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| Kazunori Yamauchi, ... |
| I'm in love with my car |
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| Total Votes : 53 |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Jun 28, 2010 10:00 am |
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| Chris B wrote: |
I played the first Forza yesterday, and I was pretty underwhelmed. Maybe choosing the Mitsubishi FTO and the chase cam had something to do with it, but there just wasn't any sense of speed whatsoever. It felt like the game barely managed to run at 30 frames.
Not that there's a lack of alternatives on the original Xbox. Anyone knows if Sega GT 2002 is any good? |
The thing with Forza is that everyday cars tend to actually be harder to drive around a racetrack at speed than more racy vehicles. It's realistic but it does tend to give career mode an odd downwards-sloping difficulty curve. The inability to really turn and sense of immense weight as well as the ineffective brakes all sort of fade away as you climb the ladder up to the Bentley Speed 8.
I played and beat Sega GT2002 (aka 'that other game on the JSRF disc') and had a pretty good time but it's not one of the all time greats or anything. It ditched the make-your-own-car aspect that was my favorite thing about the Dreamcast Sega GT but did fix the more extreme handling issues (the original Sega GT had a terrible tendency towards cars bouncing along between barriers like pinballs.)
The most interesting thing it does is history of racing mode where you progress a decade at a time from the 60's to the 21st century, which means not only do you get a lot of rare, classic cars (Mazda RX3!) but you actually have a reason to use them. Also it just features some great oddball cars in general, like it has a Mercedes E500 for some ungodly reason.
If you want my recommendation though I'd take either Project Gotham over any of the more simmy racers on the original Xbox. PGR 1 in particular with its brutal kudos attack mode is a goddamn life-changing experience and still the only game to make me physically ill with tension. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Fri Jul 16, 2010 10:23 pm |
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Split/Second did go down to more than half the RRP and I had some credit on my GAME account so I indulged.
Its starts off pretty slow (The demo is the first race in the game) and lets you have the first few races. Then the game decides "Fuck this", and drops the hammer around the first elite race. Suddenly the AI hates you with a vengeance and everything is exploding around you. Its shallow, but the good kind of shallow. Need to play a bit more though, I unlocked the first Airstrike race and it should be interesting. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Mon Jul 26, 2010 6:02 pm |
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Seeing the latest TopGear episode fueled the inexplicable wish that the F1-Game should feel like that clip they made to commemorate Senna. I just know that I have to be disappointed wishing it even if it's just for a moment. But damn, do I wish a game would feel like that. Especially with the recent F1-race in mind that did showcase the lack of bravery by one of the most experienced F1 teams of all time, you just have to wonder whether this game can deliver. I mean, you could see that Alonso could close the gap and if he got a shot, he'd gotten by Massa. Thing is, Massa didn't seem like he'd do him the favor of making a mistake like he did back in 2007, re:
watch from the 40 sec. mark onwards.
… so:
I wonder whether it'll be a racing game or a F1-game. The latter would basically imply that you'd be able to gain places if the CPU drops a wheel of the track, if weather gives you an edge or if you bump your way around the track until your car breaks.
I want it to be out now, and I kind of don't. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Mon Jul 26, 2010 6:19 pm |
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So Codemasters have confirmed another GRID and DiRT game. Another Operation Flashpoint too, though that doesn't sound all that well advised. GRID neither, come to think of it. They abandoned both of those games pretty quick.
How have they handled DiRT? _________________
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Jul 26, 2010 7:37 pm |
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| Dracko wrote: |
| How have they handled DiRT? |
They haven't. These are old-school self-contained what's-on-the-disc-is-all-there'll-ever-be videogames. There's cheats you can buy on Live for Dirt 2, and of course the XBL servers for both titles are still going but nothing in the way of new content or patches. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Tue Jul 27, 2010 7:45 am |
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There was one car pack for GRID I believe, but aside from that, nothing.
Looking forward to seeing how DiRT 3 looks. I'm one of the few people who managed to get into DiRT 2 regardless of the FUELED BY ENERGY DRINKS HOLY SHIT KEN BLOCK feel of it. There was still a solid racer underneath all that.
GRID 2 I'm not entirely sure about, given that the game got impossible for me once I hit the Le Mans and Prototype series in GRID. No matter what I did, half the field would overtake me on the first two turns and I could not keep up no matter how hard I pushed it. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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geinou

Joined: 07 Apr 2010
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Posted: Tue Jul 27, 2010 12:09 pm |
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I have no hope in Codemasters Formula One game. I'm looking forward to it, because it's about damn time having a new Formula One game, but after they said that Grid or Dirt is for people who like arcade racers and sim racers (Grid had many flaws on the highest difficulty), I really don't think that this will be a game sim racers will be proud of. Yet, deep inside of me, there is hope. A small portion of hope. The most important thing will probably the driving physics. If they are good, I can have lots of fun with the game, even when it's not a simulation.
You know, I prefer racing games which are based on real series when they are a simulation. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Jul 27, 2010 12:13 pm |
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I'm mainly asking because I know a lot of fans of both GRID and Dragon Rising felt cheated that Codemasters pulled out support for both relatively quickly despite selling them with promises of further content. With that in mind, it feels kind of odd seeing them bringing them up again so soon. _________________
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Jul 28, 2010 12:14 pm |
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| Gironika wrote: |
| Seeing the latest TopGear episode fueled the inexplicable wish that the F1-Game should feel like that clip they made to commemorate Senna. I just know that I have to be disappointed wishing it even if it's just for a moment. But damn, do I wish a game would feel like that. Especially with the recent F1-race in mind that did showcase the lack of bravery by one of the most experienced F1 teams of all time, you just have to wonder whether this game can deliver. |
I want them to splice in a bromance sim, make it the Persona of racing games.
>> Bitch about Massa holding you up (Teammate S-Link DOWN, Champ.Points UP)
> Let Massa have his well-deserved first win since his terrible accident (Teammate S-Link UP, Champ.Points DOWN) |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Wed Jul 28, 2010 3:28 pm |
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>> Summon White Visor. Stay cool baby +10
I got nothin' else
Finished Split/Second's single player campaign outside of doing a couple of bonus events and golding every race. My only question is
What in the blue fuck was going on in that ending? Seriously, the game has had absolutley no plot until then. I actually shouted "What the FUCK" when it finished.
Oh yeah, terrible rubber banding thats worse than Burnout 3 and you have to unlock everything in Single Player for Multi-Player instead of having different unlocks like Blur. Charming, but everything is there to be improved in a sequel. |
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geinou

Joined: 07 Apr 2010
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Posted: Wed Jul 28, 2010 3:51 pm |
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| Kimi eating ice cream instead of sitting in the car -50, +10 funny factor |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Thu Jul 29, 2010 1:44 pm |
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| RobotRocker wrote: |
Finished Split/Second's single player campaign outside of doing a couple of bonus events and golding every race. My only question is
What in the blue fuck was going on in that ending? Seriously, the game has had absolutley no plot until then. I actually shouted "What the FUCK" when it finished. |
It'd be interesting to see whether one person out of the R:Racing and/or Enthusia staff magically found his way into the Split/Second-team. Or the Square-Disney bonds are starting to shine through!
| Quote: |
Schumacher draws near. Command?
> fight
> magic manouvre
> use item on steering wheel
> let him pass for the championship
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It's interesting that it seems to be a target to make "more" out of the usual arcade-racers and sims. I'm looking forward who'll try to have story+racing going on at the same time next. And whether someone can make these two to go hand in hand, what might never happen. _________________
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geinou

Joined: 07 Apr 2010
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Posted: Thu Jul 29, 2010 2:23 pm |
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| Gironika wrote: |
It's interesting that it seems to be a target to make "more" out of the usual arcade-racers and sims. I'm looking forward who'll try to have story+racing going on at the same time next. And whether someone can make these two to go hand in hand, what might never happen. |
I would totally play that kind of a game. Race Driver didn't do it well. In fact, it was horrible. |
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Teflon

Joined: 11 Jan 2007
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Posted: Fri Jul 30, 2010 10:02 am |
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| Quote: |
It's interesting that it seems to be a target to make "more" out of the usual arcade-racers and sims. I'm looking forward who'll try to have story+racing going on at the same time next. And whether someone can make these two to go hand in hand, what might never happen. |
Well there is Ridge Racer. It's not so much roleplaying (completely ignoring R: Racing Evolution here for convenience's sake) but parts 4 and 5 in particular definitely told a story in a Sonic 3 (or Outrun) kind of way.
(Oh fuck I just remembered Type IV had segments where you talked to your manager. What goes on in those? I've only played the Japanese version so all I did was mash X until the trailer pulled up with my new car.)
On the other hand you have Genki's TXR/Shutokou Battle series which is stuffed with hundreds of screens' worth of enemy profiles, random encounters and hidden bosses. You unlock new parts based on total mileage driven, it's totally a racing RPG systems-wise though like in the Ridge Racers there's no dialog or anything like that. The story is solely expressed through the increasingly fearsome opponents you face and the ever increasing number of horsepower you pack.
There's no one correct approach of course. I'd still be all over Persona with racing instead of dungeons. But I do think both of these series deliver a story in a very elegant way only few actual RPGs can match (shout out to Dragon Quarter).
Edit: wait it was a Japanese PSX game so I probably mashed O instead. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Fri Jul 30, 2010 10:55 am |
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| Teflon wrote: |
Well there is Ridge Racer. It's not so much roleplaying (completely ignoring R: Racing Evolution here for convenience's sake) but parts 4 and 5 in particular definitely told a story in a Sonic 3 (or Outrun) kind of way.
(Oh fuck I just remembered Type IV had segments where you talked to your manager. What goes on in those? I've only played the Japanese version so all I did was mash X until the trailer pulled up with my new car.)
On the other hand you have Genki's TXR/Shutokou Battle series which is stuffed with hundreds of screens' worth of enemy profiles, random encounters and hidden bosses. You unlock new parts based on total mileage driven, it's totally a racing RPG systems-wise though like in the Ridge Racers there's no dialog or anything like that. The story is solely expressed through the increasingly fearsome opponents you face and the ever increasing number of horsepower you pack. |
There sure are a huge bunch of games that we westeners never get to see, like Genki also did those Wangan Midnight-games that are based on the manga (which was successful enough to get an animated show + a "real" movie that, unfortunately, isn't subbed yet. and probably never will. but one can dream, can he?) … I really would love to see someone giving Genki a budget and some key staff members so that they could step up and make the "ultimate" driving RPG combo.
Note that Square might have already done so, but we'll never know, I suppose? I always wanted to try that game, but searching around for, ahm, the game doesn't lead anywhere.
| Quote: |
| There's no one correct approach of course. I'd still be all over Persona with racing instead of dungeons. But I do think both of these series deliver a story in a very elegant way only few actual RPGs can match (shout out to Dragon Quarter). |
Heh, I'd love maxing s-links with other drivers when playing Outrun-arcade 2P-mode in-game, optionally with multiplayer-option. But who am I kidding, dreaming again .... _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Fri Jul 30, 2010 3:43 pm |
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| Teflon wrote: |
| (Oh fuck I just remembered Type IV had segments where you talked to your manager. What goes on in those? I've only played the Japanese version so all I did was mash X until the trailer pulled up with my new car.) |
DRAMA AND HARDSHIP IN THE WORLD OF AUTOMOBILE RACING _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Sun Aug 01, 2010 2:07 pm |
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Dirt 3 trailer
Weather conditions are back, finally. Will be interesting to see how this fares against Milestone's WRC game though. _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Mon Aug 02, 2010 7:36 am |
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you've just reminded me that I own Dirt 2 and should play more of that tomorrow.
Pretty nice flames. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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geinou

Joined: 07 Apr 2010
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Posted: Mon Aug 02, 2010 11:45 am |
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| Oh man, in the new Formula One game, you have to talk with the press about stuff what happened on the race track. They say it's a killer feature, I say it will be a boring multiple choice bullshit like in the Madden games without any deep and always the same questions and answers. But Codemasters is really good in hyping a game. Case in point: Operation Flashpoint: Dragon Rising. After the release, everyone was going insane, cause the game sucked so hard and wasn't as good as Codemasters promoted it (surprise, surprise...). |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Mon Aug 02, 2010 11:56 am |
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| Gironika wrote: |
There sure are a huge bunch of games that we westeners never get to see, like Genki also did those Wangan Midnight-games that are based on the manga (which was successful enough to get an animated show + a "real" movie that, unfortunately, isn't subbed yet. and probably never will. but one can dream, can he?) … I really would love to see someone giving Genki a budget and some key staff members so that they could step up and make the "ultimate" driving RPG combo.
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Man why in every racing manga are the characters hideous. I couldn't ever managed to read or care about those guys because they are repulsive to look at. When I played Maximum Tune I just screamed at them to get off the screen because it was distracting my GOING FAST.
I wish Maximum Tune came out on a home console. The Wangan Midnight PS3 game was pretty "eh" from what I saw at a friend's house. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Mon Aug 02, 2010 12:05 pm |
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Namco make far too much moolah off of MaxiTune cabs (through IC card purchases/renewals, not to mention the price per game) to cook up a home version. I should know. I'm still addicted. It would be nice, though. With some decent netcode I couldn't see it flopping. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Mon Aug 02, 2010 3:27 pm |
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| Texican Rude wrote: |
| Man why in every racing manga are the characters hideous. I couldn't ever managed to read or care about those guys because they are repulsive to look at. When I played Maximum Tune I just screamed at them to get off the screen because it was distracting my GOING FAST. |
I can tell you why - you should look at the cars, not the characters.
Okay, that wasn't as serious as it should have been, but there is no shortage of people who manage to draw cars that remotely look like cars AND can do characters. Namely Kosuke Fujishima of AA! Megami-sama-fame. _________________
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geinou

Joined: 07 Apr 2010
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Posted: Mon Aug 02, 2010 5:38 pm |
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Hey, this looks actually pretty good. I mean the physics of the car. Sure, it's driven with a wheel, but it's nothing like let's say Race Driver: Grid, in which every car felt like it would drift. Well, I found my hope again. Damn it Codemasters, don't fuck it up!
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Aug 02, 2010 7:23 pm |
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| What's with the little Mario Kart tire squeals? |
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Shiren the Launderer

Joined: 25 Sep 2008
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Posted: Mon Aug 02, 2010 8:09 pm |
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| Texican Rude wrote: |
Man why in every racing manga are the characters hideous. I couldn't ever managed to read or care about those guys because they are repulsive to look at. When I played Maximum Tune I just screamed at them to get off the screen because it was distracting my GOING FAST.
I wish Maximum Tune came out on a home console. The Wangan Midnight PS3 game was pretty "eh" from what I saw at a friend's house. |
life imitates art eh |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue Aug 03, 2010 1:40 am |
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| geinou wrote: |
Hey, this looks actually pretty good. I mean the physics of the car. Sure, it's driven with a wheel, but it's nothing like let's say Race Driver: Grid, in which every car felt like it would drift. Well, I found my hope again. Damn it Codemasters, don't fuck it up!
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Oh hey, looks like they managed to recreate GT4's graphics, that's pretty cool. If I didn't know that its a codemasters game, someone could have said it was beta F1 footage from GT5 and I would have completely believed it. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Tue Aug 03, 2010 2:38 am |
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| Toptube wrote: |
| geinou wrote: |
Hey, this looks actually pretty good. I mean the physics of the car. Sure, it's driven with a wheel, but it's nothing like let's say Race Driver: Grid, in which every car felt like it would drift. Well, I found my hope again. Damn it Codemasters, don't fuck it up!
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Oh hey, looks like they managed to recreate GT4's graphics, that's pretty cool. If I didn't know that its a codemasters game, someone could have said it was beta F1 footage from GT5 and I would have completely believed it. |
I am getting Grand Prix 3 vibes off that footage and GP3 was far from a looker, even at max settings. I'm willing to forgive Codebastards for it not looking spectacular if they can lock down the feel that GP3 had. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Tue Aug 03, 2010 2:40 pm |
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What where Webber an Vettel thinking/doing in that video? Being so slow in these corners? I really hope that's just an "easy mode", since I'd hate it if there were the "usual" spots where you can overtake anyone, anytime. _________________
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Tue Aug 03, 2010 8:49 pm |
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| Gironika wrote: |
| What where Webber an Vettel thinking/doing in that video? Being so slow in these corners? I really hope that's just an "easy mode", since I'd hate it if there were the "usual" spots where you can overtake anyone, anytime. |
Its a one lap demo so its probably on easy. The AI seems to have some traits though. Vettel seems to back off a bit more under pressure (Which is one of his big weaknesses in real F1 as he doesn't like getting into scraps unless necessary) while Webber is much more aggressive and taking more risks to try stay in first.
I'm hoping they make Schumacher an outright bastard on realism difficulty.
| Texican Rude wrote: |
| Shiren the Launderer wrote: |
life imitates art eh |
what? |
Japanese car nerds be ugly, apparently. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Wed Aug 04, 2010 7:59 pm |
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| RobotRocker wrote: |
| I'm hoping they make Schumacher an outright bastard on realism difficulty. |
Oh yeah. I can't imagine how cool it'd be to bang wheels with him, this shall happen, Codemasters! _________________
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geinou

Joined: 07 Apr 2010
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Posted: Wed Aug 04, 2010 8:38 pm |
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That would be great!
Something that pissed me off about Grid. On the highest difficulty (I think it was extreme) your car got very, very tight. Turning into corners was sometimes impossible. Let's say a fast turn, which you could drive with full speed. On the highest difficulty, that wasn't possible. Yet, the AI could drive those turns with full speed. What the hell, Codemasters? Don't implement such ridiculous shit in your F1 game. I really don't get the idea behind this. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Thu Aug 05, 2010 5:08 pm |
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| geinou wrote: |
That would be great!
Something that pissed me off about Grid. On the highest difficulty (I think it was extreme) your car got very, very tight. Turning into corners was sometimes impossible. Let's say a fast turn, which you could drive with full speed. On the highest difficulty, that wasn't possible. Yet, the AI could drive those turns with full speed. What the hell, Codemasters? Don't implement such ridiculous shit in your F1 game. I really don't get the idea behind this. |
Wait, did they change the physics for the <same> car the higher the difficulty was? Like "if you go for extreme, well, the handling is going to be extreme, suckah"? That'd be a cheap shot, let's pray that they won't do that in the F1 game ... _________________
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Teflon

Joined: 11 Jan 2007
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geinou

Joined: 07 Apr 2010
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Posted: Thu Aug 05, 2010 5:53 pm |
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| Gironika wrote: |
| geinou wrote: |
That would be great!
Something that pissed me off about Grid. On the highest difficulty (I think it was extreme) your car got very, very tight. Turning into corners was sometimes impossible. Let's say a fast turn, which you could drive with full speed. On the highest difficulty, that wasn't possible. Yet, the AI could drive those turns with full speed. What the hell, Codemasters? Don't implement such ridiculous shit in your F1 game. I really don't get the idea behind this. |
Wait, did they change the physics for the <same> car the higher the difficulty was? Like "if you go for extreme, well, the handling is going to be extreme, suckah"? That'd be a cheap shot, let's pray that they won't do that in the F1 game ... |
That is exactly what happened. Imagine my face crashing in Eau Rouge. Tested it on other tracks (fantasy as well as real tracks) -- same result. The AI could turn to those turns without any problems. Pedal to the metal for them, but not for the player. Thanks, Codemasters... |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Thu Aug 05, 2010 7:21 pm |
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re: GT5 - yeah, like hell! 17.99 is a good starting point.
| geinou wrote: |
| That is exactly what happened. Imagine my face crashing in Eau Rouge. Tested it on other tracks (fantasy as well as real tracks) -- same result. The AI could turn to those turns without any problems. Pedal to the metal for them, but not for the player. Thanks, Codemasters... |
Oh dear. Add rubberbanding to that and you'd have the worst offenders on track. Time to let my hopes go to where no racing game has gone before .... _________________
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Chris B

Joined: 06 Jan 2008
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Posted: Fri Aug 06, 2010 2:40 pm |
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| @geinou: Did you test it with a steering wheel? |
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geinou

Joined: 07 Apr 2010
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Posted: Fri Aug 06, 2010 2:48 pm |
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| Chris B wrote: |
| @geinou: Did you test it with a steering wheel? |
Nope, don't have a wheel for the 360 (only played the 360 version). It could be that this problem is solved when driving with a wheel, but I'm still thinking that Grid isn't very well suited for a wheel. I could be wrong though. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Fri Aug 06, 2010 7:19 pm |
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so hey, there seems to be a GT5 vid around that features an Enzo being crashed in Rome. I haven't seen it yet, but friend of mine said that crashing still seems to be a "looks" only thing, which I honestly can't believe, as its supposed to be out "later this year" (ha-ha!) _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Sat Aug 07, 2010 4:41 pm |
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I'm not really getting why crash damage - or even realistic damage - is so important in games like GT. Considering in most races one mistake means at worst a complete loss, and at best a second or third place finish, I figure most players will restart the race rather than try to recover from a big upset. If you take that same mindset and put it in a situation where a realistic damage model applies, I can't see anything different happening. Are people really going to be bothered to finish a race with a knocking engine, dead steering, leaking cooling system, flat tyres etc.? No, they're going to hit start and choose "Restart Race."
Is it a matter of consistency, wanting realistic damage in these games? I suppose I could understand that. But in terms of gameplay I can't think of damage being anything but annoying. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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