO GO POWERRANGERS
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why isn't Omega Boost listed on PDs website?
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Total Votes : 53

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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Jan 06, 2010 9:54 pm        Reply with quote

GT5 update in a nutshell:


- Deformation for every car in the game although race cars will see even more damage
- First screens of GT5's night racing
- 1,000+ vehicles, all with modeled interiors
- Up to 16 players online
- Indy cars and tracks will be included
- Head tracking is reconfirmed and it's for use during racing
- Multi display is back (using 3 PS3's for a wider view)
- HD uploads to YouTube
- Weather
- Night racing for all tracks
-- Night & Day cycle and weather effects on all tracks
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Jan 07, 2010 8:17 pm        Reply with quote

I see no "better AI"-part up there, but hope dies last etc.
If they can pull off what they are saying here, well. Worth a bargain-bin buy at least then!
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Toptube
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PostPosted: Mon Jan 11, 2010 6:29 am        Reply with quote

fuuuuuuuuuuuuuck the tier 4 and 5 supercars in shift are insane.

the sense of speed is AMAZING. But I don't know if its possible to keep the car on the track and still go fast enough to win on hard. GOD.
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RobotRocker
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PostPosted: Mon Mar 15, 2010 11:28 pm        Reply with quote

RISE THREAD, RISE

'Cause Dirt 3: "We are sorry for all that Americanism, we swear its going to be drizzly days in the Welsh countryside with soggy ham sandwiches and a Thermos full of lukewarm tea while watching stupidly powerful cars scream by at 100mph and nearly kill us" is officially on the way as confirmed in the latest Edge. Its going to tone down the Americanisms and get back to the root of the series. Will still probably have Pastrana and Monster Energy/Red Bull sponsorship all over the place but sounds a bit more tolerable.

I guess racing game talk has dried up for the minute since the new trend is to get in on the arcade racing bandwagon. Split/Second kinda looks nice though the "holy shit did you see that?" factor seems like it will wear out in time once you get used to the route changers and power plays. The handling looks a bit off too. I'm willing to give it a chance because it looks spectacular and it could fill the rut that Burnout dug for itself but the recent footage has been lacking the spark the concept needs. A demo might work, but this game needs to be a ton more frantic.

Anyone get in the Blur beta? I've been hearing less than stellar things about it like the game design being all over the place (e.g. getting hit by power-ups will damage your car but smacking into a wall will just bounce the car off like a bumper car) and that its trying too hard to be Mario Kart mashed up with Call Of Duty. I kinda want it to be successful because Bizarre really need a hit to prove themselves to Activision but at the same time, no one needs to give Activision any more money.

Also, if everyone is getting back on the Arcade racer bandwagon. Where is AM2? They have to be plotting something.
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Rud31
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PostPosted: Tue Mar 16, 2010 12:41 am        Reply with quote

I did go, "Where IS AM2ohwaitvirtuafighternevermind."
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Schwere Viper



Joined: 14 Feb 2007
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PostPosted: Tue Mar 16, 2010 9:18 am        Reply with quote

That DiRT 3/Codemasters post reminds me: any gearheads on here ever try TOCA Race Driver 3? I've heard some good things about it, and it's only ten dollars on Steam.
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RobotRocker
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PostPosted: Tue Mar 16, 2010 9:29 am        Reply with quote

Schwere Viper wrote:
That DiRT 3/Codemasters post reminds me: any gearheads on here ever try TOCA Race Driver 3? I've heard some good things about it, and it's only ten dollars on Steam.


I had the X-Box version and aside from some stupid bogans on X-Box live not understanding what the concept of a racing line is, Its a lot of fun. It sits in a nice groove between hardcore and arcade. Some disciplines are really hard though and the F1 cars will make you tear your hair out by the end but other wise, its worth a punt.
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Schwere Viper



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PostPosted: Tue Mar 16, 2010 9:32 am        Reply with quote

RobotRocker wrote:
Schwere Viper wrote:
That DiRT 3/Codemasters post reminds me: any gearheads on here ever try TOCA Race Driver 3? I've heard some good things about it, and it's only ten dollars on Steam.


I had the X-Box version and aside from some stupid bogans on X-Box live not understanding what the concept of a racing line is, Its a lot of fun. It sits in a nice groove between hardcore and arcade. Some disciplines are really hard though and the F1 cars will make you tear your hair out by the end but other wise, its worth a punt.


F1 was never my thing, but are they on a GRID Le Mans series level of "GOD FUCK YOU CAR WHY WON'T YOU TURN"?
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RobotRocker
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PostPosted: Tue Mar 16, 2010 9:53 am        Reply with quote

Schwere Viper wrote:
RobotRocker wrote:
Schwere Viper wrote:
That DiRT 3/Codemasters post reminds me: any gearheads on here ever try TOCA Race Driver 3? I've heard some good things about it, and it's only ten dollars on Steam.


I had the X-Box version and aside from some stupid bogans on X-Box live not understanding what the concept of a racing line is, Its a lot of fun. It sits in a nice groove between hardcore and arcade. Some disciplines are really hard though and the F1 cars will make you tear your hair out by the end but other wise, its worth a punt.


F1 was never my thing, but are they on a GRID Le Mans series level of "GOD FUCK YOU CAR WHY WON'T YOU TURN"?


More like "WOAH CAR! WOAH! WHEN I MEANS WOAH, I SAYS WOAH!" *Smacks into barrier*

I think this was the point where they realised that they needed the flashback feature in the game lest we be making dents in our walls with the controller.

I am looking forward to that F1 game in September though after the first race in Bahrain this season, I'm hoping its a hell of a lot more exciting.
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Toptube
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PostPosted: Tue Mar 16, 2010 10:40 am        Reply with quote

Schwere Viper wrote:
That DiRT 3/Codemasters post reminds me: any gearheads on here ever try TOCA Race Driver 3? I've heard some good things about it, and it's only ten dollars on Steam.


good game yo. DIRT 2 owes a lot to it.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Tue Mar 16, 2010 5:56 pm        Reply with quote

RobotRocker wrote:
I am looking forward to that F1 game in September though after the first race in Bahrain this season, I'm hoping its a hell of a lot more exciting.

I really, really, really hope that Codemasters will make it arcadey and not trying to recreate Barcelona: The racing-season.

That said, Forza3 has got some nice cars in update-packs that are WAY to expensive but one of them I ended up buying anyway because ... Rotary-FS-LM-Coupe and Bugatti EB110 are must have-material.
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RobotRocker
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PostPosted: Tue Mar 16, 2010 6:27 pm        Reply with quote

Gironika wrote:
RobotRocker wrote:
I am looking forward to that F1 game in September though after the first race in Bahrain this season, I'm hoping its a hell of a lot more exciting.

I really, really, really hope that Codemasters will make it arcadey and not trying to recreate Barcelona: The racing-season.

That said, Forza3 has got some nice cars in update-packs that are WAY to expensive but one of them I ended up buying anyway because ... Rotary-FS-LM-Coupe and Bugatti EB110 are must have-material.


I think Codies said that they were planning to have scalable options like GRID had where you could go from full Arcade to Sim style. I'm hoping that means F1 97' to Grand Prix 3 levels though and not that horrid intermediary every F1 game post '98 had.

Have not played Forza in months due to University though. I'll probably have a better run at it over the summer.

I signed up for the NFS World beta as well. Might not get in but I figure its worth a punt since it seems to be a "Greatest Hits" compilation of tracks from the first up to NFS Carbon.
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Gironika



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PostPosted: Tue Mar 16, 2010 8:49 pm        Reply with quote

Man, I can only imagine how cool that'd be if Codemasters would get rid of double diffusors and problems like airflow over frontwings, winglets, patchboards etc. and basically give us F1 2010:The 1990ies. I expect stockcar-like banging wheels and damage levels on Arcade-Style though ... please let me be wrong with this one.



p.s.:
I tried to play F1 2001 last year and wondered how I even remotely could be tricked into spending more than 2 minutes with that .... game-thing.
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Rud31
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Joined: 05 Dec 2006
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PostPosted: Tue Mar 16, 2010 9:12 pm        Reply with quote

Toptube wrote:
GT5 update in a nutshell:


- Deformation for every car in the game although race cars will see even more damage
- First screens of GT5's night racing
- 1,000+ vehicles, all with modeled interiors
- Up to 16 players online
- Indy cars and tracks will be included
- Head tracking is reconfirmed and it's for use during racing
- Multi display is back (using 3 PS3's for a wider view)
- HD uploads to YouTube
- Weather
- Night racing for all tracks
-- Night & Day cycle and weather effects on all tracks


update: still not out.
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Gironika



Joined: 05 Dec 2006
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PostPosted: Tue Mar 16, 2010 10:29 pm        Reply with quote

Texican Rude wrote:
update: still not out.

You know what really amazes me? My brother was in Tokyo after the PS3 launched and brought back a PS3-advertising "mag" (or whatever that collection of ads is supposed to be) that listed GT HD, and it basically featured the new demo-track (Eiger Nordwand I think it is?) in screenshots. Well, that was January 2007. Fast forward to January 2010 ... pardon me, March 2010.

I've played and finished ENTHUSIA since then. Add to that (currently playing or having played but not finished, in no particular order): GTR2, GTR Evolution, GRID, Dirt, Forza 2, Forza 3, Ridge Racer 7, Import Tuner Challenge aka Shutokou Battle X, Kaido Racer 1+2, Genki's Racing Battle C1 Grand Prix, Ridge Racer 4 - hell, even Mario Kart Wii and Sonic Racers Demo.

And, of course, the GT5 demo because all of my friends have it by now ...
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cantimechanica



Joined: 11 Mar 2010

PostPosted: Wed Mar 17, 2010 12:27 am        Reply with quote

Texican Rude wrote:
Toptube wrote:
GT5 update in a nutshell:


- Deformation for every car in the game although race cars will see even more damage
- First screens of GT5's night racing
- 1,000+ vehicles, all with modeled interiors
- Up to 16 players online
- Indy cars and tracks will be included
- Head tracking is reconfirmed and it's for use during racing
- Multi display is back (using 3 PS3's for a wider view)
- HD uploads to YouTube
- Weather
- Night racing for all tracks
-- Night & Day cycle and weather effects on all tracks


update: still not out.

Wanna start a pool on when GT5 will be out? I say next year.
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Rud31
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PostPosted: Wed Mar 17, 2010 2:54 am        Reply with quote

What's funny about this (and we talk a bit about it in the upcoming podcast) is they literally did the same thing for Gran Turismo 3 and 4. Add features, remove features, delay. Internium (insert real word that means game released to hold off until next major release) Gran Turismo going to be released then canceled.

I guess they did the same thing for Gran Turismo PSP.

I wish other development studios had the freedom they have.
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sethsez



Joined: 05 Dec 2006

PostPosted: Wed Mar 17, 2010 3:03 am        Reply with quote

Texican Rude wrote:
I wish other development studios had the freedom they have.

Sometimes the best ideas come from the need to get around limitations. I'm not convinced Polyphony is actually benefiting from all their resources at this point.
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RobotRocker
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PostPosted: Thu Mar 18, 2010 11:41 pm        Reply with quote

F1 2010 development Diary

Kinda hoping they will leave the 2009 cars in as an un-lockable. Otherwise, its looking pretty solid and hopefully a 24 car field wont bog down the Grid engine too much.
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Gironika



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PostPosted: Fri Mar 19, 2010 4:25 pm        Reply with quote

Most complex weather simulation something stuff bla ever in a videogame .... man, I'd be happy if they just get it "right", no need to top all other games. Fancy talk, let's hope that they can deliver.
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boojiboy7
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PostPosted: Fri Mar 19, 2010 5:48 pm        Reply with quote

sethsez wrote:
Texican Rude wrote:
I wish other development studios had the freedom they have.

Sometimes the best ideas come from the need to get around limitations. I'm not convinced Polyphony is actually benefiting from all their resources at this point.


Yeah, this exactly, especially if the most recent GT5 demo is to be believed. The one that featured the GT version of the Forza line that didn't work anywhere near as well, and just made me look even less forward to GT5 coming out.

And yeah Rudie, GTPSP was supposed to be a PSP launch title, or come out within a few months of the PSP and it came out last summer. Good job, Polyphony.
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RobotRocker
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PostPosted: Fri Mar 19, 2010 6:52 pm        Reply with quote

Gironika wrote:
Most complex weather simulation something stuff bla ever in a videogame .... man, I'd be happy if they just get it "right", no need to top all other games. Fancy talk, let's hope that they can deliver.


They need to beat PGR4 which had some beautiful weather in it since it actually placed puddles and patches of ice onto the track in random locations. Since cars could aquaplane and skid on ice, it made you think constantly about weather to take it slowly or take the risk and get some drift kudos out of it. Also, the Nurburgring Behemoth in heavy snow was a nightmare.

If they can bring in tactical changes and drama like the finale of the 08 season where everyone panicked and dived into the pits due to a small rainshower and Toyota's gamble to stay on slicks inadvertently gave Hamilton the victory. Then I can see it working.
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Gironika



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PostPosted: Fri Mar 19, 2010 9:38 pm        Reply with quote

boojiboy7 wrote:
sethsez wrote:
Texican Rude wrote:
I wish other development studios had the freedom they have.

Sometimes the best ideas come from the need to get around limitations. I'm not convinced Polyphony is actually benefiting from all their resources at this point.


Yeah, this exactly, especially if the most recent GT5 demo is to be believed. The one that featured the GT version of the Forza line that didn't work anywhere near as well, and just made me look even less forward to GT5 coming out.

And yeah Rudie, GTPSP was supposed to be a PSP launch title, or come out within a few months of the PSP and it came out last summer. Good job, Polyphony.

Car-scanning aside, what exactly was PD doing for the PSP-game that took them years? And, I can see it happen, what'll take them 4+ years to make GT5 that might end up falling short of major changes™ once again? Are they doing anything else than scanning cars and having X more polygons?


RobotRocker wrote:
They need to beat PGR4 which had some beautiful weather in it since it actually placed puddles and patches of ice onto the track in random locations. Since cars could aquaplane and skid on ice, it made you think constantly about weather to take it slowly or take the risk and get some drift kudos out of it. Also, the Nurburgring Behemoth in heavy snow was a nightmare.

I should pick up PGR4 if I'm done with FM3 ... sounds interesting, especially since the latter one lacks some bad weather.


Quote:
If they can bring in tactical changes and drama like the finale of the 08 season where everyone panicked and dived into the pits due to a small rainshower and Toyota's gamble to stay on slicks inadvertently gave Hamilton the victory. Then I can see it working.

I just don't want to expect that to happen. It'd be too good to be true ...
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Toptube
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PostPosted: Sat Mar 20, 2010 3:25 am        Reply with quote

Gironika wrote:
Most complex weather simulation something stuff bla ever in a videogame .... man, I'd be happy if they just get it "right", no need to top all other games. Fancy talk, let's hope that they can deliver.


I'm assuming its the same guys who did the F1 game that came out on PS3 like 2 years ago. If so, then I wouldn't doubt them getting it right.
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sethsez



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PostPosted: Sat Mar 20, 2010 3:27 am        Reply with quote

Toptube wrote:
Gironika wrote:
Most complex weather simulation something stuff bla ever in a videogame .... man, I'd be happy if they just get it "right", no need to top all other games. Fancy talk, let's hope that they can deliver.


I'm assuming its the same guys who did the F1 game that came out on PS3 like 2 years ago. If so, then I wouldn't doubt them getting it right.


Nope, it's the guys who do Grid and Dirt.
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Toptube
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PostPosted: Sat Mar 20, 2010 5:46 am        Reply with quote

oh well nevermind then. Dirt is a really fun game, but the dirt isn't very good.
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RobotRocker
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PostPosted: Sat Mar 20, 2010 10:50 am        Reply with quote

sethsez wrote:
Toptube wrote:
Gironika wrote:
Most complex weather simulation something stuff bla ever in a videogame .... man, I'd be happy if they just get it "right", no need to top all other games. Fancy talk, let's hope that they can deliver.


I'm assuming its the same guys who did the F1 game that came out on PS3 like 2 years ago. If so, then I wouldn't doubt them getting it right.


Nope, it's the guys who do Grid and Dirt.


A bunch of the F1 team are from Sega Racing Studios and Sony Liverpool (Where the Sony F1 games were made) and some worked on games as far back as Grand Prix 3 so they have a good cross section of racing game developers working on it. I think its generally in Codebastards favour at the minute. They have the right team on it but it's still to be seen if they can pull it off.

Fun fact. The game will be the first time F1 will be in HD since the actual series wont be going HD till at least 2012.
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Drem



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PostPosted: Mon Mar 22, 2010 1:11 am        Reply with quote

Recently at this somewhat nearby used game store, I saw this PS3 GT-branded driving wheel/pedals set. I think it was this Logitech Driving Force GT. Does anyone know if it's good? It was $35 (this store has really good deals on games/hardware), but decided to pass on it because I didn't know what driving wheels are good.
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Toptube
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PostPosted: Mon Mar 22, 2010 5:42 am        Reply with quote

I guess the GT PS3 branded wheel would share the 3rd place spot wih the PS2 GT4 wheel (driving force pro?). The only difference between the two is the little read knob that lets you adjust braking bias, TCS, and suspension damping on the fly. Really mostly pointless since those things are available in game. If GT5 is extremely realistic, it could be useful if you need to compensate for tire wear or weather change in a long race.

The G25 is the second best.

The G27 is the first best.


I think the key differences in the G2* series over the GT and Pro are much higher build quality, more elegant force feedback, and a lot of extra hardware for shifting and clutch.


The driving force GT is an absolute steal at $35, even used.
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Teflon



Joined: 11 Jan 2007

PostPosted: Mon Mar 22, 2010 9:44 am        Reply with quote

I wonder if they spent thousands of man hours programming faithful KERS simulation, fuel strategy AI and refueling animations into F1 2010. The FIA kept the actual TEAMS in limbo regarding the final 2010 rules, it must've been rough trying to make a game about it.

Also I enjoyed the loudness of DiRT 2 and thought its americana was a really clever way to have some legit rally cars and drivers without needing a WRC license.

Also also seeing a Monster Energy logo on 41-year old M.Schumacher's helmet kind of made me cringe.
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Gironika



Joined: 05 Dec 2006
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PostPosted: Mon Mar 22, 2010 4:54 pm        Reply with quote

Teflon wrote:
Also also seeing a Monster Energy logo on 41-year old M.Schumacher's helmet kind of made me cringe.

Coulthards DTM-debut is rumored to be over even before it started due to that logo, so ... I suppose you're not the only one!


Teflon wrote:
I wonder if they spent thousands of man hours programming faithful KERS simulation, fuel strategy AI and refueling animations into F1 2010. The FIA kept the actual TEAMS in limbo regarding the final 2010 rules, it must've been rough trying to make a game about it.

This is one of the things that I feared might throw the devs back, since the FIA has a bad track record for the last few years as far as the rules are concerned. I wonder if they would have the balls to say "fuck that" and include KERS and refuelling anyway, letting the player decide whether he wants to have some 2010spec-racing or not. If the season opener is any indication, we'll have a bit more of "Barcelona: The racing series" this season.
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Schwere Viper



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PostPosted: Mon Mar 29, 2010 11:42 am        Reply with quote


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Teflon



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PostPosted: Mon Mar 29, 2010 1:06 pm        Reply with quote

Damn that guy is just chilling while drifting through hairpins, he must be Finnish.


I think I'll try and get my hands on F1 2009 (the Wii one) to get a feel for the tracks. I always feel more involved watching Monaco because of driving it three billion times in Gran Turismo, I'd like to extend this knowledge.

Also the FIA fully allows teams to rock KERS in 2010, it's just that nobody wants to. Of course some kind of imaginary competent motorsport governing body would then change the rules so teams WOULD want to run this exciting futuristic overtaking-enabling tech but eh.
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Toptube
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PostPosted: Mon Mar 29, 2010 4:08 pm        Reply with quote

Teflon wrote:
I always feel more involved watching specific tracks because of driving it three billion times in Gran Turismo, I'd like to extend this knowledge.


I've never thought about it so directly but dude, yeah!
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Teflon



Joined: 11 Jan 2007

PostPosted: Sat Apr 03, 2010 1:53 pm        Reply with quote

F1 2009 is pretty much unplayable without a Classic controller (and Cube controllers don't work because L2 and the plus/minus buttons are just that vital to the gameplay experience).

So! I dicked around on the PC side of things and ended up installing rFactor, grabbing a fanmade (stolen from ye olde GP4 actually) Sepang and running free practice sessions on it in this dinky little Formula Ford type car. It was a pretty good time.
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Gironika



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PostPosted: Sat Apr 03, 2010 10:45 pm        Reply with quote

funny thing you mention that, I took a Le Mans Prototype in GTR2 for a spin (well, literally) on Sepang today and wished that someone would go and make a Le Mans-style simulation that is easy to mod (kind of like GTR2, only ... newer).


Speaking of easy to mod - I wish that Forza Motorsport 3 would be moddable. I can't help but feel that the game is missing a vital option, namely adjusting the responsivity of the steering. I've seen cars moving from left to right on tracks where you clearly can tell whether the player uses a pad or a wheel, and it sucks that MS doesn't offer the option to adjust that. Even ENTHUSIA on the PS2 offered an option to fine-tune this, and if you had a car that didn't react like you wanted, you coul at least try and see whether it worked better afterwards.
And I don't like using dirty methods like applying ridiculous chamber-settings on the front wheels to make the car turn in less to make it driveable without ending up in the dirt.
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Teflon



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PostPosted: Sun Apr 04, 2010 10:40 am        Reply with quote

Quote:
kind of like GTR2, only ... newer


Well yeah in theory I'd love that but the current situation means there's still tremendous community support for sims even I can run at full detail on my creaky old 8600GT.

Was FM3 that scary? I do remember gravitating towards AWD cars because I like to drive like an ape and high powered RWD machines were being touchier than I prefer but I hadn't really thought about this being caused by overly sensitive controls before. If you compare it to Gran Turismo though there I'm a RWD man all the way through and all the AWD cars just feel like trucks.


Also this just in: F1 cars are fucking fast, even more-so than their ridiculous power to weight ratios suggest. Through turn 5 and 6 I had to go to half-throttle in my little 150hp frankfurter on wheels, in Formula one that's a flat-out combo even though the cars weigh about the same and have some 700 extra horsepower.


EDIT: RE: controls: the racing game I'm actually best at is Ridge Racer 6 which has controls so buttery they're almost completely out of the equation and it all becomes about swooping through beautiful racing lines. It's almost Mario Kart without items.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Sun Apr 04, 2010 10:49 am        Reply with quote

High-level RR6 play is a thing of beauty.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Fri Apr 16, 2010 1:40 am        Reply with quote



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geinou



Joined: 07 Apr 2010

PostPosted: Fri Apr 16, 2010 10:23 am        Reply with quote

Looks good, looking forward to it. Yet, I think that the controls will suck ass...

Also: I really hate that you cannot do custom races in Forza 3. You have to sign in to Xbox Live and make your own private room to do that.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Fri Apr 16, 2010 3:52 pm        Reply with quote

OK I can get on board with those screen shots.

Also one of the Codemasters devs said in Edge that during the first development meeting, they made a powerpoint slide that just said on it "GRAND PRIX 3". Anyone who hadnt heard of it was politely requested to get a copy of it straight away and learn from it. So its got the right ideas, lets see if they can get the execution right.
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