I think the problem with GT is they have been spreading themselves too thin with the concept. Most of the modes in GT5 were incredibly half baked and not much fun while career was grindy as hell on top of controls getting a bit squirrelly. I'd rather them scale back again and make a more coherent and solid game that they can build onto with worthwhile additions instead of trying to push the envelope each time with additions built onto additions. _________________
GT has been pissing me off since 4's overly-sensitive DualShock settings, but hell I'll give it another chance if it looks promising.
what didn't you like about 4? I thought it felt really good, noticeably better than 3.
I've seen some people complain about how using a controller allows you to jump from "lock-to-lock" (max out the steering in either direction) at the flick of the stick. But it kind of needs to be like that, with a controller. Otherwise you end up over correcting a lot. At least, I do.
GT has been pissing me off since 4's overly-sensitive DualShock settings, but hell I'll give it another chance if it looks promising.
what didn't you like about 4? I thought it felt really good, noticeably better than 3.
Admittedly it's really finicky, but the sensitivity on the accelerator and brake buttons in GT4 is very high, and I found it difficult to get good pedal control out of either. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing
Forza 5 is confirmed for X1 and trailer features Radio Le Mans-speaker if I'm not mistaken.
In other news, still can't be confirmed whether fading brakelights are featured in #5 (or #6), but I kinda have a hunch that, indeed, both won't.
If not, we'd actually have next gen material on our hands, and that'd …… be wrong. _________________
Joined: 05 Dec 2006 Location: pushing crates in the sewer level
Posted: Wed May 22, 2013 9:19 pm
Toptube wrote:
Schwere Viper wrote:
GT has been pissing me off since 4's overly-sensitive DualShock settings, but hell I'll give it another chance if it looks promising.
what didn't you like about 4? I thought it felt really good, noticeably better than 3.
I've seen some people complain about how using a controller allows you to jump from "lock-to-lock" (max out the steering in either direction) at the flick of the stick. But it kind of needs to be like that, with a controller. Otherwise you end up over correcting a lot. At least, I do.
Granturismo stick steering doesn't work like that. 1 to 1 stick position to wheel position would make the steering so sensitive breathing on it would cause the car to turn. If you map an analog stick to steering in Live For Speed you can sample what this insanity is like.
The game actually spins a virtual steering wheel. You can get a demonstration of this if you drive the caterham 7. Countersteering is also slightly automated to make recoving a slide easier. In 5 you can adjust this effect (active steer). _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/
The game actually spins a virtual steering wheel. You can get a demonstration of this if you drive the caterham 7. Countersteering is also slightly automated to make recoving a slide easier. In 5 you can adjust this effect (active steer).
One thing that shouldn't be forgotten as well is that stick-steering automatically makes you take more agressive (racing-)lines due to the sensitivity of the mapping of steering-input vs. stick-input. Play a ("proper") racing-game with pad-input and wheel-input and watch the replays (or, even better, load a ghost of a pad-lap and compare to a wheel-lap). Almost certainly the way how you are driving will be different.
A wheel (and pedals) enable you to be more gentle on the gas, be more precise with steering input yet does not support the (unrealistic) lock-to-lock input that is possible on the pad.
It is an eye-opening experience that can "change" how you think of a car, and everyone should have experienced that sensation of "getting" the handling of a car. _________________
GRID 2. You are the most confused mixed up racing game I ever played.
You have really nice, slidey physics when you get used to them that recall Sega a lot and the racing is really pumping and red blooded and I like you a lot.
Problem is that TOCA and GRID 1 were defined by their Class Based motorsport angle and shunting that for a more Need For Speed based angle with converted road cars is kinda weak. And you have some baffling design decisions. Battling the Time Attack club on a really narrow Coté d' Azur track? Sounds great. Why are you making me do a race with them when they are the time attack club and that would be a neat time attack event though? And whoever decided "Oh we should have point of no return during career" should have their headlights smashed in for even conceiving the notion. I don't care that you warn me. Don't screw with my racing game compulsion.
Well, I guess you look pretty. And you have fading brakelights even though they are a bit short. And you are a fun runabout. Hell, if you were published by Sega and named something like SCUD Race 2, no one would be able to shut up about you.
Driving me crazy, that's all.
Also Mods rename thread to "GT6 and Forza 5 will never do this(But GRID 2 Did): " _________________
I bought Enthusia for five pounds and wow this game is good at getting feel across. It's quirky enough to hold my attention too, which is more than I can say for the squeaky-clean image Forza and GT put forward. I like it! Hell, any game that lets me start off with a Mazda Cosmo is great in my book.
As for GRID 2...
RobotRocker wrote:
GRID 2. You are the most confused mixed up racing game I ever played.
You have really nice, slidey physics when you get used to them that recall Sega a lot and the racing is really pumping and red blooded and I like you a lot.
yeeeeeeeeees :>
RobotRocker wrote:
Problem is that TOCA and GRID 1 were defined by their Class Based motorsport angle and shunting that for a more Need For Speed based angle with converted road cars is kinda weak.
yes :<
RobotRocker wrote:
And whoever decided "Oh we should have point of no return during career" should have their headlights smashed in for even conceiving the notion. I don't care that you warn me. Don't screw with my racing game compulsion.
I was in the same boat, but I spied an option in Career called "Timeline" - it looks like you might be able to repeat old events in there? Haven't had a good look yet.
RobotRocker wrote:
Well, I guess you look pretty. And you have fading brakelights even though they are a bit short. And you are a fun runabout. Hell, if you were published by Sega and named something like SCUD Race 2, no one would be able to shut up about you.
And then maybe the sim hounds would stop chomping at their chains at the very mention of it.
Finally downloaded Dirt 3 on steam, weeks after I bought it. Played half a run on the first rally and my display freaked out and made everything looke super low resolution and twichy. I think it was a driver issue, because my GPU temps weren't crazy and rebooting reset my video (but disconnecting/reconnecting HDMI before rebooting did not reset it).
My drivers are only a couple months old, which should be fine for Dirt 3. But we'll see if it happens again after the latest drivers.
and now the process crashed, because iTunes (which I forgot to uninstall last month, after the second thing I ever bought from there) decided to pop up asking for an update.
Schwere I checked timeline and you are correct. You can skip club challenges and WSR events if you have enough fans. HOWEVER. You have to do the Promo and Car Challenges or you lose those unlocks before you progress.
That's the Grid 2 experience. The best arcade racing game Sega never put in arcades. Though the port of Grid 1 they did for arcade kinda sucked. Win some, lose some. Huh. _________________
weyhey, came here looking for some info on grid2 and I see that I do not need to look any further, thanks for the info!
Schwere Viper wrote:
I bought Enthusia for five pounds and wow this game is good at getting feel across. It's quirky enough to hold my attention too, which is more than I can say for the squeaky-clean image Forza and GT put forward. I like it! Hell, any game that lets me start off with a Mazda Cosmo is great in my book.
Great to see that you like the game, and what a good timing that is:
Have been at the Nürburgring last week and turned my first Nür-lap (weyhey!), plus a wet track, making things a bit more tricky. Nevertheless, my trusty Citroën sailed across the track safely.
Now, to find out which version is "best" (or manages to make its Nür-rendition "feel" like the real deal), I checked out the Nür-renditions of Forza 4/GT4/Enthusia two days ago.
Result:
if you take all three and mash them up, you would get something that feels a bit realistic, but each version has - at least - one flaw that makes you go "mmmmmh …… not quite there." Much to my surprise, the Enthusia version (that always felt a bit too wide for my taste) comes much closer to the real deal than I expected, and it was the version that - ironically - "felt" least realistic to me (because: it felt too wide. The irony, the irony...). Still, some bits which are unrealistic. _________________
This shouldn't be underestimated, yes.
Climbing a hill (instead of "just turning right"/cornering) with my modest 88 bhp is an experience I'll never forget and none of the mentioned versions manages to "get it" right (so far).
And I'll update the topic title right now again as soon as more information about the major players hits the street, thanks for the heads up. _________________
But senpais, Grid 2's Yas Marina at night is ethereal and beautiful! I agree with the deep conflict seeded within the core game's structure, and it's lack of a cockpit mode is really bothersome, but mechanically it's solid as all hell. I really hope Codemasters shows some restraint with the DLC for this game. _________________
I raced one of the Paris Tracks at night and it immediately hit me how Sega Rally it all was and really reminded me of the Rivera finale in SR 2. The whole spectacle with fireworks and cameras flashing is so Sega esque it's outstanding.
Codies should have taken it, rebranded it to "World Series Racing" and spun it off as their arcade friendly game because it's criminal how much hate it's getting from people wanting Grid 1 (Of which I can't blame them) but it's such a fine game as it's own animal and it likely would have been much better received (Though the silly menu and season stuff still is a point against it).
Also the Super Class is hilariously Scud Race levels of "MUST GO FAST" when I got one of them in a Promo event. Only on Season 4 but looking forward to seeing that in action with the AI.
Dirt 3's colors are slightly more desaturated : \ otherwise the graphics are basically the same. Even though Dirt 3 technically has a better lighting model. It's barely better.
Rally Cross in Dirt 3 is way better. It really stresses precise, tight driving in tight conditions. In Dirt 2, the Rally Cross was pretty much just figuratively jamming your car around a small track. Rarely much challenge. Not so with Dirt 3.
*for some reason, SweetFX doesn't work with Dirt 3 PC in DX11 mode. I may force DX9 and see if I can return some of the color. The only noticeable graphical difference is a tiny bit of ambient occlusion on the cars in DX11 and tesselated water effects, making water patches more reactive to the cars. In other words, better color is totally worth sacrificing DX11!
hmmm I wanted to buy Remember me this week, and the Journey Collectors Edition for the PS3, and now this Grid2 looks mighty tempting. #1stworldproblems, yeah! _________________
Here's a couple of quick comparison shots before/after I applied SweetFX gamma correction/tweaks, subtle dynamic saturation, and a tiny sharpness boost, to Dirt3.
Ok, it seems like we're about to have a few new contenders for racing honors soon(ish). So far, I couldn't really establish which games have fading brakelights (the really important stuff first, yes!), so we have to wait a bit more until there's news on that front.
A bit disappointed with Drive Club, since I have enough Supercar-Simulation-Arcade-Racers already *yawn* … if that's all, I am not exactly impressed tbh (and I'm not sure whether I imagined that, but I think that was a RUF-tuned 911 doing a donut instead of a "proper" Porsche).
GT6 and FM5 have new [everything], although flipping cars without comedy physics in GT6 still cannot confirmed, and neither the removal of magnetic gravel traps in FM5.
New NFS is supercar racer 5000, so … whatever, and The Crew is online only, so it remains to be seen whether it can do more than just have a nice-ish idea. _________________
New Forza is really interesting. I like the idea that Drivatar's back and not in a really obnoxious form like in FM1 and using THE CLOUD™ to pull in AI based on other people is a really interesting way to sort out the whole car game AI issue.
I did like NFS a bit though since it seemed Drive Souls. The police squad rushing in on the race in real time after someone joined the game was pretty awesome and could have some fun set ups.
Saddened there's no new Ridge yet though since Namco were supposed to have a racing game at E3. _________________
Saddened there's no new Ridge yet though since Namco were supposed to have a racing game at E3.
I suspect they'll show the previously announced Ridge Racer Driftopia. Free to play game for PC and PS3, developed by Bugbear.
Namco has been saying lately that they're interested in new business models like F2P for some of their major franchises, so Ridge Racer along with Tekken Revolution seem to be proving that to be true.
Joined: 05 Dec 2006 Location: pushing crates in the sewer level
Posted: Wed Jun 12, 2013 3:24 pm
Grid would have been brilliant if it had any steering feel what so ever.
Apparently Grid2 is being sold on better feedback but has all sorts of wheel support problems. Ill prolly pick it up when its 10 bucks on steam.
Quote:
Drivability – Once everybody is happy with the car from a simulation perspective the level of drivability is explored and iterated if absolutely necessary. Essentially, the handling team will assess any “blocking characteristics” that the vehicle may have, for example this could be excessive under-steer on corner entry leading to player’s repeatedly running wide or off-track. Elements of the vehicle setup will then be very carefully tweaked, rolling back the blocking characteristics to an acceptable level while ensuring that everything identified in step 2 is maintained. This is where the talent within our handling team really comes into play, coupled with the depth of our handling/physics systems – the team have in excess of 300 parameters to carefully balance here.
Forza 5 won't have Night Racing and Weather since they wanted to go for 60FPS and didn't think it was up to scratch this time around. The Auction house is also gone and the storefront will be done in a much different manner where you get paid for your liveries the more players use them. So less inflated pricing on cool liveries I guess.
However. Open Wheel Cars are in. Starting with the Dallara Indy Car 2013
And in even more pure pornography, they will have the 1976 Mclaren M23 and Ferrari 312-2 as driven by James Hunt and Nikki Lauda during the 1976 season as part of a tie in with the film Rush being released this year. I'd assume we will probably see more F1 stuff as well (They showed the McLaren MP4-28, which is this seasons car during their video reel with their McLaren partnership)
Turn 10 are dicks. Stop making me want a Bone by giving me a Bone. _________________
hm … maybe Sony offered Namco money that they don't turn up with a new
Quote:
Ridger Racer. Riii~iiiidge Raceee~eerrr. GO!
In any case, I kind feel a bit sad seeing the cool stuff that Forza 5 will get, since Microsoft made sure that I won't buy the XB1 what with all their weird new policies and restrictions. And, truth to be told, I do not have high hopes that GT6 will manage to match Forza 5. Yes, the Forza-fanboy in me is still alive & talking here, but even if Kaz promises that everything is redone in GT6, I kinda doubt that. Oh well, doesn't look like there's much choice atm. _________________
Forza 5 won't have Night Racing and Weather since they wanted to go for 60FPS and didn't think it was up to scratch this time around.
Hmm, that's a bummer. Yet again another thing Shift2 pushed hard and was mostly successful in executing. I'd like to see a more resilient racing series carry forward with serious night racing. It was quite the challenge and mixup for your senses.
Forza 5 won't have Night Racing and Weather since they wanted to go for 60FPS and didn't think it was up to scratch this time around.
Hmm, that's a bummer. Yet again another thing Shift2 pushed hard and was mostly successful in executing. I'd like to see a more resilient racing series carry forward with serious night racing. It was quite the challenge and mixup for your senses.
It's a bummer but Turn 10's rationale since Forza 2 is "We're not having these in till they are absolutely perfect" and they are on a two year cycle each time and weather and night didn't hit the cut because they don't think they nailed it yet. And looking at it, I'd rather wait till they nail wet weather and night racing perfectly instead of half assing it. Project Gotham 4 is still the high bar on that and personally I can take the hit this time if it means they get a high quality experience out and managed to get open wheelers in.
Finally someone put up some proper 1080P Gameplay as well
I wonder if the Xbone policy on USB HID peripherals is any different? They've already stated dedicated 360 peripherals aren't going to work. Is everyone who shelled out the 500 bucks or whatever for the official Forza 4 Fanatec (360, PS3, PC compatible) wheel shit out of luck? I mean I guess it is to be expected.
~$600 for the console, its only worthwhile game and tax is a pretty tough pill to swallow. Hundreds of dollars on top of that to play it.
Hmm, that's a bummer. Yet again another thing Shift2 pushed hard and was mostly successful in executing. I'd like to see a more resilient racing series carry forward with serious night racing. It was quite the challenge and mixup for your senses.
Absolutely, because it changes how you are driving. Static lighting means you can use the shadows of things as markers for corners et al, though if ambient light changes, so do these markers. I loved racing into the night or starting at dawn and watching the sun climb during a race in GTR2. And, naturally, you are more careful during night then. Same thing applies for rain, though there have been enough games that managed to nail this long ago, like PGR or Formula 1 games (I fondly remember watching a demo-rig of Microprose GP3, asking whether I can drive a bit (-yes-) and turning the first laps around Spa with a wheel, in the rain, with a Stewart Ford. Finishing a >slow< lap never felt so good!). Oh well…
hm, I thought you can use all the Fanatec Wheels on the PC, are there 360/PS3-only versions?
That'll not go down well with some folks.
re Forza 5:
Damn Pretty Next-Gen Lens Flare even, something I love in games (see Resonance of Fate/EoE, which also had cool LF-sfx). And I like the small touches they seem to have put into this one, like the telescopic-cam in the last corner … damn pretty! _________________
Apparently the guy running Fannatec was meeting with them at E3 to discuss it and popular theory at Forza Central is that if they are still using XID input, it should be possible to have the wheels. No one has said anything yet (MarkMan said they would have something later on for people concerned on their Mad Catz fight sticks as well) _________________
GT Academy 2013 is out based on the GT6 engine and well, they got some things right in having a nicer interface, a bit more background detail and quicker load times but otherwise, it's GT5 with a cockpit cam that dumps frames to the point of being unplayable, and cars that seem to have a nice cruise all the way rather than pulling and fighting. The cars still feel too clean and they don't have that bump and judder GRID 2 and Forza 4 have where if your car is going at speed, it gets very bumpy and rocky and the car starts reacting to the aero. I know Nissan cars normally have smooth rides but even the 370Z would be flighty enough to start giving a bit of suspension rattle at speed and even the Dual Shock rumble is quite subdued. The ride just feels too clean and clinical. But then I suppose GRID 2's been a spoiler since it has cars that feel dangerous, have some wobble and you can hear and feel the suspension rattle (GRID 2 does rumble very well). GRID 2 does car feel very well, even in an exaggerated environment while GT is kinda eeeeeeeeh in this demo.
It's not exactly a confident start, especially since physics should have been at the top of the list for GT 6. Hopefully they get it together. _________________
hell, busy for a few days and there's a new GT-demo. Since I (finally) bought a PS3, I think I have to create account things to go online and get that demo?
And I still haven't gotten grid 2 - yet. But I think I'll do that soon(ish). _________________
Apparently this 2003 PS2/PC game is considered the greatest rally sim ever.
On PC, the community has extended it's life by cleaning up textures, adding in several new cars and several new courses, a new tire model, etc. As well as support for many popular wheels and whatnot. I've got a Driving Force pro, but the power adapter came up missing after a move : \ Until I find a power cable that will work, I'll just be using a Dualshock 3
How come in 2013 when you upgrade a car in every game it's always just some "performance upgrade stage 2 +200hp" type deal that you select on a text list. Why don't you ever just get to see all the individual parts. Why can't you physically open the hood and see your engine and stuff and actually swap a 350 for 454 or whatever. _________________
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