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| Kazunori Yamauchi, ... |
| I'm in love with my car |
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| I hate cars. GO GO POWERRANGERS |
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| why isn't Omega Boost listed on PDs website? |
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| Total Votes : 53 |
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Teflon

Joined: 11 Jan 2007
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Posted: Fri Sep 11, 2009 1:35 pm |
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DiRT 2 only gives you X uses of the rewind button (based on difficulty level) which I think is a fairly intelligent way of handling things. Possibly GRiD does the same, I haven't played that.
It's a good thing it has a rewind button too because god damn this game does not fuck around when it comes to lining the outsides of corners with boulders, car-launching gradients and telephone poles. |
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Teflon

Joined: 11 Jan 2007
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Posted: Fri Sep 18, 2009 2:26 pm |
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Oh my god I used to cut classes and go to the library to leaf through old Cars of THE FUTURE coffee-table type books full of glossy pictures of hilariously outdated concept cars . I've got such a crush on that website you linked.
| Gironika wrote: |
Yoshiyuki Sadamoto...Citroen BX |
www.ImageShack.us" border="0"> |
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Teflon

Joined: 11 Jan 2007
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Posted: Thu Sep 24, 2009 3:26 pm |
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| RobotRocker wrote: |
| EA still has an exclusive deal with Porsche though. So the rest have to make do with RUF until that deal expires as well. |
That was a long time ago. I'm not entirely sure whether it was Project Gotham or Group S Challenge that signalled the end of the Porsche-drought but they've been in basically every racing game that wasn't Gran Turismo since then.
You know I have a really negative image of RUF because they showed up in Gran Turismo as a Porsche substitute. It's probably better than being completely obscure on a global scale like the dozens of other German Porsche tuners but still, I wonder whether it was a good move on their part to go ahead and have their cars feature in a game without actual Porsches to compare them to. |
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Sep 30, 2009 2:48 pm |
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I played some of that Need for Speed. Maybe it's because I did so right after four rounds of the Forza 3 demo (hard A.I. means HARD A.I.) but it struck me as fairly ridiculous. It starts you off on a shakedown lap and determines how to set the difficulty based on what kind of laptime you set but the physics are so whack I could never tell what the car was up to and it ended up recommending I play on easy with automatic everything (passenger mode). Also it has a Nitro Button.
If it'd come out in the middle of the sim-drought I might've given it more of a shot but man FORZA DEMO. Shift's graphics were apparently a big selling point with the reviewan' crowd but again, FORZA DEMO means it looks two years old already even in the much lauded cockpit view. Which, I'm sorry to say, is still just a Bad Idea because seriously how often does the car's interior take up a significant part of your field of vision while driving in real life? I'd kill eight pedestrians a day if my car had a letterbox for a windshield, never mind trying to judge an apex at 130mph.
EDIT: I don't hate it because I'm bad at it, I hate it because it's supposed to be a racing sim and I am supposed to be not terrible at racing sims. If I'm irredeemably rubbish at your racing sim it's either some next level shit* or some bullshit.
*Like the Forza 1 demo on Laguna Seca where I was all 'yo holmes I know this track from Gran Turismo check it' and proceeded to lock the brakes and slide off into the gravel trap on the first corner. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sat Oct 10, 2009 10:08 am |
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| Toptube wrote: |
| RobotRocker wrote: |
| Also, the best feature I have heard so far is that if you upgraded a car too much for one class and you want to enter it in a race that its locked out of. Its no problem, you can downgrade back to stock specs without losing your upgrades |
that is a nice feature, but you talk about it as if its new. Did past Forza games not have this? Gran Turismo has been doing it atleast since 2, maybe even since 1 (can't remember). |
Yeah it's been like that from the start.
| car list wrote: |
2000 Dodge #57 Carsport Holland Viper GTS-R
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I've touched this car.
Fun fact: "this car" as in Viper GT-R chassis 22 is also the 1999 Le Mans class-winning Oreca GT-R and continued racing in various liveries up until 2004. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Oct 19, 2009 10:52 am |
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I obtained a copy of Forza 3 too. I can't put a coherent report together right now but here are some random thoughts in a semi-chronological order:
First thing you'll notice: Very British Voiceover. Classy. Second thing you notice: this game's UI will cause you to go snowblind.
That introduction race is the very same as the one in the demo so if you've been playing that you'll be able to win easily. I'm all that into the Audi R8 but the handling is amazing.
Then it's time to pick a first car (for free!). Your choices here are a rung down from what you normally start out with in a racing game, featuring such amazingly sexy racing monsters as a 5-door Yaris or Citroen C4 and not one but TWO tiny monospace people carrier type deals. Echoes of Gran Turismo's Mazda Demio obsession. I picked a Ford Fiesta based solely on it at least looking pretty lightweight. It doesn't display any stats at all here.
Now you go racing for real. You pick from 3 available events (which change depending on what car you're in) and then the game pencils them into a calender and it automatically enters you into a world championship (you start on class E and go up a class each season) as well on sundays. You can only do one event at a time even if you've got like, wednesday, friday and saturday left open. The 3 events thing feels kind of needlessly linear to be honest. Maybe it opens up later on?
Actually driving your gutless little grocery-getter around the track is tons of fun. You can just chuck it into corners and dart back out, tiny tires screaming.
Winning nets you XP, both for the car you're driving and you personally. When the car levels up it gets famous and parts manufacturers start giving you discounts on parts, while leveling up yourself gets you a free car. Only the world championships seem to give out prize cars (conveniently from the next class up so you're ready for next season even if you spent all your cash on tricking out a Scion xD) so leveling is the only way to get free cars otherwise. Cars I've received so far range from pretty cool (Fiat 500 Abarth SS, Vauxhall VX220) to spectacularly useless (Alfa Brera).
Money is easy enough to come by so far, and I've been pretty much dicking around building a car from scratch for each event. Showing up to a Class B (which is like Lotus Elise territory) event in a 1994 Mazda Miata with the RX-8's Renesis rotary engine swapped in and winning is hugely satisfying. Totally resisting the urge to fire the game up and drive that car some more right now.
Budget-minded racers can go on the Auction House (Action Hose) and snipe auctions/snatch cars from people who apparently don't know what the Buyout price does and set it to 3,000 for a Honda NSX-R GT (thanks xXSn1PaK1lLA92Xx). It's already full of stuff like Subaru USA Rally Team-liveried Imprezas and oldschool BMW M3s. Also note that the 'stock' stock car thing isn't just NASCAR (god those things are UGLY without the decals) but DTM cars as well (hell yes CLK DTM).
Tracks I've seen so far have been universally cool with the exception of the non-crazy concrete plate part of Sebring.
This is a pretty good racing game if you ask me.
Edit: oh I need to bitch about something. There's things like a Six Cylinder event but no readily apparent way to discern how many cylinders any given car might actually have. As a car fetishist I know what to pick (VW Rabbit GTI with an R36 engine swap) but why not just have a detailed stats screen somewhere? All it shows is power, torque weight, weight distribution and a skidpad grip rating. |
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Teflon

Joined: 11 Jan 2007
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Posted: Tue Oct 20, 2009 6:22 pm |
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| RobotRocker wrote: |
As for the events, I think the calender is mostly for those who want to have the car events tailored to what they are currently driving. There's an open event select as well where you can pick any event you have unlocked. Not sure if you can have it at the start of career though. |
Oh, right, yeah, I'm an idiot. It told me on a loading screen I could re-race events by going to Event List which I interpreted as Event List = past events.
The NSX is proving to be spectacular. It's so balanced and easy to get along with compared to its FR competitors. Opponents need to bust out maneuvers just to keep their shit in check while I can just cut smooth clean lines without ever needing to worry whether my car will behave. |
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Oct 21, 2009 7:43 am |
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Man I did not even know there was proper vintage Abarth to be had and spruced up a Datsun 510 for my blocky little saloon fix. It tipped over on me on the Ladera test track and I got a pretty great shot of it on its side with a bunch of newer cars roaring past.
Then I put a Nascar engine into a 2010 Camaro. I thought it'd be good for oval events. Turns out that YES, you can have too much power for your own good, even on a circuit with no left turns. It's terrifying to drive and you're constantly leaning on the brakes to cope with even the gentlest of bends. It also produces such excessive wheelspin it's useless at drag racing even though it has like 800hp. Benchmark says it does 0-60 in 5.4 seconds which has to be some kind of inefficiency record. Time for some gigantic rear tires. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sat Oct 24, 2009 2:57 pm |
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This is how I roll
That red dot on the horizon is a Hyundai coupe, one of those cars which massages the game's PI Rating to be almost unbeatable in its class on certain tracks. Another good example is the Caddy CTS-V which ranks pretty low (C I think) because it weighs 2 tonnes but also has 460 horsepower or some shit. You'd better pray you're racing it somewhere with a tight corner right after the starting line or you'll just never see it again.
I kind of have my NASCA(R)maro under control after welding in so much reinforcements it could technically be considered a tube chassis. In class A the C5 Z06 'Vette is the only thing that can even get close, and that's only because it relies on dishonorable tricks like handling and aerodynamics. I have to admit I built it as a what-the-hell ironymobile but it's grown on me. It's just so playful and wild, like a puppy! A 825hp puppy!
Other idiotic projects: 250hp MkI Golf GTI (for <250hp drag-racing), a built-up class D Dino 246gt (w/ neat Ferrari racing stripe as seen on Outrun2006's OR models and the real 360 Stradale) and a Kawasaki-green Lotus Exige built up for POWERRR. |
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Teflon

Joined: 11 Jan 2007
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Posted: Tue Oct 27, 2009 7:26 pm |
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Oh jesus I'd start pissing in bottles if I had access to that.
I spent way too much time (re)learning paint mode. I know this looks like I just slapped on an orange stripe and called it a day but it actually incorporates a couple of neat tricks, mainly to work around the way a car shaped like this gets chopped up into bits by the editor. Like, those are actually two separate Alpinestars decals because that shoulder-ish area all along the doors and back of the car is part of the Top/Hood mask.
Then I forgot to save and lost the whole thing except for this photo.
Storefront is filling up with some pretty cool stuff by the way, check it out if you haven't already. There's Sega decals, HORNETS and top 10 tuning setups to be had.
I'm currently getting my AWD on. I won an Audi R8 (5.2) and the thing is insane. So much grip and power. It weighs as much as a battleship but you can't even tell. I think it's on top of the A-class leaderboards for both the Nordschleife and Positano, to give you an idea of the thing's range.
On the other end of the spectrum, the Mitsubishi Eclipse/Eagle Talon '95 kills E and D class. It's the first car I've gotten a handle on Ladera with. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Nov 02, 2009 11:14 am |
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| km wrote: |
| Urgh, the changes they made to New York Circuit make it nearly unplayable.. |
The best part is you can turn on the brake-line indicator but then even that is impossible to make out. And I sit like 3 ft. from the TV.
Also shout out to the circuit route on Sunset Peninsula with the one chicane/squiggle-turn combo that's just completely glared out to the point where you can't even tell whether you're still on the road.
Also also I am #201 on class C Amalfi R and actually proud of it. How hard do I suck compared to the rest of youse? I think I might do better with an actual Elise because my Opel Speedster has a bit of turbo lag I could stand to do without on such a tight track. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Mar 22, 2010 9:44 am |
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I wonder if they spent thousands of man hours programming faithful KERS simulation, fuel strategy AI and refueling animations into F1 2010. The FIA kept the actual TEAMS in limbo regarding the final 2010 rules, it must've been rough trying to make a game about it.
Also I enjoyed the loudness of DiRT 2 and thought its americana was a really clever way to have some legit rally cars and drivers without needing a WRC license.
Also also seeing a Monster Energy logo on 41-year old M.Schumacher's helmet kind of made me cringe. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Mar 29, 2010 1:06 pm |
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Damn that guy is just chilling while drifting through hairpins, he must be Finnish.
I think I'll try and get my hands on F1 2009 (the Wii one) to get a feel for the tracks. I always feel more involved watching Monaco because of driving it three billion times in Gran Turismo, I'd like to extend this knowledge.
Also the FIA fully allows teams to rock KERS in 2010, it's just that nobody wants to. Of course some kind of imaginary competent motorsport governing body would then change the rules so teams WOULD want to run this exciting futuristic overtaking-enabling tech but eh. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sat Apr 03, 2010 1:53 pm |
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F1 2009 is pretty much unplayable without a Classic controller (and Cube controllers don't work because L2 and the plus/minus buttons are just that vital to the gameplay experience).
So! I dicked around on the PC side of things and ended up installing rFactor, grabbing a fanmade (stolen from ye olde GP4 actually) Sepang and running free practice sessions on it in this dinky little Formula Ford type car. It was a pretty good time. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sun Apr 04, 2010 10:40 am |
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| Quote: |
| kind of like GTR2, only ... newer |
Well yeah in theory I'd love that but the current situation means there's still tremendous community support for sims even I can run at full detail on my creaky old 8600GT.
Was FM3 that scary? I do remember gravitating towards AWD cars because I like to drive like an ape and high powered RWD machines were being touchier than I prefer but I hadn't really thought about this being caused by overly sensitive controls before. If you compare it to Gran Turismo though there I'm a RWD man all the way through and all the AWD cars just feel like trucks.
Also this just in: F1 cars are fucking fast, even more-so than their ridiculous power to weight ratios suggest. Through turn 5 and 6 I had to go to half-throttle in my little 150hp frankfurter on wheels, in Formula one that's a flat-out combo even though the cars weigh about the same and have some 700 extra horsepower.
EDIT: RE: controls: the racing game I'm actually best at is Ridge Racer 6 which has controls so buttery they're almost completely out of the equation and it all becomes about swooping through beautiful racing lines. It's almost Mario Kart without items. |
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Teflon

Joined: 11 Jan 2007
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Posted: Fri Apr 16, 2010 4:25 pm |
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| Man I guess I'm totally out of the loop on this (last F1 sim I played was Grand Prix 4) but I'm mighty impressed because I could actually tell these models apart if they didn't have paint. It even has Nakajima on slicks in the middle of a monsoon which is a lot like him. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sun May 02, 2010 12:23 pm |
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You know I'd never really thought about it but isn't Tokyo's highway system as represented by Genki ridiculously curvy? Wangan is straight but that's pretty much it.
There is actually a PC game based on a real-life Dutch highway called A2 Racer from the late nineties'. A series with a couple entries, even. It was developed by Davilex, which was surprising because their main line of business was accountancy software. I don't know whether it included the ring (A10). The real A2 feeds into the ring and I remember the game boasting of featuring the ENTIRE A2 (which is some 200 kilometers in length) so maybe?
Also I'd like to add how fantastic the story to the Shutokou Battle games is. In the future everybody gets around in little electric carts or automatic taxis or whatever and most of the roads are gone but the Tokyo highway system is kept around for the sole purpose of street racing in antique cars. I think it even went so far as to say the sporadic traffic you run into were computer-controlled dummies. |
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Teflon

Joined: 11 Jan 2007
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Posted: Tue Jun 15, 2010 11:49 am |
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| Tempest 1610 wrote: |
YOU CAN WALK AROUND A CAR WHOA!??!!?!?
I could imagine kinect working really well to compliment an actual racing game, but I don't know why anyone would be interested in playing Outrun 2 with zero feedback while swinging your arms around like a retard. |
I just can't imagine steering like that ever being anything other than awkward as fuck, and my experience playing Mario Kart Wii with the dumb plastic wheel backs up this hypothesis. Still actually being able to look around naturally seems like a pretty big deal.
Also Project Gotham 2 and 3 featured first person car-ogling modes, though not get-in-and-fuck-with-ventilation-grills modes.
Also RESONANCE SUPERCHARGING sounds animu as hell. It's the RAM-JET of the 21st century! |
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Teflon

Joined: 11 Jan 2007
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Posted: Sun Jun 20, 2010 6:00 pm |
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| GcDiaz wrote: |
http://www.youtube.com/watch?v=hxfNb4d3bPY <--E3 2min trailer
OK, at the 1 minute mark is exactly when I felt that old, familiar feeling of HOLY SHIT. Something I haven't felt since seeing GT1's intro for the first time. This is good. |
Yeah it is ridiculously pretty. Forza has caught up car-model wise but Gran Turismo 5 has probably the realest looking lighting anywhere. Also hilariously faithful reproductions of the kind of filters the BBC shoot Top Gear car porn segments through.
At this point I haven't touched a Gran Turismo in so long I'm actually starting to miss AI on rails and the Intercontinental Specific Type of Skyline you'll Never Use Again Challenge.. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Jun 28, 2010 10:00 am |
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| Chris B wrote: |
I played the first Forza yesterday, and I was pretty underwhelmed. Maybe choosing the Mitsubishi FTO and the chase cam had something to do with it, but there just wasn't any sense of speed whatsoever. It felt like the game barely managed to run at 30 frames.
Not that there's a lack of alternatives on the original Xbox. Anyone knows if Sega GT 2002 is any good? |
The thing with Forza is that everyday cars tend to actually be harder to drive around a racetrack at speed than more racy vehicles. It's realistic but it does tend to give career mode an odd downwards-sloping difficulty curve. The inability to really turn and sense of immense weight as well as the ineffective brakes all sort of fade away as you climb the ladder up to the Bentley Speed 8.
I played and beat Sega GT2002 (aka 'that other game on the JSRF disc') and had a pretty good time but it's not one of the all time greats or anything. It ditched the make-your-own-car aspect that was my favorite thing about the Dreamcast Sega GT but did fix the more extreme handling issues (the original Sega GT had a terrible tendency towards cars bouncing along between barriers like pinballs.)
The most interesting thing it does is history of racing mode where you progress a decade at a time from the 60's to the 21st century, which means not only do you get a lot of rare, classic cars (Mazda RX3!) but you actually have a reason to use them. Also it just features some great oddball cars in general, like it has a Mercedes E500 for some ungodly reason.
If you want my recommendation though I'd take either Project Gotham over any of the more simmy racers on the original Xbox. PGR 1 in particular with its brutal kudos attack mode is a goddamn life-changing experience and still the only game to make me physically ill with tension. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Jul 26, 2010 7:37 pm |
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| Dracko wrote: |
| How have they handled DiRT? |
They haven't. These are old-school self-contained what's-on-the-disc-is-all-there'll-ever-be videogames. There's cheats you can buy on Live for Dirt 2, and of course the XBL servers for both titles are still going but nothing in the way of new content or patches. |
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Jul 28, 2010 12:14 pm |
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| Gironika wrote: |
| Seeing the latest TopGear episode fueled the inexplicable wish that the F1-Game should feel like that clip they made to commemorate Senna. I just know that I have to be disappointed wishing it even if it's just for a moment. But damn, do I wish a game would feel like that. Especially with the recent F1-race in mind that did showcase the lack of bravery by one of the most experienced F1 teams of all time, you just have to wonder whether this game can deliver. |
I want them to splice in a bromance sim, make it the Persona of racing games.
>> Bitch about Massa holding you up (Teammate S-Link DOWN, Champ.Points UP)
> Let Massa have his well-deserved first win since his terrible accident (Teammate S-Link UP, Champ.Points DOWN) |
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Teflon

Joined: 11 Jan 2007
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Posted: Fri Jul 30, 2010 10:02 am |
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| Quote: |
It's interesting that it seems to be a target to make "more" out of the usual arcade-racers and sims. I'm looking forward who'll try to have story+racing going on at the same time next. And whether someone can make these two to go hand in hand, what might never happen. |
Well there is Ridge Racer. It's not so much roleplaying (completely ignoring R: Racing Evolution here for convenience's sake) but parts 4 and 5 in particular definitely told a story in a Sonic 3 (or Outrun) kind of way.
(Oh fuck I just remembered Type IV had segments where you talked to your manager. What goes on in those? I've only played the Japanese version so all I did was mash X until the trailer pulled up with my new car.)
On the other hand you have Genki's TXR/Shutokou Battle series which is stuffed with hundreds of screens' worth of enemy profiles, random encounters and hidden bosses. You unlock new parts based on total mileage driven, it's totally a racing RPG systems-wise though like in the Ridge Racers there's no dialog or anything like that. The story is solely expressed through the increasingly fearsome opponents you face and the ever increasing number of horsepower you pack.
There's no one correct approach of course. I'd still be all over Persona with racing instead of dungeons. But I do think both of these series deliver a story in a very elegant way only few actual RPGs can match (shout out to Dragon Quarter).
Edit: wait it was a Japanese PSX game so I probably mashed O instead. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Aug 02, 2010 7:23 pm |
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| What's with the little Mario Kart tire squeals? |
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Teflon

Joined: 11 Jan 2007
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Teflon

Joined: 11 Jan 2007
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Posted: Sun Aug 08, 2010 10:44 am |
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I was vaguely disappointed this link didn't just point to a Lotus Elise.
Also Gironika is completely on the money re: car damage. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Aug 09, 2010 9:07 am |
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| Chris B wrote: |
Has anyone bought the Sega Rally 2006 + Driving Force Pro pack and can tell me if it's worth it? 900° does sound a bit weird for Sega Rally, although I'm not sure how much rotations real rally car steering wheels use.
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If I'm not mistaken the DFPro can be set to different lock ranges to deal with this. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Aug 09, 2010 6:52 pm |
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I'm just saying if you find turning the wheel aaaaaall the way round to be slow and awkward you can just put it in uh, 200 degree mode I think it was for less yachting-like action.
I wish real cars would come with thumbsticks and triggers already this whole steering wheel business is some 18th century bullshit. |
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Aug 11, 2010 11:17 am |
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| The speed vs. precision/feedback aspect of pads vs. wheels or alternative real-life car control schemes? |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Aug 23, 2010 5:17 pm |
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| Gironika wrote: |
| oh dear… GT5 vids. Especially the Nür track looks brilliant, to say the least. However, yet another different version of it, it seems to be one of the widest renditions I've seen so far, |
It's kind of amazing how none of these games agree on the width. I mean this is a real place, you can go there and throw down a tape measure. Shit if anyone is developing a racing game right now I will personally drive down there and get at least semi-accurate measurements on all the corners and ballpark estimates for the straights all for the low low price of 1 (one) 1988 BMW 320 and a couple tanks of gas. Will supply own XXL box of crayons to get realistic color readings. |
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Teflon

Joined: 11 Jan 2007
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Posted: Tue Aug 24, 2010 12:32 pm |
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| geinou wrote: |
I remember the Version of the Nordschleife in Forza 1. The curbs there way too high. |
It seems quite unlikely but my memory insists Forza 1 simply recycled the Nurb from Project Gotham 2. |
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Sep 01, 2010 7:57 pm |
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I mainly recall R: for ruining the best possible game with the worst possible driving model. Possibly my expectations were sort of jacked up beyond any feasibility though. Quite possibly. I'd made a desktop background out of promo art and spent four months gazing longingly at it before the game came out and destroyed my capacity to froth in childlike innocence.
Hey in other Namco news I realized I now pass the system requirements for Ridge Racer 7 so I picked that up. Not sure how I feel about how much shit there is to do to your car in it VS RR6 as I kind of enjoyed the whole 'cars as discrete objects' thing and seeing your car autonomously beef up as you progressed through the classes , but on the other hand I also enjoy doing shit to cars so it's a draw I guess? I still enjoy stylishly drifting stylish cars through stylish locales while getting carpet-bombed with pounding techno beats so that's all good. |
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Teflon

Joined: 11 Jan 2007
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Posted: Tue Sep 07, 2010 5:07 pm |
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Man that looks bizarre. That Ferrari somehow ended up with an intact headlight cluster halfway up the hood?
The chunky TV pixels are also visible on the damaged parts of the car so if it's a shop whoever did it cared enough to display his doctored screenshots on a TV then photograph them so it'd look consistent.
edit: oh nevermind |
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Teflon

Joined: 11 Jan 2007
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Posted: Sun Sep 12, 2010 5:31 pm |
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I don't think the standalone WRC titles affect Gran Turismo at all seeing as the same situation occurred more than once back on the PS2, unless there's a fully-licensed WRC championship in GT5 I haven't heard about.
Good news though, I liked those WRC games, mainly because they actually included a full WRC season's worth of stages so you could do career mode and not constantly be driving the same 15 tracks or whatever.
Edit: oh, liveries and stuff. Well maybe they'll use generic paintjobs for GT5, I can't say I really mind either way. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Sep 13, 2010 2:12 pm |
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| Gironika wrote: |
so I've looked into this WRC-game as a friend of mine said that he wasn't sure whether this rumor really is/was true.
Wiki lists
it as a soon-tbr-title, developed by the SBK-team that also did that Superstars V8 racing game on the box/ps3/pc that features the Portimao-track I have wanted to (virtually) race on since seeing the LMS-broadcast last year. |
Ah so it's not by Evolution but the guys who made Racing Evoluzione/Apex. Froth adjusted downwards. |
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Sep 15, 2010 2:16 pm |
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| geinou wrote: |
| That looks quite nice. This may sound stupid, but I'm kinda hyped for this game. Yet, what's going on with the Force India / Mercedes GP crash in the video? No damage? |
The Force India loses all the extra aero stuff and the endplate from the left side of its front wing. Seems like it would've lost the entire thing IRL but it doesn't get away unscathed.
Also what the hell gironika Monza was amazing Alonso drove like a man possessed. |
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Sep 15, 2010 7:15 pm |
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| geinou wrote: |
| Took a closer look. Yes, the Forcia India indeed loses some carbon parts, yet I don't know if they are just an optical visualization for a crash or that maybe (that would be cool) the car loses stuff it actually misses for the rest of the race. |
Yeah that's what I'm saying, when it spins around towards the camera it's missing both the endplate and entire upper plane off the left side of its front wing. |
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Teflon

Joined: 11 Jan 2007
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Posted: Fri Sep 17, 2010 9:53 pm |
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| Okay I won't hate that looked like fun. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sat Sep 18, 2010 3:04 pm |
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| Toptube wrote: |
I just want to clear something up (even though its probably not needed here) that I've been seeing all over the place:
Gran Turismo did not borrow the concept of a driving line assist from FORZA or PGR. I can personally confirm off hand that its been present since at least GT3. It was probably in GT1 and 2, but I can't confirm that. |
Gran Turismo has had the brightly colored driving line/speed assists from the very first game in the series but they only showed up during license tests. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sat Sep 18, 2010 6:06 pm |
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I like Gran Turismo's little suggested gear indicator as an intermediate solution between full-on big HUD lines dictating your every move and no help at all. You don't quite have to memorize the entry speeds to every corner.
Of course there's also a downside to it: you don't quite have to memorize every corner so you can pretty much finish the game without ever REALLY learning the tracks. Unless you sear them into your mind forever by doing the endurance events. |
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Sep 22, 2010 10:00 pm |
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| Got to mess around with the PC version of F1 2010 today. Guys driving a formula one car is HARD. I never made it out of the Bahrain practice session because using a Dualshock 3 I couldn't keep the car on the road long enough to sustain any illusions about finishing an actual race. The car models are ridiculously nice and the engine sounds ferocious enough that I kept short-shifting. I wish this game had a tutorial. |
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